<!--(set: $storyteller to 1, $stpFinal to 15000, $stp1 to 15000, $X39 to 1,$X33 to 1,$X34 to 1,$X27 to 1,$X32 to 1,$X20 to 5,$X18 to 1, $X48 to 1)-->(align:"=><=")[(text-colour:red)+(size: 2.6)[✦(text-style: "outline")[''Vаlravyn'']✦]
(size: 1.4)[(text-colour:lime)[The] (text-colour:magenta)[Amazing]
(text-colour: cyan)[Goth] (text-colour:orange)[Band] (text-colour:purple)[Simulator]]]
(if: $runCount is 0)[(enchant: "Overwrite current save?", (text-color: "cyan"))(link: "New Game")[(link: "Overwrite current save?")[(goto:"Settings")]]](else:)[[[Begin New Run->Settings]] (Run count: $runCount)]
(if: (saved-games: ) contains "A")[(link: "Load Game")[(load-game:"A")]](else:)[(text-colour:grey)[Save game not found]]
[[How to Play]]
[[Story and Lore->Story Hub]]
[[About the Game]]
(link-repeat: "Buy the Book", (text-colour:#e61978))[(open-url: "https://www.amazon.com/dp/B0G6BLDNKN")]
(align:"=><=")+(size: 0.7)[
(text-color: yellow)[Creative Commons licensed, CC BY-NC-SA.] [[Details.->AtG6]]
Version 1.2. [[Changelog]]](save-game:"A")(set: $stpOld to $stpFinal)(t8n: "dissolve")+(t8n-time: 4s)+(text-colour:cyan)+(size: 2)+(align: "=><=")[Prologue:
Fatal R equiem]
(after: 2s)[(t8n: "dissolve")[The year is 2003.
//Yes, our story is set in the past for no plot critical reason. Horrible, ain't it?//
You are a mild-mannered sixteen year old living in Solace, a small town of no particular note out in the sticks. Your life is normal, $atyp[even if you really aren't]. You get fantastic grades, you have shelves of trophies and everyone thinks of you as a genius. Until recently, that was enough.
About a year ago, your oldest friend, Doug Linden, came to you with an offer. He had witnessed your extraordinary vocal talents and wanted to pull you into his musical world. At the time, Doug was the guitarist for a band called Chaos Engine, one that was hurting for a good frontman. The way he put it, you were their only hope of making it big.
It was an odd fit. Multi-octave range and perfect pitch aside, you are an unholy mess of neuroses that make you a poor choice to lead a band. You can't mingle, you don't dance, and you are constantly on the verge of collapse. In fact, you have an extensive history of $panic[panic attacks] when under acute stress.
Against your better judgment, you accepted the offer. The inevitable freakout hasn't happened yet. On the contrary, your experience has been golden.
For you, this is an interesting diversion, a chance to be something other than a homework robot for a change. It makes you feel less like the mutant you've always been. For Doug, however, this is far bigger. He sees music as his future.
One day, he came to you with another, $gloom[even more ridiculous offer]. It was a great chance to boost the profile of your current band, provided you were willing to step outside of your comfort zone.
That's how you ended up here.
[[This is your story.->MEvent0A]]]](if: $lore_on is true)[(click-rerun: "You are a mild-mannered sixteen year old", (text-color: yellow))[(dialog: [(align: "=><=")[Kevin Mackay]
16 years old, a junior at Northwest High. Lead vocalist for Valravyn. Kevin was adopted at birth and never knew either of his parents, though he is aware that his biological mother died shortly before he turned 13. He is extraordinarily intelligent, possessing an IQ at least three standard deviations above the mean and an uncanny memory (hypermnesia). Excels at all subjects, but with notable aptitudes for math and writing. He has a well-documented history of panic attacks, issues with gender identity and extensive autistic and obsessive traits. An aspiring author, he treats Lord Vаlravyn as a character in a story he is constantly writing and rewriting.])]](align:"=><=")+(size: 2)[How to Play]
//Valravyn: The Amazing Goth Band Simulator// is an interactive story / life sim. You will accrue stat modifiers as you advance through the story, and your objective is to reach the end without maxing out any of the negative ones. Don't worry, though - you are guaranteed to get an ending, no matter what happens. Getting a Game Over just means that you're getting that ending prematurely.
(align:"=><=")+(size: 1.5)[Flow of Play]
The game is divided into four acts, each consisting of 18 minor daily events ending in a major event. The game will autosave after every event and after every choice within a major event.
|2>[(link-rerun:"View event types")[(show:?1)(hide:?2)]]|1)[(link-rerun:"Close")[(hide:?1)(show:?2)]
''Major event:'' Major events are multi-part story events that occur every ten weeks.
''Standard event:'' If you don't qualify for a specific event, you will receive a random event. Most standard events can occur multiple times.
''Fixed event:'' Fixed events occur on specific days and will always happen.
''Conditional event:'' Conditional events occur on specific days, but only happen if certain conditions are met.
''Pseudoevent:'' These occur after certain fixed events. They exist primarily to give clues as to your progress or to otherwise expand the story, but they do not advance the game to the next day.
''Gateway:'' These are pseudoevents that occur before and after a major event and check to see if your stats have reached a critical level. If they have, you will be forced into an early ending. You will see the message (text-colour:red)[''At Risk''] in the top lefthand corner if you will lose the game at a gateway, and the message (text-colour:orange)[Caution] if you are close to the threshold.
''Mini-event:'' These are optional multi-part events that occur in every act. There are no negative consequences for skipping mini-events.
''XP Shop:'' These are fixed events that occur after a major event and offer a chance to purchase various bonuses.]
(align:"=><=")+(size: 1.5)[Stats]
There are six parameters tracked by the game. Three of these are visible on the Stats tab, the others are invisible until they become relevant.
|4>[(link-rerun:"Stress")[(show:?3)(hide:?4)]]|3)[(link-rerun:"Close")[(hide:?3)(show:?4)]
''Stress:'' This is an overall measure of your physical and mental fortitude. It is displayed on the Stats tab with the following descriptors:
(text-colour:green)[Calm]
(text-colour: (mix: 0.8, green, 0.2, yellow))[Worried]
(text-colour: (mix: 0.6, green, 0.4, yellow))[Tense]
(text-colour: (mix: 0.4, green, 0.6, yellow))[Tired]
(text-colour: (mix: 0.2, green, 0.8, yellow))[Weary]
(text-colour: yellow)[Exhausted]
(text-colour: (mix: 0.2, red, 0.8, yellow))[Stressed]
(text-colour: (mix: 0.4, red, 0.6, yellow))[Harried]
(text-colour: (mix: 0.6, red, 0.4, yellow))[''Frantic'']
(char-style: via (text-colour: (mix: 0.8, red, 0.2, yellow))+(text-style: "fidget"))[''Breaking'']
(char-style: via (text-colour:red) + (text-style: "fidget"))[''Critical'']
Hitting a Gateway at (text-colour:red)[Critical] stress level will result in a Game Over and an immediate ending. Your stress level will always decrease after completing a major event.
In rare cases, it is possible to lower your stress below the starting point, thus achieving the (text-colour:cyan)[Transcendent] status. If this happens, your stress will slowly tick up until it returns to 0.]
|6>[(link-rerun:"Suspicion")[(show:?5)(hide:?6)]]|5)[(link-rerun:"Close")[(hide:?5)(show:?6)]
''Suspicion:'' This is a measure of how much your fellow Northwest students suspect that you are Lord Vаlravyn. It is displayed on the Stats tab with the following descriptors:
(size: 0.89)[Invisible]
(text-colour: (mix: 0.12, red, 0.88, white))+(size: 0.905)[Minimal]
(text-colour: (mix: 0.25, red, 0.75, white))+(size: 0.92)[Low]
(text-colour: (mix: 0.37, red, 0.63, white))+(size: 0.935)[Moderate]
(text-colour: (mix: 0.5, red, 0.5, white))+(size: 0.95)[Elevated]
(text-colour: (mix: 0.63, red, 0.37, white))+(size: 0.965)[''High'']
(text-colour: (mix: 0.75, red, 0.25, white))+(size: 0.98)[''Extreme'']
(text-colour: (mix: 0.88, red, 0.12, white))[''Threshold'']
(text-colour:red)+(text-style: "outline")[''Exposed'']
Hitting a Gateway at (text-colour: red)+(text-style: "outline")+(text-size: 1.2)[''Exposed''] suspicion level will result in a Game Over and an immediate ending.
Note that while you can slow down the rate at which you gain suspicion, there are very few ways to lower it and those opportunities are rare. Keep this in mind before taking a decision that might expose your identity.]
|8>[(link-rerun:"Alignment")[(show:?7)(hide:?8)]]|7)[(link-rerun:"Close")[(hide:?7)(show:?8)]
''Alignment:'' This is a measure of your general reputation and mindset. It will shift toward either Mainstream or Nonconformist based on your decisions. It is displayed on the Stats tab with the following descriptors:
(text-colour:navy)[Dork]
(text-colour: (mix: 0.75, navy, 0.25, white))[Square]
(text-colour: (mix: 0.5, navy, 0.5, white))[Follower]
(text-colour: (mix: 0.25, navy, 0.75, white))[Mainstream]
Neutral
(text-colour: (mix: 0.25, orange, 0.75, white))[Nonconformist]
(text-colour: (mix: 0.5, orange, 0.5, white))[Outsider]
(text-colour: (mix: 0.75, orange, 0.25, white))[Weirdo]
(text-colour:orange)[Freakshow]
Having a high (Mainstream) alignment will reduce the rate at which you accrue both suspicion and band reputation, freezing both at the highest alignment level. A low (Nonconformist) alignment will increase the rate at which you accrue both suspicion and band reputation, doubling (or more) both at the lowest alignment level.
There are consequences to having your alignment go too high or too low. If you reach a Gateway at the highest level (Dork), you will receive a Game Over and an immediate ending. At the lowest level (Freakshow), you will gain passive suspicion every week at a rapid rate.
Completing a major event will increase the rate at which your alignment changes for the rest of the game. Certain traits can also affect this.]
|10>[(link-rerun:"Band Reputation")[(show:?9)(hide:?10)]]|9)[(link-rerun:"Close")[(hide:?9)(show:?10)]
''Band Reputation:'' This is a measure of how popular and respected Valravyn has become. It increases passively every week and also increases from events, particularly major events. Band reputation has an effect on some events as well as the ending you receive.
Band reputation is not listed under the stats tab, but you will receive a notification whenever it increases. Certain pseudoevents hint at your current reputation. Outside of rare events, band reputation can only increase - even at extremely high alignment, it will never go down.
Ending a major event with extremely low reputation puts the player at risk of a Game Over.]
|12>[(link-rerun:"Personality")[(show:?11)(hide:?12)]]|11)[(link-rerun:"Close")[(hide:?11)(show:?12)]
''Personality:'' This is a set of stats that determine the strengths and weakness of your character. They are not listed under the Stats tab and you will not be notified when one of them changes, though nearly every event affects them in some way.
Personality is used during major events. Some choices are gated behind personality limits; if your stats is too low, these will be displayed as gray text followed by the relevant stat (ex. (text-colour:grey)[Come out swinging] (text-colour:#ccb4e4)[(Assertiveness)]). Other choices (gambits) may be available at all times but have different effects based on your personality; these are displayed as a blue link followed by the relevant stat (ex. (text-colour:blue)[''Banter with the crowd''] (text-colour:#fcc)[(Gambit - Empathy)]). Some decisions may also be governed by more than one personality trait (ex. (text-colour:#cdf4f4)[(Ambition,] (text-colour:#d6f5b7)[Ingenuity)]).]
|14>[(link-rerun:"XP")[(show:?13)(hide:?14)]]|13)[(link-rerun:"Close")[(hide:?13)(show:?14)]
''XP:'' This is used to purchase bonuses and upgrades after major events. XP is earned from a variety of sources, including major events, sidequests, challenges, keychains and traits. Unspent XP carries over to the next shop.]
(align:"=><=")+(size: 1.5)[Keychains]
Keychains are a kind of equipment that can be used to gain a wide variety of temporary effects. You can equip one keychain at the start of each act, with the effects lasting until the end of the act.
You can receive keychains from events or purchase them from the XP Shop. Challenges and certain random events also have a small chance to yield a keychain. Most keychain drops are random and you can receive duplicates.
(align:"=><=")+(size: 1.5)[Traits]
Traits are permanent attributes that can be positive, negative or a combination thereof. You will receive a description of a trait when you unlock it.
Traits can be received from sidequests, mini-events, or purchased from the XP Shop.
(align:"=><=")+(size: 1.5)[Sidequests and Challenges]
Sidequests and challenges are long term objectives that offer various bonuses for completion, always including XP. The current status for both is listed under the stats tab.
''Sidequests:'' There is one sidequest available for each member of Valravyn. On certain specific days, you will be offered the sidequest for a random character. If you decline, the same sidequest will not be offered on the next day. Note that you can only take on one sidequest at a time and there is no way to cancel once you have begun.
All sidequests are split into multiple parts. The first part can usually be completed through regular events. Shortly after completing part two, you will encounter a special event to complete the sidequest. Special events always include mechanics unique to that particular sidequest.
Sidequests remain active until completed.
''Challenges:'' You will be offered a random challenge after every major event. These offer XP and other rewards in exchange for hitting certain markers, such as changing your alignment or building band reputation. Each challenge lasts until the start of the next major event - if you have not met the requirements by then, you will fail the challenge.
[[Return to Title Screen->Title Screen]] (text-colour:purple)+(size: 2)+(align: "=><=")[Major Event:
The S pot]
You can't quite remember why you agreed to do this.
Doug wasn't exactly forthright when he brought you the offer. All you knew was that the two of you were going to be guest performing at an out of town show. $gloom[He quite conspicuously kept the name of the band and the nature of the show to himself.]
Fatal Requiem, Sylvia Urbain's musical project. Being outside of the alt music and fashion scene, you hadn't heard of them. All of the goth kids at Northwest High have, though, and a lot of them are in attendance. It's their show, after all.
The only reason you agreed to do this was because, in a sense, it's not you on stage. Working with Doug and Sylvia, you wove an elaborate lie, one built around a living fiction known as:
(text-size: 2)+(align: "=><=")[(text-colour:#6400c8)+(text-style: "outline")[L](text-colour:#7814d2)[o](text-colour:#8c28dc)+(text-style: "emboss")[r](text-colour:#a03ce6)+(text-style: "emboss")[d ](text-colour:#b450f0)+(text-style: "emboss")[V](text-colour:#c864fa)+(text-style: "emboss")[al ](text-colour:#b450f0)+(text-style: "emboss")[r](text-colour:#a03ce6)+(text-style: "emboss")[a](text-colour:#8c28dc)+(text-style: "emboss")[v](text-colour:#7814d2)[y](text-colour:#6400c8)+(text-style: "outline")[n]]
A refugee from another band hailing from parts unknown, he's the mask you have chosen to wear to elude detection by locals who don't need more reasons to give you shit.
And suddenly, you're facing the lights and the mic. It's real - you're on stage, made up to look like a freak so that no one will recognize you. For the moment, your name is alien to you. You have a brand new identity - Lord Vаlravyn, master of the shade, a mystery man who is $gloom[your own dark mirror]. He is fierce where you are feeble. He's snarky, faintly sinister, hiding dark secrets behind his golden eyes.
Those eyes just spotted a bigger group of Northwest students. You have to get out as quickly and quietly as possible or $susp[they'll figure out who you are].
[[Continue->MEvent0A_1]]The Spot is an underground subculture club, one catering to the oddly attired. Most of the people in front of you as you step off stage are several levels deep in gothic fashion, but there's a pack of much more mainstream types in the back. You recognize some of them from your classes.
Doug had planned to mingle with the crowd, but you aren't similarly inclined. You need a way out, ideally one that gives you some space from the Northwest curiosity seekers. Of course, some of those students might be mixed in with the outsider crowd, and the only obvious exit is right past the kids you are trying to avoid. You could also head backstage, but you'll be stuck there until the crowd thins out.
[[Enter the crowd with D oug and S ylvia->MEvent0B_1]]
[[Head directly for the exit->MEvent0B_2]]
[[Slink backstage->MEvent0B_3]](save-game:"A")(set: $awMod to it + 0.045, $stMod to it -($stressBase * 0.1))Lord Vаlravyn ended up being a bigger hit than you could have imagined. Everyone wants to have a word with you.
You stay close to Sylvia and Doug and let them handle most of the social aspects. There are a few familiar faces in the crowd, but you don't think that anyone recognized you.
(text-colour:orange)[You are somewhat less worried about exposure. Suspicion will be a bigger problem than stress.]
[[Continue->MEvent0C]](save-game:"A")There's no way to get out without walking past your classmates. You brush them off, but they are too insistent.
Amusingly, while most of them were here because of a rumor that you were going to take the stage, now that they're here they can't recognize you at all. You double down on your Lord Vаlravyn character, dismissing them as you return to the crowd. It's funny enough that you have to stop yourself from laughing.
(text-colour:orange)[You are somewhat concerned about exposure. Stress and suspicion will be equal problems for you.]
[[Continue->MEvent0C]](save-game:"A")(set: $awMod to it - 0.045, $stMod to it +($stressBase * 0.1))
Most of the attention is on Sylvia and her bandmates. There might be people who wanted to hear from Lord Vаlravyn as well, but you are quick enough to elude them.
Usually, you're most comfortable being alone. Here, it just feels ominous.
(text-colour:orange)[You are still paranoid about being exposed. Stress will be a bigger problem than suspicion.]
[[Continue->MEvent0C]]The show ends, the crowd begins to disperse. No one ever has to know how thoroughly you rocked that room.
You have a few minutes to speak with Sylvia while Doug is socializing with the last stragglers. Her perspective is a little hard to read. She was the one who ultimately talked you into the performance when Doug fell short, but it also feels like she was uncomfortable about that...or is there something else going on?
"So tell me, did you enjoy this at all? You can be honest."
[["It was the best night of my life."->MEvent0C_1]]
[["I'm really just glad it's over."->MEvent0C_2]]
[["I'm still trying to wrap my head around it."->MEvent0C_3]](save-game:"A")(set: $negAli to it +0.05, $posAli to it -0.05)Sylvia smiles. "Exaggerations don't suit you, but I'm pleased you enjoyed yourself."
The way she's talking, it feels almost like she sees something in you...something you haven't yet seen yourself.
(text-colour:orange)[You are open to your new identity. Your alignment will tend to move toward Nonconformist over time.]
[[Continue->MEvent0D]](save-game:"A")(set: $negAli to it -0.05, $posAli to it +0.05)Sylvia smiles. "Well, that's definitely honest. Give it a few weeks, you might feel more positive."
The way she's talking, it feels almost like she sees something in you...something you haven't yet seen yourself.
(text-colour:orange)[You are skeptical about your new identity. Your alignment will tend to move toward Mainstream over time.]
[[Continue->MEvent0D]]You're frantic as you head home. Your parents are not at all used to you coming in at one in the morning, and you don't have a good story to tell them. The upside is that your history of goodness means that they're willing to cut you some slack, but eventually you will need to come up with a lie.
As you lay awake brainstorming that lie, you reflect on the show. The details have largely run together, but you do remember how you felt.
[[You remember a feeling of succeeding at something new->MEvent0D_1]]
[[You remember learning about a brand new world->MEvent0D_2]]
[[You remember the warm feelings from the crowd->MEvent0D_3]]
[[You remember the feeling of strength from taking the stage->MEvent0D_4]](save-game:"A")(set: $diam to it +4)Long ago, you lost any feeling of accomplishment at doing well in school. It was your desire to succeed at something new that pulled you into the local music scene to begin with, but you've never experienced anything like the response you got at that club.
If you did so well with someone else's band, how far could you go with your own?
(text-colour:orange)[Your experience has made you more (text-colour:#cdf4f4)[ambitious].]
[[Continue->MEvent0E]](save-game:"A")(set: $spade to it +4)Subcultures have always interested you, but it was your timidity that kept you from joining in. Maybe this was the excuse you needed, the chance to shed your stuffy persona for a few hours and wade into unfamiliar waters.
You can't help but wonder how many other interesting places you might encounter on your tour of the music world.
(text-colour:orange)[Your experience has made you more (text-colour:#d6f5b7)[ingenious].]
[[Continue->MEvent0E]](save-game:"A")(set: $heart to it +4)Most of those goth stereotypes you heard turned out to be wrong. These were some of the nicest kids you've ever dealt with - far more so than the usual Northwest crowd. You've never felt so accepted anywhere in your life.
Perhaps you belong in this world after all.
(text-colour:orange)[Your experience has made you more (text-colour:#fcc)[empathetic].]
[[Continue->MEvent0E]](save-game:"A")(set: $club to it +4)Entering that club, letting them style you into Lord Vаlravyn, taking the stage before an unfamiliar crowd - each moment was terrifying, but you fought through them. Each individual step was hard, but each one was a little bit easier.
You might be stronger than you think - even strong enough to keep this going.
(text-colour:orange)[Your experience has made you more (text-colour:#ccb4e4)[assertive].]
[[Continue->MEvent0E]](set: $aliMod to 1, $nextEv to 20, $week to it +0.5)(if: $hard is true)[(set: $awMod to it +0.22, $stMod to it +($stressBase * 0.2), $hardmode to 1, $easy to false)](else-if: $easy is true)[(set: $awMod to it -0.11, $stMod to it -($stressBase * 0.2), $hardmode to -1)](if: $strange is true)[Eventually, you drift off. $weird[Your dreams are unusually vivid.]
(set: $strange_event to it +1)You are strolling through the darkness, calm despite the oblivion that surrounds you. With your next step you lose your balance, pitching forward and falling farther than is reasonable. You collide with the ground, but there is no pain. Your fall has been broken by flowers, hundreds of them. As you return to your feet, you see that there are flowers stretching out in all directions - strange, beautiful blossoms in colors beyond your understanding, the wind humming a haunted tune as it blows through the petals.
"You've come." A man rises from the midst of the flowers, clad in black but dangling a pure white flower delicately between his fingertips. "Do you know my name?"
"I'm sorry, I don't remember."
"You will." He opens his hand and the petals of the flower instantly scatter, flying higher and higher until they vanish. "In time, you will remember. Your body houses memories that your mind won't acknowledge."
The man holds out his hands and a patch of flowers begin to smolder. The smoke has a strange character, as though it's out of sync with reality. Indigo tendrils run through it, weaving around each other in alien patterns. Suddenly, they form into letters and numbers: $wText[ 01 = W ].
"Take heed," says the man. "The world isn't what you know. Go about your life. Follow your dreams. We shall meet soon..."
[[The world is growing strange.->Act Start]]](else:)[Eventually, you drift off. Don't expect too many more calm evenings.
(text-colour:orange)[You will encounter a series of events. Some of these are fixed, others are random. You will encounter a more complex major event about every eighteen turns.
Keep an eye on how your stats change! Before a major event, the game will test your stats and you may experience an abrupt end if your alignment, stress or suspicion are too high.]
[[Continue->Act Start]]]{
{
(if: $currKC is 3)[(set: $ali to 90)]
(if: $currKC is 4)[(set: $ali to -90)]
}
(if: $sq_type is "Rick1" and $ali <20 and $ali >-20)[(set: $sq_status to 1)]
(else-if: $sq_type is "Rick1")[(set: $sq_status to 0)]
(if: $sq_type is "Linz1" and $linz_note >2)[(set: $sq_status to 1)]
(if: $sq_type is "Doug1" and $doug_prep >399)[(set: $sq_status to 1)]
(if: $sq_type is "Cliff3")[(set: $sq_status to 1)]
{
(if: $trait_asp is 1)[(set: $randomEvent to (random: 1,210))]
(else:)[(set: $randomEvent to (random: 1,200))]
}
{
(if: $ali >0 and $p_cha is 1)[(set: $nerd to ($ali/200))]
(else:)[(set: $nerd to 0)]
(if: $ali <0 and $p_lie is 1)[(set: $spin to ($ali/300))]
(else:)[(set: $spin to 0)]
}
(set: $week to it +0.5, $nextEv to it -1)
(set: $repChange to 0)
(set: $repChange to 5 * ((100 - $ali)/100 + $nerd) * (1 - $curse_a) * (1 - $pth) * (1 + $trait_ip))
(set: $stress to it - $pth)
(set: $stressChange to -(($stressBase * 0.75) - $curse_t) * (0.5 * $trait_tw))
(if: $trait_ip is 1)[(set: $stress to it +1)]
(if: $stress <0 and $trait_tw <1)[(set: $stress to it +2)]
(if: $ali <100)[(set: $valRep to it + $repChange, $doug_prep to it +$repChange)]
(if: $curse_p is 1)[(set: $ali to it +((random: -5,5) * 4 * $aliMod))]
(if: $ali <-99 and $rick_neg <2)[(set: $aware to it +3)]
{
(if: $currKC is 10)[
(if: $ali >=0)[(set: $ali to it +(1.5 * $kc_power))]
(else-if: $ali <0)[(set: $ali to it -(1.5 * $kc_power))]
]
}
}
<!--Major and fixed events-->
(if: $week is 1)[(goto: "FEvent01")]
(else-if: $week is 1.5)[(goto: "Keychain")]
(else-if: $week is 3)[(goto: "Amina")]
(else-if: $week is 4)[(goto: "FEvent02")]
(else-if: $week is 7)[(goto: "FGender")]
(else-if: $week is 8)[(goto: "FEvent03")]
(else-if: $week is $awareTest)[(goto: "FAwareness")]
(else-if: $week is 10)[(goto: "Gateway")]
(else-if: $week is 10.5)[(goto: "Check Challenge")]
(else-if: $week is 11)[(goto: "FPersona")]
(else-if: $week is 12)[(goto: "FEvent04")]
(else-if: $week is 14)[(goto: "FEvent05")]
(else-if: $week is 15.5)[(goto: "FThanksgiving")]
(else-if: $week is 19)[(goto: "FEoY")]
(else-if: $week is 19.5)[(goto: "FChristmas")]
(else-if: $week is 20)[(goto: "Gateway")]
(else-if: $week is 20.5)[(goto: "Check Challenge")]
(else-if: $week is 21)[(goto: "FEvent06")]
(else-if: $week is 22.5)[(goto: "FEvent07")]
(else-if: $week is 26)[(goto: "FEvent08")]
(else-if: $week is 30)[(goto: "Gateway")]
(else-if: $week is 30.5)[(goto: "Check Challenge")]
(else-if: $week is 31)[(goto: "FStress")]
(else-if: $week is 33)[(goto: "FEvent09")]
(else-if: $week is 36)[(goto: "FEvent10")]
(else-if: $week is 41)[(goto: "Check Challenge")]
<!--Conditional events-->
(else-if: $week is 16 and $assembly_performance is 1)[(goto: "CEvent01")]
(else-if: $week is 16 and $assembly_performance is 0)[(goto: "CEvent01a")]
(else-if: $week is 18 and $practice_space is 1)[(goto: "CEvent02")]
(else-if: $week is 18 and $practice_space is 2)[(goto: "CEvent03")]
(else-if: $week is 18 and $practice_space is 3)[(goto: "CEvent04")]
(else-if: $week is 22 and $hc_date is 1)[(goto: "CEvent05")]
(else-if: $week is 22 and $hc_date is -1)[(goto: "CEvent06")]
(else-if: $week is 29 and $collection >8)[(goto: "CKeychain")]
(else-if: $week is 29.5 and $known_parties >2)[(goto: "CEvent07")]
(else-if: $week is 31.5 and $curse_total >0)[(goto: "CEvent DM")]
(else-if: $week is 31.5 and $dread is 1)[(goto: "CEvent Dread")]
(else-if: $week is 32 and $leroy >0)[(goto: "Leroy Start")]
(else-if: $week is 38 and $solfest >0)[(goto: "CEvent08")]
(else-if: $week is 38 and $solfest is 0 and $impressed_sylvia >1)[(goto: "CEvent09")]
(else-if: $week is 38 and $solfest is 0)[(goto: "CEvent10")]
(else-if: $week is 40)[(goto: "Gateway2")]
<!--Sidequests-->
(else-if: $week is 3.5 and $sq_status is 1)[(goto: "Set Sidequest")]
(else-if: $week is 8.5 and $sq_status is 1)[(goto: "Set Sidequest")]
(else-if: $week is 13.5 and $sq_status is 1)[(goto: "Set Sidequest")]
(else-if: $week is 18.5 and $sq_status is 1)[(goto: "Set Sidequest")]
(else-if: $week is 23.5 and $sq_status is 1)[(goto: "Set Sidequest")]
(else-if: $week is 28.5 and $sq_status is 1)[(goto: "Set Sidequest")]
(else-if: $week is 33.5 and $sq_status is 1)[(goto: "Set Sidequest")]
(else-if: $week is 38.5 and $sq_status is 1)[(goto: "Set Sidequest")]
(else-if: $week is 3.5 and $active_sq is 0)[(goto: "Set Sidequest")]
(else-if: $week is 8.5 and $active_sq is 0)[(goto: "Set Sidequest")]
(else-if: $week is 13.5 and $active_sq is 0)[(goto: "Set Sidequest")]
(else-if: $week is 18.5 and $active_sq is 0)[(goto: "Set Sidequest")]
(else-if: $week is 23.5 and $active_sq is 0)[(goto: "Set Sidequest")]
(else-if: $week is 28.5 and $active_sq is 0)[(goto: "Set Sidequest")]
(else-if: $week is 33.5 and $active_sq is 0)[(goto: "Set Sidequest")]
(else-if: $week is 38.5 and $active_sq is 0)[(goto: "Set Sidequest")]
<!--Cliff sidequest-->
(else-if: $sq_type is "Cliff1" and $randomEvent is in (range: 66,99))[(goto: "Fight1")]
(else-if: $sq_type is "Cliff2" and $randomEvent is in (range: 23,65))[(goto: "Fight2")]
<!--Rhythm guitar-->
(else-if: (visited: "RRhythm") is not true and $randomEvent is in (range: 66,68))[(goto: "RRhythm")]
(else-if: (visited: "RRhythm") is not true and $randomEvent is in (range: 85,87))[(goto: "RRhythm")]
(else-if: $guitar >0 and $randomEvent is 1)[(goto: "RGuitar")]
(else-if: $guitar >0 and $randomEvent is in (range: 66,68))[(goto: "RGuitar")]
(else-if: $guitar >0 and $randomEvent is in (range: 85,87))[(goto: "RGuitar")]
(else-if: $guitar >0 and $randomEvent is in (range: 177,180))[(goto: "RGuitar")]
<!--Practice events-->
(else-if: $practice_space is 1 and $randomEvent is 81)[(goto: "REvent18")]
(else-if: $practice_space is 1 and $randomEvent is in (range: 115,116))[(goto: "RHeard")]
(else-if: $practice_space is 1 and $randomEvent is 186)[(goto: "REvent10")]
(else-if: $practice_space is 3 and $randomEvent is in (range: 138,139))[(goto: "REvent15")]
(else-if: $practice_space is 3 and $randomEvent is 81)[(goto: "REvent06")]
(else-if: $practice_space is 3 and $randomEvent is 121)[(goto: "RSketch")]
(else-if: $practice_space is 3 and $randomEvent is 186)[(goto: "REvent11")]
<!--Random events-->
(else-if: $randomEvent is in (range: 1,8))[(goto: "REvent01")]
(else-if: $randomEvent is in (range: 9,15))[(goto: "REvent02")]
(else-if: $randomEvent is in (range: 16,22))[(goto: "REvent03")]
(else-if: $randomEvent is in (range: 23,26) and (visited: "REvent04") is not true)[(goto: "REvent04")]
(else-if: $randomEvent is in (range: 23,26) and $math is 1)[(goto: "RFactions")]
(else-if: $randomEvent is in (range: 23,26))[(goto: "RAftermath")]
(else-if: $randomEvent is in (range: 27,36))[(goto: "REvent05")]
(else-if: $randomEvent is in (range: 37,46))[(goto: "REvent06")]
(else-if: $randomEvent is in (range: 47,53))[(goto: "REvent07")]
(else-if: $randomEvent is in (range: 54,61))[(goto: "REvent08")]
(else-if: $randomEvent is in (range: 62,65))[(goto: "REvent09")]
(else-if: $randomEvent is in (range: 66,73) and $bTrust is -10)[(goto: "RBadEva")]
(else-if: $randomEvent is in (range: 66,73))[(goto: "REvent10")]
(else-if: $randomEvent is in (range: 74,77))[(goto: "RPunk")]
(else-if: $randomEvent is in (range: 78,80))[(goto: "RAdjustment")]
(else-if: $randomEvent is in (range: 81,84))[(goto: "REvent11")]
(else-if: $randomEvent is in (range: 85,92) and $bTrust is 10)[(goto: "RGoodEva")]
(else-if: $randomEvent is in (range: 85,92))[(goto: "REvent12")]
(else-if: $randomEvent is in (range: 93,96))[(goto: "RChat")]
(else-if: $randomEvent is in (range: 97,98))[(goto: "RLate")]
(else-if: $randomEvent is 99)[(goto: "RKC")]
(else-if: $randomEvent is in (range: 100,104))[(goto: "REvent13")]
(else-if: $randomEvent is in (range: 105,112))[(goto: "REvent14")]
(else-if: $randomEvent is in (range: 113,116))[(goto: "RShows")]
(else-if: $randomEvent is in (range: 117,118) and (visited: "FEvent02_1") is true)[(goto: "RMakeup")]
(else-if: $randomEvent is in (range: 117,120))[(goto: "REvent15")]
(else-if: $randomEvent is in (range: 126,132) and (visited: "RStress") is not true)[(goto: "RStress")]
(else-if: $randomEvent is in (range: 121,130))[(goto: "REvent16")]
(else-if: $randomEvent is in (range: 131,138))[(goto: "REvent17")]
(else-if: $randomEvent is in (range: 139,142))[(goto: "REvent18")]
(else-if: $randomEvent is in (range: 143,149))[(goto: "RRumor")]
(else-if: $randomEvent is in (range: 150,156))[(goto: "RMail")]
(else-if: $randomEvent is in (range: 157,160))[(goto: "RHeard")]
(else-if: $randomEvent is in (range: 161,164))[(goto: "RClique")]
(else-if: $randomEvent is in (range: 165,168))[(goto: "RPopular")]
(else-if: $randomEvent is in (range: 169,176))[(goto: "RSketch")]
(else-if: $randomEvent is in (range: 177,186) and (visited: "CEvent06_1") is true)[(goto: "RGuy")]
(else-if: $randomEvent is in (range: 177,186))[(goto: "RSkipping")]
(else-if: $randomEvent is in (range: 187,190))[(goto: "RBully")]
<!--Gender events-->
(else-if: $gender is "Masc" and $randomEvent is in (range: 191,196))[(goto: "REvent07")]
(else-if: $gender is "Masc" and $randomEvent is in (range: 197,200))[(goto: "RMail")]
(else-if: $gender is "Femm" and $randomEvent is in (range: 191,194))[(goto: "REvent02")]
(else-if: $gender is "Femm" and $randomEvent is in (range: 195,200))[(goto: "RRumor")]
(else-if: $gender is "Wimp" and $randomEvent is in (range: 191,197))[(goto: "REvent13")]
(else-if: $gender is "Wimp" and $randomEvent is in (range: 198,200))[(goto: "REvent18")]
(else-if: $randomEvent is in (range: 191,193))[(goto: "REvent13")]
(else-if: $randomEvent is in (range: 194,196))[(goto: "RSkipping")]
(else-if: $randomEvent is 197)[(goto: "REvent07")]
(else-if: $randomEvent is 198)[(goto: "RMail")]
(else-if: $randomEvent is 199)[(goto: "REvent02")]
(else-if: $randomEvent is 200)[(goto: "RRumor")]
<!--Aspirations of Stardom events-->
(else-if: $randomEvent is in (range: 201,206))[(goto: "REvent06")]
(else-if: $randomEvent is in (range: 207,210))[(goto: "REvent14")](save-game:"A")(text-colour:#fcc)+(text-size: 1.5)+(align: "=><=")[//✦ Birth of a Band ✦//]
The Fatal Requiem show went off without a hitch. No one recognized you and you put on one hell of a performance.
It may have been a little too good. Lord Vаlravyn is, inexplicably, in demand. Everyone who missed the show wants to see him put in another appearance, and he needs a band to play with him. Fortunately, you have access to one of the premier local bands.
You can't put all of the blame on Doug this time. The idea was already in your head, and at best he gave you a nudge - plus access to a ready-made band in the form of the people with whom the two of you were already playing. Regardless of the originator, Valravyn is now real, and that means you'll have to keep up the illusion for a while longer.
Clifford Schafer, Rick Cooper, Lindsay Olsen - your new bandmates. With Doug and Sylvia, that means there are five people who know your identity. Hopefully you'll be able to keep that number low for as long as Doug wants to keep this thing going - presumably until Solfest at the end of the year.
[[Continue->FEvent01a]] (set: $practice_space to 0)(text-colour:#dcffc8)+(text-size: 1.5)+(align: "=><=")[//♪ Practice Space ♪//]
There are a lot of decisions to make about the new band, and the first is to pick a place to practice. There aren't a lot of requirements, but you also don't have a lot of resources to work with.
The obvious move would be to practice at Doug's house, just like you did with your old band. However, it will be tricky for you to go there without anyone guessing your identity. It's convenient and offers some great promo opportunities, but also risky.
Lindsay's house is farther out to the edge of town, and fewer people will be looking at her since she wasn't involved with any of Doug's previous projects. This would be a slightly safer place to practice.
If you're really feeling paranoid, you could scrape together a few dollars and rent one of the small vacant buildings out in the boonies. It would be terribly inconvenient, but no one will be looking for you there.
(text-colour:orange)[Your choice will make certain random events more common.]
[[D oug's house->FEvent01_1]]
[[L indsay's house->FEvent01_2]]
[[Vacant building->FEvent01_3]](save-game:"A")(set: $amina_loss to it +1, $ali to it - $negAli * 25, $club to it +1, $practice_space to 1)(set: $doug_op to it +3)Doug's house was definitely the riskiest of the options available. The fact that you picked this one suggests that you aren't too concerned about people figuring out that you are Lord Vаlravyn. Of course, that was bound to happen anywhere.
''Your alignment has shifted toward (text-colour:#eebd8c)[Nonconformist].''
[[Continue->Band Meeting]] (save-game:"A")(set: $spade to it +1, $practice_space to 2)(set: $doug_op to it +1, $linz_op to it +3)This was probably the best all-around choice, as you won't be bothered too much here. The fact that you picked it suggests that you're approaching this tactically and willing to be flexible. That might benefit you down the line.
[[Continue->Band Meeting]] (save-game:"A")(set: $amina_gain to it +1, $ali to it +$posAli * 25, $heart to it -1, $diam to it +1, $spade to it +1, $practice_space to 3)(set: $doug_op to it -1, $linz_op to it -1, $rick_op to it -1, $cliff_op to it -1)The fact that you forewent the other options in favor of a remote practice spot suggests that secrecy is of the utmost importance to you. Keeping a safe distance from Lord Vаlravyn will make it easier to keep your alter ego under wraps, but this distance may make things tricky if the band becomes popular.
''Your alignment has shifted toward (text-colour:#bdbdf4)[Mainstream].''
[[Continue->Band Meeting]] (set: $randomEvent to (random: 1,20))(text-colour:#e3cbfb)+(text-size: 1.5)+(align: "=><=")[☯// Making the Raven //☯]
Lord Vаlravyn's appeal isn't entirely in the music - style, appearance and attitude all play into what made you popular in the first place. Thus far, Lindsay has been chiefly responsible for your stage outfit as well as hair, makeup and nails. The original purpose of the makeup was to secure your anonymity, but now that you're trying to make the band work, it's also a part of that stage presentation.
Lindsay has suggested bringing one of her friends to help work on you. Said friend has more experience in the serious gothic scene and could definitely make your appearance more dramatic. She'd be one more person who knew your identity, though.(if: $sq_type is "Linz1")[
(text-colour:cyan)+(align:"==>")[//It's worth the risk - trust me.//]]
[[Agree to bring the friend on board->FEvent02_1]]
[[Turn her down->FEvent02_2]](save-game:"A")(if: $sq_type is "Linz1")[(set: $linz_note to it +1, $obey to it +1)](if: $ali <100)[(set: $amina_aware to it +1, $stress to it -$dom, $aware to it +(6 * ((100 - $ali)/100 + $spin)) * $awMod)](set: $repChange to 0)(set: $repChange to 40 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $amina_loss to it +1, $ali to it - $negAli * 10, $diam to it +1, $heart to it +1, $known_parties to it +1, $outfit to it +5, $gothic to it +1, $linz_op to it +1)(set: $linz_op to it +4)It's still strange to you that people care about your look this much, but Lindsay would know more about these things than you do.
''Your alignment has shifted toward (text-colour:#eebd8c)[Nonconformist].
(if: $ali <100)[(if: $raven_mark is 1)[The king's glare (text-style: "outline")+(text-colour:red)[rests upon you].](else:)[Northwest is growing (text-style: "outline")+(text-colour:red)[suspicious] of you.]]''
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
//The friend offers you a small present as thanks!//
($KCtest:)
[[Continue->Antibully]] (save-game:"A")(if: $sq_type is "Linz1")[(set: $linz_note to it +1, $obey to it -1)](set: $heart to it -1, $spade to it +2, $lindsay_disappointed to 1, $linz_op to it -1, $gothic to it -1)(set: $linz_op to it -2)There's no way it's worth the risk. Lindsay seems a little disappointed, but you can make it up to her later.
[[Continue->Antibully]] (text-colour:#ffe0c2)+(text-size: 1.5)+(align: "=><=")[♫// Halloween //♫]
For a gothic band, a Halloween show is obligatory. Doug has already arranged for Valravyn to put on a short set at Heller Park, a local skater hangout. It'll be your first significant show in Solace.
Cliff seems more excited than you were anticipating. He's full of ideas on how to maximize the size of the show, most of which seem to involve bringing in friends to blow things up. He has some more conventional ideas as well, and the good news is that he's patient enough to let you make the final call.
It's a tough call. More promo means more expense, more work, more risk but also a more exciting and potentially much bigger show...and, ultimately, a much bigger headache.
[[Agree to make, print and hang flyers->FEvent03_1]]
[[Agree to set up an advanced lighting rig->FEvent03_2]]
[[Agree to use fireworks in the show->FEvent03_3]]
[[Let C liff do whatever he wants->FEvent03_4]]
[[Refuse all of C liff's ideas->FEvent03_5]](save-game:"A")(set: $aware to it + $gorgon, $stressChange to $stMod * 6, $heart to it +1)(set: $repChange to 0)(set: $repChange to 15 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)]Cliff had to be hoping that you'd go for one of the more spectacular options, but at least he's getting something. Your own role involves posing for a few promo shots in the Lord Vаlravyn getup, something you'll need to get used to if you're going to keep this going.
''($stressFinal:)''
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
[[Continue->Trinity Intro]] (save-game:"A")(set: $repChange to 0)(set: $repChange to 25 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $aware to it + $gorgon, $stressChange to $stMod * 10, $diam to it +1)(set: $cliff_op to it +1)Cliff's already getting a buddy bonus on the sound system rental, so the lights aren't going to cost too much more. It will mean more time setting everything up, but it'll hook in a few extra passers-by.
''($stressFinal:)''
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
[[Continue->Trinity Intro]] (save-game:"A")(set: $repChange to 0)(set: $repChange to 35 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $aware to it + $gorgon, $stressChange to $stMod * 13, $diam to it +1, $used_fireworks to 1)(set: $cliff_op to it +2)Of course Cliff has a stockpile of fireworks. After some discussion, you manage to convince him to forego the more spectacular pyrotechnics in favor of some relatively modest effects.
''($stressFinal:)''
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
[[Continue->Trinity Intro]] (save-game:"A")(set: $repChange to 0)(set: $repChange to 75 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $aware to it + $gorgon, $stressChange to $stMod * 30, $diam to it +2, $club to it +1, $spade to it -1, $used_fireworks to 1)(set: $cliff_op to it +4)Well, this couldn't possibly go wrong.
''($stressFinal:)''
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
[[Continue->Trinity Intro]] (save-game:"A")(set: $diam to it -1, $cliff_disappointed to 1, $stressChange to -(($stressBase * 0.75) - $curse_t) * 2)(set: $cliff_op to it -4)Surprisingly, Cliff isn't mad, though the look in his eye speaks volumes. Maybe you can make it up to him at a future show.
''(if: $curse_t is ($stressBase * 0.75))[(color: purple)[You are too drained to relax...]](else:)[($stressFinal:)]''
[[Continue->Trinity Intro]] (text-colour:#e3cbfb)+(text-size: 1.5)+(align: "=><=")[//♪ Secret Identities ♪//]
The Halloween show has started rumors swirling again. People have been trying to figure out Lord Vаlravyn's identity since your guest appearance with Fatal Requiem, but now that he's landed in Solace, they're trying with increased vigor. Everyone's a sleuth now, and speculation is running wild.
It occurs to you that Rick, being somewhat tied in to the more popular cliques, could be a useful pipeline into the Northwest High rumor mill. If you wanted to, you could even have him start a rumor of your own design. The results would be unpredictable, though.
[[Track the rumors but don't get involved->FEvent04_1]]
[[Start a rumor identifying Lord V alravy n as someone obvious->FEvent04_2]]
[[Start a rumor identifying Lord V alravy n as you->FEvent04_3]]
[[Don't get involved at all->FEvent04_4]](save-game:"A")(set: $spade to it +2, $club to it -1)Rick does an admirable job keeping tabs on all the rumors. (if: $aware <50)[There's a long list of names of suspects, and it doesn't appear that you're on it - yet.] (else-if: $aware >99)[There's a long list of names of suspects, and you're one of the more prominent ones.](else:)[There's a long list of names of suspects, and you are on it, though you aren't a top contender.]
[[There's a note waiting for you...->Zack1]](save-game:"A")(set: $amina_gain to it +1, $ali to it +$posAli * 15, $diam to it -1, $heart to it +1, $gothic to it -1)Given all the proposed names, it's not hard at all for Rick to point the crowd away from you. (if: $aware <75)[Of course, it helps that no one was considering you all that seriously to begin with.](else:)[Of course, the notion that you are Lord Vаlravyn is juicy enough that it's probably not going to do too much - they believe because they want to believe.]
''Your alignment has shifted toward (text-colour:#bdbdf4)[Mainstream].''
[[There's a note waiting for you...->Zack1]](save-game:"A")(set: $X08 to 1)(set: $gothic to it +3)Partly out of morbid curiosity and partly out of frustration, you have Rick introduce your name into the conversation.
(if: $ali >-21 and $aware <50)[(set: $club to it +2, $known_parties to it +1)No one's buying it. Thus far, your disguise is good enough that you can tell people that you're Lord Vаlravyn and they take it as a joke.](else:)[(set: $club to it +2, $known_parties to it +1)(if: $ali <100)[(set: $amina_aware to it +1, $stress to it -$dom, $aware to it +(6 * ((100 - $ali)/100 + $spin)) * $awMod)]Most people find the concept ridiculous, but given your recent actions and behavior, there are just enough people out there to buy it. You start getting knowing looks.
''(if: $ali <100)[(if: $raven_mark is 1)[The king's glare (text-style: "outline")+(text-colour:red)[rests upon you].](else:)[Northwest is growing (text-style: "outline")+(text-colour:red)[suspicious] of you.]]'']
[[There's a note waiting for you...->Zack1]](save-game:"A")(set: $club to it -1)(set: $rick_op to it -1)It's not worth the headaches that come along with playing this game.
[[There's a note waiting for you...->Zack1]](set: $hc_comp to $diam + ($spade/2) + (floor: ($valRep / 100)))(text-colour:#dcffc8)+(text-size: 1.5)+(align: "=><=")[//♪ Homecoming Solo ♪//]
Winter Homecoming is coming up fast, leading to lots of planning and a bit of speculation. Now that everyone is convinced that Lord Vаlravyn is a Northwest student, there are a few deluded souls who are suggesting that he'll be performing at the pep rally, something that obviously isn't going to happen.
Of course, you could still audition for the solo performance. It's hard to say what would happen, but it could throw some attention off of you if you're seen performing without your old bandmates. The bigger problem will be finding the time. With so many afternoons occupied by practicing with Valravyn, adding in more practice for the assembly will be dicey.(if: $sq_type is "Linz1")[
(text-colour:cyan)+(align:"==>")[//You're bigger than Homecoming now. Either mess with them or don't bother.//]]
[[Make an idle attempt to get the spot->FEvent05_1]]
[[Make a really serious attempt to get the spot->FEvent05_2]]
[[Make a sarcastic, not at all serious attempt to get the spot->FEvent05_3]]
[[Don't get involved->FEvent05_4]](save-game:"A")(if: $sq_type is "Linz1")[(set: $linz_note to it +1, $obey to it -1)](set: $amina_gain to it +1, $ali to it +($posAli * 10 * $aliMod), $aware to it + $gorgon, $stressChange to $stMod * 6)(set: $linz_op to it -1)You show up and dash off a song that you happen to know off the top of your head.
(if: $hc_comp >9)[(set: $assembly_performance to 1)The judges are impressed - so much so that you land the slot!](else:)[Then they go with someone else. At least you can say that you participated.]
''Your alignment has shifted toward (text-colour:#bdbdf4)[Mainstream].
($stressFinal:)''
[[Continue->Week Start]] (save-game:"A")(if: $sq_type is "Linz1")[(set: $linz_note to it +1, $obey to it -1)](set: $amina_gain to it +1, $ali to it +$posAli * 20, $aware to it + $gorgon, $stressChange to $stMod * 13, $diam to it +2)(set: $doug_op to it +2, $linz_op to it -2, $rick_op to it +2, $cliff_op to it -1)By squeezing in some quiet self-guided practice before bed, you're able to pick up a new song just in time for the last day of auditions.
(if: $hc_comp >5)[(set: $assembly_performance to 1)The judges are impressed - so much so that you land the slot!](else:)[Then they go with someone else. At least you can say that you participated.]
''Your alignment has shifted toward (text-colour:#bdbdf4)[Mainstream].
($stressFinal:)''
[[Continue->Week Start]] (save-game:"A")(if: $sq_type is "Linz1")[(set: $linz_note to it +1, $obey to it +1)](set: $amina_loss to it +1, $ali to it - ($negAli * 20 * $aliMod), $aware to it + $gorgon, $stressChange to $stMod * 4, $diam to it -1, $spade to it +1, $club to it +1)(set: $doug_op to it -1, $linz_op to it +2, $cliff_op to it +1, $gothic to it +1)You screw up your audition on purpose, playing it off as the result of a lack of sleep. You can't believe that the judges managed to be so polite.(if: $hc_comp >12)[(set: $assembly_performance to 1)
...And then they give you the spot. Seriously? //That// impressed them?]
''Your alignment has shifted toward (text-colour:#eebd8c)[Nonconformist].
($stressFinal:)''
[[Continue->Week Start]] (save-game:"A")(if: $sq_type is "Linz1")[(set: $linz_note to it +1, $obey to it +1)](set: $amina_loss to it +1, $ali to it - $negAli * 5)(set: $linz_op to it +2)What kind of loser cares about the assembly, anyway?
''Your alignment has shifted toward (text-colour:#eebd8c)[Nonconformist].''
[[Continue->Week Start]] (text-colour:#dcffc8)+(text-size: 1.5)+(align: "=><=")[//♪ The Solo ♪//]
Today is the Homecoming game, and that means it's time for your solo.
(if: $stress >74)[(set: $diam to it -1)You've overworked yourself to reach this point, so all you can manage is a mediocre performance. You didn't get any jeers, but it's unlikely that anyone's going to remember this.](else-if: $aware >99)[(if: $ali <100)[(set: $amina_aware to it +1, $stress to it -$dom, $aware to it +(6 * ((100 - $ali)/100 + $spin)) * $awMod)](set: $hc_performance to 1, $gothic to it +3)Unfortunately, it doesn't seem like it had the effect you'd anticipated. Enough people have heard Lord Vаlravyn sing that they can pick out some similarities in your own voice.
''(if: $ali <100)[(if: $raven_mark is 1)[The king's glare (text-style: "outline")+(text-colour:red)[rests upon you].](else:)[Northwest is growing (text-style: "outline")+(text-colour:red)[suspicious] of you.]]''](else-if: $ali <-49)[(set: $repChange to 0)(set: $repChange to 15 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](if: $ali <100)[(set: $amina_aware to it +1, $stress to it -$dom, $aware to it +(6 * ((100 - $ali)/100 + $spin)) * $awMod)(set: $spade to it +1, $hc_performance to 1, $impressed_sylvia to it +1, $gothic to it +2)]You nail your performance perfectly, and no one notices anything amiss...except for some of the Valravyn fans in the audience. The normies ate it up, but the goth kids might be on to you.
''(if: $ali <100)[(if: $raven_mark is 1)[The king's glare (text-style: "outline")+(text-colour:red)[rests upon you].](else:)[Northwest is growing (text-style: "outline")+(text-colour:red)[suspicious] of you.]]''
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]](else:)[(set: $amina_gain to it +1, $ali to it +$posAli * 10, $heart to it +1, $hc_performance to 1, $impressed_sylvia to it +1)You nail your preformance perfectly, and no one notices any similarities between your voice and your alter ego's. It seems like you have successfully slowed down the rumor mill for the moment.
''Your alignment has shifted toward (text-colour:#bdbdf4)[Mainstream].'']
[[Continue->CEvent01a]](text-colour:#d5fbfb)+(text-size: 1.5)+(align: "=><=")[//✦ The Dance ✦//]
Sports are not your bag, but you have always attended the Homecoming Dance. Sometimes you're not sure why.
This time, though, there could be a tactical advantage. There are at least some eyes upon you now. Who you bring and how you act could affect how the school views you and, in turn, whether they suspect you or not. Any fans who are getting wise to your deception will be paying attention as well. This could be more than a simple social occasion.
[[Attend by yourself as usual->CEvent01a_1]]
[[Get R ick to find you a normal date->CEvent01a_2]]
[[Get L indsay to find you an outsider date->CEvent01a_3]]
[[Don't attend->CEvent01a_4]](save-game:"A")(set: $amina_gain to it +1, $ali to it + ($posAli * 10 * $aliMod), $spade to it +1)No one ever really notices you at these dances, and this time isn't any different. You hang around for an hour, study the scene and then leave without attracting any meaningful attention.
''Your alignment has shifted toward (text-colour:#bdbdf4)[Mainstream].''
[[Continue->Week Start]] (save-game:"A")(set: $amina_gain to it +1, $ali to it +$posAli * 25, $diam to it +1, $spade to it -1, $heart to it +1, $hc_date to 1)(set: $linz_op to it -2, $rick_op to it +2, $gothic to it -1)After some negotiation, you wind up attending with someone's cousin from another school. You barely speak to the girl, mainly because her social climber friends spend the whole night grilling you about Doug and the band and what you may or may not know.
You don't spill anything incriminating - as far as you're aware, at least.
''Your alignment has shifted toward (text-colour:#bdbdf4)[Mainstream].''
[[Continue->Week Start]] (save-game:"A")(set: $amina_loss to it +1, $ali to it - ($negAli * 25 * $aliMod), $diam to it -1, $spade to it +1, $club to it +1, $hc_date to -1)(set: $linz_op to it +2, $rick_op to it -2, $gothic to it +1)Taking a goth girl as your date is maybe a bit on the nose. Fortunately, Lindsay's friend - who seems to be some distant relative from another school - refrains from wearing a black wedding gown or anything similarly dramatic. She does have a few choice comments for your classmates, though.
If nothing else, it's funny.
''Your alignment has shifted toward (text-colour:#eebd8c)[Nonconformist].''
[[Continue->Week Start]] (save-game:"A")(set: $amina_loss to it +1, $ali to it - $negAli * 10, $club to it +1)(set: $doug_op to it -1, $linz_op to it +1, $rick_op to it -1, $cliff_op to it +1)School dances? Are you kidding? As an aspiring goth icon, you can't have anything to do with something so mainstream.
''Your alignment has shifted toward (text-colour:#eebd8c)[Nonconformist].''
[[Continue->Week Start]] (text-colour:#e3cbfb)+(text-size: 1.5)+(align: "=><=")[☯// The Mantle //☯]
Lindsay doesn't waste any time finding you after the holiday break ends. Apparently, she spent some time with a distant relative who has a knack for crafting clothes and accessories. The two of them dreamed up a signature article for Lord Vаlravyn: The Valravyn Mantle.
Curiously, Lindsay cautions you that you won't necessarily like this.
At first glance, the mantle looks like an ordinary shoulder cape, not too different than the ones you've seen girls wearing at your shows save that it has a raven theme. It's more than a mere thematic flourish though, as Lindsay explains that the mantle will contain actual parts from a dead raven. That means real feathers along the edges, talons over the shoulders, and even a lacquered raven skull on the clasp.
It won't be as cheap as some of your other gear. More importantly, it's hard to imagine getting used to wearing something so morbid. Should look cool, though.(if: $sq_type is "Linz1")[
(text-colour:cyan)+(align:"==>")[//Dude, it's way more than cool. Let's make the thing!//]]
[[Have L indsay make the mantle->FEvent06_1]]
[[Turn her down->FEvent06_2]](save-game:"A")(if: $sq_type is "Linz1")[(set: $linz_note to it +1, $obey to it +1)](set: $repChange to 0)(set: $repChange to 35 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $aware to it + $gorgon, $stressChange to $stMod * 13, $amina_loss to it +1, $ali to it - ($negAli * 10 * $aliMod), $club to it +1, $heart to it +1, $lindsay_disappointed to 0, $outfit to it +5)(set: $linz_op to it +2, $gothic to it +1)You really don't want to think too hard about what goes into making something like this.
''Your alignment has shifted toward (text-colour:#eebd8c)[Nonconformist].
($stressFinal:)''
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
[[There's a note waiting for you...->Zack2]](save-game:"A")(if: $sq_type is "Linz1")[(set: $linz_note to it +1, $obey to it -1)](if: $lindsay_disappointed is 1)[(set: $aware to it + $gorgon, $stressChange to $stMod * 18, $amina_gain to it +1, $ali to it +($posAli * 30 * $aliMod), $heart to it -1, $spade to it +2, $lindsay_disappointed to 2)(set: $linz_op to it -4, $gothic to it -2)You've been turning Lindsay down a lot lately. She's probably starting to question your commitment. This is definitely going to cause some tension.
''Your alignment has shifted toward (text-colour:#bdbdf4)[Mainstream].
($stressFinal:)''](else:)[(set: $heart to it -1, $spade to it +2, $lindsay_disappointed to 1)(set: $linz_op to it -1)It's a real let-down for Lindsay, but you're sure she understands your reluctance to go this creepy.]
[[There's a note waiting for you...->Zack2]](text-colour:#fcc)+(text-size: 1.5)+(align: "=><=")[♀// E llen //♀]
Spring Homecoming is soon, but this time your issues are more personal. No one is whispering about your alter ego showing up. This time, it's all about Ellen Carlsen, the young lady currently sitting across from you.
It's no secret to anyone that you have a thing for Ellen, but you've never had the nerve to actually ask her out. Recent events - not least of which is your quiet transformation - have changed things. You are a big deal, even if no one knows that it's you behind the bird.
And suddenly, you've been assigned to work on a project together. A momentary lapse in the work has given you an opening. Were you to drop a few hints about Lord Vаlravyn, you could actually impress her. Of course, as late as it is, her friends have probably already secured a date for her. You may be revealing yourself for nothing.
[[Ask her to the dance without revealing anything->FEvent07_1]]
[[Drop a few hints about your identity->FEvent07_2]]
[[Don't say anything->FEvent07_3]](save-game:"A")(set: $aware to it + $gorgon, $stressChange to $stMod * 12, $amina_gain to it +1, $ali to it +($posAli * 15 * $aliMod), $diam to it +1, $spade to it -1, $Club to it +1)You muster up all of your courage and put yourself out there. Of course she has a date already.
Now it's awkward. You're very good at awkward.
''($stressFinal:)
Your alignment has shifted toward (text-colour:#bdbdf4)[Mainstream].''
[[Continue->Principal Intro]] (save-game:"A")(set: $X08 to 1)(if: $ali >19)[(set: $stressChange to -(($stressBase * 0.75) - $curse_t) * 7, $diam to it +1, $spade to it -1, $heart to it +1, $known_parties to it +1, $told_ellen to 1)As much as you want to spill it all out, you opt to be evasive, asking her a few sly questions about this new band everyone's talking about and then revealing things that only someone in the band would know.
Ellen seems to pick up on it, but she also takes it more as a joke than anything. You could have seen this coming. On the plus side, it is a bit of a relief to tell someone.
You're so caught up in the moment that you actually forget to ask her out. Well, there's always next time.
''(if: $curse_t is ($stressBase * 0.75))[(color: purple)[You are too drained to relax...]](else:)[($stressFinal:)]''](else:)[(if: $ali <100)[(set: $amina_aware to it +1, $stress to it -$dom, $aware to it +(6 * ((100 - $ali)/100 + $spin)) * $awMod)](set: $stressChange to -(($stressBase * 0.75) - $curse_t) * 5, $spade to it -1, $heart to it +1, $known_parties to it +1, $told_ellen to 1)As much as you want to spill it all out, you opt to be evasive, asking her a few sly questions about this new band everyone's talking about and then revealing things that only someone in the band would know.
Ellen picks up on it quickly. The way she responds, she must have suspected you for a while...or at least she finds it plausible that you are the man behind the star. She never directly connects you to Lord Vаlravyn, but you can see the pieces falling into place.
As class is ending, she winks and assures you that she doesn't gossip. Would that you could believe her.
You're so caught up in the moment that you actually forget to ask her out. Well, there's always next time.
''(if: $curse_t is ($stressBase * 0.75))[(color: purple)[You are too drained to relax...]](else:)[($stressFinal:)]
(if: $ali <100)[(if: $raven_mark is 1)[The king's glare (text-style: "outline")+(text-colour:red)[rests upon you].](else:)[Northwest is growing (text-style: "outline")+(text-colour:red)[suspicious] of you.]]'']
[[Continue->Principal Intro]] (save-game:"A")(set: $spade to it +1, $heart to it -1, $club to it -1)Once again, you let the opportunity slip on by. At least you didn't do anything too foolish.
[[Continue->Principal Intro]] (save-game:"A")(text-colour:#dcffc8)+(text-size: 1.5)+(align: "=><=")[//♪ Another Show? ♪//]
There's big news waiting for you at this week's band meeting. Lisa Granger, de facto ruler of your class, is interested in having Valravyn play at her end-of-year party. Lisa has a reputation for her parties, not least because she lives in the perfect place to have a massive rager - big property, nice house, all out in the middle of nowhere.
It's funny, of course. You'd never get invited to one of these parties, and in fact you always thought they were more rumor than fact. Yet here you are, about to become the guest of honor. After all, there's no way that Lisa is a fan of your music - she just wants to bask in Lord Vаlravyn's notoriety.
This should be interesting.(if: $ali <-49)[
//The goth kids must have already gotten the hint, because someone sent you a gift!//
($KCtest:)]
(if: $impressed_sylvia >1)[[[There's a note waiting for you...->Sylvia Letter]]](else:)[[[Continue->Week Start]] ](save-game:"A")(set: $repChange to 0)(set: $repChange to 65 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](if: $ali <100)[(set: $amina_aware to it +1, $stress to it -$dom, $aware to it +(12 * ((100 - $ali)/100 + $spin)) * $awMod)(set: $aware to it + $gorgon, $stressChange to $stMod * 16, $diam to it +2, $club to it +1)](set: $doug_op to it +2)It's all been leading to this. You might as well see it through to its conclusion.
''($stressFinal:)
(if: $ali <100)[(if: $raven_mark is 1)[The king's glare (text-style: "outline")+(text-colour:red)[rests heavily upon you].](else:)[Northwest is growing significantly more (text-style: "outline")+(text-colour:red)[suspicious] of you!]]''
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
(if: $ellen_ending >0)[[[There's a note waiting for you...->Ellen Letter]]](else-if: $rose_event >2)[[[There's a note waiting for you...->Rose Letter]]](else:)[[[Continue->Prom Intro]] ](save-game:"A")(set: $diam to it -1, $spade to it +2, $heart to it +1, $club to it -1)(set: $doug_op to it -2)The time isn't right. Doug will understand.
(if: $ellen_ending >0)[[[There's a note waiting for you...->Ellen Letter]]](else-if: $rose_event >2)[[[There's a note waiting for you...->Rose Letter]]](else:)[[[Continue->Prom Intro]] ](save-game:"A")(text-colour:#ffffb8)+(text-size: 1.5)+(align: "=><=")[//♪ Solfest Ctd. ♪//]
The schedule for Solfest has come out.(if: $valRep <1199 or $trans is 1)[|2>[
(link:"Did we make it?")[(show:?1)(hide:?2)]]
|1)[(box:"=XXXX=")[02:00 - Neato Frito
03:00 - The Wild Word
04:00 - Triumphs and Tragedies
05:00 - Lunar Aspect
06:00 - The Fantastic Meter Readers
07:00 - Cobalt Sky
08:00 - Red Rictus
09:00 - Splendid Suffering
10:00 - Fatal Requiem]
(set: $solfest to 0)(set: $doug_op to it -6)You didn't make the show at all. Doug is going to be seriously let down.
[[Continue->Week Start]] ]](else-if: $valRep >1999 and $easy is not true)[|2>[
(link:"Did we make it?")[(show:?1)(hide:?2)]]
|1)[(box:"=XXXX=")[02:00 - Neato Frito
03:00 - The Wild Word
04:00 - Triumphs and Tragedies
05:00 - Lunar Aspect
06:00 - The Fantastic Meter Readers
07:00 - Cobalt Sky
08:00 - Splendid Suffering
09:00 - Valravyn
10:00 - Fatal Requiem]
(set: $solfest to 3, $stressChange to -(($stressBase * 0.75) - $curse_t) * 12, $amina_loss to it +1, $ali to it - ($negAli * 10 * $aliMod), $4mod to 1.3)(set: $doug_op to it +6)Not only did you make the show, you beat all of Doug's expectations. Your 9:00 slot has you starting your set just as the audience is reaching it's peak. It's time to crush this thing.
''(if: $curse_t is ($stressBase * 0.75))[(color: purple)[You are too drained to relax...]](else:)[($stressFinal:)]
Your alignment has shifted toward (text-colour:#eebd8c)[Nonconformist].''
[[Continue->Week Start]] ]](else-if: $valRep >1599 and $easy is not true)[|2>[
(link:"Did we make it?")[(show:?1)(hide:?2)]]
|1)[(box:"=XXXX=")[02:00 - Neato Frito
03:00 - The Wild Word
04:00 - Triumphs and Tragedies
05:00 - The Fantastic Meter Readers
06:00 - Cobalt Sky
07:00 - Valravyn
08:00 - Red Rictus
09:00 - Splendid Suffering
10:00 - Fatal Requiem]
(set: $solfest to 2, $4mod to 1.15)(set: $doug_op to it +3)You made the show, and the time is decent - 7:00, right as the sun is setting. It's exactly what Doug was hoping for.
[[Continue->Week Start]] ]](else:)[|2>[
(link:"Did we make it?")[(show:?1)(hide:?2)]]
|1)[(box:"=XXXX=")[02:00 - Neato Frito
03:00 - The Wild Word
04:00 - Valravyn
05:00 - Triumphs and Tragedies
06:00 - The Fantastic Meter Readers
07:00 - Cobalt Sky
08:00 - Red Rictus
09:00 - Splendid Suffering
10:00 - Fatal Requiem]
(set: $solfest to 0)(set: $solfest to 1, $4mod to 1)You made the show, but your 4:00 slot - right in the hottest part of the day - isn't great. At least you're in.
[[Continue->Week Start]] ]](text-colour:#dcffc8)+(text-size: 1.5)+(align: "=><=")[//♪ Practice Problems ♪//]
Small town bands don't exactly draw stalkers, but that isn't to say that people never get curious. With the show at Lisa's house confirmed, there are people asking questions and coming around Doug's house - usually when they hear the sounds of practice.
Coming to practice is definitely riskier now, so if you want to keep up your secret, you'll have to take some measures.
[[Curtail your practices->CEvent02_1]]
[[Take a more circuitous route to the house->CEvent02_2]]
[[Don't do anything different->CEvent02_3]](save-game:"A")(set: $spade to it +1, $club to it -2, $no_practice to 1)(set: $doug_op to it -3)The safest option is just to stop going to Doug's for a while. He understands, but he's not too happy about it, especially with this big show coming up.
[[Continue->Week Start]] (save-game:"A")(if: $ali <100)[(set: $amina_aware to it +1, $stress to it -$dom, $aware to it +(6 * ((100 - $ali)/100 + $spin)) * $awMod)](set: $aware to it + $gorgon, $stressChange to $stMod * 3, $club to it +1)Doug's house is very close to Northwest High, but that doesn't mean you have to go straight there. Taking an odd route will keep more casual eyes off you, but the whole process definitely has you feeling paranoid.
''(if: $ali <100)[(if: $raven_mark is 1)[The king's glare (text-style: "outline")+(text-colour:red)[rests upon you].](else:)[Northwest is growing (text-style: "outline")+(text-colour:red)[suspicious] of you.]]
($stressFinal:)''
[[Continue->Week Start]] (save-game:"A")(if: $ali <100)[(set: $amina_aware to it +1, $stress to it -$dom, $aware to it +(12 * ((100 - $ali)/100 + $spin)) * $awMod)(set: $spade to it -1, $club to it +2)]If they were going to catch you, they would have by now. Let them try and tail you.
''(if: $ali <100)[(if: $raven_mark is 1)[The king's glare (text-style: "outline")+(text-colour:red)[rests heavily upon you].](else:)[Northwest is growing significantly more (text-style: "outline")+(text-colour:red)[suspicious] of you!]]''
[[Continue->Week Start]] (text-colour:#dcffc8)+(text-size: 1.5)+(align: "=><=")[//♪ Practice Problems ♪//]
Doing your practices at Lindsay's place has kept you pretty safe, but now that Valravyn has a few devoted fans, it's getting harder to keep your secrets to yourself. After all, Lindsay's friends certainly know where she lives.
You've spotted Rachel, one of Sylvia Urbain's many cousins, hanging around the neighborhood. Sylvia knows for a fact that you're Lord Vаlravyn, so there's a decent chance that she also knows and kept your secret thus far. Even so, taking precautions wouldn't be such a bad idea.
[[Curtail your practices->CEvent03_1]]
[[Try to sneak around R achel->CEvent03_2]]
[[Talk directly to R achel->CEvent03_3]](save-game:"A")(set: $spade to it +1, $club to it -2, $no_practice to 1)(set: $doug_op to it -3)The safest option is just to stop going to Lindsay's for a while. Doug understands, but he's not too happy about it, especially with this big show coming up.
[[Continue->Week Start]] (save-game:"A")(set: $aware to it + $gorgon, $stressChange to $stMod * 11, $club to it +1)Just because people don't think of you as sneaky doesn't mean you're lacking in moves. You never get caught, though you have a few close calls.
''($stressFinal:)''
[[Continue->Week Start]] (save-game:"A")(set: $amina_loss to it +1, $ali to it - ($negAli * 25 * $aliMod), $spade to it -1, $club to it +1, $heart to it +1, $known_parties to it +1, $told_rachel to 1, $X08 to 1)(set: $linz_op to it +2)If she doesn't know yet, she will soon enough.
As it turns out, Rachel didn't know for a fact that you were Lord Vаlravyn, but she was making the assumption anyway. She doesn't attend Northwest, so this shouldn't affect you...unless, of course, the gossip spreads farther than you anticipated.
''Your alignment has shifted toward (text-colour:#eebd8c)[Nonconformist].''
[[Continue->Week Start]] (text-colour:#dcffc8)+(text-size: 1.5)+(align: "=><=")[//♪ Practice Problems ♪//]
While the remoteness of your practice space has caused you some problems, it has served you well so far. Unfortunately, you're not the only band to recognize the value of cheap, out-of-the-way room. Another band - an especially loud one - has recently set up next door, and they're disrupting your practices. You can barely get anything done.
You'll need to deal with this somehow. You could try to negotiate with them, but they're almost certainly local and you would be at risk of being found out. Alternately, you could shift to Doug's house for awhile.
[[Ignore it and try to cope with the racket->CEvent04_1]]
[[Negotiate with the other band->CEvent04_2]]
[[Relocate to D oug's house->CEvent04_3]](save-game:"A")(set: $spade to it +1, $club to it -2, $no_practice to 1)(set: $doug_op to it -1)This is one of those cases where ignoring the problem really doesn't make it go away. You can't accomplish anything, and eventually you just have to give up. Doug isn't pleased.
[[Continue->Week Start]] (save-game:"A")(if: $ali <100)[(set: $amina_aware to it +1, $stress to it -$dom, $aware to it +(12 * ((100 - $ali)/100 + $spin)) * $awMod)](set: $heart to it +2, $diam to it -1, $known_parties to it +1)As it turns out, the boys in the other band are pretty reasonable, and Doug negotiates a schedule that suits both of you. Unfortunately, they also spot you while they're hashing out the details. Doug tries to talk them into keeping quiet, but what are the odds that they keep their tongues in check?
''(if: $ali <100)[(if: $raven_mark is 1)[The king's glare (text-style: "outline")+(text-colour:red)[rests heavily upon you].](else:)[Northwest is growing significantly more (text-style: "outline")+(text-colour:red)[suspicious] of you!]]''
[[Continue->Week Start]] (save-game:"A")(set: $amina_loss to it +1, $ali to it - ($negAli * 35 * $aliMod), $diam to it -1, $heart to it +1, $practice_space to 1)(if: $ali <100)[(set: $amina_aware to it +1, $stress to it -$dom, $aware to it +(6 * ((100 - $ali)/100 + $spin)) * $awMod)](set: $doug_op to it +2)It feels comfortable, coming back to where you started. It also feels really, really risky.
''Your alignment has shifted toward (text-colour:#eebd8c)[Nonconformist].
(if: $ali <100)[(if: $raven_mark is 1)[The king's glare (text-style: "outline")+(text-colour:red)[rests upon you].](else:)[Northwest is growing (text-style: "outline")+(text-colour:red)[suspicious] of you.]]''
[[Continue->Week Start]] (text-colour:#dcffc8)+(text-size: 1.5)+(align: "=><=")[//✦ L isa ✦//]
You arrive at school to find Lisa Granger waiting at your locker. Lisa is a bit of a queen bee - royalty for your class, the one calling all the shots. Word is that she's trying to get Valravyn to play at some end-of-year party (to which you've never been invited). When you see her, you tense up - could she have figured it out?
Actually, her reason for speaking with you is more mundane. You spent a little time with her at the Homecoming Dance and she knows that you're friends with both Doug and Rick. Given your intelligence and your connections, it seems like she wants to pump you for information on the mysterious Lord Vаlravyn.
Lisa will probably believe anything you want as long as it's plausible. This could be a great opportunity as long as you don't piss her off.
[[Don't tell her anything->CEvent05_1]]
[[Make something up->CEvent05_2]]
[[Be honest, but evasive->CEvent05_3]]
[[Reveal your secret identity->CEvent05_4]](save-game:"A")(set: $amina_loss to it +1, $ali to it - ($negAli * 15 * $aliMod), $club to it -1)(set: $linz_op to it +1, $rick_op to it -2, $cliff_op to it +1)She doesn't yell or curse or anything else similarly obvious, but you can tell that Lisa is displeased. No one disappoints her.
''Your alignment has shifted toward (text-colour:#eebd8c)[Nonconformist].''
[[Continue->Week Start]] (save-game:"A")(set: $repChange to 0)(set: $repChange to 25 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](if: $ali <100)[(set: $amina_aware to it +1, $stress to it -$dom, $aware to it +(6 * ((100 - $ali)/100 + $spin)) * $awMod)](set: $aware to it + $gorgon, $stressChange to $stMod * 10, $diam to it +2, $spade to it +1, $heart to it -1, $lied_to_lisa to 1)(set: $linz_op to it +1, $cliff_op to it +2)Since you created Lord Vаlravyn in the first place, it's no big trick to embellish his life story. You spread it thick and Lisa is absolutely captivated.
Of course, you can't tell her how to contact the bird lord, which only makes her more eager to find him. It looks like you'll be hearing from her soon.
''($stressFinal:)
(if: $ali <100)[(if: $raven_mark is 1)[The king's glare (text-style: "outline")+(text-colour:red)[rests upon you].](else:)[Northwest is growing (text-style: "outline")+(text-colour:red)[suspicious] of you.]]''
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
[[Continue->Week Start]] (save-game:"A")(set: $repChange to 0)(set: $repChange to 15 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $aware to it + $gorgon, $stressChange to $stMod * 10, $diam to it +1, $heart to it +1)The best lies are 90% truth. Employing tactical ambiguity, you feed Lisa the details of your own life while making it seem like it's someone else.
Amid the talk, you suggest that Lord Vаlravyn would be willing to do another show. It looks like you'll be hearing from Lisa soon.
''($stressFinal:)''
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
[[Continue->Week Start]] (save-game:"A")(set: $X08 to 1)(set: $linz_op to it +5)Enough of this pretense, someone needs to know and Lisa is exactly the right person to tell.
(if: $ali >19)[(set: $amina_loss to it +1, $ali to it - ($negAli * 25 * $aliMod), $stressChange to -(($stressBase * 0.75) - $curse_t) * 6, $spade to it -1, $club to it +2, $known_parties to it +1, $told_lisa to 1)Whether or not it would be juicy, Lisa isn't buying what you're selling. If anything, you've pissed her off more. At least it was cathartic.
''(if: $curse_t is ($stressBase * 0.75))[(color: purple)[You are too drained to relax...]](else:)[($stressFinal:)]
Your alignment has shifted toward (text-colour:#eebd8c)[Nonconformist].''](else:)[(if: $ali <100)[(set: $amina_aware to it +1, $stress to it -$dom, $aware to it +(12 * ((100 - $ali)/100 + $spin)) * $awMod)](set: $amina_loss to it +1, $ali to it - $negAli * 35, $stressChange to -(($stressBase * 0.75) - $curse_t) * 10, $spade to it -1, $club to it +2, $known_parties to it +1, $told_lisa to 1)Lisa's expression is hard to read. The shock is obvious, but whether it's the shock from hearing a grand revelation or an audacious lie is hard to glean.
You'll find out soon enough.
''(if: $curse_t is ($stressBase * 0.75))[(color: purple)[You are too drained to relax...]](else:)[($stressFinal:)]
(if: $ali <100)[(if: $raven_mark is 1)[The king (text-style: "outline")+(text-colour:red)[knows all of your secrets].](else:)[Northwest's (text-style: "outline")+(text-colour:red)[suspicion] level is soaring!]]'']
[[Continue->Week Start]] (set: $randomEvent to (random: 1,20))(text-colour:#ffa3d0)+(text-size: 1.5)+(align: "=><=")[♀// R ose //♀]
The envelope in your locker is only marked "From Rose." It takes you a moment to place the name - your Homecoming date, the mystery girl Lindsay found for you. You hadn't really thought too much about her since that night.
The letter is an invitation to some party. Nothing in the note - the address, the name of the person throwing the party - is remotely familiar, but you can guess what kind of event it's going to be. Odds are it'll be a place full of Valravyn fans, and going there will probably be a risk.
Then it hits you: What did Lindsay tell this Rose girl? Is it possible that she knows who you are?
[[Go to the party->CEvent06_1]]
[[Blow it off->CEvent06_2]](save-game:"A")(set: $repChange to 0)(set: $repChange to 25 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](if: $ali <100)[(set: $amina_aware to it +1, $stress to it -$dom, $aware to it +(6 * ((100 - $ali)/100 + $spin)) * $awMod)](set: $amina_loss to it +1, $ali to it - ($negAli * 20 * $aliMod), $stressChange to -(($stressBase * 0.75) - $curse_t) * 9, $spade to it +2, $known_parties to it +1, $rose_event to 2)(set: $linz_op to it +2, $gothic to it +2)You've never been to a goth party. It is (given your very limited experience) a pretty standard affair, only with more black candles and skulls.
The good news is that Rose doesn't seem to know that you are Lord Vаlravyn - you're just her normie date, paying her back for calling her in to crash Homecoming. Even so, you hear whispers at the party, and it does feel like Valravyn fans are closing in on your identity.
''Your alignment has shifted toward (text-colour:#eebd8c)[Nonconformist].
(if: $curse_t is ($stressBase * 0.75))[(color: purple)[You are too drained to relax...]](else:)[($stressFinal:)]
(if: $ali <100)[(if: $raven_mark is 1)[The king's glare (text-style: "outline")+(text-colour:red)[rests upon you].](else:)[Northwest is growing (text-style: "outline")+(text-colour:red)[suspicious] of you.]]''
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
//You find something in your pocket when you get home...//
($KCtest:)
[[Continue->Week Start]] (save-game:"A")(set: $amina_gain to it +1, $ali to it +$posAli * 10, $aware to it + $gorgon, $stressChange to $stMod * 12, $spade to it -1, $rose_event to 1)(set: $linz_op to it -1, $gothic to it -1)It's clearly far too big a risk. You can only hope that Rose doesn't know anything, as she could really screw you over.
''Your alignment has shifted toward (text-colour:#bdbdf4)[Mainstream].
($stressFinal:)''
[[Continue->Week Start]] (text-colour:#e3cbfb)+(text-size: 1.5)+(align: "=><=")[☠// Rising Suspicion //☠]
Rick has just turned up with some less than ideal news. People are talking about Lord Vаlravyn's identity again, and he's hearing your name come up. He's even had people ask him point blank if you are Valravyn's frontman. No one in the band will admit to letting your secret out, so it's more likely that you've just let too many people know about you and one of them has loose lips.
Since he's already linked in, Rick is your best bet to put a stop to this. He could try and trace the rumor and stop it at the source, though this might not work if too many people know about it. Alternately, he could start some other rumors and muddy the waters. It's not clear if anything would work, though.
[[Try to find the source of the rumor->CEvent07_1]]
[[Start a counter-rumor->CEvent07_2]]
[[Don't do anything->CEvent07_3]](save-game:"A")(set: $tempAware to 0)(set: $tempAware to ($known_parties * 6))(if: $known_parties <5)[(if: $ali <100)[(set: $amina_aware to it +1, $stress to it -$dom, $aware to it +(6 * ((100 - $ali)/100 + $spin)) * $awMod)](set: $spade to it +1, $heart to it +1, $club to it -1)It only takes a few days for Rick to locate the person who started this. He won't tell you who was responsible, just that he had a word with them and they're going to stop. That's something, at least.
''(if: $ali <100)[(if: $raven_mark is 1)[The king's glare (text-style: "outline")+(text-colour:red)[rests upon you].](else:)[Northwest is growing (text-style: "outline")+(text-colour:red)[suspicious] of you.]]''](else:)[(if: $ali <100)[(set: $amina_aware to it +1, $stress to it -$dom, $aware to it +($tempAware * ((100 - $ali)/100)))](set: $aware to it + $gorgon, $stressChange to $stMod * 14, $spade to it -1)After a week of searching, all Rick can tell you is that you've been too open about this. You've told enough people that there's no way to find the person who started this...and that means it'll keep spreading.
''(if: $ali <100)[(if: $raven_mark is 1)[The king (text-style: "outline")+(text-colour:red)[knows all of your secrets].](else:)[Northwest's (text-style: "outline")+(text-colour:red)[suspicion] level is soaring!]]
($stressFinal:)'']
[[Continue->Week Start]] (save-game:"A")(if: $ali <100)[(set: $amina_aware to it +1, $stress to it -$dom, $aware to it +(12 * ((100 - $ali)/100 + $spin)) * $awMod)](set: $amina_gain to it +1, $ali to it + ($posAli * 50 * $aliMod), $spade to it +2, $heart to it +1, $diam to it -1, $club to it -2)The best thing you can do is give the rumor-hungry people another target. The way people are talking, it's not as effective as you would have liked, but hopefully it will slow things down enough to give you some idea of what to do next.
''(if: $ali <100)[(if: $raven_mark is 1)[The king's glare (text-style: "outline")+(text-colour:red)[rests heavily upon you].](else:)[Northwest is growing significantly more (text-style: "outline")+(text-colour:red)[suspicious] of you!]]
Your alignment has shifted toward (text-colour:#bdbdf4)[Mainstream].''
[[Continue->Week Start]] (save-game:"A")(set: $tempAware to 0)(set: $tempAware to ($known_parties * 6))(set: $amina_aware to it +1, $stress to it -$dom, $aware to it +(_tempAware * ((100 - $ali)/100)))(set: $stressChange to -(($stressBase * 0.75) - $curse_t) * 6, $spade to it -1, $club to it +1)In a weird sort of way, you're getting comfortable with this. That comfort is likely to wear off once they figure out who you are, though.
''(if: $ali <100)[(if: $raven_mark is 1)[The king's glare (text-style: "outline")+(text-colour:red)[rests upon you].](else:)[Northwest is growing (text-style: "outline")+(text-colour:red)[suspicious] of you.]]
(if: $curse_t is ($stressBase * 0.75))[(color: purple)[You are too drained to relax...]](else:)[($stressFinal:)]''
[[Continue->Week Start]] (text-colour:#dcffc8)+(text-size: 1.5)+(align: "=><=")[//♪ C liff's Plan ♪//]
Now that your position in Solfest has been confirmed, it's time to get the details right. Doug is handling most of the logistics, Lindsay is busy acquiring what you're going to absolutely need, and that leaves Cliff to go wild with the show itself.
You expected that he'd want to use fireworks again, but he has ideas beyond that. Indeed, Cliff has a plan, one that he's been thinking about for a while. He isn't going to give you the details, though. All he'll say is that it's going to be "badass" and everyone else has already agreed to it.
It sounds pretty dicey, but if everyone else is willing to trust him...
[[Give your approval->CEvent08_1]]
[[Tell him to drop the plan->CEvent08_2]](save-game:"A")(set: $aware to it + $gorgon, $stressChange to $stMod * 12, $diam to it +1, $spade to it -2, $cliff_plan to 1, $cliff_disappointed to 0)(set: $doug_op to it +1, $cliff_op to it +2)Cliff nods, laughs, and then saunters away. You can only hope that you did the right thing...
''($stressFinal:)''
[[Continue->Week Start]] (save-game:"A")(if: $cliff_disappointed is 0)[(set: $amina_gain to it +1, $ali to it +$posAli * 35, $diam to it -1, $spade to it +1)(set: $cliff_op to it -2)Cliff doesn't look too surprised. After some negotiation, you reach an agreement on some alternatives that are (you assume) less dramatic.
''Your alignment has shifted toward (text-colour:#bdbdf4)[Mainstream].''](else:)[(set: $amina_gain to it +1, $ali to it +$posAli * 35, $aware to it + $gorgon, $stressChange to $stMod * 20, $diam to it -1, $spade to it +1, $cliff_disappointed to 2)(set: $cliff_op to it -5)Cliff was already on edge with you after the Halloween show. He lets out some very colorful words before storming away. This should make the show extra tense.
''Your alignment has shifted toward (text-colour:#bdbdf4)[Mainstream].
($stressFinal:)'']
[[Continue->Week Start]] (text-colour:#e3cbfb)+(text-size: 1.5)+(align: "=><=")[♪// R equiem Redux //♪]
As you are considering your options for the future, you receive an unexpected phone call from Sylvia Urbain. You had noticed that Fatal Requiem was headlining Solfest, but hadn't actually expected to ever hear from her again - and yet here she is.
It seems that Sylvia has been keeping track of you - the formation of Valravyn, your solo performance apart from them, and the band's recent downturn. She's now interested in giving Lord Vаlravyn one last exhibition, filling the same supporting role that you did for Fatal Requiem in the past.
It's not the same as doing a proper show, but it would give you one final chance to show off.
(if: $hard is not true)[[[Agree to perform with Fatal R equiem->CEvent09_1]]](else:)[(link: "Agree to perform with Fatal R equiem")[(text-colour:orange)[That would be too easy an option for hard mode...]]]
[[Turn her down->CEvent09_2]](save-game:"A")(if: $ali <100)[(set: $amina_aware to it +1, $stress to it -$dom, $aware to it +(6 * ((100 - $ali)/100 + $spin)) * $awMod)](set: $amina_loss to it +1, $ali to it - ($negAli * 50 * $aliMod), $requiem_redux to 1, $gothic to it +3)The story will end where it began.
''(if: $ali <100)[(if: $raven_mark is 1)[The king's glare (text-style: "outline")+(text-colour:red)[rests upon you].](else:)[Northwest is growing (text-style: "outline")+(text-colour:red)[suspicious] of you.]]
Your alignment has shifted toward (text-colour:#eebd8c)[Nonconformist].''
[[Continue->Week Start]] (save-game:"A")(set: $amina_gain to it +1, $ali to it +$posAli * 50 * $aliMod, $gothic to it -1)This was Doug's dream, not yours. He'd probably support you in this, but if you can't go on with the whole band, you might as well wrap it up here.
''Your alignment has shifted toward (text-colour:#bdbdf4)[Mainstream].''
[[Continue->Week Start]] (text-colour:#dcffc8)+(text-size: 1.5)+(align: "=><=")[//♪ After the Failure ♪//]
The Solfest disappointment has given you some time to think about the fate of the band. The chatter about Valravyn and its enigmatic singer seems to be dying down, and with it you have a choice.
This would be a golden opportunity to bury your secret for good. If Doug dissolves the band, you could return to your old life as a boring parent's dream, keeping the memories of your brush with the dark side.
But there's another part of you that's almost disappointed that no one cracked your identity. Here they are, talking about how great Lord Vаlravyn is without ever connecting his exploits to you. It might be time to just reveal yourself.
The choice is entirely yours.
(if: $aware <100)[[[Dissolve the band and retire Lord Vаlravyn->CEvent10_1]]](else:)[(text-colour:grey)[Dissolve the band and retire Lord Vаlravyn]]
(if: $ali <100)[[[Reveal yourself as Lord Vаlravyn to everyone->CEvent10_2]]](else:)[(text-colour:grey)[Reveal yourself as Lord Vаlravyn to everyone]]
[[See it through to its conclusion->CEvent10_3]](save-game:"A")(set: $ali to 100)(set: $valravyn_end to 0)The bird king is dead. You are officially back where you started.
''Your alignment has shifted toward (text-colour:#bdbdf4)[Mainstream].''
[[Your journey has come to a close.->Ending Start]](save-game:"A")(set: $aware to 200)(set: $valravyn_end to 2)Soon enough, everyone will know the truth.
''Northwest is becoming suspicious of you.''
[[Your journey has come to a close.->Ending Start]](save-game:"A")Whatever happens, let it happen naturally.
[[Continue->Week Start]](if: $bird_bonus >=5)[(set: $X26 to 1)](if: $kc does not contain 0)[(set: $X28 to 1)](if: $strange_event >8)[(set: $X58 to 1)]Twenty years on, there's something unreal about the whole thing. It's less a memory, more an intense dream - terrifying but cathartic.
You're sure that you've strategically misremembered parts of it, but will anyone deny the totality of it? This happened, however unlikely it was.
(if: $early_end is 1)[[[This is what came next.->Ending PS4]]](else-if: $requiem_redux is 1)[[[This is what came next.->Ending PS1]]](else-if: $solfest >0)[[[This is what came next.->Ending PS2]]](else:)[[[This is what came next.->Ending PS3]]](set: $counter_rev to $aware - ($ali / 2) + ($known_parties * 5))(if: $stress >199)[(set: $early_end to 1, $easy_on to 1)(if: $aware >199)[(set: $valravyn_end to 1)](else-if: $counter_rev >89)[(set: $valravyn_end to 1)](else:)[(set: $valravyn_end to 0)](text-colour:red)+(text-size: 1.5)+(align: "=><=")[☠ ''Breakdown'' ☠]
$panic[The burden of maintaining two lives at once has finally become too much.]
Pain is something you understand, but there's a limit to what anyone could cope with. The sudden bouts of vertigo that plagued you since childhood are getting more intense and more frequent. You are down to four hours of sleep a night, often less. And the headaches...you can't remember the last time you didn't have one.
$panic[A second panic attack is inevitable at this point.] You have to give something up, and there's no question that it's Lord Vаlravyn.
[[Your journey has come to a close.->Ending Start]]](else-if: $aware >199 and $midnight is 0)[(set: $early_end to 1, $valravyn_end to 1, $easy_on to 1)(text-colour:gray)+(text-size: 1.5)+(align: "=><=")[☠ ''A Mystery No More'' ☠]
Northwest High is a funny place. People don't talk to you, but they love to talk about you - and they aren't hiding what they know anymore.
It's a miracle that you were able to keep your double life a secret this long, but $susp[every secret is eventually unearthed,] and what was once a joke is now the conventional wisdom. You heard it first from Rick - your name and Lord Vаlravyn appearing in the same breath. But it wasn't until an ashamed Doug appeared and told you that people were asking him point blank about you that it all became real.
Enough people have figured out that you are Lord Vаlravyn that there is no point in pretending anymore. You might as well make it official and deal with whatever comes.
[[Your journey has come to a close.->Ending Start]]](else-if: $ali >99 and $rick_pos <2)[(set: $early_end to 1, $easy_on to 1)(if: $aware >199)[(set: $valravyn_end to 1)](else:)[(set: $valravyn_end to 0)](text-colour:blue)+(text-size: 1.5)+(align: "=><=")[☠ ''The Raven Retires'' ☠]
You've been pondering your current situation for the past month or so. Frankly, it's stupid.
There's a certain poetry to it, the mythical Lord Vаlravyn walking invisible among the people in the guise of a humble geek. But that's the thing - you are a geek, and a certain kind at that. You're reminded of that every time Lindsay applies the makeup brush and you tense up, every time you try to fake a conversation with any of the goth freaks you encounter. Even your own singing voice now sounds alien.
$atyp[You might be a weirdo, but not this kind of weirdo.] You're too boring to be Lord Vаlravyn, and it's high time that you acknowledge that.
[[Your journey has come to a close.->Ending Start]]](else:)[(goto: "Week Start")]<!--Leftover from 1st working version-->
(set: $randomRoll to (random: 1,4))(set: $stressChange to -(($stressBase * 0.75) - $curse_t) * 15)You have survived another major event, and the rest of the week is yours. ''You take the opportunity to relax, lowering your stress level.'' You also gain an additional minor boon of your choice.
[[Increase your band reputation->OW1]]
[[Increase your alignment->OW2]]
[[Decrease your alignment->OW3]]
[[Boost a random personality stat->OW4]](save-game:"A")(set: $repChange to 0)(set: $repChange to 10 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)]Practicing isn't nearly as stressful when it's not obligatory.
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
(save-game:"A")(set: $amina_gain to it +1, $ali to it +$posAli * (10 * $aliMod))Purging your wardrobe of a few black band shirts might discourage people from getting the right idea.
''Your alignment has shifted toward (text-colour:#bdbdf4)[Mainstream].''
(save-game:"A")(set: $amina_loss to it +1, $ali to it - $negAli * (10 * $aliMod))A few days of angsty music is just what you needed to get into the right mindset.
''Your alignment has shifted toward (text-colour:#eebd8c)[Nonconformist].''
(save-game:"A")(if: $randomRoll is 1)[(set: $diam to it +1)You've been letting Doug do all the serious planning, but you have your own ideas as to how to succeed. You just didn't bother writing them down until now.](else-if: $randomRoll is 2)[(set: $spade to it +1)Doing online research about gothic culture without alerting your parents isn't easy, but you're patient and cautious enough to pull it off.](else-if: $randomRoll is 3)[(set: $heart to it +1)For the last few months, all of your conversations with your bandmates have focused on band business. It's nice to have the occasional phone call that's just plain chat.](else-if: $randomRoll is 4)[(set: $club to it +1)Everyone always told you to be more assertive. It's not the easiest thing to practice, but some visualization seemed to help.]
(text-colour:#d6d6d6)+(text-size: 1.5)+(align: "=><=")[//Daily Event//]
You are approached by someone on the student paper who's working on an article about local music. Coincidentally, he wants to know your opinion on this new "Valravyn" band that's been getting so much attention lately. Are you in a bragging mood today?
[[Insist that you've never heard of them->REvent01_1]]
[[Tell him that you're a fan->REvent01_2]]
(if: $spade >6)[[[Evade the question->REvent01_3]]](else:)[(text-colour:grey)[Evade the question] (text-colour:#d6f5b7)[(Ingenuity)]](save-game:"A")(set: $amina_gain to it +1, $ali to it +$posAli * ((ceil: ($valRep / 65) * $aliMod)), $spade to it +1, $heart to it -1)(set: $doug_op to it -1, $gothic to it -1)(if: (visited: "REvent01_2") is true)[He gives you a bit of side-eye, as he could swear he'd asked you about the band before and you claimed to be a fan. You're probably not going to get quoted, but you should definitely learn to keep better track of your lies.](else-if: $valRep <650)[They're still a minor phenomenon, so there's nothing unusual about your ignorance. Nothing interesting, either. You're probably not going to get quoted.](else-if: $valRep <1300)[Given Valravyn's growing profile, you come across as a total out-of-touch geek. You're probably not going to get quoted.](else:)[At this point, the only people who know nothing about Valravyn are the ones who live in their schoolbooks. You're probably not going to get quoted.]
''Your alignment has shifted toward (text-colour:#bdbdf4)[Mainstream].''
[[Continue->Week Start]] (save-game:"A")(set: $amina_loss to it +1, $ali to it - $negAli * ((ceil: ($valRep / 65) * $aliMod)), $spade to it -1, $heart to it +1)(set: $doug_op to it +1, $gothic to it +1)(if: $valRep <650)[You try to keep it reasonable as you gush about Valravyn, lest you give away way too much about yourself. He cuts you off after a few minutes.](else-if: $valRep <1300)[You try to keep it reasonable as you gush about Valravyn, lest you give away way too much about yourself. He lets you ramble for a while - there are other fans, but not so many superfans.](else:)[You try to keep it reasonable as you gush about Valravyn, lest you give away way too much about yourself. He seems pretty blase about it, though - you're probably not the only superfan he's spoken with today.]
''Your alignment has shifted toward (text-colour:#eebd8c)[Nonconformist].''
[[Continue->Week Start]] (set: $randomEvent to (random: 1,20))(if: $parents_aware is 1)[(set: $repChange to 0)(set: $repChange to 15 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $outfit to it +1)(text-colour:#d6d6d6)+(text-size: 1.5)+(align: "=><=")[//Daily Event//]
Lindsay is doing most of the work developing your stage look, but you feel like you should contribute as well. Sadly, there's no place in town to buy the kind of jewelry that would look right. You are going on an out of town shopping trip with your parents where you'll have the chance to pick up an item or two. However, you can't exactly go to one of these stores with your parents...
...Or so you would assume, but they are being unusually accommodating. They give you twenty minutes to shop, and even some money to buy a few things. There are some benefits to letting your secrets out.
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]](if: ($randomEvent - $luck) <7)[
//Something in the impulse section catches your eye...//
($KCtest:)]
[[Continue->Week Start]]](else:)[(text-colour:#d6d6d6)+(text-size: 1.5)+(align: "=><=")[//Daily Event//]
Lindsay is doing most of the work developing your stage look, but you feel like you should contribute as well. Sadly, there's no place in town to buy the kind of jewelry that would look right. You are going on an out of town shopping trip with your parents where you'll have the chance to pick up an item or two. However, you can't exactly go to one of these stores with your parents.(if: $sq_type is "Linz1")[
(text-colour:cyan)+(align:"==>")[//Take the risk. You're not doing anything wrong.//]]
[[Sneak away when they're not paying attention->REvent02_1]]
[[Vaguely ask for permission to buy something by yourself->REvent02_2]]
[[Do nothing->REvent02_3]]](save-game:"A")(if: $sq_type is "Linz1")[(set: $linz_note to it +1, $obey to it +1)](set: $repChange to 0)(set: $repChange to 15 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $aware to it + $gorgon, $stressChange to $stMod * 11, $spade to it +1, $heart to it -1, $outfit to it +1)(set: $linz_op to it +1)You have a window of maybe two minutes - enough to buy a ring and get out. It's a little too close for comfort, but they didn't see that you were gone.
''($stressFinal:)''
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]](if: ($randomEvent - $luck) <5)[
//Something in the impulse section catches your eye...//
($KCtest:)]
[[Continue->Week Start]] (save-game:"A")(if: $sq_type is "Linz1")[(set: $linz_note to it +1, $obey to it +1)](set: $repChange to 0)(set: $repChange to 15 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](if: $ali <100)[(set: $amina_aware to it +1, $stress to it -$dom, $aware to it +(6 * ((100 - $ali)/100 + $spin)) * $awMod)](set: $club to it +1, $heart to it -1, $outfit to it +1)(set: $linz_op to it +1)They give you five minutes, enough time to pick up a pendant. You then have to spend thirty minutes being ambiguous as they ask plenty of questions.
''(if: $ali <100)[(if: $raven_mark is 1)[The king's glare (text-style: "outline")+(text-colour:red)[rests upon you].](else:)[Northwest is growing (text-style: "outline")+(text-colour:red)[suspicious] of you.]]''
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]](if: ($randomEvent - $luck) <5)[
//Something in the impulse section catches your eye...//
($KCtest:)]
[[Continue->Week Start]] (save-game:"A")(if: $sq_type is "Linz1")[(set: $linz_note to it +1, $obey to it -1)](set: $spade to it -1)(set: $linz_op to it -1)It's not worth it just to buy some jewelry.
[[Continue->Week Start]] (text-colour:#d6d6d6)+(text-size: 1.5)+(align: "=><=")[//Daily Event//]
The Valravyn practice sessions have been pretty rough lately. There are lots of mistakes and you haven't been playing in sync at all. Doug wants to double down, expanding on the practice time until you fix your mistakes. Lindsay is fully in agreement. Cliff and Rick have a different take - you've been practicing too much, and overwork is what's causing all these problems.
You're the tie-breaking vote. What do you think?(if: $sq_type is "Linz1")[
(text-colour:cyan)+(align:"==>")[//You know we're right. Let's get back to work.//]]
[[Increase practices until you're back on track->REvent03_1]]
[[Take a short break->REvent03_2]](save-game:"A")(set: $doug_op to it +2, $linz_op to it +2, $rick_op to it -1, $cliff_op to it -1)(if: $sq_type is "Linz1")[(set: $linz_note to it +1, $obey to it +1)](if: $stress >99 and $trait_ip is 0)[(set: $aware to it + $gorgon, $stressChange to $stMod * 13, $heart to it -1)(text-colour:yellow)[(HIGH STRESS)] You were stressed out already, and the added sessions didn't help. You end up accomplishing nothing.
''($stressFinal:)''](else:)[(set: $repChange to 0)(set: $repChange to 20 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $aware to it + $gorgon, $stressChange to $stMod * 13, $heart to it -1, $diam to it +1)It's a definite strain, but a few days of really intensive practice get you back in sync.
''($stressFinal:)''
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]]
[[Continue->Week Start]] (save-game:"A")(set: $doug_op to it -1, $linz_op to it -1, $rick_op to it +2, $cliff_op to it +2)(if: $sq_type is "Linz1")[(set: $linz_note to it +1, $obey to it -1)](set: $amina_gain to it +1, $ali to it +$posAli * (15 * $aliMod))(set: $stressChange to -(($stressBase * 0.75) - $curse_t) * 4, $diam to it -1)It's hard to say if your mini-break actually improved anything, but it definitely made you feel better.
''(if: $curse_t is ($stressBase * 0.75))[(color: purple)[You are too drained to relax...]](else:)[($stressFinal:)]
Your alignment has shifted toward (text-colour:#bdbdf4)[Mainstream].''
[[Continue->Week Start]] (set: $math to 0)(text-colour:#d6d6d6)+(text-size: 1.5)+(align: "=><=")[//Daily Event//]
You've been so caught up in the band that you briefly forgot all of your other extracurricular obligations. You stepped back from most clubs and activities last year, but you are still in the math club, and they just sent you a note asking for you to join in on a Math Olympiad event. You could fit both in, but it would be a strain.
[[Agree to do Math Olympiad->REvent04_1]]
[[Turn them down->REvent04_2]](save-game:"A")(set: $amina_gain to it +1, $ali to it +$posAli * (20 * $aliMod))(set: $aware to it + $gorgon, $stressChange to $stMod * 14, $spade to it +2)(set: $math to 1)Math and music haven't exactly mixed well for you. At least you're done for now.
''($stressFinal:)
Your alignment has shifted toward (text-colour:#bdbdf4)[Mainstream].''(if: $spade >8)[
//You won a prize! It's not exactly what you were expecting...//
($KCtest:)]
[[Continue->Week Start]] (save-game:"A")(set: $spade to it -1)(if: $ali <100)[(set: $amina_aware to it +1, $stress to it -$dom, $aware to it +(6 * ((100 - $ali)/100 + $spin)) * $awMod)](set: $amina_loss to it +1, $ali to it - $negAli * (10 * $aliMod))When are these people going to figure out that you're not interested anymore?
''(if: $ali <100)[(if: $raven_mark is 1)[The king's glare (text-style: "outline")+(text-colour:red)[rests upon you].](else:)[Northwest is growing (text-style: "outline")+(text-colour:red)[suspicious] of you.]]''
''Your alignment has shifted toward (text-colour:#eebd8c)[Nonconformist].''
[[Continue->Week Start]] (text-colour:#d6d6d6)+(text-size: 1.5)+(align: "=><=")[//Daily Event//]
Covering up your identity to your parents has proven to be particularly tricky. So far, you've disguised your practices with vague mentions of "hanging out with friends." However, they're starting to ask more and more questions.(if: $told_parents <2)[
You're not about to tell them everything, but telling them nothing might not be an option forever.
[[Stay silent->REvent05_1]]
[[Tell an overt lie->REvent05_2]] (Gambit - Alignment)
[[Give them a little information->REvent05_3]]](else:)[
At this point, most of the questions are about Lord Vаlravyn - where he came from, what it's like to act like him onstage. Is this what it's going to be like once your secret is out?
[[Continue->Week Start]]](save-game:"A")(if: $stayed_silent is 0)[(set: $amina_loss to it +1, $ali to it - $negAli * (10 * $aliMod))(set: $aware to it + $gorgon, $stressChange to $stMod * 7, $heart to it -1, $stayed_silent to 1)They'll never understand that you'd like to tell them more, but it's not an option - not yet, anyway. They seem to accept this for the time being, but it probably won't work again in the future.
''Your alignment has shifted toward (text-colour:#eebd8c)[Nonconformist].
($stressFinal:)''](else:)[(set: $amina_loss to it +1, $ali to it - $negAli * (50 * $aliMod))(set: $aware to it + $gorgon, $stressChange to $stMod * 24, $heart to it -1)They'll never understand that you'd like to tell them more, but it's not an option - not yet, anyway. Unfortunately, they're not willing to extend you the benefit of the doubt this time. Your parents are now convinced that you're on the edge, and that won't be easy to change.
''Your alignment has shifted toward (text-colour:#eebd8c)[Nonconformist].
($stressFinal:)'']
[[Continue->Week Start]] (save-game:"A")(if: $ali >19)[(set: $amina_loss to it +1, $ali to it - $negAli * (30 * $aliMod))(set: $heart to it +1, $club to it -1)(text-colour:green)[(PASS)] Given your history of good-natured nerdiness, they're willing to entertain your bullshit. Next time, it might not work out as well.
''Your alignment has shifted toward (text-colour:#eebd8c)[Nonconformist].''](else:)[(set: $amina_loss to it +1, $ali to it - $negAli * (10 * $aliMod))(set: $aware to it + $gorgon, $stressChange to $stMod * 13, $club to it -1)(text-colour:red)[(FAIL)] Before you started to explore the darker side of life, they probably would have believed you, but not anymore. No punishment is forthcoming, but you foresee more unpleasant conversations on the horizon.
''Your alignment has shifted toward (text-colour:#eebd8c)[Nonconformist].
($stressFinal:)'']
[[Continue->Week Start]] (save-game:"A")(if: $told_parents is 0)[(if: $ali <100)[(set: $amina_aware to it +1, $stress to it -$dom, $aware to it +(6 * ((100 - $ali)/100 + $spin)) * $awMod)](set: $heart to it +2, $told_parents to 1)You're not ready to bring up Lord Vаlravyn yet, but you do let then know that you're involved in "something musical." You have no idea if they'll be able to put the pieces together or not, but it's probably only a matter of time. Either way, this probably isn't going to work in the future.
''(if: $ali <100)[(if: $raven_mark is 1)[The king's glare (text-style: "outline")+(text-colour:red)[rests upon you].](else:)[Northwest is growing (text-style: "outline")+(text-colour:red)[suspicious] of you.]]''](else-if: $told_parents is 1)[(if: $ali <100)[(set: $amina_aware to it +1, $stress to it -$dom, $aware to it +(12 * ((100 - $ali)/100 + $spin)) * $awMod)(set: $known_parties to it +1, $told_parents to 2, $parents_aware to 1)]Your strategy of tactical ambiguity is faltering. While neither of your parents asks you about Valravyn directly, it's very clear that they've figured it out.
They'll probably keep it quiet...right?
''(if: $ali <100)[(if: $raven_mark is 1)[The king's glare (text-style: "outline")+(text-colour:red)[rests heavily upon you].](else:)[Northwest is growing significantly more (text-style: "outline")+(text-colour:red)[suspicious] of you!]]'']
[[Continue->Week Start]] (if: $songwriting <4)[(text-colour:#d6d6d6)+(text-size: 1.5)+(align: "=><=")[//Daily Event//]
Even before Valravyn, you dabbled in songwriting and poetry. The outcome was usually pretty tragic.
Now that you're taking the band more seriously, Doug wants to do a little collaborative songwriting. It'll still probably be tragic to start with, but who knows what will happen if you stick with it?
[[Try to write a song with D oug->REvent06_1]]
[[Turn him down->REvent06_2]]](else:)[(set: $repChange to 0)(set: $repChange to 10 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](text-colour:#d6d6d6)+(text-size: 1.5)+(align: "=><=")[//Daily Event//]
Even before Valravyn, you dabbled in songwriting and poetry. You've finally become good at it.
Doug taught you the basics - you can write on your own now.
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
[[Continue->Week Start]]](save-game:"A")(set: $doug_op to it +1)(if: $songwriting is 0)[(set: $aware to it + $gorgon, $stressChange to $stMod * 6, $spade to it -1, $diam to it +1, $songwriting to 1)The two of you waste an hour and accomplish nothing. Doug is still convinced that the two of you can produce a good song - it's up to you if you want to try again.
''($stressFinal:)''](else-if: $songwriting is 1)[(set: $repChange to 0)(set: $repChange to 5 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $songwriting to 2, $aware to it + $gorgon, $stressChange to $stMod * 6)Another hour of trying and you successfully produce a few lines of absolute garbage. Dire results aside, it does feel like you're getting closer to making something good. Maybe another shot?
''($stressFinal:)''
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]](else-if: $songwriting is 2)[(set: $repChange to 0)(set: $repChange to 25 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $songwriting to 3, $aware to it + $gorgon, $stressChange to $stMod * 6, $diam to it +1)This time, you've brought some of your own ideas to the session. You work on the song for two hours, and finally produce something worth being played. Maybe you'll get the hang of this yet!
''($stressFinal:)''
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]](else-if: $songwriting is 3)[(set: $repChange to 0)(set: $repChange to 100 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $aware to it + $gorgon, $stressChange to $stMod * 6, $diam to it +1, $heart to it +1, $club to it +1, $songwriting to 4, $X16 to 1)It finally happened - you wrote a song worthy of being played. It's so good, in fact, that Doug immediately adds it to the Valravyn set list and contacts your bandmates about practicing it at the very next session.
Congratulations! You pulled it off.
''($stressFinal:)''
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]]
[[Continue->Week Start]] (save-game:"A")(set: $diam to it -1, $spade to it +1)(set: $doug_op to it -2)This just isn't your talent and it never will be.
[[Continue->Week Start]] (set: $randomEvent to (random: 1,20))(text-colour:#d6d6d6)+(text-size: 1.5)+(align: "=><=")[//Daily Event//]
Your work with Fatal Requiem and Valravyn have given you the chance to interact with your local gothic community, including the female ones. As Lord Vаlravyn, you are far more popular with girls than you've ever been, and it's a shame you can't use that popularity.
...Or can you? You have found yourself walking with a girl you recognize from a show. It occurs to you that you could idly bring up Valravyn and see how she reacts. You could also just speak with her - maybe you've learned enough about the subculture to relate to her.(if: $sq_type is "Linz1")[
(text-colour:cyan)+(align:"==>")[//Feeling nervous? You really need to talk to her.//]]
(if: $heart >2)[[[Flirt with her as best you can->REvent07_1]] (Gambit - Suspicion)](else:)[(text-color: gray)[Flirt with her as best you can]]
[[Mention that you are a V alravyn fan->REvent07_2]] (Gambit - Alignment)
[[Don't say anything->REvent07_3]](save-game:"A")(set: $linz_op to it +1, $gothic to it +1)(if: $sq_type is "Linz1")[(set: $linz_note to it +1, $obey to it +1)](if: $aware >124 or $known_parties >3)[(set: $amina_loss to it +1, $ali to it - $negAli * (10 * $aliMod))(set: $stressChange to -(($stressBase * 0.75) - $curse_t) * 15, $heart to it +2, $known_parties to it +1)She cuts you off and pulls you to the side. "I know it's you." She smiles and slips a piece of paper into your hand. "If you get too uptight, call me. We can find a quiet place...talk about it."
Wow. Unexpected sexual tension.
''(if: $curse_t is ($stressBase * 0.75))[(color: purple)[You are too drained to relax...]](else:)[($stressFinal:)]
Your alignment has shifted toward (text-colour:#eebd8c)[Nonconformist].''(if: ($randomEvent - $luck) <11 or $heart >8)[
//She gives you a token of her affection!//
($KCtest:)]](else:)[(set: $aware to it + $gorgon, $stressChange to $stMod * 10, $heart to it +1, $spade to it -1)It's a typically awkward display, resulting in the expected eye-roll. At least you're used to it by now.
''($stressFinal:)'']
[[Continue->Week Start]] (save-game:"A")(if: $sq_type is "Linz1")[(set: $linz_note to it +1, $obey to it +1)](if: $ali >-20)[(set: $aware to it + $gorgon, $stressChange to $stMod * 10, $heart to it +1, $spade to it -1, $gothic to it +1)(text-colour:red)[(FAIL)] There's no universe where this girl would buy you as a Valravyn fan, whether or not it was true. That eye-roll could have cut you.
''($stressFinal:)''](else-if: $ali <=-20 and $valRep <=500)[(set: $repChange to 0)(set: $repChange to 20 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $amina_loss to it +1, $ali to it - $negAli * (10 * $aliMod))(set: $stressChange to -(($stressBase * 0.75) - $curse_t) * 4, $heart to it +1, $spade to it +1, $club to it -1)(text-colour:green)[(PASS)] She seems surprised that someone like you would have heard about Valravyn, but she doesn't reply with snark. You have a brief but cordial conversation about the band (of course, you know more about them than she does) and you leave having made a new friend.
''(if: $curse_t is ($stressBase * 0.75))[(color: purple)[You are too drained to relax...]](else:)[($stressFinal:)]
Your alignment has shifted toward (text-colour:#eebd8c)[Nonconformist].''
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]](if: ($randomEvent - $luck) <4)[
//She gives you a token of friendship!//
($KCtest:)]](else-if: $ali <=-20 and $valRep >499)[(set: $repChange to 0)(set: $repChange to 5 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $stressChange to -(($stressBase * 0.75) - $curse_t) * 5, $heart to it +1, $spade to it +1, $club to it -1)(text-colour:green)[(PASS)] By this point, enough of the normals know about Valravyn that she isn't shocked to hear you mention them, but she wasn't expecting you to be a fan. You have a brief but cordial conversation about the band (of course, you know more about them than she does) and you leave having made a new friend.
''(if: $curse_t is ($stressBase * 0.75))[(color: purple)[You are too drained to relax...]](else:)[($stressFinal:)]''
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]](if: ($randomEvent - $luck) <4)[
//She gives you a token of friendship!//
($KCtest:)]]
[[Continue->Week Start]] (save-game:"A")(set: $heart to it -1, $gothic to it -1)(if: $sq_type is "Linz1")[(set: $linz_note to it +1, $obey to it -1)]Like there's any way this goes well for you. Better to save it for when you're properly attired.
[[Continue->Week Start]] (set: $randomEvent to (random: 1,20))(text-colour:#d6d6d6)+(text-size: 1.5)+(align: "=><=")[//Daily Event//]
Subculture kids are a distinctly small group at Northwest High, and that makes them a major target. You've always suspected this to be the case, but as you've spent more time with the local gothic crowd, you're now seeing harassment on a regular basis.
You have just witnessed just such an act of bullying in real time. You could step in and stand up for the victimized goth kids, but given that you didn't used to do this, others might find it suspicious.(if: $sq_type is "Linz1")[
(text-colour:cyan)+(align:"==>")[//You know what it feels like! Stand up to these pathetic bullies.//]]
(if: $club >-3)[[[Intervene->REvent08_1]]](else:)[(text-colour:grey)[Intervene] (text-colour:#ccb4e4)[(Assertiveness)]]
[[Pretend you don't see anything->REvent08_2]](save-game:"A")(if: $sq_type is "Linz1")[(set: $linz_note to it +1, $obey to it +1)](set: $amina_loss to it +1, $ali to it - $negAli * (10 * $aliMod))(if: $ali <100)[(set: $amina_aware to it +1, $stress to it -$dom, $aware to it +(6 * ((100 - $ali)/100 + $spin)) * $awMod)](set: $heart to it +1, $club to it +1)(set: $linz_op to it +1, $cliff_op to it +1, $antibully to it -0.06, $gothic to it +1)(if: $club >7)[You force attacker and victim apart and get up in the bully's face, silently daring him to do something.](else:)[Mustering up the small amount of physical courage you possess, you walk up and put yourself between attacker and victim.] Surprisingly, you don't catch a beating yourself. The bullies back down, though not before calling you an "emo queer."
''(if: $ali <100)[(if: $raven_mark is 1)[The king's glare (text-style: "outline")+(text-colour:red)[rests upon you].](else:)[Northwest is growing (text-style: "outline")+(text-colour:red)[suspicious] of you.]]
Your alignment has shifted toward (text-colour:#eebd8c)[Nonconformist].''(if: ($randomEvent - $luck) <9)[
//The grateful would-be victim offers you a gift!//
($KCtest:)]
[[Continue->Week Start]] (save-game:"A")(if: $sq_type is "Linz1")[(set: $linz_note to it +1, $obey to it -1)](set: $amina_gain to it +1, $ali to it +$posAli * (30 * $aliMod))(set: $heart to it -1, $club to it -1)(set: $linz_op to it -1, $cliff_op to it -1, $antibully to it +0.04, $gothic to it -1)This isn't your responsibility, no matter how bad you feel about it.
''Your alignment has shifted toward (text-colour:#bdbdf4)[Mainstream].''
[[Continue->Week Start]] (text-colour:#d6d6d6)+(text-size: 1.5)+(align: "=><=")[//Daily Event//]
Doug has just been contacted by a regional music writer who's interested in doing an interview with Lord Vаlravyn. The good news is that if you agree, it'll be over the internet and there's no reason the writer would need to know your true identity. Still, there's always a risk that you might let something slip out...(if: $sq_type is "Linz1")[
(text-colour:cyan)+(align:"==>")[//That interview is a great opportunity. Take the risk.//]]
(if: $diam >-3)[[[Do the interview->REvent09_1]]](else:)[(text-colour:grey)[Do the interview] (text-colour:#cdf4f4)[(Ambition)]]
(if: $diam >2 and $club >2)[[[Do the interview in the most extreme way possible->REvent09_2]]](else:)[(text-color: gray)[Do the interview in the most extreme way possible] (text-colour:#cdf4f4)[(Ambition,](text-colour:#ccb4e4)[ Assertiveness)]]
[[Refuse the interview->REvent09_3]](save-game:"A")(set: $doug_op to it +1)(if: $sq_type is "Linz1")[(set: $linz_note to it +1, $obey to it +1)](if: $ali <21)[(set: $repChange to 0)(set: $repChange to 20 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $amina_loss to it +1, $ali to it - $negAli * (20 * $aliMod))(set: $diam to it +1, $heart to it -1)You've become comfortable enough with your alter ego that you can easily do an interview in his voice. Doug should be happy with the outcome.
''Your alignment has shifted toward (text-colour:#eebd8c)[Nonconformist].''
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]](else:)[(set: $repChange to 0)(set: $repChange to 10 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $amina_loss to it +1, $ali to it - $negAli * (10 * $aliMod))(set: $diam to it +1, $heart to it -1)You're still a little uptight about your alter ego, but you manage to clumsily get through the interview without saying anything too absurd.
''Your alignment has shifted toward (text-colour:#eebd8c)[Nonconformist].''
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]]
[[Continue->Week Start]] (save-game:"A")(set: $doug_op to it +1)(if: $sq_type is "Linz1")[(set: $linz_note to it +1, $obey to it +1)](set: $repChange to 0)(if: $ali >-1)[(set: $repChange to 30 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)]](set: $amina_loss to it +1, $ali to it - $negAli * (30 * $aliMod))(set: $diam to it +2, $spade to it -1, $heart to it -1, $club to it +1, $gothic to it +1)Lord Vаlravyn doesn't do anything halfway.(if: $ali >0)[(set: $aware to it + $gorgon, $stressChange to $stMod * (ceil: ($ali / 7))) In fact, putting on an act like that again will probably kill you.]
''Your alignment has shifted toward (text-colour:#eebd8c)[Nonconformist].''
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]](if: $ali >0)[
''($stressFinal:)'']
[[Continue->Week Start]] (save-game:"A")(set: $doug_op to it -2)(if: $sq_type is "Linz1")[(set: $linz_note to it +1, $obey to it -1)](set: $amina_gain to it +1, $ali to it +$posAli * (10 * $aliMod))(set: $spade to it +1, $diam to it -1)It's too big a risk given the potential gains.
''Your alignment has shifted toward (text-colour:#bdbdf4)[Mainstream].''
[[Continue->Week Start]] (save-game:"A")(set: $amina_loss to it +1, $ali to it - $negAli * (10 * $aliMod))(text-colour:#d6d6d6)+(text-size: 1.5)+(align: "=><=")[//Daily Event//]
(if: $currKC is 1 and $kc's 1st is 1)[In an idle moment, you take a closer look at the keychain you've been carrying around. Most of your collection is full of weird and distressing gothy designs, a far cry from this cute trinket. But there's something unsettling about it all the same, almost like there's a sinister energy inside, (text-colour:#eebd8c)[trying to get out...]](else-if: $currKC is 3 or 4 or 17)[When you started your journey with Valravyn, you were adopting a subculture that was never truly yours. But what is culture, anyway? Does the way that these children dress really inform who they are? It's all such foolishness. You can only hope that one day, the others recognize it as well.](else-if: $ali >49)[You've detected some tension with your usual acquaintences. The time you've spent among Northwest's outcasts is starting to change you in invisible ways, and the innocent-minded overachievers are picking up on it. This was inevitable, and it's nothing you can't deal with by doing all of the extra credit on a few tests - if that's still what you want to do.](else-if: $ali <-49)[You've always been out of step with Northwest's mainstream, but there's being a little odd and then there's laughing at what the normies like. The time you've spent among the school's outsiders taught you that you weren't alone in hating the dominant popular culture, and that shared disdain has pulled you even farther out to the fringe.](else:)[When you started your journey with Valravyn, you were adopting a subculture that was never truly yours. However, as you've spent more time around the goth kids and immersed in the music, you have been drifting more and more towards them. It's subtle - a little more black in your wardrobe, a little more distortion in the music coming out of your car - but people are starting to pick up on it.]
''Your alignment has shifted toward (text-colour:#eebd8c)[Nonconformist].''
[[Continue->Week Start]] (save-game:"A")(set: $aware to it + $gorgon, $stressChange to $stMod * 6)(text-colour:#d6d6d6)+(text-size: 1.5)+(align: "=><=")[//Daily Event//]
(if: $week >=8 and $week <=10)[Doug promised you that your duties in the new band would be limited to what you do as Lord Vаlravyn, but your first real show has already demonstrated that to be an exaggeration. Between extra practices and a million tiny decisions, this Halloween show is shaping up to be a real hassle. You can only hope that the next one goes smoother.](else-if: $week >=26 and $week <=30)[Your invitation to Lisa's party is a rare honor, or at least that what your bandmates keep telling you. It's certainly a golden opportunity, which translates to twice as much work with the band. If you weren't secretly hyped, you'd resent this, but it'll all be worth it if the show goes well.](else-if: $week >=36 and $week <=40)[This should be a really relaxing time, but Solfest has turned the final stretch of your junior year into a labyrinth of decisions and an endless string of practices. Provided you survive all of the preparation, this should be an incredible evening - but right now, survival doesn't feel like the most likely outcome.](else:)[This was a particularly rough week, marked by minor crises. A year ago, you could have handled these issues with ease, but combined with the demands of the band and the pressure to keep your secrets to yourself, it has begun to wear on you. A genuine day off would do you some good, but it won't be forthcoming for a while.]
''($stressFinal:)''
[[Continue->Week Start]] (save-game:"A")(set: $amina_gain to it +1, $ali to it +$posAli * (10 * $aliMod))(text-colour:#d6d6d6)+(text-size: 1.5)+(align: "=><=")[//Daily Event//]
(if: $currKC is 3 or 4 or 17)[Maybe it's all in your head, but it really does seem like more people are staring at you, then turning away when you return the look. Once, this would have bothered you, but what does it mean if they look? Does a glance cause an injury? Let them think what they want - it hardly matters.](else-if: $ali >49)[You can't deny that walking in the shadows is fun, but it's always going to be a daliance for you. After all, Lord Vаlravyn is a disguise - the "real you," insofar as such a thing exists, is a quiet kid who lives in the library. No matter how it all ends, you can always go back there and find peace by yourself, and that's what keeps you going through this farce.](else-if: $ali <-49)[You've never felt totally at ease with your new outsider crowd. Sure, you have things in common with them, but it's like you don't speak their language or know their rules. At heart, you're the same innocent-minded overachiever you've always been. Changing your mindset is going to require more than a few black t-shirts.](else:)[You've been feeling paranoid lately. Maybe it's all in your head, but it really does seem like more people are staring at you, then turning away when you return the look. Has someone finally figured it out, or is your double life wearing on your mind? Either way, it seems prudent to play it safe - be an extra good, extra normal boy for a while.]
''Your alignment has shifted toward (text-colour:#bdbdf4)[Mainstream].''
[[Continue->Week Start]] (set: $randomRoll to (random: 1,4))(text-colour:#d6d6d6)+(text-size: 1.5)+(align: "=><=")[//Daily Event//]
Your parents have had you in therapy for a while, stemming from an incident when you had a panic attack while driving. You didn't agree with it so much as you tolerated it, and you haven't found the sessions to be all that helpful.
(if: $therapist is 0)[However, the therapist is someone who is pledged to keep your confidence - in theory, at least. She's probably the safest person in the world to talk to about Lord Vаlravyn. However, there will always be some small risk that she lets something slip down the line.(if: $sq_type is "Linz1")[
(text-colour:cyan)+(align:"==>")[//You know you want to tell someone. Be bold - tell her everything!//]]
[[Reveal some small details->REvent13_1]] (Random)
(if: $club >9)[[[Tell her everything->REvent13_2]]](else:)[(text-color: gray)[Tell her everything] (text-colour:#ccb4e4)[(Assertiveness)]]
[[Keep it to yourself->REvent13_3]]](else:)[You've already said way too much to her. No point in saying more.
[[Continue->Week Start]]](save-game:"A")(if: $sq_type is "Linz1")[(set: $linz_note to it +1, $obey to it -1)](if: $randomRoll is 1)[(if: $ali <100)[(set: $amina_aware to it +1, $stress to it -$dom, $aware to it +(6 * ((100 - $ali)/100 + $spin)) * $awMod)](set: $stressChange to -(($stressBase * 0.75) - $curse_t) * 4, $heart to it +1, $diam to it -1, $known_parties to it +1, $therapist to 1, $parents_aware to 1)While keeping things a bit vague, you do reveal some details about Valravyn. Unfortunately, it appears that she let some trivial detail slip out. So much for keeping your confidence.
''(if: $ali <100)[(if: $raven_mark is 1)[The king's glare (text-style: "outline")+(text-colour:red)[rests upon you].](else:)[Northwest is growing (text-style: "outline")+(text-colour:red)[suspicious] of you.]]
(if: $curse_t is ($stressBase * 0.75))[(color: purple)[You are too drained to relax...]](else:)[($stressFinal:)]''](else:)[(set: $stressChange to -(($stressBase * 0.75) - $curse_t) * 4, $heart to it +1, $diam to it -1)While keeping things a bit vague, you do reveal some details about Valravyn. As promised, she kept it confidental - for now.
''(if: $curse_t is ($stressBase * 0.75))[(color: purple)[You are too drained to relax...]](else:)[($stressFinal:)]'']
[[Continue->Week Start]] (save-game:"A")(if: $sq_type is "Linz1")[(set: $linz_note to it +1, $obey to it +1)](if: $ali <100)[(set: $amina_aware to it +1, $stress to it -$dom, $aware to it +(6 * ((100 - $ali)/100 + $spin)) * $awMod)](set: $stressChange to -(($stressBase * 0.75) - $curse_t) * 12, $heart to it +2, $club to it +1, $spade to it -1, $diam to it -1, $known_parties to it +1, $therapist to 1, $parents_aware to 1, $X08 to 1)There's no point in being evasive. You come right out and tell her about the genesis of Lord Vаlravyn. Even as you're telling her, it hits you that what's really keeping you safe is that it's a high school story. God help you if Valravyn gets much more popular.
''(if: $ali <100)[(if: $raven_mark is 1)[The king's glare (text-style: "outline")+(text-colour:red)[rests upon you].](else:)[Northwest is growing (text-style: "outline")+(text-colour:red)[suspicious] of you.]]
(if: $curse_t is ($stressBase * 0.75))[(color: purple)[You are too drained to relax...]](else:)[($stressFinal:)]''
[[Continue->Week Start]] (save-game:"A")(if: $sq_type is "Linz1")[(set: $linz_note to it +1, $obey to it -1)](set: $spade to it +1, $heart to it -1)You don't trust any authority figure enough to be that candid.
[[Continue->Week Start]] (set: $album_quality to (round: ($valRep / 80)) + (floor: ($week / 5)) + ($songwriting * $songwriting) + $counter_alb + $guitar + ($trait_gf * 7))(text-colour:#d6d6d6)+(text-size: 1.5)+(align: "=><=")[//Daily Event//]
Doug has mentioned cutting an album a few times in passing. It's a sure sign that he's taking Valravyn very seriously, but you didn't know how seriously until he came to you with the details. He has a friend who runs a small studio and can cut you a break on the price. It'll still be a lot of work, though, and between the cost and the time you'll only have the chance to cut a single album this year. The time frame is also limited - another slot might open up, but you can't know when.
(if: $album_finished is 0)[If you're going to go through with this, you'd better be sure that you have the skill, experience and the profile to make it work.
[[Let's do it->REvent14_1]]
[[Not yet->REvent14_2]]](else:)[You already cut an album, and there's no way you're going to put yourself through that again so soon.
[[Continue->Week Start]]](save-game:"A")(if: $valRep <500)[//You're still shaky on a lot of this, but you're eager to get started.//](else-if: $valRep <1000)[//You're getting up to speed. It's time to get to work.//](else:)[//You're primed and ready to cut an amazing album!//](if: $songwriting >2)[
//That absolute banger you wrote with Doug will fit nicely on this album.//](else-if: $songwriting >0)[
//You should be able to work in some of the music you wrote with Doug.//](if: $trait_gf is 1)[
//Doug's guitar work is sounding really amazing.//](if: $guitar >4)[
//Your own guitar part is nearly as good as Doug's.//](else-if: $guitar >0)[
//You're nervous about your rhythm guitar part, but it synergizes pretty well with everyone else.//]
(if: $album_quality <17)[(set: $aware to it + $gorgon, $stressChange to $stMod * 15, $diam to it -1, $album_finished to -1)(set: $doug_op to it -2, $linz_op to it -2, $rick_op to it -2, $cliff_op to it -2)All you're able to put out is a shaky EP. Doug doesn't even want to release it. That's probably wise.
''($stressFinal:)''](else-if: $album_quality <24)[(set: $repChange to 0)(set: $repChange to 20 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $aware to it + $gorgon, $stressChange to $stMod * 15, $album_finished to 1)You successfully put out a bog standard EP. It's not thrilling, but it will give you something to distribute at shows.
''($stressFinal:)''
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]](else-if: $album_quality <37)[(set: $repChange to 0)(set: $repChange to 60 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $aware to it + $gorgon, $stressChange to $stMod * 15, $diam to it +1, $album_finished to 1)(set: $doug_op to it +2, $linz_op to it +1, $rick_op to it +1, $cliff_op to it +1)You have just enough music to cut a full LP, and a pretty damn good one in your opinion. Doug already has plans for everything from promotion to the B-side follow-up.
''($stressFinal:)''
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]](else-if: $album_quality >=37)[(set: $repChange to 0)(set: $repChange to 90 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $aware to it + $gorgon, $stressChange to $stMod * 15, $diam to it +2, $album_finished to 1, $legendary_album to 1, $impressed_sylvia to it +1, $X17 to 1)(set: $doug_op to it +4, $linz_op to it +2, $rick_op to it +2, $cliff_op to it +2)You put out an absolute banger of an LP. How many artists can say that their first album is legendary? Not many.
''($stressFinal:)''
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]]
[[Continue->Week Start]] (save-game:"A")(set: $counter_alb to it +1)There will still be time once you've developed the band a little more.
[[Continue->Week Start]] (save-game:"A")(set: $repChange to 0)(set: $repChange to 10 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $aware to it + $gorgon, $stressChange to $stMod * 10)(text-colour:#d6d6d6)+(text-size: 1.5)+(align: "=><=")[//Daily Event//]
You haven't been sleeping well lately. Late nights are hardly unknown, but the rigors of your double life are definitely preventing you from getting a solid eight hours. On the plus side, you've been making good use of the time, slipping off to the basement to get in some solo practice. Your pitch has never been better.
''($stressFinal:)''
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
[[Continue->Week Start]] (save-game:"A")(set: $randomEvent to (random: 1,20))(text-colour:#d6d6d6)+(text-size: 1.5)+(align: "=><=")[//Daily Event//]
You and Doug set up a small website for Valravyn - not as fancy as the ones for the big acts, just a platform for interested parties to reach out. Doug had hoped to hear from people wanting to set up gigs, but thus far it's been exclusively fans.
(if: $ali >49)[(set: $aware to it + $gorgon, $stressChange to $stMod * 16)That inbox isn't pretty. "Poser" is about the nicest thing they have to say about you. This doesn't augur well for your next show...
''($stressFinal:)''](else-if: $ali >19)[(set: $aware to it + $gorgon, $stressChange to $stMod * 8)The responses are pretty mixed. Some of the subculture kids are definitely sensing that you're not one of them, and they don't care for it. You have a lot of work to convince them that you're a weirdo too.
''($stressFinal:)''](else:)[It's not exactly a love fest, but it definitely seems like most of them are digging what you do. That's a real load off your mind.(if: ($randomEvent - $luck) <5)[
//Another fan has sent you a gift!//
($KCtest:)]]
[[Continue->Week Start]] (save-game:"A")(set: $randomEvent to (random: 1,20))(text-colour:#d6d6d6)+(text-size: 1.5)+(align: "=><=")[//Daily Event//]
Unbenownst to you, your bandmates have been selling some merchandise. Between Lindsay's artistic connections, Cliff's friends in local print shops and Rick's extensive social ties, they've been able to get the operation running pretty quickly.
Sales aren't much to brag about, but they have made enough money to subsidize some freebies - namely, stickers. Lindsay, Doug and Rick have been passing them out at every opportunity with hopes of blanketing the school and the town with your promotional iconography. The popular kids aren't going for it, but Lindsay's subculture friends are more game.
(if: $ali <-49)[(set: $repChange to 0)(set: $repChange to 15 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $stressChange to -(($stressBase * 0.75) - $curse_t) * 3)You noticed this even before they told you about the merch store. Northwest is positively blanketed with Valravyn stickers. The school keeps trying to remove them, but your fans are sticking them up too fast for staff to scrape them off. And here you were thinking that those kids would never accept you!
''(if: $curse_t is ($stressBase * 0.75))[(color: purple)[You are too drained to relax...]](else:)[($stressFinal:)]''
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]](if: ($randomEvent - $luck) <6)[
//Another fan has sent you a gift!//
($KCtest:)]](else-if: $ali <-19)[(set: $repChange to 0)(set: $repChange to 15 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)]You noticed this even before they told you about the merch store when Valravyn stickers started appearing all over Northwest - on lockers, street signs, water fountains, windows, any surface that will hold them. It seems like you have at least a few eager fans.
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]](if: ($randomEvent - $luck) <4)[
//Another fan has sent you a gift!//
($KCtest:)]](else:)[Judging by how few stickers you've seen, it seems like you got a way to go to win their approval.]
[[Continue->Week Start]] (save-game:"A")(set: $repChange to 0)(set: $repChange to 25 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](if: $ali <100)[(set: $amina_aware to it +1, $stress to it -$dom, $aware to it +(6 * ((100 - $ali)/100 + $spin)) * $awMod)](text-colour:#d6d6d6)+(text-size: 1.5)+(align: "=><=")[//Daily Event//]
You've been paying so much attention to the typical rumor mill that you've neglected to check up on what the outcasts are saying. They love to spread dirt as much as the popular kids do, but these kids are often a little more accurate. They are invisible to everyone, and people speak too freely around them.
There are plenty of burgeoning Valravyn fans among these students, and they're closing in on your identity a lot faster than the popular kids. Maybe they're more clever than they get credit for, or maybe they just find it funny to imagine someone like you being this mysterious rock star. Either way, they're loving it. The prospect that it's you behind the yellow eyes only makes the music more delicious.
''(if: $ali <100)[(if: $raven_mark is 1)[The king's glare (text-style: "outline")+(text-colour:red)[rests upon you].](else:)[Northwest is growing (text-style: "outline")+(text-colour:red)[suspicious] of you.]]''
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
[[Continue->Week Start]] (save-game:"A")(set: $first_show to 0)(text-colour:red)+(size: 2)+(align: "=><=")[Major event:
Halloween Show]
You've done live shows with Doug before - impromptu events at someone's house, teen center gigs, even one legendary show on the roof of your father's office. They were all modest events with relatively sedate crowds, the kind where you put on a display for friends and well-wishers and then disappear into the night.
$gloom[This show is different in a lot of ways.]
You are expecting forty-odd people to show up, at least twice as many as you've ever had. More importantly, it's an intense crowd compared to what you're used to. Goth kids don't do Halloween halfway, but the squares are going all-out as well. The booze probably helps - a solid majority of the people here are $wasted[drunk, high or both].
If you don't get busted by the cops, this should be one hell of a show.
[[Begin the event->MEvent1Z]]Lindsay is good at what she does, but she doesn't work fast - or maybe you just don't know how long the transformation is supposed to take. By the time you're stage ready, the night is dark and the crowd is mostly assembled.
From the shadows, you have an opportunity to study the whole scene. There isn't really a stage - you're in the center of the skating area with the audience around you, leaving a small avenue at the rear to enter and exit the playing area. This gives you a few options for your entrance. You hadn't even considered it, but beginnings matter and the way you start the show will affect how people perceive it.
[[Enter the playing area from the rear of the stage->MEvent1A_1]]
(if: $heart >2)[[[Mingle with the crowd before the show starts->MEvent1A_2]]](else:)[(text-colour:grey)[Mingle with the crowd before the show starts] (text-colour:#fcc)[(Empathy)]]
(if: $spade >4)[[[Sneak behind the crowd and make a surprise appearance->MEvent1A_3]]](else:)[(text-colour:grey)[Sneak behind the crowd and make a surprise appearance] (text-colour:#d6f5b7)[(Ingenuity)]]
(if: $used_fireworks is 1)[[[Use C liff's fireworks to announce your entrance->MEvent1A_4]]](else:)[(text-colour:grey)[Use C liff's fireworks to announce your entrance] (Event)](save-game:"A")The way you're kitted out, a dramatic entrance hardly seems necessary.
[[Continue->MEvent1B]](save-game:"A")(set: $repChange to 0)(set: $repChange to 40 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $first_show to it +3, $amina_loss to it +1, $ali to it - $negAli * 10)You've seen Doug do this plenty of times, and you also know how Sylvia would have done it. Small talk isn't natural, but you do a capable job of faking it.
''Your alignment has shifted toward (text-colour:#eebd8c)[Nonconformist].''
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
[[Continue->MEvent1B]](save-game:"A")(set: $repChange to 0)(set: $repChange to 60 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $first_show to it +4)Bright lights make for dark shadows, and the ones at the edge of the park are deep enough that no one notices you moving around until you manifest behind them. It's a suitably shocking effect.
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
[[Continue->MEvent1B]](save-game:"A")(set: $repChange to 0)(set: $repChange to 90 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $amina_loss to it +1, $ali to it - $negAli * 40, $aware to it + $gorgon, $stressChange to $stMod * 18, $first_show to it +6)Cliff sets off a few screamers to announce your entrance. Going by the gasps from the crowd, you picked a hell of an opener. However, you also underestimated the effect of a barrage of fireworks going off a foot behind you. Sudden loud noises are not your friend.
''($stressFinal:)
Your alignment has shifted toward (text-colour:#eebd8c)[Nonconformist].''
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
[[Continue->MEvent1B]]You are halfway into your first song when another thought hits you.
When you were doing your little low-key shows before, no one expected anything but good vocals. They knew you, they knew your $atyp[personality], and thus they understood that the actual show was going to be standard issue.
They're going to have very different expectations for Lord Vаlravyn. They're going to want (text-colour:magenta)[theater]. They're going to want (text-colour:cyan)[charisma]. And when this first song ends, that means doing some crowdwork.
So what's your strategy?
[[Banter with people you recognize->MEvent1B_1]] (text-colour:#fcc)[(Gambit - Empathy)]
[[Enter the crowd, use your physical presence->MEvent1B_2]] (text-colour:#ccb4e4)[(Gambit - Assertiveness)]
[[Double down on your Lord V alravyn persona->MEvent1B_3]] (text-colour:#cdf4f4)[(Gambit - Ambition)](save-game:"A")(if: $heart >3)[(set: $repChange to 0)(set: $repChange to 50 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $first_show to it +3)(text-colour:green)[(PASS)] You pick out a few people that you're sure you saw at the Fatal Reqiuem show and make some choice comments. Those people are going to be lasting fans for sure.
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]](else:)[(set: $repChange to 0)(set: $repChange to 15 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $first_show to it +1)(text-colour:red)[(FAIL)] You try to single out some people from the Fatal Reqiuem show, but you struggle with the faces and your rickety small talk skills aren't exactly impressive.
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]]
[[Continue->MEvent1C]](save-game:"A")(if: $club >4)[(set: $repChange to 0)(set: $repChange to 50 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $first_show to it +3, $amina_loss to it +1, $ali to it - $negAli * 10)(text-colour:green)[(PASS)] Many musicians wouldn't dare, but the scenario is right for you to get up in their faces. The sight of the master of shadows marching ceaselessly into the crowd is one they won't soon forget.
''Your alignment has shifted toward (text-colour:#eebd8c)[Nonconformist].''
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]](else:)[(set: $repChange to 0)(set: $repChange to 15 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $first_show to it +1, $amina_loss to it +1, $ali to it - $negAli * 10)(text-colour:red)[(FAIL)] Many musicians wouldn't dare, but the scenario is right for you to get up in their faces. However, you quickly realize why getting close to the crowd is risky and lose your nerve.
''Your alignment has shifted toward (text-colour:#eebd8c)[Nonconformist].''
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]]
[[Continue->MEvent1C]](save-game:"A")(if: $diam >2)[(set: $repChange to 0)(set: $repChange to 35 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $first_show to it +2)(text-colour:green)[(PASS)] Lord Vаlravyn is snarky, suave, and just a little bit sinister. It's easy enough for you to fake - a few dark jokes here, some sardonic comments there, there's nothing to it.
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]](else:)[(set: $repChange to 0)(set: $repChange to 15 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $first_show to it +1)(text-colour:red)[(FAIL)] Lord Vаlravyn is snarky, suave, and just a little bit sinister. Shame that you're nothing like that. Even faking it is a struggle.
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]]
[[Continue->MEvent1C]]Your first real set with Valravyn is brief - you don't have too many original songs yet, so your set list is mainly covers (including several from Fatal Requiem) and adapted songs from your previous musical projects. You get a great response to that short show, but now you need to decide what happens next. After all, it's not even 10:30 - the party isn't ending just because you're done.
In the past, you just left after a show. That would certainly be the safest choice given that this is, technically, an illegal show. However, the crowd (not to mention Doug) might want some more time with their $val[favorite local star].
[[Leave at the first opportunity->MEvent1C_1]]
[[Stay at the party and mingle->MEvent1C_2]]
(if: $spade >2 and $diam >2)[[[Arrange for your bandmates to work the crowd->MEvent1C_3]]](else:)[(text-colour:grey)[Arrange for your bandmates to work the crowd] (text-colour:#d6f5b7)[(Ingenuity,] (text-colour:#cdf4f4)[Ambition)]](save-game:"A")(set: $amina_gain to it +1, $ali to it +$posAli * 20)You've done enough work for one night, it's time to go back to normal (such as it is).
''Your alignment has shifted toward (text-colour:#bdbdf4)[Mainstream].''
[[Continue->MEvent1D]](save-game:"A")(set: $repChange to 0)(set: $repChange to 75 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](if: $ali <100)[(set: $amina_aware to it +1, $stress to it -$dom, $aware to it +(6 * ((100 - $ali)/100 + $spin)) * $awMod)](set: $first_show to it +5)Lord Vаlravyn is going to end up being the life of any party he attends, so you might as well get used to it. You hang out with your classmates while they get even drunker, follow them as they roam the neighborhood in search of adventure, and even run away with them when a cop car rolls on through. They love you now, but you also have to worry that they'll have an easier time recognizing your face now.
''(if: $ali <100)[(if: $raven_mark is 1)[The king's glare (text-style: "outline")+(text-colour:red)[rests upon you].](else:)[Northwest is growing (text-style: "outline")+(text-colour:red)[suspicious] of you.]]''
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
[[Continue->MEvent1D]](save-game:"A")(set: $repChange to 0)(set: $repChange to 45 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $first_show to it +5, $amina_gain to it +1, $ali to it +$posAli * 10)Lord Vаlravyn needs to be a bit mysterious, but his bandmates aren't similarly restrained. A quick post-concert planning session and you sneak away while Doug spreads legends about Lord Vаlravyn's exploits.
''Your alignment has shifted toward (text-colour:#bdbdf4)[Mainstream].''
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
[[Continue->MEvent1D]]{(save-game:"A")
(set: $aliMod to it +0.1, $nextEv to 20)
(set: $repChange to 0)(set: $repChange to ($first_show * 10 * $trait_gf) * ((100 - $ali)/100 + $nerd))
(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)]
(set: $xpGain to 12 + $first_show)
(set: $xp to it + $xpGain)
(set: $xp to it +($bank * 8))(set: $bank to 0)
(set: $stressChange to -45)
(set: $gothic to it + (round: $first_show / 6))}Your first real show as Lord Vаlravyn has come to a close. It was perhaps the most unlikely evening of your life, eclipsing even your stint with Fatal Requiem. (text-colour:lime)[(if: $first_show >8)[(set: $X36 to 1, $impressed_sylvia to it +1)(set: $doug_op to it +1, $linz_op to it +1, $rick_op to it +1, $cliff_op to it +1)The huge response was even less predictable, if very welcome.](else:)[You're not sure if the kids went for it, but at least it's one more show behind you.]]
You have a feeling that things are only going to get weirder from here.
(text-colour:orange)[Your alignment will now shift more dramatically as a result of your decisions.](if: $ghost is 1)[(set: $stMod to it +($stressBase * 0.15))
(text-colour:purple)[The ghosts of the world are all about...] (text-colour:orange)[You will now gain stress at a slightly higher rate.]]
''($stressFinal:)''
''You have gained $xpGain XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]](if: $ali <100 and $trait_gf >0)[
(if: $trait_gf is 1)[(text-colour:lime)[//Doug's solo was well-received!//]](else-if: $trait_gf is 2)[(text-colour: (mix: 0.5, lime, 0.5, red))[//Doug's solo was so good, it paralyzed them...//]]
($repGain:)](if: $trait_rf is 1)[(set: $repChange to (($aware / 2) * ((100 - $ali)/100)))(set: $xpGain to (ceil: ($aware / 33)))(set: $xp to it + $xpGain)(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)]
(text-colour:red)[//You can feel Lord Vаlravyn's power in the air...//]
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
''You have gained $xpGain XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]]](if: $trait_rf is -1)[(set: $stressChange to -(($stressBase * 0.75) - $curse_t) * (ceil: (17 - ($aware / 12))))(set: $xpGain to (floor: (6 - ($aware / 50))))(set: $xp to it + $xpGain)
(text-colour:cyan)[//You have kept your secret for another day...//]
''(if: $curse_t is ($stressBase * 0.75))[(color: purple)[You are too drained to relax...]](else:)[($stressFinal:)]
You have gained $xpGain XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]]]
[[Continue->End Act I]] (save-game:"A")(set: $second_show to 0)(text-colour:blue)+(size: 2)+(align: "=><=")[Major event:
New Year's Eve]
Three days after Christmas, you receive an out-of-the-blue message from Sylvia Urbain. That's a first - normally, you only hear from her via Doug. This time, $gloom[she has an offer that's just for you]. Fatal Requiem is doing a New Year's Eve show, and they want Lord Vаlravyn to reprise his guest appearance. They're going on early - with your limited obligations, you could pop in at nine and be done by 10:15.
Your first thought is that you should ask Doug if it's okay. Your second thought is that you know what he would tell you.
The show is in Paradise Gardens, a short drive away. It seems like the kind of event you'd want to attend anyway, so it's one less thing to lie about to your parents. You still anticipate $panic[complications].
[[Begin the event->MEvent2A]]The Mansion Park Gala is both exactly what you expect and something wholly different. You figured it would be something like the show at The Spot, full of subculture kids. There is plenty of that on display - not just $gloom[goth], but (text-colour:#be0000)[emo], (text-colour:#c1971a)[punk], (text-colour:#b8b7b7)[industrial], and fusions thereof. But there are also plenty of well-dressed rich kids and normal everyday slacker types. The ages are also varied - it's technically all ages, but most of these people are older.
This is shaping up to be high profile. The room is full of photographers representing every alt-weekly and music blog in that part of the state. It's unlikely that you'll be $susp[recognized], but if you are, it'll go wide.
The first thing you have to do is get backstage. The good news is that no one's looking at you yet. The bad news is that Sylvia pulled this together so fast that no one on staff knows you're supposed to be here.
[[Blend in with the crowd->MEvent2A_1]]
(if: $heart >3)[[[Talk your way in through the staff entrance->MEvent2A_2]]](else:)[(text-colour:grey)[Talk your way in through the staff entrance] (text-colour:#fcc)[(Empathy)]]
(if: $club >6)[[[Put on your Lord V alravy n gear and march through the main room->MEvent2A_3]]](else:)[(text-colour:grey)[Put on your Lord V alravyn gear and march through the main room] (text-colour:#ccb4e4)[(Assertiveness)]](save-game:"A")(set: $amina_gain to it +1, $ali to it +($posAli * 10 * $aliMod))It's strange that you didn't think of it before now. You make sure people see you in the crowd, slip away quietly (as you usually do), and they'll assume you're still in the crowd when Lord Vаlravyn is on stage. Simple brilliance...as long as no one sees you head backstage.
''Your alignment has shifted toward (text-colour:#bdbdf4)[Mainstream].''
[[Continue->MEvent2B]](save-game:"A")Fortunately, someone back there must have heard Sylvia mention about you. After some uncomfortably probing questions, they let you in through the side entrance.
[[Continue->MEvent2B]](save-game:"A")(set: $repChange to 0)(set: $repChange to 20 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $amina_loss to it +1, $ali to it - ($negAli * 20 * $aliMod), $second_show to it +1)The hell with subtlety. You slap on all of your gear, throw a hood over your head and walk right through the front door. One way or another, they will remember you.
''Your alignment has shifted toward (text-colour:#eebd8c)[Nonconformist].''
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
[[Continue->MEvent2B]](set: $randomEvent to (random: 1,20))Fatal Requiem are already coming up in the world. Far from the tiny backstage nook in The Spot, this place is massive and abuzz with activity. It's not all for Sylvia's people, of course, but the overall effect is bracing. Paradise Gardens is far from a big city, yet the Oscars couldn't have much more backstage chaos than this.
One of Sylvia's people (she's big enough to have people now) flags you down and leads you into a quieter area to meet the makeup team. They're going big for this, and that includes every aspect of the presentation. This extends to you. They want to go a few steps beyond your usual look - $val[special effects nails, fake ink, the works].
They warn you that not all of this will wear off right away. The fake tats in particular are going to $susp[linger].
[[Refuse the extra makeup->MEvent2B_1]]
[[Consent to whatever they want->MEvent2B_2]]
(if: $diam >6 and $ali <20)[[[Demand that they go even farther->MEvent2B_3]]](else:)[(text-colour:grey)[Demand that they go even farther] (text-colour:#cdf4f4)[(Ambition,] Alignment)](save-game:"A")(set: $amina_gain to it +1, $ali to it +($posAli * 10 * $aliMod))Not to be difficult, but...no, you are being difficult. You've already given up ground on enough shit, this is officially the line.
''Your alignment has shifted toward (text-colour:#bdbdf4)[Mainstream].''
[[Continue->MEvent2C]](save-game:"A")(set: $repChange to 0)(set: $repChange to 30 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](if: $ali <100)[(set: $amina_aware to it +1, $stress to it -$dom, $aware to it +(6 * ((100 - $ali)/100 + $spin)) * $awMod)](set: $second_show to it +2, $outfit to it +2)How long does henna last, anyway? You can surely get away with wearing long sleeves until those tats fade...
''(if: $ali <100)[(if: $raven_mark is 1)[The king's glare (text-style: "outline")+(text-colour:red)[rests upon you].](else:)[Northwest is growing (text-style: "outline")+(text-colour:red)[suspicious] of you.]]''
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]](if: ($randomEvent - $luck) <3)[
//Your new getup includes a creepy keychain. Maybe you can keep it...//
($KCtest:)]
[[Continue->MEvent2C]](save-game:"A")(set: $repChange to 0)(set: $repChange to 60 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](if: $ali <100)[(set: $amina_aware to it +1, $stress to it -$dom, $aware to it +(6 * ((100 - $ali)/100 + $spin)) * $awMod)](set: $aware to it + $gorgon, $stressChange to $stMod * 8, $amina_loss to it +1, $ali to it - ($negAli * 35 * $aliMod), $second_show to it +4, $outfit to it +4)Do they have any prostheses back there? Fake horns? Fangs? Press-on talons? What the hell, let's go balls out here.
''(if: $ali <100)[(if: $raven_mark is 1)[The king's glare (text-style: "outline")+(text-colour:red)[rests upon you].](else:)[Northwest is growing (text-style: "outline")+(text-colour:red)[suspicious] of you.]]
($stressFinal:)
Your alignment has shifted toward (text-colour:#eebd8c)[Nonconformist].''
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]](if: ($randomEvent - $luck) <13)[
//Your new getup includes a creepy keychain. Maybe you can keep it...//
($KCtest:)]
[[Continue->MEvent2C]]It's a few minutes until the start of Fatal Requiem's set - the last chance for you to speak directly with Sylvia. She's going over the set list and detailing the role that you're going to play. It's last minute, but your job is an easy one: (text-colour:cyan)[Harmonize with Sylvia on a handful of songs, just like you did before].
It's a straightforward, comfortable gig, but if you wanted to talk her into taking on a bigger role, now would be the time to try it.
[[Do exactly what S ylvia asks->MEvent2C_1]]
[[Suggest that she let you take the lead on one of the songs->MEvent2C_2]]
(if: $diam >2 and $club >4)[[[Demand that she let you take the lead on all of the songs->MEvent2C_3]]](else:)[(text-colour:grey)[Demand that she let you take the lead on all of the songs] (text-colour:#cdf4f4)[(Ambition,] (text-colour:#ccb4e4)[Assertiveness)]](save-game:"A")(set: $repChange to 0)(set: $repChange to 10 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $second_show to it +1)You are a mere lord - who are you to question the empress of the night?
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
[[Continue->MEvent2D]](save-game:"A")(set: $repChange to 0)(set: $repChange to 35 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $second_show to it +2, $aware to it + $gorgon, $stressChange to $stMod * 5)Since you know both the melody and harmony of those songs, it occurs to you that you could take over just one of them.
Sylvia smiles. If you didn't know better, you'd think that this was all in her master plan.
''($stressFinal:)''
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
[[Continue->MEvent2D]](save-game:"A")(set: $repChange to 0)(set: $repChange to 70 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $second_show to it +4, $aware to it + $gorgon, $stressChange to $stMod * 14)You're the one taking the risk of being found out, you're the one who drove all this way and got backstage by your own wits...does she really think you're going to go through all of that just to be a glorified backup singer?
She agrees way too easily. Did you just agree to fully front the band for a quarter of their set? Damn.
''($stressFinal:)''
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
[[Continue->MEvent2D]]Your cue is coming up. This moment makes you reflect on the last time you were here - standing backstage, waiting for Sylvia to signal you to join her. Back then, the first time you portrayed this character, $panic[you were tense]. You don't feel anything like that this time. You are actually comfortable with what you are about to do.
At The Spot, you started off afraid to do anything, choosing instead to seek safety in Sylvia's shadow. Now, at least some of the people in the audience know of Lord Vаlravyn. They didn't come here to see you, but some of them might have regretted missing you at your previous shows.
You could try to be a more prominent player this time - match Sylvia's energy, even exceed it. If no one cares, it'll annoy them. If they're caught up in the mystery - (text-colour:orange)[because they saw your Halloween show, perhaps] - you could completely steal the spotlight. So how confident are you?
[[Play it safe and stay humble->MEvent2D_1]]
[[Match S ylvia's presence as best as you can->MEvent2D_2]] (Gambit - Event)
[[Try to completely dominate the stage->MEvent2D_3]] (Gambi - Event)(save-game:"A")(set: $repChange to 0)(set: $repChange to 20 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $second_show to it +1)Humility has gotten you a long way. You can go back to being Mr. Arrogant at the next actual Valravyn show.
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
[[Continue->MEvent2E]](save-game:"A")(if: $first_show >6)[(set: $repChange to 0)(set: $repChange to 35 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $second_show to it +2)(text-colour:green)[(PASS)] You might not be the star Sylvia is, but you're shining all the same. Why not act like it?
The audience really seems to respond to you. Maybe you really are good at this?
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]](else:)[(set: $repChange to 0)(set: $repChange to 5 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](text-colour:red)[(FAIL)] You might not be the star Sylvia is, but you're shining all the same. Why not act like it?
The audience isn't really going for it. Well, second best isn't so bad...
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]]
[[Continue->MEvent2E]](save-game:"A")(if: $first_show >9)[(set: $repChange to 0)(set: $repChange to 55 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $second_show to it +4, $aware to it + $gorgon, $stressChange to $stMod * 5)(text-colour:green)[(PASS)] Lord Vаlravyn doesn't share the stage with anyone, and neither do you. For your numbers, you aren't supporting - you're the whole show, at least in your head.
The audience is going wild! They're louder during your numbers than in the rest of the set.
''($stressFinal:)''
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]](else:)[(set: $repChange to 0)(set: $repChange to 5 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $aware to it + $gorgon, $stressChange to $stMod * 5)(text-colour:red)[(FAIL)] Lord Vаlravyn doesn't share the stage with anyone, and neither do you. For your numbers, you aren't supporting - you're the whole show, at least in your head.
The audience isn't really going for it. Well, second best isn't so bad...
''($stressFinal:)''
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]]
[[Continue->MEvent2E]]{(save-game:"A")
(if: $currKC is 17)[(set: $aliMod to $tempAli, $xp to it -9)]
(set: $aliMod to it + 0.2, $nextEv to 20)
(if: $currKC is 2)[(set: $xpGain to $second_show * 3)](else:)[(set: $xpGain to 10 +$second_show)]
(if: $currKC is 2 and $xpGain >=30)[(set: $X21 to 1)]
(set: $xp to it + $xpGain)
(set: $xp to it +($bank * 8))
(set: $bank to 0)
(set: $stressChange to -45)
(set: $gorgon to 0, $pth to 0)
(set: $gothic to it + (round: $second_show / 6))
(if: $currKC is 3 or 4)[(set: $ali to $tempAli)]
(if: $currKC is 5)[(set: $posAli to it - 0.3, $negAli to it + 0.3)]
(if: $currKC is 6)[(set: $posAli to it + 0.3, $negAli to it - 0.3)]
(if: $currKC is 7)[(set: $aliMod to it -0.5)]
(if: $currKC is 9)[(set: $stMod to it +($stressBase * 0.5))]
(if: $currKC is 14)[(set: $awMod to it +(0.2 * $kc_power), $stMod to it -(($stressBase * 0.3) * $kc_power))]
(if: $currKC is 15)[(set: $luck to it -6)]
(if: $currKC is 16)[(set: $stMod to it -($stressBase * 0.30))]}(if: $second_show >8)[(set: $X01 to 1)(set: $impressed_sylvia to it +1)This couldn't have gone better if you were planning the whole thing yourself.](else:)[Everything went off without a hitch.] You performed with more confidence than you've ever had, and you even managed to get home early without alerting your parents to anything. You're getting good at this.
(if: $second_show >8)[(text-colour:lime)[(set: $doug_op to it +1, $linz_op to it +1, $rick_op to it +1, $cliff_op to it +1)And given the reaction, the audience is with you on this.]](else:)[(text-colour:lime)[Time will tell if the audience agrees with you.]]
(text-colour:orange)[Your alignment will now shift more dramatically as a result of your decisions.](if: $ghost is 1)[(set: $stMod to it +($stressBase * 0.2))
(text-colour:purple)[The ghosts are growing more intense!] (text-colour:orange)[You will now gain stress at a moderately higher rate.]]
''($stressFinal:)''
(if: $currKC is 12)[(set: $stressChange to -(($stressBase * 0.75) - $curse_t) * $xpGain * 2)](else-if: $currKC is 13)[(set: $repChange to $xpGain * 6 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)]](else:)[(set: $xp to it + $xpGain)](if: $currKC is 12)[
//The sun vanishes. Peace washes over you.//
''(if: $curse_t is ($stressBase * 0.75))[(color: purple)[You are too drained to relax...]](else:)[($stressFinal:)]''](else-if: $currKC is 13)[
//The stars offer you their blessing...//
($repGain:)](else:)[''You have gained $xpGain XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]]](if: $second_show >8)[
//Someone tosses you a gift as you are leaving the stage...//
($KCtest:)](if: $ali <100 and $trait_gf >0)[(set: $repChange to 0)(set: $repChange to ($second_show * 10 * $trait_gf) * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)]
(if: $trait_gf is 1)[(text-colour:lime)[//Even in Doug's absence, his amazing solo is still ringing in your head!//]](else-if: $trait_gf is 2)[(text-colour: (mix: 0.5, lime, 0.5, red))[//Even in Doug's absence, his amazing solo is still resonating in your soul...//]]
($repGain:)](if: $trait_rf is 1)[(set: $repChange to (($aware / 2) * ((100 - $ali)/100)))(set: $xpGain to (ceil: ($aware / 33)))(set: $xp to it + $xpGain)(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)]
(text-colour:red)[//You can feel Lord Vаlravyn's power in the air...//]
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
''You have gained $xpGain XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]]](if: $trait_rf is -1)[(set: $stressChange to -(($stressBase * 0.75) - $curse_t) * (ceil: (17 - ($aware / 12))))(set: $xpGain to (floor: (6 - ($aware / 50))))(set: $xp to it + $xpGain)
(text-colour:cyan)[//You have kept your secret for another day...//]
''(if: $curse_t is ($stressBase * 0.75))[(color: purple)[You are too drained to relax...]](else:)[($stressFinal:)]
You have gained $xpGain XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]]](if: $d_bird + $s_bird + $h_bird + $c_bird >0)[
($persona:)](if: $currKC is 1 and $ali <-99)[(set: $xp to it +10, $kc's 1st to 1.5, $X14 to 1)
//Who are you calling baby bat, you poser?//
''Your keychain has changed...
You have gained 10 XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]]](else-if: $currKC is 1)[(set: $xp to it +1)
//Who's a good bat? You're a good boy!//
''You have gained 1 XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]]](else-if: $currKC is 1.5)[(set: $xp to it +10)
//You hear your master's call...//
''You have gained 10 XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]]](if: $currKC is 3)[
//The grave no longer protects you...//
''Your alignment has been restored.''](else-if: $currKC is 4)[
//The curse fades from your mind...//
''Your alignment has been restored.''](if: $currKC is 7)[
//The black cat has finished his jaunt!//
(if: $ali <20 and $ali >-20)[(set: $xp to it +20, $X15 to 1)''You have gained 20 XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]]](else-if: $ali <50 and $ali >-50)[(set: $xp to it +4)''You have gained 4 XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]]](else-if: $ali <75 and $ali >-75)[(set: $xp to it +1)''You have gained 1 XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]]]](if: $currKC is 11)[(set: $xp to it +20)
//Time now to ponder eternity...//
''You have gained 20 XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]]](if: $currKC is 16)[(set: $reaper to (ceil: ((65 + $tempAli - $stress) / 6)))(if: $reaper >=10)[(set: $X30 to 1)](if: $reaper > 0)[(set: $xp to it +$reaper)
//You have outmaneuvered the reaper...for now.//
''You have gained (print: $reaper) XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]]](else:)[
//You can hear the reaper's cold laughter! "Not quite quick enough, mortal! I shall spare you, but don't dare mock me again!"//]](if: $currKC is 17)[
//Where is this? You must have been sleepwalking again...//
''You have lost 9 XP!'']
[[Continue->End Act II]] (save-game:"A")(set: $third_show to 0)(text-colour:green)+(size: 2)+(align: "=><=")[Major event:
The Granger Party]
Lisa's parties are legendary, or at least that's what Doug keeps telling you. It's not that you don't believe him, it's that statements like that just prove how little you know about your own tiny world.
Word is that there will be at least eighty people in attendance, and that's if no one crashes. With everyone talking about Valravyn, there's no way in hell that the local gothics are staying away. A hundred? A hundred-twenty? Who knows what the final number will end up being.
The best part is the grand illusion with which you will be participating. Lisa wants Lord Vаlravyn - not you, the lowly nerd not good enough to date her friends. You get to walk right into the den of your nemesis, a place surrounded by enemies, and blow all of their minds.
It's terrifying and wonderful all at once.
[[Begin the event->MEvent3A]]The first step is to get by Lisa.
Doug handled all of the fine details, as he always has. However, Lisa still expects to meet the $val[bird] himself. What she doesn't realize is that this is a transformation in stages, one that takes time. Put more honestly, you don't want to wear the gear, makeup and contacts to her house, and you're not about to speak with her before Lindsay has you looking the part.
Even so, she's here now. You have to speak with her - $atyp[or do you?]
[[Engage in some minimal banter->MEvent3A_1]]
(if: $club >6)[[[Blow her off completely->MEvent3A_2]]](else:)[(text-colour:grey)[Blow her off completely] (text-colour:#ccb4e4)[(Assertiveness)]]
(if: $told_lisa is 1)[[[Wink and walk on by->MEvent3A_3]]](else:)[(text-colour:grey)[Wink and walk on by] (Event)](save-game:"A")You're a cryptic bird and Lisa understands that. A few utterances about needing time to yourself and she directs you to a nice, quiet place to get ready.
[[Continue->MEvent3B]](save-game:"A")(set: $amina_loss to it +1, $ali to it - ($negAli * 30 * $aliMod))You owe Lisa nothing - if anything she owes you. She's upset now, but she'll get used to it.
''Your alignment has shifted toward (text-colour:#eebd8c)[Nonconformist].''
[[Continue->MEvent3B]](save-game:"A")(set: $repChange to 0)(set: $repChange to 40 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)(set: $third_show to it +3)](if: $ali <100)[(set: $amina_aware to it +1, $stress to it -$dom, $aware to it +(6 * ((100 - $ali)/100 + $spin)) * $awMod)]//"We're already acquainted."//
Lisa jumps a foot. She has to be certain as to your identity now, but she's either too shocked to do anything about it or she just isn't willing to cancel your appearance so late.
''(if: $ali <100)[(if: $raven_mark is 1)[The king's glare (text-style: "outline")+(text-colour:red)[rests upon you].](else:)[Northwest is growing (text-style: "outline")+(text-colour:red)[suspicious] of you.]]''
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
[[Continue->MEvent3B]]Lisa's house is massive - the perfect place for her regular parties. It's also a surprisingly good venue for what you need to do. There are spare rooms in the basement where you can skulk while Lindsay finalizes your $val[transformation], and (at least based on what Cliff is saying) the stage in her backyard is perfect for the show.
By now, you realize the importance of a great entrance, but you didn't know the details of the stage before this. If you want to nail that first impression, you're going to have to improvise and risk falling on your face. Try not to get too fancy.
[[Stick with a standard opening->MEvent3B_1]]
[[Sneak behind the crowd and make a surprise appearance->MEvent3B_2]] (text-colour:#d6f5b7)[(Gambit - Ingenuity)]
[[Order the crowd to part before you->MEvent3B_3]] (text-colour:#ccb4e4)[(Gambit - Assertiveness)](save-game:"A")(set: $repChange to 0)(set: $repChange to 20 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)(set: $third_show to it +1)]Of course you'd rather do something flashy, but why risk it when there are so many question marks?
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
[[Continue->MEvent3C]](save-game:"A")(if: $spade >9)[(set: $repChange to 0)(set: $repChange to 45 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)(set: $third_show to it +3)](text-colour:green)[(PASS)] It's a big house and everyone's watching the stage - perfect for a surprise entrance.
Doug starts things off without you. Before anyone can ask where Lord Vаlravyn is, he manifests at an unseen door, keeping a baleful watch over his own show. It's a beautiful start.
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]](else:)[(set: $repChange to 0)(set: $repChange to 5 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](text-colour:red)[(FAIL)] It's a big house and everyone's watching the stage - perfect for a surprise entrance...
...In theory, anyway. The crowd is so packed in that you actually have to shove your way through to get to your own show.
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]]
[[Continue->MEvent3C]](save-game:"A")(if: $club >9)[(set: $repChange to 0)(set: $repChange to 45 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)(set: $third_show to it +3)](text-colour:green)[(PASS)] Lord Vаlravyn has grown powerful - powerful enough that his audience should be ready to beckon to his command without trickery.
The audience freezes at the sound of your voice, announcing your grand entrance. One gesture, and they part to offer you a path to the stage. You have them in your hand. It's a magnificent moment.
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]](else:)[(set: $repChange to 0)(set: $repChange to 5 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](text-colour:red)[(FAIL)] Lord Vаlravyn has grown powerful - powerful enough that his audience should be ready to beckon to his command without trickery...
...Unfortunately, you are not Lord Vаlravyn. You're too nervous to make the first move and you end up late to your cue. At least you didn't trip.
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]]
[[Continue->MEvent3C]]You are coming to the grand finale, and there was some dissent in the band about how to close the show out. Lisa gave you a request that you haven't gotten to yet. Doug thinks that it's only proper to end with what the host wants, and Rick concurs. Lindsay and Cliff both hate the song, though, and Lindsay recommended an alternative - something that this crowd $gloom[may or may not appreciate].
Once again, you were the tie breaking vote.
[[Play L isa's request->MEvent3C_1]]
[[Go with L indsay's idea->MEvent3C_2]]
(if: $songwriting >2)[[[Do the new song that you wrote with D oug->MEvent3C_3]]](else:)[(text-colour:grey)[Do the new song that you wrote with D oug] (Event)](save-game:"A")(set: $repChange to 0)(set: $repChange to 40 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $amina_gain to it +1, $ali to it +$posAli * 40)(set: $third_show to it +3)(set: $doug_op to it +1, $rick_op to it +1, $linz_op to it -1, $cliff_op to it -1)You don't really care much for Lisa, but she's still the hostess, and definitely someone you don't want to disappoint.
''Your alignment has shifted toward (text-colour:#bdbdf4)[Mainstream].''
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
[[Continue->MEvent3D]](save-game:"A")(set: $repChange to 0)(set: $repChange to 20 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $amina_loss to it +1, $ali to it - $negAli * 40)(set: $third_show to it +1)(set: $doug_op to it -1, $rick_op to it -1, $linz_op to it +1, $cliff_op to it +1)The old you would have buckled to Lisa's demand. The new you doesn't give a shit what she wants - or anyone else, for that matter. You're going to do what you think is best, no matter what this crowd of normies is expecting.
''Your alignment has shifted toward (text-colour:#eebd8c)[Nonconformist].''
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
[[Continue->MEvent3D]](save-game:"A")(set: $repChange to 0)(set: $repChange to 60 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $aware to it + $gorgon, $stressChange to $stMod * 5)(set: $third_show to it +4)(set: $doug_op to it +2, $cliff_op to it +1)After all that time you spent working on your masterpiece, you have to show it off.
Your heart starts to beat in a hurried cadence. You don't know if it's any good, or if the band can pull it off, or if they even have it memorized.
Your worries are baseless. Everyone loves your work - even Lisa, who's not getting what she wanted. This could be the dawn of something wonderful.
''($stressFinal:)''
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
[[Continue->MEvent3D]](save-game:"A")(if: $no_practice is 0)[(set: $repChange to 0)(set: $repChange to 40 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $third_show to it +3)The show is a great success. You couldn't have imagined that a mainstream crowd could love your music so much, or that they'd react to Lord Vаlravyn so strongly. This might be the first step toward becoming a legend.
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]](else:)[The show goes well enough, all things considered. You were definitely hurting for those missed practice sessions, but everyone seemed to enjoy themselves. You'll just have to work a little harder to become a legend.]
[[Continue->MEvent3Da]](set: $randomEvent to (random: 1,4))As you are circulating through the party, you notice a lot of $gloom[subculture kids] amid the members of the in-crowd. Party crashers, presumably - fans of Valravyn turning out for one of your rare shows.
(if: $rose_event is 1)[But there are some all too familiar faces as well. Rose - your outsider date to Homecoming - is also in attendance. You were never sure if she knew about your double life, and you had to go and blow her off when she asked you out. Now she's here, in a room full of people who have always treated you like shit. She could $susp[bring the roof down] if she wanted.
You need to deal with this before anything else.](else-if: $rose_event is 2)[But there are some all too familiar faces as well. Many of the kids aren't Northwest students, but you recognize them from the party you attended. Sure enough, Rose - the girl who invited you - is here as well. These kids were dangerously close to $susp[cracking your identity], and now they're here.
You need to deal with this before anything else.]
[[Try to talk R ose into leaving->MEvent3E_1]] (text-colour:#fcc)[(Gambit - Empathy)]
[[Embrace and defend the crashers->MEvent3E_2]]
[[Ignore them and hope nothing happens->MEvent3E_3]] (Random)"Over here, $val[Mr. Raven]!"
Lisa summons you from across the room. You've never in your life seen someone smile that much when they see you. Whatever you've done this evening, you managed to please the most important person in the room.
Lisa grabs you by the arm. "You have to meet my friends, they...I told them the stories, but they won't believe any of this unless it comes out of your mouth. Go on, tell them about the thing with the anaconda, that was my favorite."
That's right, you were lying your ass off when you saw Lisa in your normie guise. $panic[What did you even tell her]?
[[Try to remember all of your bullshit->MEvent3F_1]] (text-colour:#d6f5b7)[(Gambit - Ingenuity)]
(if: $diam >7 and $spade >7)[[[Dream up an even bigger agglomeration of lies->MEvent3F_2]]](else:)[(text-colour:grey)[Dream up an even bigger agglomeration of lies] (text-colour:#cdf4f4)[(Ambition,] (text-colour:#d6f5b7)[Ingenuity)]]
(if: $club >4)[[[Steer the conversation back to the band->MEvent3F_3]]](else:)[(text-colour:grey)[Steer the conversation back to the band] (text-colour:#ccb4e4)[(Assertiveness)]]"Over here, $val[Mr. Raven]!"
Lisa summons you from across the room. You've never in your life seen someone smile that much when they see you. Whatever you've done this evening, you managed to please the most important person in the room.
She's gushing - you can't tell how sincere she is, but she definitely wants to look like the two of you are friends. It's quite the departure from your previous dealings with this girl. She talks and talks at length, and it hits you: This is how the old you would handle a conversation. Lord Vаlravyn should say something interesting at this point.
(if: $spade >4 and $heart >3)[[[Say something philosophical->MEvent3G_1]]](else:)[(text-colour:grey)[Say something philosophical] (text-colour:#d6f5b7)[(Ingenuity,] (text-colour:#fcc)[Empathy)]]
(if: $diam >4 and $spade >3)[[[Tell a fantastic lie about your life->MEvent3G_2]]](else:)[(text-colour:grey)[Tell a fantastic lie about your life] (text-colour:#d6f5b7)[(Ingenuity,] (text-colour:#cdf4f4)[Ambition)]]
(if: $club >4 and $diam <9)[[[Roast the party mercilessly->MEvent3G_3]]](else:)[(text-colour:grey)[Roast the party mercilessly] (text-colour:#ccb4e4)[(Assertiveness)]]
[[Merely excuse yourself and depart without warning->MEvent3G_4]](save-game:"A")(if: $rose_event is 2 or $heart >9)[(set: $amina_gain to it +1, $ali to it +($posAli * 20 * $aliMod), $diam to it +1, $spade to it +2)(text-colour:green)[(PASS)] Rose stares at you in silence for a minute, then gives you the slightest nod. She gathers her friends, speaks to them for a minute, then leads them away, tossing you a wink as she does.
Wow. That was easy.
''Your alignment has shifted toward (text-colour:#bdbdf4)[Mainstream].''](else:)[(if: $ali <100)[(set: $amina_aware to it +1, $stress to it -$dom, $aware to it +(6 * ((100 - $ali)/100 + $spin)) * $awMod)](set: $amina_gain to it +1, $ali to it +($posAli * 25 * $aliMod), $rose_event to -1)(text-colour:red)[(FAIL)] "I should have known it was all a bullshit act. But you were never one of us, right?"
Rose gathers her friends, speaks to them for a minute, then leads them away, giving you the finger as she does. Her last statement doesn't fill you with confidence. She's definitely going to tell something to somebody.
''Your alignment has shifted toward (text-colour:#bdbdf4)[Mainstream].
(if: $ali <100)[(if: $raven_mark is 1)[The king's glare (text-style: "outline")+(text-colour:red)[rests upon you].](else:)[Northwest is growing (text-style: "outline")+(text-colour:red)[suspicious] of you.]]'']
(if: $lied_to_lisa is 1)[[[Continue->MEvent3F]]](else:)[[[Continue->MEvent3G]]](save-game:"A")(if: $ali <100)[(set: $amina_aware to it +1, $stress to it -$dom, $aware to it +(6 * ((100 - $ali)/100 + $spin)) * $awMod)](set: $amina_loss to it +1, $ali to it - ($negAli * 30 * $aliMod), $heart to it +1, $club to it +2)(set: $rose_event to it +1, $antibully to it -0.08)Fuck the snobs - Rose and her friends are your people now. The second someone gets too close to Rose, you're in his face, ordering the prick to back down.
That felt good. Wait...do any of these people remember you were at the dance with her? That could fuel something.
''Your alignment has shifted toward (text-colour:#eebd8c)[Nonconformist].
(if: $ali <100)[(if: $raven_mark is 1)[The king's glare (text-style: "outline")+(text-colour:red)[rests upon you].](else:)[Northwest is growing (text-style: "outline")+(text-colour:red)[suspicious] of you.]]''
//Rose has a gift for you...//
($KCtest:)
(if: $lied_to_lisa is 1)[[[Continue->MEvent3F]]](else:)[[[Continue->MEvent3G]]](save-game:"A")(set: $antibully to it +0.04)(if: $randomEvent is 1)[(set: $spade to it +1, $club to it -1)You were worried about nothing. There are no incidents between the subculture kids and the rest of the attendees, not even after everyone is suitably tanked.](else:)[(set: $heart to it -1, $club to it -1, $amina_gain to it +1, $ali to it +($posAli * 35 * $aliMod))There's an altercation, but a minor one - maybe the third worst incident on that alcohol-drenched night. They didn't ruin the party, but you're still glad you stayed out of the way.
''Your alignment has shifted toward (text-colour:#bdbdf4)[Mainstream].'']
(if: $lied_to_lisa is 1)[[[Continue->MEvent3F]]](else:)[[[Continue->MEvent3G]]](save-game:"A")(if: $spade >5)[(set: $repChange to 0)(set: $repChange to 30 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $aware to it + $gorgon, $stressChange to $stMod * 8)(set: $third_show to it +2)Your memory is perhaps your greatest gift. You recite every lie you told her before, with a few trivial embellishments to fill in the gaps you left the first time.
They seem even more impressed hearing these stories from Lord Vаlravyn's own mouth!
''($stressFinal:)''
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]](else:)[(set: $repChange to 0)(set: $repChange to 5 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $aware to it + $gorgon, $stressChange to $stMod * 8)Your memory is perhaps your greatest gift, but no one can remember everything. You trip over a few details here and there, but at least you don't give anything away.
''($stressFinal:)''
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]]
[[Continue->MEvent3H]](save-game:"A")(set: $repChange to 0)(set: $repChange to 60 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $amina_loss to it +1, $ali to it - ($negAli * 20 * $aliMod), $aware to it + $gorgon, $stressChange to $stMod * 14)(set: $third_show to it +4)You've created a lot of characters in your life - figures acting out stories in your head. Lord Vаlravyn is different only in that he speaks in your voice. If you could make up absurd life stories for epic heroes and villains, you can do the same for the bird.
Spinning this bullshit is going to shorten your life.
''($stressFinal:)
Your alignment has shifted toward (text-colour:#eebd8c)[Nonconformist].''
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
[[Continue->MEvent3H]](save-game:"A")(set: $repChange to 0)(set: $repChange to 25 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $aware to it + $gorgon, $stressChange to $stMod * 5)(set: $third_show to it +2)This is such a boring topic, or at least that's what Lord Vаlravyn thinks. A few sardonic comments about the shallowness of Northwest students and you're back to what matters.
''($stressFinal:)''
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
[[Continue->MEvent3H]]Lisa waves to someone, and another familiar face joins the conversation - Ellen. You feel stupid for not anticipating her presence - after all, she's about as tight with Lisa as anyone.
Ellen is ready to leave (she's not a party girl - no shock), but Lisa wants her to meet the enigmatic guest of the evening. This is your chance to make an impression.
[[Say something mysterious and depart->MEvent3H_1]]
[[Flirt with her->MEvent3H_2]] (???)
[[Dismiss her->MEvent3H_3]](save-game:"A")(set: $repChange to 0)(set: $repChange to 25 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $third_show to it +2)You can't remember exactly what you said - something about illusions dispelled in the moonlight, people only being themselves at night. It seems like it actually impresses her.
Go figure - you thought she was smarter than that.
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
[[Continue->MEvent3H]](save-game:"A")(set: $repChange to 0)(set: $repChange to 40 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $aware to it + $gorgon, $stressChange to $stMod * 5)(set: $third_show to it +3)You've created a lot of characters in your life - figures acting out stories in your head. Lord Vаlravyn is different only in that he speaks in your voice. If you could make up absurd life stories for epic heroes and villains, you can do the same for the bird.
Spinning this bullshit is going to shorten your life.
''($stressFinal:)''
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
[[Continue->MEvent3H]](save-game:"A")(set: $repChange to 0)(set: $repChange to 40 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $amina_loss to it +1, $ali to it - $negAli * 50)(set: $third_show to it +3)Everyone else in this room is kissing up to the great Lisa Granger. Lord Vаlravyn doesn't give a shit.
You're not overtly mean, but you get the point across - you're too good to be here. Boy, is Lisa not used to hearing that sort of thing.
''Your alignment has shifted toward (text-colour:#eebd8c)[Nonconformist].''
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
[[Continue->MEvent3H]](save-game:"A")(set: $repChange to 0)(set: $repChange to 5 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)]Nice try, but Lisa isn't letting you go so easily. She grabs your arm as you turn.
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
[[Continue->MEvent3H]](save-game:"A")(set: $spade to it +1)For the first time in your life, you have both the strength and a good reason to flirt with this girl. But that's you - not Lord Vаlravyn.
There will always be more opportunities. Right now, you need to vanish into the darkness.
[[Continue->MEvent3I]](save-game:"A")(if: $told_ellen is 1)[(set: $stressChange to -(($stressBase * 0.75) - $curse_t) * 3, $heart to it +2, $ellen_ending to 2)(text-colour:green)[(PASS - Event)] //"I'm blessed to have met someone so charming, if only while passing through the night."//
You make eye contact for an eternal second. You see recognition. She knows, but says nothing.
This is where it starts.
''(if: $curse_t is ($stressBase * 0.75))[(color: purple)[You are too drained to relax...]](else:)[($stressFinal:)]''](else-if: $heart >14)[(set: $stressChange to -(($stressBase * 0.75) - $curse_t) * 3, $ellen_ending to 1)(text-colour:green)[(PASS - (text-color: #fcc)[Empathy])] //"I'm blessed to have met someone so charming, if only while passing through the night."//
There isn't time for much banter, but you use your limited time to enchant her. All that time with the gothics has taught you how to be slyly seductive when you need to.
Near the end, you make eye contact and her expression changes. Does she know? She says nothing.
In your heart, you know that she's figured it out.
''(if: $curse_t is ($stressBase * 0.75))[(color: purple)[You are too drained to relax...]](else:)[($stressFinal:)]''](else:)[(set: $stressChange to -(($stressBase * 0.75) - $curse_t) * 3)(text-colour:red)[(FAIL)] //"I'm blessed to have met someone so charming, if only while passing through the night."//
You can tell that she's flattered, but she must not have the time for you. It makes sense - you're a mystery man, bound to disappear one day. What were you expecting?
''(if: $curse_t is ($stressBase * 0.75))[(color: purple)[You are too drained to relax...]](else:)[($stressFinal:)]'']
[[Continue->MEvent3I]](save-game:"A")(if: $told_ellen is 1)[(if: $ali <100)[(set: $amina_aware to it +1, $stress to it -$dom, $aware to it +(24 * ((100 - $ali)/100 + $spin)) * $awMod)](set: $club to it +1, $told_ellen to 2, $X44 to 1)After all of this, maybe the real lesson is that you weren't meant to be together.
"I have no time for more introductions." You brush them off and depart.
Ellen seems hurt. As you're headed home, it hits you that if she really has a hint as to your identity, she's going to tell everyone. Pissing her off probably wasn't the height of wisdom.
''(if: $ali <100)[(if: $raven_mark is 1)[The king (text-style: "outline")+(text-colour:red)[knows all of your secrets].](else:)[Northwest's (text-style: "outline")+(text-colour:red)[suspicion] level is soaring!]]''](else:)[(set: $club to it +1, $amina_loss to it +1, $ali to it - ($negAli * 30 * $aliMod))After all of this, maybe the real lesson is that you weren't meant to be together.
"I have no time for more introductions." You brush them off and depart.
This really is the start of something new for you. Ellen was always the good girl who was too good for you, and that disdain turned you into the bad boy who's too good for her.
''Your alignment has shifted toward (text-colour:#eebd8c)[Nonconformist].'']
[[Continue->MEvent3I]]{(save-game:"A")
(if: $currKC is 17)[(set: $aliMod to $tempAli, $xp to it -9)]
(set: $aliMod to it + 0.3, $nextEv to 20)
(if: $currKC is 2)[(set: $xpGain to $third_show * 3)](else:)[(set: $xpGain to 12 +$third_show)]
(if: $currKC is 2 and $xpGain >=30)[(set: $X21 to 1)]
(set: $xp to it + $xpGain)
(set: $xp to it +($bank * 8))(set: $bank to 0)
(set: $stressChange to -45)
(set: $gorgon to 0, $pth to 0)
(set: $gothic to it + (round: $third_show / 6))
(if: $currKC is 3 or 4)[(set: $ali to $tempAli)]
(if: $currKC is 5)[(set: $posAli to it - 0.3, $negAli to it + 0.3)]
(if: $currKC is 6)[(set: $posAli to it + 0.3, $negAli to it - 0.3)]
(if: $currKC is 7)[(set: $aliMod to it -0.5)]
(if: $currKC is 9)[(set: $stMod to it +($stressBase * 0.5))]
(if: $currKC is 14)[(set: $awMod to it +(0.2 * $kc_power), $stMod to it -(($stressBase * 0.3) * $kc_power))]
(if: $currKC is 15)[(set: $luck to it -6)]
(if: $currKC is 16)[(set: $stMod to it -($stressBase * 0.15))]}Another night, another event. They keep getting more intense, and you grow to meet the challenge. (text-colour:lime)[(if: $third_show >8)[(set: $X37 to 1)(set: $doug_op to it +1, $linz_op to it +1, $rick_op to it +1, $cliff_op to it +1)And this one was a special surprise, as you'd never dare dream of getting that response from your snobbier classmates.](else:)[Hopefully they won't get too much freakier, though - this one was a lot to deal with, and it's hard to say what anyone thought about it.]]
The year is nearly over, but you're not done. There's always more, and whatever's on the horizon will have to be ten times larger than what you've seen so far.
Good.
(text-colour:orange)[Your alignment will now shift more dramatically as a result of your decisions.](if: $ghost is 1)[(set: $stMod to it +($stressBase * 0.45))
(text-colour:purple)[The ghosts are growing more intense!] (text-colour:orange)[You will now gain stress at a significantly higher rate.]]
''($stressFinal:)''
(if: $currKC is 12)[(set: $stressChange to -(($stressBase * 0.75) - $curse_t) * $xpGain * 2)](else-if: $currKC is 13)[(set: $repChange to $xpGain * 6 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)]](else:)[(set: $xp to it + $xpGain)](if: $currKC is 12)[//The sun vanishes. Peace washes over you.//
''(if: $curse_t is ($stressBase * 0.75))[(color: purple)[You are too drained to relax...]](else:)[($stressFinal:)]''](else-if: $currKC is 13)[//The stars offer you their blessing...//
($repGain:)](else:)[''You have gained $xpGain XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]]](if: $ali <100 and $trait_gf >0)[(set: $repChange to 0)(set: $repChange to ($second_show * 10 * $trait_gf) * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)]
(if: $trait_gf is 1)[(text-colour:lime)[//Doug's solo was well-received!//]](else-if: $trait_gf is 2)[(text-colour: (mix: 0.5, lime, 0.5, red))[//Doug's solo was so good, it paralyzed them...//]]
($repGain:)](if: $trait_rf is 1)[(set: $repChange to (($aware / 2) * ((100 - $ali)/100)))(set: $xpGain to (ceil: ($aware / 33)))(set: $xp to it + $xpGain)(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)]
(text-colour:red)[//You can feel Lord Vаlravyn's power in the air...//]
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
''You have gained $xpGain XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]]](if: $trait_rf is -1)[(set: $stressChange to -(($stressBase * 0.75) - $curse_t) * (ceil: (17 - ($aware / 12))))(set: $xpGain to (floor: (6 - ($aware / 50))))(set: $xp to it + $xpGain)
(text-colour:cyan)[//You have kept your secret for another day...//]
''(if: $curse_t is ($stressBase * 0.75))[(color: purple)[You are too drained to relax...]](else:)[($stressFinal:)]
You have gained $xpGain XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]]](if: $d_bird + $s_bird + $h_bird + $c_bird >0)[
($persona:)](if: $currKC is 1 and $ali <-99)[(set: $xp to it +10, $kc's 1st to 1.5, $X14 to 1)
//Who are you calling baby bat, you poser?//
''Your keychain has changed...
You have gained 10 XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]]](else-if: $currKC is 1)[(set: $xp to it +1)
//Who's a good bat? You're a good boy!//
''You have gained 1 XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]]](else-if: $currKC is 1.5)[(set: $xp to it +10)
//You hear your master's call...//
''You have gained 10 XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]]](if: $currKC is 3)[
//The grave no longer protects you...//
''Your alignment has been restored.''](else-if: $currKC is 4)[
//The curse fades from your mind...//
''Your alignment has been restored.''](if: $currKC is 7)[
//The black cat has finished his jaunt!//
(if: $ali <20 and $ali >-20)[(set: $xp to it +20, $X15 to 1)''You have gained 20 XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]]](else-if: $ali <50 and $ali >-50)[(set: $xp to it +4)''You have gained 4 XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]]](else-if: $ali <75 and $ali >-75)[(set: $xp to it +1)''You have gained 1 XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]]]](if: $currKC is 11)[(set: $xp to it +20)
//Time now to ponder eternity...//
''You have gained 20 XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]]](if: $currKC is 16)[(set: $reaper to (ceil: ((65 + $tempAli - $stress) / 6)))(if: $reaper >=10)[(set: $X30 to 1)](if: $reaper > 0)[(set: $xp to it +$reaper)
//You have outmaneuvered the reaper...for now.//
''You have gained (print: $reaper) XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]]]
(else:)[
//You can hear the reaper's cold laughter! "Not quite quick enough, mortal! I shall spare you, but don't dare mock me again!"//]](if: $currKC is 17)[
//Where is this? You must have been sleepwalking again...//
''You have lost 9 XP!'']
[[Continue->End Act III]] (save-game:"A")(set: $fourth_show to 0)(text-colour:purple)+(size: 2)+(align: "=><=")[Major event:
S olfest]
(set: $X02 to 1)You attended Solfest once before. It didn't mean so much at the time, and you didn't even stay long. Truthfully, $atyp[you found it tedious].
(text-colour:cyan)[How things have changed for you]. There's an energy here that you rarely see in your tiny town. The crowd is still relatively sparse, but it's early. As the heat of the sun gives way to the cool evening breeze, as the out-of-towners swell the space, (text-colour:cyan)[that energy will only grow].
Solfest is held at Crane Lake, a place equally popular with (text-colour:#c7c7c7)[retired fishermen] and $wasted[drunk teens] alike. It's a perfect venue with a perfect stage - a peninsula reaching out into the lake, ringed by earthen piers. There's more competition for good spots than you could possibly imagine.
You, of course, have the best spot of all.
As you walk along the rows of local vendors, the totality of the situation sets in. This is the last hurrah. Whether you become a $val[legend] or fade from view, whether you (text-colour: (mix: 0.33, orange, 0.66, white))[show the world your true face] or (text-colour: (mix: 0.33, navy, 0.66, white))[banish the bird and bury your secret], it's all going to happen here.
[[Begin the event->MEvent4A]]Doug has probably been here for hours, but you can't find him right now. That's fine - you need some time to yourself before the pandemonium begins.
Solfest attracts a varied crowd. Right now, it's mostly locals and mostly sedate. $gloom[There are a fair number of subculture kids, though.] With Fatal Requiem at the top of the ticket, that's not much of a surprise.
So where do you feel most comfortable?
[[Hang out with the regular N orthwest crowd->MEvent4A_1]]
[[Hang out with the goth crowd->MEvent4A_2]]
[[Hang out by yourself->MEvent4A_3]](save-game:"A")(set: $amina_gain to it +1, $ali to it +($posAli * 15 * $aliMod), $diam to it +1)You might as well pretend to be (relatively) normal for a few more hours.
''Your alignment has shifted toward (text-colour:#bdbdf4)[Mainstream].''
[[Continue->MEvent4B]](save-game:"A")(set: $amina_loss to it +1, $ali to it - ($negAli * 15 * $aliMod), $heart to it +1)They're the ones who brought you this far - why wouldn't you go with them?
''Your alignment has shifted toward (text-colour:#eebd8c)[Nonconformist].''
[[Continue->MEvent4B]](save-game:"A")(set: $spade to it +1)It's what you were going to do anyway, and in the end you can only be yourself.
[[Continue->MEvent4B]]Your bandmates have posted up on the pier farthest from the stage - the best place for them to $val[work on you] without attracting too much attention. As you're headed in that direction, you pass by a vendor selling clothing and jewelry of a dark, occult nature. You were going to ignore it, but one item catches your eye: $gloom[A stylized raven pendant], an item too perfect for you.
It couldn't hurt to make a last-minute addition to your look. It's not like anyone will see you buy it...right?
[[Buy the pendant->MEvent4B_1]]
(if: $spade >10 and $club <13)[[[Buy the pendant, but be sneaky about it->MEvent4B_2]]](else:)[(text-colour:grey)[Buy the pendant, but be sneaky about it] (text-colour:#d6f5b7)[(Ingenuity)]]
(if: $diam >9 and $spade <13)[[[Buy the pendant and every other accessory that suits you->MEvent4B_3]]](else:)[(text-colour:grey)[Buy the pendant and every other accessory that suits you] (text-colour:#cdf4f4)[(Ambition)]]
[[Keep walking->MEvent4B_4]](save-game:"A")(set: $fourth_show to it +1)(set: $repChange to 0)(set: $repChange to 15 * ((100 - $ali)/100) * $4mod)(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](if: $ali <100)[(set: $amina_aware to it +1, $stress to it -$dom, $aware to it +(6 * ((100 - $ali)/100 + $spin)) * $awMod)](set: $amina_loss to it +1, $ali to it - ($negAli * 10 * $aliMod), $outfit to it +1)In theory, someone could notice that you bought this distinctive piece of jewelry, see Lord Vаlravyn wearing the same thing, and put two and two together - but how many Northwest students are that observant, really?
''Your alignment has shifted toward (text-colour:#eebd8c)[Nonconformist].
(if: $ali <100)[(if: $raven_mark is 1)[The king's glare (text-style: "outline")+(text-colour:red)[rests upon you].](else:)[Northwest is growing (text-style: "outline")+(text-colour:red)[suspicious] of you.]]''
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
(if: $requiem_redux is 1)[[[Continue->MEventAlt0]]](else:)[[[Continue->MEvent4C]]](save-game:"A")(set: $fourth_show to it +1)(set: $repChange to 0)(set: $repChange to 15 * ((100 - $ali)/100) * $4mod)(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $outfit to it +1)Without the gear, you're pretty low profile. As long as you're patient enough to wait until the area is clear, there's no reason why you can't buy this thing without being noticed.
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
(if: $requiem_redux is 1)[[[Continue->MEventAlt0]]](else:)[[[Continue->MEvent4C]]](save-game:"A")(set: $fourth_show to it +2)(set: $repChange to 0)(set: $repChange to 30 * ((100 - $ali)/100) * $4mod)(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](if: $ali <100)[(set: $amina_aware to it +1, $stress to it -$dom, $aware to it +(12 * ((100 - $ali)/100 + $spin)) * $awMod)](set: $amina_loss to it +1, $ali to it - ($negAli * 15 * $aliMod), $outfit to it +2)It's the big show, you've been hiding for almost a year - why not go all out? You don't even know what half of this stuff is, but once you've figured out how to wear it, it'll be pretty rad.
''Your alignment has shifted toward (text-colour:#eebd8c)[Nonconformist].
(if: $ali <100)[(if: $raven_mark is 1)[The king's glare (text-style: "outline")+(text-colour:red)[rests heavily upon you].](else:)[Northwest is growing significantly more (text-style: "outline")+(text-colour:red)[suspicious] of you!]]''
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
(if: $requiem_redux is 1)[[[Continue->MEventAlt0]]](else:)[[[Continue->MEvent4C]]](save-game:"A")You don't have time for shopping anyway.
(if: $requiem_redux is 1)[[[Continue->MEventAlt0]]](else:)[[[Continue->MEvent4C]]](set: $alt to 0)Lindsay and Doug have a large tent set up on the pier so that no one witnesses your transformation. Your clothing and jewelry are already laid out inside, and Lindsay's makeup station is waiting for her arrival.
(if: $outfit >12)[(set: $fourth_show to it +3)(set: $repChange to 0)(set: $repChange to 50 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $amina_loss to it +1, $ali to it - $negAli * 15)(set: $X38 to 1)How much of this gear is yours? Way back when, you thought that the outfit Sylvia had set out for you was really radical. What a dork you were. It took a year, but you built yourself up to a real child of the night.
''Your alignment has shifted toward (text-colour:#eebd8c)[Nonconformist].''
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]](elseif: $outfit >6)[(set: $fourth_show to it +1)(set: $repChange to 0)(set: $repChange to 25 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)]You take a moment to reflect on how you've enhanced and extended your stage wardrobe. For someone who never wanted to wear this shit in the first place, you've really built upon that original outfit.
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]](else:)[(set: $amina_gain to it +1, $ali to it +$posAli * 30)How long have you been wearing this same getup? All that time and you never really felt comfortable dressed like this. Maybe that's a sign.
''Your alignment has shifted toward (text-colour:#bdbdf4)[Mainstream].'']
(if: $strange is true)[[[Continue->Caleb]]](else:)[[[Continue->MEvent4D]]](save-game:"A")Showtime is upon you.
The only way to access the stage is via the central path, which means heading right through the crowd. That doesn't lend itself to some of the more theatrical entrances you've made in the past. Your personality - or, rather, that you've developed for Lord Vаlravyn - will be all you have to wow them.
(if: $spade >15)[(set: $fourth_show to it +4)(set: $repChange to 0)(set: $repChange to 70 * ((100 - $ali)/100) * $4mod)(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)]From the start, Lord Vаlravyn was a mystical, otherworldly figure, one who could appear from the shadows as if a ghost. This was always a huge part of his appeal, and you played into it. Of course, it's one thing to emerge unseen in a ill-lit skate park or a needlessly large house, but appearing //ex nihilo// on a stage with a lake behind it is far more mesmerizing.
So how, exactly, did you manage it? Every bird has his secrets. The more elaborate ones involve rowboats and smoke bombs.
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]](else-if: $spade >= $club and $spade >= $diam and $spade >= $heart)[(set: $fourth_show to it +1)(set: $repChange to 0)(set: $repChange to 20 * ((100 - $ali)/100) * $4mod)(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)]Being mysterious and cryptic has always worked for you, but it's a lot more effective when you can magically appear where the onlookers aren't expecting. The position of the stage doesn't exactly favor that. Oh well - you can make it up onstage.
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]](else-if: $club >= $diam and $club >= $heart)[(set: $fourth_show to it +2)(set: $repChange to 0)(set: $repChange to 30 * ((100 - $ali)/100) * $4mod)(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)]Stoicism, sublimated rage - that's what powers Lord Vаlravyn. The reactions of the crowd mean nothing to a man of supreme power. Hopefully the onlookers could detect that - otherwise, they might take you as a superior prick.
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]](else-if: $diam >= $heart)[(set: $fourth_show to it +2)(set: $repChange to 0)(set: $repChange to 35 * ((100 - $ali)/100) * $4mod)(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)]Lord Vаlravyn is all about flash and spectacle. Before you started on this journey, these theatrical, exaggerated movements and roars to the crowd weren't your bag. They still aren't, but the onlookers react all the same. Maybe being cheesy isn't the worst thing.
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]](else:)[(set: $fourth_show to it +3)(set: $repChange to 0)(set: $repChange to 50 * ((100 - $ali)/100) * $4mod)(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)]Lord Vаlravyn is a bizarre figure, but some people relate to him. He's an outsider riven with internal pain - and what high schooler doesn't relate? Communicating with the onlookers isn't in your comfort zone, but that sort of empathy is something you've learned and learned well. Every person you look in the eye and every comment you take with good humor is a chance to return their goodwill.
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]]
(if: $midnight is 1)[[[Continue->MEvent4Ellen]]](else:)[[[Continue->MEvent4E]]]The show begins. Reality hesitates on the first second, anticipating the first note. They are in your hand.
Doug hits the first note, and the air (text-colour:red)[''erupts''].
(if: $songwriting is 3)[(set: $fourth_show to it +1)(set: $repChange to 0)(set: $repChange to 15 * ((100 - $ali)/100) * $4mod)(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)]Your opening song is the one you wrote with Doug. There are hundreds of people in front of you, all captivated by something you created.
This is (text-colour:red)[''power''].
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]](else:)[What a moment.]
(if: $cliff_plan is 1)[[[Continue->MEvent4F]]](else:)[[[Continue->MEvent4G]]](set: $fourth_show to it +2)(set: $repChange to 0)(set: $repChange to 30 * ((100 - $ali)/100) * ($solfest - 0.5) * $4mod)(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)]As you draw to the end of your first song, you hear whistles all around you. Your first assumption is fireworks, and there are plenty of those.
Then, the air changes. There's a tinge to it - $gFire[a surreal green color]. You glance around and see $gFire[green light] reflecting off the surface of the lake, cast by the campfires on the piers. Some chemical addition has made them glow $gFire[emerald].
You look over at Cliff, who only nods. Was this his plan? You shouldn't have doubted him.
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
[[Continue->MEvent4G]](set: $panic_penalty to 0)(if: $stress >149)[(set: $tMod to 0)](else:)[(set: $tMod to 3)](if: $stress <100)[(set: $fourth_show to it +2)(set: $repChange to 0)(set: $repChange to 55 * ((100 - $ali)/100) * $4mod)(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)]It's the easiest set you've ever played. You feel great - no, mighty. Each number builds on the one before it, and the onlookers are truly at your command.
If only this could last forever, but you know that the conclusion is in sight.
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
[[Continue->MEvent4H]]](else:)[As the evening wears on, you feel a creeping weakness. It's what you feared - $panic[the moment when the tension would overtake you]. The pain isn't new to you, but you've never been struck at such a critical moment.
(text-colour:grey)[The world spins.]
(if: ($club + $tMod) >10)[[[Fight through it->MEvent4G_1]]](else:)[(text-colour:grey)[Fight through it] (text-colour:#ccb4e4)[(Assertiveness)]]
(if: ($spade + $tMod) >10)[[[Hide it from the crowd->MEvent4G_2]]](else:)[(text-colour:grey)[Hide it from the crowd] (text-colour:#d6f5b7)[(Ingenuity)]]
[[Stop->MEvent4G_3]]](save-game:"A")(set: $panic_penalty to 5)(set: $fourth_show to it +1)(set: $repChange to 0)(set: $repChange to 25 * ((100 - $ali)/100) * $4mod)(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)]You lived your life under pressure. You've fought through it hundreds of times. How hard is it to do it again?
You can smile through your pain, but it's still clear that it's time to wrap this up.
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
[[Continue->MEvent4H]](save-game:"A")(set: $panic_penalty to 5)(set: $fourth_show to it +2)(set: $repChange to 0)(set: $repChange to 20 * ((100 - $ali)/100) * $4mod)(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)]"I'm fine." You've said that enough times trying to conceal it. This time, words aren't needed. All you have to do is keep your expression the same and hope that a stray tear doesn't ruin the makeup.
It's probably best to wrap this up soon.
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
[[Continue->MEvent4H]](save-game:"A")(set: $panic_penalty to 15)You were never meant for this. It's time to wrap things up.
[[Continue->MEvent4H]](if: $club >5 and $easy is not true)[(set: $revelation to 1)](if: $diam >7 and $easy is not true)[(set: $revelation to 1)](if: $ali <-49 and $easy is not true)[(set: $revelation to 1)](if: $midnight is 1)[(set: $revelation to 1)](set: $counter_rev to $aware - $ali + ($known_parties * 5))(if: $hard is true)[(set: $X45 to 1)]You are coming up on your last number. Now's the time to decide - do you keep your secret, or let it out?
(if: $revelation is 1)[[[Reveal your true identity->MEvent4H_1]]](else:)[(link: "Reveal your true identity")[(text-colour:orange)[You don't have the courage to do that.]]]
[[Stay anonymous->MEvent4H_2]](set: $repChange to 0)(set: $repChange to ($fourth_show * 10 * $trait_gf) * ((100 - $ali)/100) * $4mod)(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](save-game:"A")(set: $aware to 100)(set: $valravyn_end to 2)The moment is upon you.
//Children, I am on this stage because I want to be, because...I have nothing but love for all of you. Cheesy? Yes, but it's the truth and I'll stand by it. I'll stand by it because there's not enough truth in this world. There's too much artifice, too many tricks – and, I'm sorry to say, I've been pulling a trick on you. But as we approach your Lord Vаlravyn's final number, I'm going to turn that trick inside out...//(if: $ali <100 and $trait_gf >0)[
(if: $trait_gf is 1)[(text-colour:lime)[//Doug's solo was well-received!//]](else-if: $trait_gf is 2)[(text-colour: (mix: 0.5, lime, 0.5, red))[//Doug's solo was so good, it paralyzed them...//]]
($repGain:)]
[[Your journey has come to a close.->Ending Start]](set: $repChange to 0)(set: $repChange to ($fourth_show * 10 * $trait_gf) * ((100 - $ali)/100) * $4mod)(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](save-game:"A")(if: $counter_rev + $panic_penalty >99 or $easy is true)[(set: $valravyn_end to 1)The last note rings out. You take your final bow.
Somewhere in the crowd, you hear your name - one voice at first, then a growing chorus of chants.
They finally figured it out. Well, so much for returning to the darkness.(if: $ali <100 and $trait_gf >0)[
(if: $trait_gf is 1)[(text-colour:lime)[//Doug's solo was well-received!//]](else-if: $trait_gf is 2)[(text-colour: (mix: 0.5, lime, 0.5, red))[//Doug's solo was so good, it paralyzed them...//]]
($repGain:)]
[[Your journey has come to a close.->Ending Start]]](else:)[(set: $valravyn_end to 0)The last note rings out. You take your final bow and return to the darkness.
Lord Vаlravyn is officially dead. You have successfully outlived him.(if: $ali <100 and $trait_gf >0)[
(if: $trait_gf is 1)[(text-colour:lime)[//Doug's solo was well-received!//]](else-if: $trait_gf is 2)[(text-colour: (mix: 0.5, lime, 0.5, red))[//Doug's solo was so good, it paralyzed them...//]]
($repGain:)]
[[Your journey has come to a close.->Ending Start]]](set: $xp to it +($bank * 8))(set: $bank to 0)(if: $solfest is 0 and $requiem_redux is 0)[(set: $counter_rev to $aware - ($ali / 2) + ($known_parties * 5))(if: $counter_rev >89)[(set: $valravyn_end to 1)](else:)[(set: $valravyn_end to 0)](text-colour:#e3cbfb)+(text-size: 1.5)+(align: "=><=")[//✦ The End in Sight ✦//]
(set: $easy_on to 1)It's been a pretty fucked-up journey up to this point. Nothing has made any sense, yet you have moved through this new world with as much skill as you could manage.
School is out. At least you can finally relax.
[[Your journey has come to a close.->Ending Start]]](else:)[School is out. You've been waiting for this for long enough.
It's been a pretty fucked-up journey up to this point. Nothing has made any sense, yet you have moved through this new world with as much skill as you could manage. There's only one thing left to do.
Solfest awaits. You've been balancing things long enough - now it's time to do what comes naturally.
[[Continue->Check Challenge]]](if: $valravyn_end is 2)[(set: $e1 to "G")(set: $X25 to 1)There is a chorus of reactions from the crowd as you shed your mask, from normie and freak alike. Mostly, you hear gasps from the people who truly never imagined your face behind the makeup. These are punctuated with knowing chuckles from the people who'd figured it out, roars of approval from the ones who were hoping Lord Vаlravyn was a geek all along, snorts from the ones still processing their disbelief.
All of this is followed by a cheer. They have accepted you after all.](else-if: $valravyn_end is 1)[(set: $e1 to "H")Sylvia was right - you couldn't possibly keep this a secret forever. You can actually hear people chanting your name as you take the stage.
But who could have a problem with that? This hardcore subculture set is pleased to see a geek like you. You are met with a cheer - starting from your new goth friends, then spreading to your classmates and the whole town and the people from parts beyond. After all of the deceit and the fear and the hiding, they have accepted you.](else-if: $valravyn_end is 0)[(set: $e1 to "I")(set: $X04 to 1)Sylvia definitely wanted you to drop the mask. You can tell that it's killing her that you've managed to keep your identity hidden. Even so, she's respectful and minds your secret. You hand her the bag containing your gear, and Lord Vаlravyn vanishes.
Life will go on as normal. Everyone will see you as the harmless smart kid, and that's what you will be. However, you will always have the knowledge of another you - a darker, edgier version. When they make their little jokes that they assume you don't understand, you'll know that you once mastered them as a living myth. You'll know, and you'll chuckle - quietly.]
[[What happened to the band?->Ending Band]](if: $valravyn_end is 2)[(set: $e1 to "A")(set: $X25 to 1)There is a chorus of reactions from the crowd as you shed your mask, from normie and freak alike. Mostly, you hear gasps from the people who truly never imagined your face behind the makeup. These are punctuated with knowing chuckles from the people who'd figured it out, roars of approval from the ones who were hoping Lord Vаlravyn was a geek all along, snorts from the ones still processing their disbelief.
All of this is followed by a cheer. They have accepted you after all.](else-if: $valravyn_end is 1)[(set: $e1 to "B")The world falls beneath your feet. Here you were, arrogant enough to think that you'd gotten away with it. The only one you were deceiving was yourself. Few humiliations could be this spectacular.
Except you aren't met with the jeers and mockery you were anticipating. You are met with a cheer - starting from your new goth friends, then spreading to your classmates and the whole town and the people from parts beyond. After all of the deceit and the fear and the hiding, they have accepted you.](else-if: $valravyn_end is 0)[(set: $e1 to "C")(set: $X04 to 1)The music fades. You remove the contacts, the makeup, the jewelry, the layers of black. All of it - the worldly remains of Lord Vаlravyn - goes into a bag that you pass off to Lindsay. With that move, you have returned to the young man you once were.
Life will go on as normal. Everyone will see you as the harmless smart kid, and that's what you will be. However, you will always have the knowledge of another you - a darker, edgier version. When they make their little jokes that they assume you don't understand, you'll know that you once mastered them as a living myth. You'll know, and you'll chuckle - quietly.]
[[Continue->Ending Band]](if: $valravyn_end is 2)[(set: $e1 to "D")Revealing your identity at the end of the year was an interesting move. Most of your classmates didn't have the time to fully process the absurd (if oddly believable) thing that they had just heard. There are a few incredulous conversations, but you managed to kick the real awkwardness a few months down the road. With luck, most of them will have forgotten by the start of the next academic year.](else-if: $valravyn_end is 1)[(set: $e1 to "E")All things considered, it's amazing that you were able to keep this secret for so long. Maybe that's an achievement in and of itself. Given that it's the end of the year, you only have time to field a few incredulous conversations with your fellow students. They are relatively painless, even if a few of them can't quite hide the snickering.](else-if: $valravyn_end is 0)[(set: $e1 to "F")(set: $X04 to 1)The whole project didn't go perfectly, but there's one thing you nailed: No one figured out who Lord Vаlravyn was. Well, maybe "no one" is a lot to claim, but your few confidants kept your secrets close. It's possible that this could all still leak out next year, but you're oddly at peace with that possibility. Let them keep speculating if they want - you don't give a damn.]
[[Continue->Ending Band]](set: $X22 to 1)(if: $club >5 and $easy is not true)[(set: $revelation to 1)](if: $diam >7 and $easy is not true)[(set: $revelation to 1)](if: $ali <-49 and $easy is not true)[(set: $revelation to 1)](set: $counter_rev to $aware - $ali + ($known_parties * 5))The night advances. Other bands take the stage, do their sets, take the praise.
The sun is down. It's about time for Fatal Reqiuem to take the stage. Sylvia's people are on standby to turn you into Lord Vаlravyn for probably the last time.
This would be the last time for you to reveal yourself, if that's what you truly want.
(if: $revelation is 1)[[[Reveal your true identity->MEventAlt1]]](else:)[(link: "Reveal your true identity")[(text-colour:orange)[You don't have the courage to do that.]]]
[[Stay anonymous->MEventAlt2]](save-game:"A")(set: $repChange to 0)(set: $repChange to ($fourth_show * 10 * $trait_gf) * ((100 - $ali)/100) * $4mod)(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $aware to 100)(set: $valravyn_end to 2)You can see the moment in your head, as clear as if it's happening right now. You are there with the band, speaking your name for the first time.
It's going to be amazing.(if: $ali <100 and $trait_gf >0)[
(if: $trait_gf is 1)[(text-colour:lime)[//Even in Doug's absence, his amazing solo is still ringing in your head!//]](else-if: $trait_gf is 2)[(text-colour: (mix: 0.5, lime, 0.5, red))[//Even in Doug's absence, his amazing solo is still resonating in your soul...//]]
($repGain:)]
[[Your journey has come to a close.->Ending Start]](save-game:"A")(set: $repChange to 0)(set: $repChange to ($fourth_show * 10 * $trait_gf) * ((100 - $ali)/100) * $4mod)(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](if: $counter_rev >99 or $easy is true)[(set: $valravyn_end to 1)As you are taking the stage, Sylvia leans over to you. "I hope you weren't planning to retire forever," she whispers. "I have a feeling your classmates will be asking to see Lord Vаlravyn again."
...Wait, wouldn't that mean that they know?(if: $ali <100 and $trait_gf >0)[
(if: $trait_gf is 1)[(text-colour:lime)[//Even in Doug's absence, his amazing solo is still ringing in your head!//]](else-if: $trait_gf is 2)[(text-colour: (mix: 0.5, lime, 0.5, red))[//Even in Doug's absence, his amazing solo is still resonating in your soul...//]]
($repGain:)]
[[Your journey has come to a close.->Ending Start]]](else:)[(set: $valravyn_end to 0)As you are taking the stage, Sylvia leans over to you. "I hope you weren't planning to retire forever," she whispers.
"I am," you say. "Thank you for the opportunity."
"As you wish," she says.
Lord Vаlravyn is officially dead. You have successfully outlived him.(if: $ali <100 and $trait_gf >0)[
(if: $trait_gf is 1)[(text-colour:lime)[//Even in Doug's absence, his amazing solo is still ringing in your head!//]](else-if: $trait_gf is 2)[(text-colour: (mix: 0.5, lime, 0.5, red))[//Even in Doug's absence, his amazing solo is still resonating in your soul...//]]
($repGain:)]
[[Your journey has come to a close.->Ending Start]]](if: $valRep >4999 and $easy is not true)[(set: $e2 to "R")(set: $X03 to 1)(if: $hard is true)[(set: $X49 to 1)]Nothing was ever the same after that performance, not one night or one morning.
Out in the sticks, you're used to being late to every trend. What you're not used to is missing out on a trend that you started. You enjoyed your summer and returned to class assuming that everything was fine, but that concert - from the first note to your grand revelation - was winging around the world. Footage from the show was on countless screens, and bootleg MP3s blasting your tunes out of speakers from New York to Shanghai to Helsinki. The band might have been dead, but it was enjoying one hell of an afterlife.
It was Sylvia who first brought you the news of your global popularity, and with an amount of humility uncharacteristic of her. In one night, you had achieved a level of fame a thousand times greater than Fatal Requiem had in years of work. And when she came to you, it was not to offer advice or congratulations, but to beg a favor. She really wanted to open for Valravyn when they did their first tour.
That's when the gravity set it. You are an overnight sensation. You are everyone's favorite master of the dark. And your life is about to take on a whole new trajectory.](else-if: $valRep >2999 and $easy is not true)[(set: $e2 to "Q")(set: $X03 to 1)(if: $hard is true)[(set: $X49 to 1)]When you started Valravyn, you didn't have any expectations - merely hopes that you could survive the ride. But even in your most preposterous fantasies, you never imagined this precise degree of success. It's not even that your performance at Solfest pulled more ink than Fatal Requiem's surprise appearance, though that was special. It wasn't even hearing the name "Lord Vаlravyn" come out of the mouth of some MTV VJ. No, the genuine shocker is what was going on behind the scenes.
You'll never understand how all of these people got your name and contact information so fast, but within days you were buckling under the weight of all the letters. Not fan letters, but offers - some scams, others questionable, but many of them from major labels and representatives of massive international groups. The industry has sensed something special in Lord Vаlravyn, and they are all dying to speak with his creator before the competition can.
The next few months are going to be interesting.](else-if: $valRep >2499 and $easy is not true)[(set: $e2 to "L")Thanks in no small part to your talent and charisma, Valravyn has become a bona fide local legend. From the chatter you hear, you might be poised to surpass Fatal Requiem. Requests pour in from around the state, asking if Valravyn is available for shows. But even more shocking are the inquiries from people claiming to be in the music business. You may well have set yourself a new career trajectory.
That might be a bit much, but Sylvia Urbain seems to believe that you have a future. Every so often, you get a message asking if Valravyn is available to open for Requiem. Who knows - once you graduate, you may be ready for your first proper tour.](else-if: $valRep >1999)[(set: $e2 to "M")Regardless of what you may have wanted at the beginning, it looks like Valravyn isn't going away any time soon. There are way too many requests for you to perform again, and at ever larger venues. Rumor is that you're going to be opening for Fatal Requiem on a future tour - though naturally, no one bothered to ask you or Sylvia Urbain. It's just wishful thinking from your ever-growing fan base.](else-if: $valRep >999)[(set: $e2 to "N")Having accomplished what you wanted to do, you quietly retire Valravyn. Not everyone is happy to hear that - there were a few people hoping that you'd become a regular fixture in the local music scene. You can never say never, and perhaps someone will talk you into bringing Lord Vаlravyn out of retirement, but for now you're happy to return to Doug's more sedate act.](else:)[(set: $e2 to "P")Having accomplished what you wanted to do, you quietly retire Valravyn. You can't imagine anyone's going to miss you - you are just a footnote in a tiny branch of the country's music scene. Even so, you do occasionally hear someone talking about one of your shows, and it seems like you do have a few lost and lonely fans out there.](if: $legendary_album is 1)[(set: $e3 to "X")
Maybe the best symbol of your success is the album you cut. You knew it was good, but things that are merely "good" don't get referenced for a solid decade. It's an underground hit that keeps landing on best-of lists, making you one of the premier unsung musical acts. You are officially a part of music history, if only a pixel or two in the larger image.](else-if: $songwriting >2)[(set: $e3 to "V")
Regardless of Valravyn's ultimate fate, you've left a legacy in your songs - or at least one song. That absolute banger you wrote with Doug floats around for years. A friend of yours will eventually swear that he heard another band cover it on a Paradise Gardens college radio station. If nothing else, you've reached the level of a one-hit wonder, and how many bands can say that?](else-if: $album_finished is 1)[(set: $e3 to "Y")
On occasion, you hear your own music coming out of someone's car speakers. That album you cut is a permanent part of Valravyn history, and that's something that won't be easily erased - even if it's just a few dozen people jamming out to your music as they drive around.](else:)[(set: $e3 to "Z")
Whatever fame you may have had, it was all caught up in your live shows. You can't say that any of your songs or recordings were all that memorable, no matter how much lingering personal pride you may still have in them.]
[[How did you change?->Ending Faction]](if: $valravyn_end is 1)[(set: $e1 to "J")You are prepared for abject humiliation. Lord Vаlravyn was an absurd character, these kids already think you're a loser - what happens when they put these things together?
You definitely have to deal with some teasing and dumb comments, but not as much as you'd dreaded. There's as much praise as mockery, and even more questions about the band and the origins of this mysterious figure.
It could have been a lot worse.](else-if: $valravyn_end is 0)[(set: $e1 to "K")Valravyn had an inglorious end, but at least you can say one thing: No one figured out who Lord Vаlravyn was. Well, maybe "no one" is a lot to claim, but your few confidants kept your secrets close. It's possible that this could all still leak out next year, but you're oddly at peace with that possibility. Let them keep speculating if they want - you don't give a damn.]
[[Continue->Ending Band]](if: $ali >99)[(set: $e4 to "U")All of the weirdness taught you that you are, in fact, a boring person - and you're happy that way. With everything settling back down, you return to your old habits as a high-achieving wallflower. While you haven't officially cut off your subculture contacts, it has become clear that you have nothing in common with them and never will. You return to the usual eye-rolling mutual indifference.](else-if: $ali <-99)[(set: $e4 to "P")All of the time you spent in the company of your more morbid classmates was bound to rub off, but you may have changed more than you anticipated. You were always a mutant, but now you are a freak as well, and your few normie friends are now uncomfortable around you. The hell with them, though - you have new friends, people who accept you like no one ever did. It's a comfortable fit, and you spend the rest of your high school career attending their parties and hanging out at their homes.](else-if: $ali <-49 and $valravyn_end is 0)[(set: $e4 to "Q")All of the time you spent in the company of your more morbid classmates was bound to rub off. Even once everything settles back down, you find yourself drawn more toward the goth cliques. It's a risk given that you so effectively kept your double life under wraps, but it doesn't seem so important. You even reveal your secret to a few of them, only to learn that many of them aren't so shocked. It's a comfortable fit, and you spend the rest of your high school career attending their parties and hanging out at their homes.](else-if: $ali <-49 and $valravyn_end >0)[(set: $e4 to "R")All of the time you spent in the company of your more morbid classmates was bound to rub off. Even once everything settles back down, you find yourself drawn more toward the goth cliques. It helps that Lord Vаlravyn is popular with this crowd, but it turns out that they're fond of the real you as well. It's a comfortable fit, and you spend the rest of your high school career attending their parties and hanging out at their homes.](else-if: $ali >49)[(set: $e4 to "S")All of the weirdness taught you that you are, in fact, a boring person - and you're happy that way. With everything settling back down, you return to your old habits as a high-achieving wallflower. But it's not like you haven't changed at all. Being Lord Vаlravyn taught you a few tricks. More than anything, he taught you how to stand up for yourself, an attribute that you use with some of your less kind classmates.](else:)[(set: $e4 to "T")All the time you spent moving between worlds made you realize how big and complex even your tiny world can be. Your old life is comfortable, but you're not ready to give up your new subculture friends either. For the rest of your high school career, you are (or at least are attempting to be) a bridge between the insiders and outsiders. Your only regret is that you didn't think to reach out sooner.]
[[What about your bandmates?->Ending Band2]](set: $band_status to 0)(if: $doug_op <0)[(set: $e5 to "K")With the myth of Valravyn destroyed, Doug reforms his original band and invites everyone back. Of course, you join - but it's not quite the same. While you and Doug remain friends, there's no question that a year of deceit and disappointments has driven a wedge between you. After a few months, you quietly step down from Chaos Engine to return to a more solitary life.](else-if: $requiem_redux is 1)[(set: $e5 to "A")(set: $band_status to it +1)You don't give Doug enough credit sometimes. You assumed that he'd be upset when you chose to guest with Fatal Requiem again, but not only is he happy for you, he's brimming with questions. Since you're not joining Requiem (yet, anyway), you gladly return to Doug's original band, and the two of you remain close friends well after graduation.](else-if: $doug_op >4)[(set: $e5 to "B")(set: $band_status to it +1)With the myth of Valravyn destroyed, Doug reforms his original band and invites everyone back. Of course, you join - now that it's not so serious, you can enjoy making music for its own sake. The bizarre experience has brought the two of you closer, and you remain close friends well after graduation.](else:)[(set: $e5 to "L")(set: $band_status to it +1)With the myth of Valravyn destroyed, Doug reforms his original band and invites everyone back. Of course, you join - now that it's not so serious, you can enjoy making music for its own sake. You hoped that you'd stay in touch after graduation and the end of Chaos Engine, but you drift apart after moving on from Solace and seldom hear from him.]
(if: $rick_op >4 or $ellen_ending is 1)[(set: $e6 to "C")(set: $band_status to it +1)Rick was never exactly your friend outside of your musical projects, but as your profile has grown you've been spending more time with you. As it turns out, the two of you have more in common than you'd thought previously, and you would consider him a friend now.](else-if: $ali <-19)[(set: $e6 to "D")As you've drifted more into the subculture, you've also moved away from Rick. He's always been an odd duck among the popular kids, but that is still his world, and it puts him at odds with his gothier bandmade. You do still play together, but you are really only friends via Doug.](else:)[(set: $e6 to "E")(set: $band_status to it +1)You continue to have a largely indifferent relationship with Rick, There is at least one thing that has brought you closer: Keeping secrets. Frankly, you still can't believe that he was able to keep his mouth shut about Lord Vаlravyn when his popular friends started grilling him, and for that you give him plenty of credit.]
(if: $linz_op >2 and $valravyn_end is 2)[(set: $e7 to "M")(set: $band_status to it +1)Lindsay was key in making Lord Vаlravyn manifest, and this brought the two of you a lot closer. The revelation about your identity made Lindsay something of a local celebrity artist, while you - her masterpiece - became a greater part of her world. She would serve as your guide as you explored the Solace subculture, and you stayed friends for quite a while after graduating.](else-if: $linz_op >2 and $ali <-49)[(set: $e7 to "N")(set: $band_status to it +1)Lindsay was key in making Lord Vаlravyn manifest, and this brought the two of you a lot closer. Doug actually invited her to join Chaos Engine, and while she turned the offer down, she did agree to the occasional guest spot. She always seemed more comfortable in the audience, though - especially the freaky post-Valravyn crowds.](else-if: $linz_op <-1 or $ali >49)[(set: $e7 to "F")Lindsay was key in making Lord Vаlravyn manifest, but she was never part of the regular band or your circle of friends. With the great Valravyn experiment concluded, she quietly drifts away, though you suspect your paths will cross again in the not-too-distant future.](else:)[(set: $e7 to "G")(set: $band_status to it +1)Lindsay was key in making Lord Vаlravyn manifest, and this is something that has brought you closer. She didn't join up with Doug when he reformed the old band, but she remains a fan and a fixture at your shows - even if they are a lot more low-key that what she might prefer.]
(if: $cliff_op <3 or $early_end is 1)[(set: $e8 to "H")You were always ready for Cliff to flake out and leave, and he finally did. There's no big blowup, no argument - he simply tells Doug that he's done, that he has other things he needs to do, and moves on. You remain cordial, but whatever friendship you had is definitely weaker for his absence.](else-if: $cliff_op >5 or $wins is 3)[(set: $e8 to "J")(set: $band_status to it +1)You were always ready for Cliff to flake out and leave, but to your surprise he stuck around after the end of Valravyn. He seemed to enjoy his part in the theatrics so much that he kept good humor even when you returned to Doug's more low-key original band. He stays on as a part of the band until graduation.](else:)[(set: $e8 to "P")(set: $band_status to it +1)You were always ready for Cliff to flake out and leave, but he didn't leave quite so quickly. He agreed to become a permanent part of Chaos Engine, though he was never fully committed to it and seemed a bit bored after the madness of Valravyn. He had become more of a guest by the start of senior year and was out for good by graduation.]
(if: $band_statis is 4)[(set: $X05 to 1)](if: $ellen_ending is 1)[[[What about E llen?->Ending Ellen P]]](else:)[[[What about E llen?->Ending Ellen N]]](set: $X06 to 1)(if: $valravyn_end >0)[(set: $e9 to "A")One of the positive things to emerge from Valravyn was that it gave you a chance to get closer to Ellen. Between your increased confidence and your newfound status as a local rock star, you were finally in a position to see her socially. It's pretty casual at first, but by the time the new school year rolls around, people are used to seeing the two of you together.](else:)[(set: $e9 to "B")One of the positive things to emerge from Valravyn was that it gave you a chance to get closer to Ellen. Much to your surprise, she kept your secret very well. It became a hidden bond between the two of you as you started seeing her socially. This probably wasn't what she imagined when she started dating a rock star, but it's something you can laugh about. The relationship pretty casual at first, but by the time the new school year rolls around, people are used to seeing the two of you together.](if: $midnight is 1 and $valravyn_end is 0 and $easy is not true)[(set: $e10 to "U", $X06a to 1)
As much as you changed from your experiences, Ellen seemed to have changed even more. To her friends, her dramatic appearance at Solfest was just a night's fun. Secretly, though, she had developed an affection for that darker style and longed for the chance to exhibit the look again. From time to time you would indulge her, sneaking away to Patmos or Paradise Gardens in your old gear to take her to a subculture show. It also gave you a chance to relive the old days...not that you ever told her that.](else-if: $midnight is 1 and $easy is not true)[(set: $e10 to "Z", $X06a to 1)
You were prepared for your new friends to add a little strain to this, but Ellen took to your new life even better than you did. It would be one thing for her to sport a black gown to a party or a show, but when she started showing up to class with black nails and skull rings? That's when you knew that you'd actually won a convert. Of course, you had to keep pace with her, both in your day-to-day wardrobe and for events. Your senior Prom resulted in some interesting photographs.](else-if: $ali >49 and $valravyn_end >0)[(set: $e10 to "V")
Naturally, you were worried about how Lisa would take this - after all, the friends always have veto power over the new boyfriend. It seems like your newfound status is enough to bring her around, though. Dating musicians is popular in Lisa's circle, and this is just enough to make you a passable choice.](else-if: $ali >49 and $valravyn_end is 0)[(set: $e10 to "W")
Naturally, you were worried about how Lisa would take this - after all, the friends always have veto power over the new boyfriend. It seems like you're safe and (dare I say it?) normal enough for her, because she doesn't object. At least, she never objects when you are present.](else-if: $ali <-49 and $valravyn_end is 2)[(set: $e10 to "X")
You were prepared for your new friends to add a little strain to this. Ellen is, if anything, farther outside of the subculture world than you were, and she's definitely not the date to bring to a goth party. It's not easy for her, but she adjust a lot better than you would have figured - even updating her wardrobe to accommodate you. How many girls would do that?](else:)[(set: $e10 to "Y")]
[[And your parents?->Ending Parents]](set: $e10 to "Y")(if: $rose_event is 3 and $valravyn_end is 0)[(set: $e9 to "C")(set: $X07 to 1)You were in love with Ellen at one point, but your life has changed and so have your tastes. Over the summer, you find yourself getting closer to Rose, your erstwhile Homecoming date. Initially, she struck you as abrasive, but you've come to see a kindness and understanding under all of that. You can't really date her openly if you want to keep your secret - but what are secrets good for, anyway?](else-if: $rose_event is 3 and $valravyn_end >0)[(set: $e9 to "D")(set: $X07 to 1)You were in love with Ellen at one point, but your life has changed and so have your tastes. Over the summer, you find yourself getting closer to Rose, your erstwhile Homecoming date. Initially, she struck you as abrasive, but you've come to see a kindness and understanding under all of that. She's certainly a more appropriate girlfriend for your new identity, and you are definitely happier for having spent time with her.](else-if: $valravyn_end is 0 and $told_ellen is 2)[(set: $e9 to "G")Somewhere along the line, you let your identity slip to Ellen. It's something you think about a lot over the summer, fretting over what she might do with this information. Had you not pissed her off, she probably would have kept your confidence, but she proved to be more vindictive than you thought. By the time you come back from the break, most of the popular kids know exactly who you are.](else-if: $ali <-49 and $valravyn_end is 0)[(set: $e9 to "E")You were in love with Ellen at one point, but your life has changed and so have your tastes. Over the summer, you flirt with some of the local goth girls, hoping to someone who's a better match for you. Sadly, your flirting skills haven't improved, but they are a lot nicer about your clumsy attempts than most girls would be.](else-if: $ali <-49 and $valravyn_end >0)[(set: $e9 to "F")You were in love with Ellen at one point, but your life has changed and so have your tastes. Over the summer, you flirt with some of the local goth girls, hoping to someone who's a better match for you. Given that you are Lord Vаlravyn, they are willing to overlook your clumsy, inexpert flirting skills. This should be an interesting year.](else-if: $valravyn_end is 0 and $told_ellen is 1)[(set: $e9 to "H")Somewhere along the line, you let your identity slip to Ellen. It's something you think about a lot over the summer, fretting over what she might do with this information. But Ellen isn't the gossip that some of her friends are, and she dutifully keeps it a secret. It become a quiet bond between the two of you, something for the two of you to chuckle over at school events.](else:)[(set: $e9 to "I")Little has changed between you and Ellen. She still pretends not to notice that you're interested, and you pretend to not notice the indifference as you carry on your usual routines. You had hoped that all of this would bring you closer together, but you can't get everything you want.]
[[And your parents?->Ending Parents]](if: $valravyn_end is 1 and $parents_aware is 1)[(set: $e11 to "J")It took awhile for the news of your revelation to leak out to the community at large, but it happened. People in the community must have thought that your parents would be shocked, but they'd already figured it out. The only thing that surprised them was the ease with which you handled your secret leaking out. They came away seeing you as stronger.](if: $valravyn_end is 2 and $parents_aware is 1)[(set: $e11 to "K")It took awhile for the news of your revelation to leak out to the community at large, but it happened. People in the community must have thought that your parents would be shocked, but they'd already figured it out. The only thing that surprised them was how easily you removed your mask before the world. They came away seeing you as stronger.](else-if: $valravyn_end >0 and $parents_aware is 0)[(set: $e11 to "L")It took awhile for the news of your revelation to leak out to the community at large, but it happened, and no one was more shocked by the news than your parents. Lord Vаlravyn is the exact opposite of who you were growing up, and they could not believe it at first. They're not the type to disapprove, though - if anything, they're more curious than your classmates. By the time summer is over, they know more about your act than Doug and Sylvia.](else-if: $valravyn_end is 0 and $parents_aware is 1)[(set: $e11 to "M")Your parents are in an interesting position in that they are among the few people in the community who know about your alter ego. You assumed that one of them would leak it out immediately, but they keep it to themselves - for a while, anyway. After graduation, it becomes another funny story for them to share with people, no matter how disinterested. You'd be upset, but what they say to their friends while you're hundreds of miles away doesn't concern you.](else-if: $valravyn_end is 0 and $parents_aware is 0)[(set: $e11 to "N")You kept your secret so well that even your parents had no clue that you were Lord Vаlravyn. You would eventually tell them - many years later, removed from the consequences and with no small amount of alcohol to facilitate it. At that point, you can all laugh about the lies.]
[[How did the school change?->Ending Northwest]](set: $runCount to it +1)(set: $stat_active to 0)Your connection with Lord Vаlravyn was a two-way street - you shaped his personality and, in turn, you learned from how he behaved.
(if: $diam <7)[(set: $e14 to "M")Popularity and success never mattered all that much to you. Lord Vаlravyn was much the same - an impractical artist with no head for brand building.](else-if: $diam >14)[(set: $e14 to "N")Popularity and success never mattered all that much to you until Lord Vаlravyn gave you a taste of victory. You have cultivated a head for opportunities and you're always on the lookout for a chance to get ahead.](else:)[(set: $e14 to "L")Popularity and success never mattered all that much to you, but as the frontman of a band, you had to care. Lord Vаlravyn had a knack for attracting attention, while you learned how to spot an opportunity.]
(if: $spade <7)[(set: $e15 to "P")It's in your nature to use your intellect to avoid problems. That was never going to work for a wild man like Lord Vаlravyn, so you shifted toward a more primal approach.](else-if: $spade >14)[(set: $e15 to "Q")It's in your nature to use your intellect to avoid problems. That attitude lent Lord Vаlravyn an air of mystery. He was cryptic, a little sinister, and maybe a touch aloof.](else:)[(set: $e15 to "R")It's in your nature to use your intellect to avoid problems, but Lord Vаlravyn demanded a more balanced approach. He was intellectual but strong, and you learned to find a similar balance.]
(if: $heart <7)[(set: $e16 to "S")You are a very solitary person, one with little time for others. Lord Vаlravyn was similarly inclined, except even less empathetic - a bit of a gleeful asshole.](else-if: $heart >14)[(set: $e16 to "T")You are a very solitary person, which was never going to work for Lord Vаlravyn. In and out of the gear, you learned how to connect with an audience and move along to their special rhythm.](else:)[(set: $e16 to "U")You are a very solitary person, one with little time for others. As Lord Vаlravyn, you were forced to mix with the crowd, and this taught you a few lessons about empathy and making connections.]
(if: $club <7)[(set: $e17 to "V")You were timid before you began and you still are. Whatever force of personality you acquired from Lord Vаlravyn dissipated once you shed the clothes.](else-if: $club >14)[(set: $e17 to "W")You were timid before you began. Lord Vаlravyn taught you the merits of strength and confidence. Without the gear, you can't exactly invoke awe in a crowd, but you do have the guts to demand what you need.](else:)[(set: $e17 to "X")You were timid before you began and you still are, but circumstances forced you to develop your confidence. Lord Vаlravyn couldn't have been a wallflower, and you've learned how to take steps outside of your own comfort zone.]
[[In conclusion->Ending Final]](forget-visits: 1000)(if: $easy is true)[(set: $valRep to (trunc: it / 4))](if: $hard is true)[(set: $valRep to (trunc: it * 1.5))](if: $valRep <0)[(set: $valRep to 0)](set: $stp1 to it + $valRep)($trophyMod:)(save-game:"A")(save-game:"B")Before you lies a storybook untouched by a pen. It's up to you where you go from here, but remember - you can always start over again from page one if you want.
(align:"=><=")+(box:"X=")[''Your ending code is: $e1$e2$e3$e4$e5$e6$e7$e8$e9$e10$e11$e12$e13$e14$e15$e16$e17'']
Enter this code into the ending viewer to relive the conclusion.(if: $stpOld <10000 and $stpFinal >=10000)[
''You have unlocked the (text-colour:lime)[Storyteller's Vault] and (text-colour:magenta)[Strange Happenings mode].'']
Check detailed final stats
[[Story and Lore->Story Hub]]
[[Start New Run->Settings]]
[[Return to Title Screen->Title Screen]](click-rerun: "Check detailed final stats", (text-color:blue))[(dialog: [//Alignment:// (print: (trunc: $ali))
//Stress:// (print: (trunc: $stress))
//Suspicion:// (print: (trunc: $aware))
//Band reputation:// (print: (trunc: $valRep))
//Ambition:// $diam
//Ingenuity:// $spade
//Empathy:// $heart
//Assertiveness:// $club])]{(set: $repGain to (macro: [(set: $repState to (cond: $repChange >500, "(color: (mix: 0.9, #dc19e5, 0.1, white))[impossibly]", $repChange >300, "(color: (mix: 0.8, #dc19e5, 0.2, white))[stupefyingly]", $repChange >200, "(color: (mix: 0.7, #dc19e5, 0.3, white))[divinely]", $repChange >150, "(color: (mix: 0.6, #dc19e5, 0.4, white))[astronomically]", $repChange >110, "(color: (mix: 0.5, #dc19e5, 0.5, white))[massively]", $repChange >75, "(color: (mix: 0.4, #dc19e5, 0.6, white))[dramatically]", $repChange >45, "(color: (mix: 0.3, #dc19e5, 0.7, white))[significantly]", $repChange >20, "(color: (mix: 0.2, #dc19e5, 0.8, white))[moderately]", $repChange >10, "(color: (mix: 0.1, #dc19e5, 0.9, white))[slightly]", "marginally"))(set: $totalRep to it + $repChange)(output:)[''Valravyn's profile has $repState increased.'']]))
(set: $KCtest to (macro: [(set: $randomKC to (random: 1,17))(if: $currKC is 15)[(set: $stress to it +1)](if: $kc's $randomKC is 0)[(set: $kc's $randomKC to 1)(set: $new_kc to 1)(set: $KCdesc to $kc2's $randomKC)](else:)[(set: $new_kc to 0)](output:)[(if: $new_kc is 1)[(set: $collection to it +1)''You have received a new keychain: $KCdesc''](else:)[(set: $X24 to it +1, $xp to it +1)''You found a $KCdesc keychain, but you already have one! You gain 1 XP instead!'']]]))
(set: $persona to (macro: [(if: $d_bird is 1)[(set: $bird_change to $diam)](else-if: $s_bird is 1)[(set: $bird_change to $spade)](else-if: $h_bird is 1)[(set: $bird_change to $heart)](else-if: $c_bird is 1)[(set: $bird_change to $club)](output:)[(if: $bird_test > $bird_change)[(set: $stressChange to $stMod * ($bird_test - $bird_change) * 2)(set: $gothic to it - (trunc: $stressChange / 5))//You haven't been true to yourself...//
''($stressFinal:)''](else:)[(set: $xpGain to ($bird_change - $bird_test) + 1)(set: $bird_bonus to it + $xpGain, $xp to it + $xpGain)(set: $gothic to it + (trunc: $xpGain / 5))//You have played Lord Vаlravyn well!//
''You have gained $xpGain XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]]]]]))
(set: $stressFinal to (macro: [(set: $stressState to (cond: $stressChange >39, "by a dangerous amount", $stressChange >29, "by an unhealthy amount", $stressChange >19, "by a huge amount", $stressChange <-24, "by a tremendous amount", (abs: $stressChange) >14, "by a large amount", (abs: $stressChange) >9, "by a moderate amount", (abs: $stressChange) >4, "by a small amount", "by a trivial amount"))(output:)[(set: $stress to it +$stressChange)(if: $stressChange >=0)[''(if: $ghost is 1)[(text-colour:#be0000)[Harsh!] ]Your stress level has (text-colour:#ea5d5d)[increased] $stressState.''](else:)[''(if: $ghost is 1)[(text-colour:green)[W](text-colour:magenta)[h](text-colour:yellow)[o](text-colour:cyan)[a](text-colour:orange)[!] ]Your stress level has (text-colour:#99f5ca)[decreased] $stressState.'']]]))
(set: $trophyMod to (macro: [{(if: $X20 >4)[(set: $X20a to 1)]
(if: $X24 >9)[(set: $X24a to 1)]
(set: $stp2 to ($X24a * 20) +
(($X08 + $X23 + $X59) * 50) +
(($X42 + $X54 + $X55 + $X56 + $X19) * 75) +
(($X09 + $X10 + $X11 + $X12 + $X12a + $X13 + $X13a) * 100) +
(($X31 + $X44 + $X57) * 125) +
(($X36 + $X01 + $X37 + $X02 + $X51 + $X52) * 150) +
(($X20a + $X60 + $X62) * 200) +
(($X06 + $X18 + $X48 + $X63 + $X64) * 250) +
(($X09a + $X26 + $X38 + $X58) * 300) +
(($X14 + $X30 + $X39 + $X40 + $X32 + $X33 + $X34 + $X35 + $X27) * 350) +
($X07 * 450) +
($X05 * 500) +
(($X04 + $X25 + $X53) * 600) +
(($X16 + $X17 + $X21 + $X29) * 650) +
(($X22 + $X28) * 750) +
(($X15 + $X43) * 800) +
($X41 * 900) +
($X03 * 1000) +
(($X06a + $X47) * 1500) +
(($X45 + $X49) * 2000) +
($X50 * 2500) +
($X61 * 10000))
(set: $stpFinal to (trunc: $stp1 + $stp2))}(output:)[]]))
<!--Text effects-->
(set: $panic to (char-style: via (text-size:(either:0.9,0.95,1.0,1.05,1.1))+(text-style:"fidget")+(text-color:#e60000)))
(set: $gloom to (text-colour:#a375a3)+(text-style: "smear"))
(set: $atyp to (char-style: via (text-rotate: (either: -10,-5,0,0,5,10)))+(text-colour:#dcdcff))
(set: $susp to (text-color:red)+(text-style: "outline", "bold"))
(set: $val to (text-color:purple)+(text-style: "outline", "bold"))
(set: $wasted to (text-colour:#afe619))
(set: $gFire to (text-color: #19e578)+(text-style: "smear"))
(set: $wText to (text-colour:black)+(bg:purple)+(text-style: "Emboss"))
(set: $weird to (text-colour:magenta)+(text-style: "emboss"))}(if: $stat_active is 1)[(float-box: "====X","Y====")[(link-rerun:"Stats")[(dialog:[
(align:"=><=")[$nextEv turn(s) to major event]
|====
Alignment:
{(if: $ali > 99)[(text-colour:navy)[Dork]]
(else-if: $ali >74)[(text-colour: (mix: 0.75, navy, 0.25, white))[Square]]
(else-if: $ali >49)[(text-colour: (mix: 0.5, navy, 0.5, white))[Follower]]
(else-if: $ali >19)[(text-colour: (mix: 0.25, navy, 0.75, white))[Mainstream]]
(else-if: $ali <-199)[(text-colour: (mix: 0.5, orange, 0.5, red))[Inhuman](set: $X31 to 1)]
(else-if: $ali <-99)[(text-colour:orange)[Freakshow]]
(else-if: $ali <-75)[(text-colour: (mix: 0.75, orange, 0.25, white))[Weirdo]]
(else-if: $ali <-49)[(text-colour: (mix: 0.5, orange, 0.5, white))[Outsider]]
(else-if: $ali <-19)[(text-colour: (mix: 0.25, orange, 0.75, white))[Nonconformist]]
(else:)[Neutral]}
==|==
Stress:
{(if: $stress >199)[(char-style: via (text-colour:red) + (text-style: "fidget"))[''Critical'']]
(else-if: $stress >179)[(char-style: via (text-colour: (mix: 0.8, red, 0.2, yellow))+(text-style: "fidget"))[''Breaking'']]
(else-if: $stress >159)[(text-colour: (mix: 0.6, red, 0.4, yellow))[''Frantic'']]
(else-if: $stress >139)[(text-colour: (mix: 0.4, red, 0.6, yellow))[Harried]]
(else-if: $stress >119)[(text-colour: (mix: 0.2, red, 0.8, yellow))[Stressed]]
(else-if: $stress >99)[(text-colour: yellow)[Exhausted]]
(else-if: $stress >79)[(text-colour: (mix: 0.2, green, 0.8, yellow))[Weary]]
(else-if: $stress >59)[(text-colour: (mix: 0.4, green, 0.6, yellow))[Tired]]
(else-if: $stress >39)[(text-colour: (mix: 0.6, green, 0.4, yellow))[Tense]]
(else-if: $stress >19)[(text-colour: (mix: 0.8, green, 0.2, yellow))[Worried]]
(else-if: $stress <-900)[(text-colour:#c1971a)[Stable]]
(else-if: $stress <0)[(text-colour:cyan)[Transcendent]]
(else:)[(text-colour:green)[Calm]]}
====|
{Suspicion:
(if: $midnight is 1)[(text-colour:blue)+(text-style: "outline")[''Fearless'']]
(else-if: $aware >199)[(text-colour:red)+(text-style: "outline")[''Exposed'']]
(else-if: $aware >174)[(text-colour: (mix: 0.88, red, 0.12, white))[''Threshold'']]
(else-if: $aware >149)[(text-colour: (mix: 0.75, red, 0.25, white))+(size: 0.98)[''Extreme'']]
(else-if: $aware >124)[(text-colour: (mix: 0.63, red, 0.37, white))+(size: 0.965)[''High'']]
(else-if: $aware >99)[(text-colour: (mix: 0.5, red, 0.5, white))+(size: 0.95)[Elevated]]
(else-if: $aware >74)[(text-colour: (mix: 0.37, red, 0.63, white))+(size: 0.935)[Moderate]]
(else-if: $aware >49)[(text-colour: (mix: 0.25, red, 0.75, white))+(size: 0.92)[Low]]
(else-if: $aware >24)[(text-colour: (mix: 0.12, red, 0.88, white))+(size: 0.905)[Minimal]]
(else:)[(size: 0.89)[Invisible]]}
|==|
(align:"=><=")[(text-colour:cyan)[Sidequest:]
(if: $sq_type matches "Doug1")[(set: $dougDisp to (floor: ($doug_prep / 4)))Increase Valravyn's reputation
$dougDisp%](else-if: $sq_type is "Linz1")[Obey (or defy) Lindsay's instructions
$linz_note / 3](else-if: $sq_type is "Cliff1")[Help Cliff fight off attackers](else-if: $sq_type is "Rick1")[Keep your alignment neutral](else-if: $sq_type is "Doug2")[(set: $dougDisp to $doug_prep / 5)Support Doug with his solo](else-if: $sq_type is "Linz2")[Endure Lindsay's "awakening"](else-if: $sq_type is "Cliff2")[Defend yourself against attackers
$bully / 2](else-if: $sq_type is "Rick2")[Figure out what Rick's friends think](else:)[None active]]
(align:"=><=")[(text-colour:orange)[Challenge:]
(if: $chalType is 1)[Lower your alignment
$amina_loss / 5 times](else-if: $chalType is 2)[Raise your alignment
$amina_gain / 5 times](else-if: $chalType is 3)[Raise your suspicion
$amina_aware / 3 times](else-if: $chalType is 4)[Raise your reputaiton
$amina_rep / 7 times](else:)[None active]]
(align:"=><=")[(text-colour:#26ed86)[Keychain:]
(if: $currKC is 0)[None equipped](else-if: $currKC is 1 and $kc's 1st is 1.5)[Servant of Nosferatu](else-if: $currKC is 18)[Thought and Memory](else:)[(print: $kc2's $currKC)]]])]](float-box: "X====","Y====")[(if: $stress >199 or $aware >199)[(text-colour:red)+(align:"==><=")[''At risk'']](else-if: $ali >99 and $rick_pos <2)[(text-colour:red)+(align:"==><=")[''At risk'']](else-if: $rep_risk >0 and $valRep < (250 * $MEvent))[(text-colour:red)+(align:"==><=")[''At risk''](else-if: $stress >174 or $aware >174)[(text-colour:orange)+(align:"==><=")[Caution]](else-if: $ali >74 and $rick_pos <2)[(text-colour:orange)+(align:"==><=")[Caution]]]
(if: $stat_active is 1)[(float-box: "X====","======Y")[(text-color: red)[[[Return to Title->Title Screen]]]]]]]<!--(float-box: "====X","=Y")[[[Loopback->Title Screen]]](float-box: "====X","===Y")[(link-rerun:"Debug1")[(dialog:[(history:)])]]
(float-box: "====X","======Y")[(link-rerun:"Debug2")[(dialog: [//Alignment:// (print: (trunc: $ali))
//Stress:// (print: (trunc: $stress))
//Suspicion:// (print: (trunc: $aware))
//Band reputation:// (print: (trunc: $valRep))
//Ambition:// $diam
//Ingenuity:// $spade
//Empathy:// $heart
//Assertiveness:// $club])]]-->
(forget-undos: -1)(set: $counter_rev to $aware - $ali + ($known_parties * 5))(if: $stress >199)[(set: $early_end to 1, $easy_on to 1)(if: $aware >199)[(set: $valravyn_end to 1)](else-if: $counter_rev >89)[(set: $valravyn_end to 1)](else:)[(set: $valravyn_end to 0)](text-colour:red)+(text-size: 1.5)+(align: "=><=")[☠ ''Breakdown'' ☠]
$panic[The burden of maintaining two lives at once has finally become too much.]
Pain is something you understand, but there's a limit to what anyone could cope with. The sudden bouts of vertigo that plagued you since childhood are getting more intense and more frequent. You are down to four hours of sleep a night, often less. And the headaches...you can't remember the last time you didn't have one.
$panic[A second panic attack is inevitable at this point.] You have to give something up, and there's no question that it's Lord Vаlravyn.
[[Your journey has come to a close.->Ending Start]]](else-if: $aware >199 and $midnight is 0)[(set: $early_end to 1, $valravyn_end to 1, $easy_on to 1)(text-colour:gray)+(text-size: 1.5)+(align: "=><=")[☠ ''A Mystery No More'' ☠]
Northwest High is a funny place. People don't talk to you, but they love to talk about you - and they aren't hiding what they know anymore.
It's a miracle that you were able to keep your double life a secret this long, but $susp[every secret is eventually unearthed,] and what was once a joke is now the conventional wisdom. You heard it first from Rick - your name and Lord Vаlravyn appearing in the same breath. But it wasn't until an ashamed Doug appeared and told you that people were asking him point blank about you that it all became real.
Enough people have figured out that you are Lord Vаlravyn that there is no point in pretending anymore. You might as well make it official and deal with whatever comes.
[[Your journey has come to a close.->Ending Start]]](else-if: $ali >99)[(set: $early_end to 1, $easy_on to 1)(if: $aware >99)[(set: $valravyn_end to 1)](else:)[(set: $valravyn_end to 0)](text-colour:blue)+(text-size: 1.5)+(align: "=><=")[☠ ''The Raven Retires'' ☠]
You've been pondering your current situation for the past month or so. Frankly, it's stupid.
There's a certain poetry to it, the mythical Lord Vаlravyn walking invisible among the people in the guise of a humble geek. But that's the thing - you are a geek, and a certain kind at that. You're reminded of that every time Lindsay applies the makeup brush and you tense up, every time you try to fake a conversation with any of the goth freaks you encounter. Even your own singing voice now sounds alien.
$atyp[You might be a weirdo, but not this kind of weirdo.] You're too boring to be Lord Vаlravyn, and it's high time that you acknowledge that.
[[Your journey has come to a close.->Ending Start]]](else:)[(goto: "CEvent11")](save-game:"A")(if: $aware <150 and $ali <60)[(set: $randomEvent to (random: 1,16))](else:)[(set: $randomEvent to (random: 1,12))](set: $amina_gain to 0, $amina_loss to 0, $amina_aware to 0, $amina_rep to 0)You cut the deck and Amina draws...
(if: $randomEvent is 1 and $ali >19)[(set: $chalType to 1, $chalReward to 1)(text-colour:orange)+(align: "=><=")+(size: 2)[The Moon]
//"Has your boring life truly satisfied you? Perhaps you should explore your new persona...see what his world offers you."//
''Objective:'' Lower your alignment five times before the next major event.
''Reward:'' +5 XP, slightly lower stress level](else-if: $randomEvent is 2 and $ali >19)[(set: $chalType to 1, $chalReward to 2)(text-colour:orange)+(align: "=><=")+(size: 2)[Ace of Pentacles]
//"Has your boring life truly satisfied you? Perhaps you should explore your new persona...see what his world offers you."//
''Objective:'' Lower your alignment five times before the next major event.
''Reward:'' +5 XP, significantly increase band reputation](else-if: $randomEvent is 3 and $ali >19)[(set: $chalType to 1, $chalReward to 3)(text-colour:orange)+(align: "=><=")+(size: 2)[Page of Wands]
//"Has your boring life truly satisfied you? Perhaps you should explore your new persona...see what his world offers you."//
''Objective:'' Lower your alignment five times before the next major event.
''Reward:'' +5 XP, slightly increase all personality stats](else-if: $randomEvent is 4 and $ali >19)[(set: $chalType to 1, $chalReward to 4)(text-colour:orange)+(align: "=><=")+(size: 2)[The Hermit]
//"Has your boring life truly satisfied you? Perhaps you should explore your new persona...see what his world offers you."//
''Objective:'' Lower your alignment five times before the next major event.
''Reward:'' +10 XP](else-if: $randomEvent is 5 and $ali <-19)[(set: $chalType to 2, $chalReward to 1)(text-colour:orange)+(align: "=><=")+(size: 2)[Queen of Cups]
//"You are a innocent child, walking into the abyss. Perhaps you should be cautious...take a few steps back into a safer place?"//
''Objective:'' Raise your alignment five times before the next major event.
''Reward:'' +5 XP, slightly lower stress level](else-if: $randomEvent is 6 and $ali <-19)[(set: $chalType to 2, $chalReward to 2)(text-colour:orange)+(align: "=><=")+(size: 2)[The Chariot]
//"You are a innocent child, walking into the abyss. Perhaps you should be cautious...take a few steps back into a safer place?"//
''Objective:'' Raise your alignment five times before the next major event.
''Reward:'' +5 XP, significantly increase band reputation](else-if: $randomEvent is 7 and $ali <-19)[(set: $chalType to 2, $chalReward to 3)(text-colour:orange)+(align: "=><=")+(size: 2)[Three of Wands]
//"You are a innocent child, walking into the abyss. Perhaps you should be cautious...take a few steps back into a safer place?"//
''Objective:'' Raise your alignment five times before the next major event.
''Reward:'' +5 XP, slightly increase all personality stats](else-if: $randomEvent is 8 and $ali <-19)[(set: $chalType to 2, $chalReward to 4)(text-colour:orange)+(align: "=><=")+(size: 2)[Temperence]
//"You are a innocent child, walking into the abyss. Perhaps you should be cautious...take a few steps back into a safer place?"//
''Objective:'' Raise your alignment five times before the next major event.
''Reward:'' +10 XP](else-if: $randomEvent is 13)[(set: $chalType to 3, $chalReward to 1)(text-colour:orange)+(align: "=><=")+(size: 2)[The Star]
//"A raven should never be feaful, but should soar as high as the mountains. Are you afraid to fly? Give the world a glimpse of your wingspan."//
''Objective:'' Raise your suspicion level three times before the next major event.
''Reward:'' +10 XP, moderately lower stress level](else-if: $randomEvent is 14)[(set: $chalType to 3, $chalReward to 2)(text-colour:orange)+(align: "=><=")+(size: 2)[Five of Swords]
//"A raven should never be feaful, but should soar as high as the mountains. Are you afraid to fly? Give the world a glimpse of your wingspan."//
''Objective:'' Raise your suspicion level three times before the next major event.
''Reward:'' +10 XP, dramatically increase band reputation](else-if: $randomEvent is 15)[(set: $chalType to 3, $chalReward to 3)(text-colour:orange)+(align: "=><=")+(size: 2)[Strength]
//"A raven should never be feaful, but should soar as high as the mountains. Are you afraid to fly? Give the world a glimpse of your wingspan."//
''Objective:'' Raise your suspicion level three times before the next major event.
''Reward:'' +10 XP, moderately increase all personality stats](else-if: $randomEvent is 16)[(set: $chalType to 3, $chalReward to 4)(text-colour:orange)+(align: "=><=")+(size: 2)[The Devil]
//"A raven should never be feaful, but should soar as high as the mountains. Are you afraid to fly? Give the world a glimpse of your wingspan."//
''Objective:'' Raise your suspicion level three times before the next major event.
''Reward:'' +20 XP](else-if: $randomEvent is 9)[(set: $chalType to 4, $chalReward to 1)(text-colour:orange)+(align: "=><=")+(size: 2)[The Fool]
//"The music has given you new life. Have you honored the music in turn? Given it all you have? Let's see if we can't make Valravyn legendary."//
''Objective:'' Raise your band reputation seven times before the next major event.
''Reward:'' +5 XP, slightly lower stress level](else-if: $randomEvent is 10)[(set: $chalType to 4, $chalReward to 2)(text-colour:orange)+(align: "=><=")+(size: 2)[King of Swords]
//"The music has given you new life. Have you honored the music in turn? Given it all you have? Let's see if we can't make Valravyn legendary."//
''Objective:'' Raise your band reputation seven times before the next major event.
''Reward:'' +5 XP, significantly increase band reputation](else-if: $randomEvent is 11)[(set: $chalType to 4, $chalReward to 3)(text-colour:orange)+(align: "=><=")+(size: 2)[Ace of Swords]
//"The music has given you new life. Have you honored the music in turn? Given it all you have? Let's see if we can't make Valravyn legendary."//
''Objective:'' Raise your band reputation seven times before the next major event.
''Reward:'' +5 XP, slightly increase all personality stats](else-if: $randomEvent is 12)[(set: $chalType to 4, $chalReward to 4)(text-colour:orange)+(align: "=><=")+(size: 2)[Ten of Cups]
//"The music has given you new life. Have you honored the music in turn? Given it all you have? Let's see if we can't make Valravyn legendary."//
''Objective:'' Raise your band reputation seven times before the next major event.
''Reward:'' +10 XP](else:)[(goto: "Set Challenge")]
(if: $week is 3)[[[Continue->Week Start]]](else-if: $currKC is 11)[(if: $MEvent is 4)[[[Continue->MEvent4X]]](else:)[[[Continue->Keychain Collection]]]](else:)[[[Continue->XP Shop]]](set: $randomEvent to (random: 1,20))(set: $MEvent to it +1)(if: $chalType is 3)[(set: $tarotMod to 2)](else:)[(set: $tarotMod to 1)]//The fates coalesce...Amina's voice rings out!//
(if: $chalType is 1 and $amina_loss >4)[{(if: $chalReward is 1)[
(set: $stressChange to -(($stressBase * 0.75) - $curse_t) * (10 * $tarotMod), $xpGain to 5 * $tarotMod)
(set: $xp to it +$xpGain)]
(else-if: $chalReward is 2)[
(set: $repChange to 0)(set: $repChange to (50 * $tarotMod) * ((100 - $ali)/100 + $nerd))
(if: $ali <100)[(set: $valRep to it + $repChange, $doug_prep to it +$repChange)]
(set: $xpGain to 5 * $tarotMod)
(set: $xp to it +$xpGain)]
(else-if: $chalReward is 3)[
(set: $xpGain to 5 * $tarotMod, $diam to it +$tarotMod, $spade to it +$tarotMod, $heart to it +$tarotMod, $club to it +$tarotMod)
(set: $xp to it +$xpGain)]
(else:)[
(set: $xpGain to 10 * $tarotMod)(set: $xp to it +$xpGain)]}(text-colour:orange)+(align:"=><=")[(set: $X19 to 1, $X20 to it +1, $tarot_win to it +1, $gothic to it +1)Fate honors your deeds!
Accept your reward...]
''You have gained $xpGain XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]](if: $chalReward is 1)[
''(if: $curse_t is ($stressBase * 0.75))[(color: purple)[You are too drained to relax...]](else:)[($stressFinal:)]''](if: $chalReward is 2)[
($repGain:)](if: $strange is true)[
Amina grins. "Good work. I should pencil you in for a $weird[special reading] sometime..."](if: ($randomEvent - $luck) <7)[
//Amina has sent you a gift to commemorate your success...//
($KCtest:)]](else-if: $chalType is 1 and $amina_loss <5)[(text-colour:orange)+(align:"=><=")[You have fallen short of perfection!
Better luck next time...]](else-if: $chalType is 2 and $amina_gain >4)[{(if: $chalReward is 1)[
(set: $stressChange to -(($stressBase * 0.75) - $curse_t) * (10 * $tarotMod), $xpGain to 5 * $tarotMod)
(set: $xp to it +$xpGain)]
(else-if: $chalReward is 2)[
(set: $repChange to 0)(set: $repChange to (50 * $tarotMod) * ((100 - $ali)/100 + $nerd))
(if: $ali <100)[(set: $valRep to it + $repChange, $doug_prep to it +$repChange)]
(set: $xpGain to 5 * $tarotMod)
(set: $xp to it +$xpGain)]
(else-if: $chalReward is 3)[
(set: $xpGain to 5 * $tarotMod, $diam to it +$tarotMod, $spade to it +$tarotMod, $heart to it +$tarotMod, $club to it +$tarotMod)
(set: $xp to it +$xpGain)]
(else:)[
(set: $xpGain to 10 * $tarotMod)(set: $xp to it +$xpGain)]}(text-colour:orange)+(align:"=><=")[(set: $X19 to 1, $X20 to it +1, $tarot_win to it +1, $gothic to it +1)Fate honors your deeds!
Accept your reward...]
''You have gained $xpGain XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]](if: $chalReward is 1)[
''(if: $curse_t is ($stressBase * 0.75))[(color: purple)[You are too drained to relax...]](else:)[($stressFinal:)]''](if: $chalReward is 2)[
($repGain:)](if: $strange is true)[
Amina grins. "Good work. I should pencil you in for a $weird[special reading] sometime..."](if: ($randomEvent - $luck) <7)[
//Amina has sent you a gift to commemorate your success...//
($KCtest:)]](else-if: $chalType is 2 and $amina_gain <5)[(text-colour:orange)+(align:"=><=")[You have fallen short of perfection!
Better luck next time...]](else-if: $chalType is 3 and $amina_aware >2)[{(if: $chalReward is 1)[
(set: $stressChange to -(($stressBase * 0.75) - $curse_t) * (10 * $tarotMod), $xpGain to 5 * $tarotMod)
(set: $xp to it +$xpGain)]
(else-if: $chalReward is 2)[
(set: $repChange to 0)(set: $repChange to (50 * $tarotMod) * ((100 - $ali)/100 + $nerd))
(if: $ali <100)[(set: $valRep to it + $repChange, $doug_prep to it +$repChange)]
(set: $xpGain to 5 * $tarotMod)
(set: $xp to it +$xpGain)]
(else-if: $chalReward is 3)[
(set: $xpGain to 5 * $tarotMod, $diam to it +$tarotMod, $spade to it +$tarotMod, $heart to it +$tarotMod, $club to it +$tarotMod)
(set: $xp to it +$xpGain)]
(else:)[
(set: $xpGain to 10 * $tarotMod)(set: $xp to it +$xpGain)]}(text-colour:orange)+(align:"=><=")[(set: $X19 to 1, $X20 to it +1, $tarot_win to it +1, $gothic to it +1)Fate honors your deeds!
Accept your reward...]
''You have gained $xpGain XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]](if: $chalReward is 1)[
''(if: $curse_t is ($stressBase * 0.75))[(color: purple)[You are too drained to relax...]](else:)[($stressFinal:)]''](if: $chalReward is 2)[
($repGain:)](if: $strange is true)[
Amina grins. "Good work. I should pencil you in for a $weird[special reading] sometime..."](if: ($randomEvent - $luck) <7)[
//Amina has sent you a gift to commemorate your success...//
($KCtest:)]](else-if: $chalType is 3 and $amina_aware <3)[(text-colour:orange)+(align:"=><=")[You have fallen short of perfection!
Better luck next time...]](else-if: $chalType is 4 and $amina_rep >6)[{(if: $chalReward is 1)[
(set: $stressChange to -(($stressBase * 0.75) - $curse_t) * (10 * $tarotMod), $xpGain to 5 * $tarotMod)
(set: $xp to it +$xpGain)]
(else-if: $chalReward is 2)[
(set: $repChange to 0)(set: $repChange to (50 * $tarotMod) * ((100 - $ali)/100 + $nerd))
(if: $ali <100)[(set: $valRep to it + $repChange, $doug_prep to it +$repChange)]
(set: $xpGain to 5 * $tarotMod)
(set: $xp to it +$xpGain)]
(else-if: $chalReward is 3)[
(set: $xpGain to 5 * $tarotMod, $diam to it +$tarotMod, $spade to it +$tarotMod, $heart to it +$tarotMod, $club to it +$tarotMod)
(set: $xp to it +$xpGain)]
(else:)[
(set: $xpGain to 10 * $tarotMod)(set: $xp to it +$xpGain)]}(text-colour:orange)+(align:"=><=")[(set: $X19 to 1, $X20 to it +1, $tarot_win to it +1, $gothic to it +1)Fate honors your deeds!
Accept your reward...]
''You have gained $xpGain XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]](if: $chalReward is 1)[
''(if: $curse_t is ($stressBase * 0.75))[(color: purple)[You are too drained to relax...]](else:)[($stressFinal:)]''](if: $chalReward is 2)[
($repGain:)](if: $strange is true)[
Amina grins. "Good work. I should pencil you in for a $weird[special reading] sometime..."](if: ($randomEvent - $luck) <7)[
//Amina has sent you a gift to commemorate your success...//
($KCtest:)]](else-if: $chalType is 4 and $amina_rep <7)[(text-colour:orange)+(align:"=><=")[You have fallen short of perfection!
Better luck next time...]]
(link-reveal-goto: "Continue", "MEvent$MEvent")[(set: $chalType to 0)](save-game:"A")Lindsay is a uniquely observant girl. She was able to connect you to Sylvia Urbain (and ultimately Lord Vаlravyn) by picking out clues you were dropping even before you performed at The Spot. It's how she worked her way into the band in the first place. True, she has gifts for both music and makeup, but keeping her close also lets you keep an eye on someone who knows your secret.
Lately, Lindsay's been claiming that she had another source for your secret, an older girl by the name of Amina Lucca. Amina is not uniquely observant, but she does claim to have some shadowy, mystical gifts, with a particular knack for reading the Tarot. Lindsay - whom you didn't think was this much of a space case - claims Amina used the cards to deduce your secret identity.
You suspect that, if Amina really knows something, her source is far more terrestrial. Even so, you've let Lindsay talk you into a reading. Who knows? Maybe you'll get some insight about yourself, or at least a funny band story to tell later.
[[Get a reading->Set Challenge]] (set: $randomEvent to (random: 1,4))
(if: $sq_progress is 4)[(goto: "ValSQ")]
(else-if: $sq_type is "Rick1" and $ali <20 and $ali >-20)[(goto: "Rick SQ2")]
(else-if: $sq_type is "Linz1" and $linz_note >2)[(goto: "Lindsay SQ2")]
(else-if: $sq_type is "Doug1" and $doug_prep >399)[(goto: "Doug SQ2")]
(else-if: $sq_type is "Cliff3")[(goto: "Cliff SQ2")]
(else-if: $randomEvent is 1 and $doug_sq >=0)[(go-to: "Doug SQ")]
(else-if: $randomEvent is 2 and $lindsay_sq >=0)[(go-to: "Lindsay SQ")]
(else-if: $randomEvent is 3 and $cliff_sq >=0)[(go-to: "Cliff SQ")]
(else-if: $randomEvent is 4 and $rick_sq >=0)[(go-to: "Rick SQ")]
(else-if: $sq_progress is 3 and $week is 33.5)[(go-to: "BlankSQ")]
(else-if: $sq_progress is 3 and $week is 38.5)[(go-to: "BlankSQ")]
(else:)[(go-to: "Set Sidequest")](set: $doug_sq to it +1, $lindsay_sq to it +1, $cliff_sq to it +1, $rick_sq to it +1)(text-colour:#cdf4f4)+(text-size: 1.5)+(align: "=><=")[♢ //Sidequest Available// ♢]
There are times in this whole Valravyn project when you've felt a little guilty. Music was always Doug's dream, not yours, yet you're the one who became a star - and a secretive pseudonymous star at that.
You might have a chance to give him back a piece of the limelight. Doug's no shredder, but you know that he and Lindsay have worked up a short song built up around one hell of a solo. Work that into your next set list, and it would be Doug's chance to shine - especially with some support from you.
(text-colour:orange)[NOTE: If you accept this sidequest, you can't take another one until you complete it.]
[[Accept the sidequest->DSQ2]]
(link-reveal-goto: "I don't have time right now", "Week Start")[(set: $doug_sq to -1)](set: $doug_sq to it +1, $lindsay_sq to it +1, $cliff_sq to it +1, $rick_sq to it +1)(text-colour:#d6f5b7)+(text-size: 1.5)+(align: "=><=")[♠ //Sidequest Available// ♠]
You don't know very much about Lindsay Olsen. She wasn't a friend, but an acquaintence of Doug's - a local music fanatic who cracked your greatest secret. Not a musician, not a goth kid, but tied into both scenes, she seems to move between worlds with remarkable ease.
Lately, you've become something of a special project for Lindsay. No longer content to merely modify your appearance, she wants to shift your entire mindset. She wants you to explore your darker self. In short, she wants to help you find peace with Lord Vаlravyn. It's a scary thought, but an attractive one as well.
(text-colour:orange)[NOTE: If you accept this sidequest, you can't take another one until you complete it.]
[[Accept the sidequest->LSQ2]]
(link-reveal-goto: "I don't have time right now", "Week Start")[(set: $lindsay_sq to -1)](set: $doug_sq to it +1, $lindsay_sq to it +1, $cliff_sq to it +1, $rick_sq to it +1)(text-colour:#ccb4e4)+(text-size: 1.5)+(align: "=><=")[♣ //Sidequest Available// ♣]
You've known Cliff for long enough to know that his abrasive persona isn't all that there is to him. He's exactly as tough, as drunk, as dickish as he needs to be. Deep down - very, very deep down - he's every bit the scholar as you.
So when he comes in to practice looking like he's been in a fight, you know he didn't start it. The bullies of Northwest bullies have ceased using their fists against you because you can offer them something in return - your intellect saves you. Cliff apparently isn't so lucky, and you have a feeling that it's going to get worse if you don't help him.
(text-colour:orange)[NOTE: If you accept this sidequest, you can't take another one until you complete it.]
[[Accept the sidequest->CSQ2]]
(link-reveal-goto: "I don't have time right now", "Week Start")[(set: $cliff_sq to -1)](set: $doug_sq to it +1, $lindsay_sq to it +1, $cliff_sq to it +1, $rick_sq to it +1)(text-colour:#fcc)+(text-size: 1.5)+(align: "=><=")[♡ //Sidequest Available// ♡]
You've always envied Rick. He's not a talker, not a charmer, yet he moves in social circles that are beyond your reach. Rick gets to be the quiet, alluring man of mystery while you're stuck with being the freak who never talks.
Which is why it's so surprising when he comes to you for help. In truth, Rick isn't so convinced that he fits in with the social elite. The man who has been your conduit into Northwest's rumor mill doesn't know if people are talking shit about him. He needs an outsider to do some investigating. That's where you come in.
(text-colour:orange)[NOTE: If you accept this sidequest, you can't take another one until you complete it.]
[[Accept the sidequest->RSQ2]]
(link-reveal-goto: "I don't have time right now", "Week Start")[(set: $rick_sq to -1)](set: $active_sq to 1, $sq_status to 0, $sq_type to "Doug1", $diam to it +4, $spade to it -1, $heart to it -1, $club to it -1, $doug_prep to 0)(text-colour:cyan)+(align: "=><=")+(size: 2)[D oug's Quest]
//"So I ask you to do all these uncomfortable things, play this crazy role, and you're still thinking about me? That's awesome, man. It's too bad there aren't more people like you around.
I'm not quite ready, though. I mean, I'm not as good as you are yet, and we're not big enough anyway. Tell you what - I'll double down on the practicing, and when Valravyn gets a major break, I'll be ready to jam."//
(text-colour:cyan)[First objective: Raise your band reputation as much as you can.]
[[Continue->Week Start]] (set: $active_sq to 1, $sq_status to 0, $sq_type to "Linz1", $diam to it -1, $spade to it +4, $heart to it -1, $club to it -1, $linz_note to 0, $obey to 0)(text-colour:cyan)+(align: "=><=")+(size: 2)[L indsay's Quest]
//"Really? You're down for working with me? That's cool. Look, I'm being kind of selfish here - you know, Lord Vаlravyn is kinda my creation, too, and I really want him to be as bad as he can be. I can make him look cool, but you're the one behind the eyes.
So I've got a...let's call it a 'game' that I'd like you to play. While you're dealing with people, I'll sometimes give you some advice, tell you what I think you should do. Are you okay with that? I mean, it's optional, you can ignore me if you want. I can't force the bird king to do anything he doesn't want to do."//
(text-colour:cyan)+(align:"==>")[//My instructions will look like this, okay?//]
(text-colour:cyan)[First objective: Obey (or defy) Lindsay's instructions.]
[[Continue->Week Start]] (set: $active_sq to 1, $sq_status to 0, $sq_type to "Cliff1", $diam to it -1, $spade to it -1, $heart to it -1, $club to it +4)(text-colour:cyan)+(align: "=><=")+(size: 2)[C liff's Quest]
//"Look, this isn't your problem, right? Keep out of it.
...Okay, I'm not saying no to help. I got into some shit with a pack of major league douchebags last weekend. It happens...not to you, maybe, but it happens. But these pricks keep a grudge. I can't turn around any more without getting smacked around by one of their buddies.
You want to come with me to talk with them? You're not exactly intimidating, but if there's two of us, they might think twice before they start throwing punches."//
(text-colour:cyan)[First objective: Help Cliff fight off attackers.]
[[Continue->CSQ2a]] (set: $active_sq to 1, $sq_status to 0, $sq_type to "Rick1", $diam to it -1, $spade to it -1, $heart to it +1, $club to it -1)(text-colour:cyan)+(align: "=><=")+(size: 2)[R ick's Quest]
//"I know it's silly and stupid and everything, but...I don't really fit in with Lisa's crowd. They talk shit about everyone, and I know they're talking about me, too. I've always wondered what they say when I'm not around.
Anyway, I had this idea that I could bring someone along with me, then leave early and see what they say around my friend. It would have to be someone totally harmless, someone who's not too weird but who also isn't trying to get really popular. What do you think? Could you be the right person for the job?"//
(text-colour:cyan)[First objective: Keep your alignment neutral.]
[[Continue->Week Start]] (save-game:"A")(text-colour:cyan)+(align: "=><=")+(size: 2)[D oug's Quest]
You can't quite read Doug's emotions today - his face speaks to excitement, but he's walking like a dead man.
He takes a deep breath. "All right, man, I know you've been working your ass off. Same here, that solo's finished, but...I gotta say, I'm not feeling with the flow. You're a natural star, man, and so's Rick. Lindsay's good at just about everything. I'm really feeling like the weak link these days."
Then Doug starts to smile, little by little. "And then I say to myself...fuck it. I don't know about you, but I'm loving this whole Valravyn thing. I'm loving being on stage in front of these freaky crowds. And maybe they'll like what I do, and maybe I'm just there to prop you up. Either way, I'm giving them everything I got."
"Come by my house after school, listen to it yourself. You can help me keep time - it's a crazy, dark lick for a crazy, dark band."
(if: $strange is true)[[[Continue->Doug Strange]]](else:)[[[Continue->DougSQ2a]]]You and Doug need to perform in sync for this song to work.
(text-colour:orange)[You'll see a bar appear and begin to deplete. Click the link when the bar is in the green area. You'll need to do this many times in succession, so be ready. You can practice as many times as you want.]
[[Practice->DougPractice]]
[[Begin the challenge->FR01]]{
(set: $timer to 2)
(live: 0.25s)[
(if: $timer <= 0)[
(stop:)
(goto: "Desk02b")
]
(else: )[
(set: $timer to it - 0.25)
]
]
}
(size: 2)[[[Hit it!->DP2]]]
(meter: bind $timer, 2, "X", (gradient: 90, 0, red, 0.50, green, 1, red))(if: $timer >1.3)[(text-colour:red)[Early.]](else-if: $timer <0.7)[(text-colour:red)[Late.]](else:)[(text-colour:green)[In sync.]]
[[Practice again->DougPractice]]
[[Begin the challenge->FR01]]{
(set: $timer to 3)
(live: 0.01s)[
(if: $timer <= 0)[
(stop:)
(goto: "FR02")
]
(else: )[
(set: $timer to it - 0.01)
]
]
}(text-colour:orange)[The test starts in $timer seconds.] You will have five challenges in a row.
(meter: bind $timer, 3, "X", (gradient: 90, 0, red, 1, green)){
(set: $timer to 2)
(live: 0.25s)[
(if: $timer <= 0)[
(stop:)
(goto: "FR03")
]
(else: )[
(set: $timer to it - 0.25)
]
]
}Click when the bar is green.
(size: 2)[[[Hit it!->FR03]]]
(meter: bind $timer, 2, "X", (gradient: 90, 0, red, 0.50, green, 1, red))(set: $pitch to $timer){
(set: $timer to 2)
(live: 0.25s)[
(if: $timer <= 0)[
(stop:)
(goto: "FR04")
]
(else: )[
(set: $timer to it - 0.25)
]
]
}(if: $pitch >1.3)[(set: $ach_cotn to it -1)(text-colour:red)[Early.]](else-if: $pitch <0.7)[(set: $ach_cotn to it -1)(text-colour:red)[Late.]](else:)[(set: $ach_cotn to it +1)(text-colour:green)[In sync.]]
Click when the bar is green.
(size: 2)[[[Hit it!->FR04]]]
(meter: bind $timer, 2, "X", (gradient: 90, 0, red, 0.25, green, 1, red))(set: $pitch to $timer){
(set: $timer to 2)
(live: 0.25s)[
(if: $timer <= 0)[
(stop:)
(goto: "FR05")
]
(else: )[
(set: $timer to it - 0.25)
]
]
}(if: $pitch >0.8)[(set: $ach_cotn to it -1)(text-colour:red)[Early.]](else-if: $pitch <0.2)[(set: $ach_cotn to it -1)(text-colour:red)[Late.]](else:)[(set: $ach_cotn to it +1)(text-colour:green)[In sync.]]
Click when the bar is green.
(size: 2)[[[Hit it!->FR05]]]
(meter: bind $timer, 2, "X", (gradient: 90, 0, red, 0.50, green, 1, red))(set: $pitch to $timer){
(set: $timer to 2)
(live: 0.25s)[
(if: $timer <= 0)[
(stop:)
(goto: "FR06")
]
(else: )[
(set: $timer to it - 0.25)
]
]
}(if: $pitch >1.3)[(set: $ach_cotn to it -1)(text-colour:red)[Early.]](else-if: $pitch <0.7)[(set: $ach_cotn to it -1)(text-colour:red)[Late.]](else:)[(set: $ach_cotn to it +1)(text-colour:green)[In sync.]]
Click when the bar is green.
(size: 2)[[[Hit it!->FR06]]]
(meter: bind $timer, 2, "X", (gradient: 90, 0, red, 0.25, green, 1, red))(set: $pitch to $timer){
(set: $timer to 2)
(live: 0.25s)[
(if: $timer <= 0)[
(stop:)
(goto: "FR07")
]
(else: )[
(set: $timer to it - 0.25)
]
]
}(if: $pitch >1.3)[(set: $ach_cotn to it -1)(text-colour:red)[Early.]](else-if: $pitch <0.7)[(set: $ach_cotn to it -1)(text-colour:red)[Late.]](else:)[(set: $ach_cotn to it +1)(text-colour:green)[In sync.]]
Click when the bar is green.
(size: 2)[[[Hit it!->FR07]]]
(meter: bind $timer, 2, "X", (gradient: 90, 0, red, 0.25, green, 1, red))(save-game:"A")(set: $pitch to $timer)(if: $pitch >0.7)[(set: $ach_cotn to it -1)(text-colour:red)[Early.]](else-if: $pitch <0.3)[(set: $ach_cotn to it -1)(text-colour:red)[Late.]](else:)[(set: $ach_cotn to it +1)(text-colour:green)[In sync.]]
That's it. Let's see how you did.
[[Continue->FR08]](save-game:"A")(set: $doug_sq to -100, $active_sq to 0, $sq_status to 0, $sq_type to "None", $sq_progress to it +1)(if: $ach_cotn is 5)[(set: $trait_gf to 1, $xp to it +15, $spade to it +1, $club to it +1, $heart to it +1, $X09 to 1, $X09a to 1)(set: $repChange to 0)(set: $repChange to 100 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $doug_op to it +5)The room falls silent. Only a memory of what you have wrought lingers.
"Man..." Doug walks over and hugs you. "That right there was the best thing we've ever done." He takes a step back and picks up his guitar, studying it with awe - unable to believe that he'd made this tool produce that kind of sound. "Years of practice, and it's finally paying off. I'll tell you, man - I don't think Chaos Engine could have pulled this off. Lord Vаlravyn is powering me up, too."
"We need to end all our shows with this. Leave them with something powerful."
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
''You have gained 15 XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]]
''You have acquired a new trait: Grand Finale''
(align:"<==")+(box:"XXXXX==")[Gain a reputation bonus at the end of each major event based on your performance in the event.]
''You have unlocked a new XP Shop option: Doug's Ambition''](else-if: $ach_cotn >0)[(set: $trait_gf to 1, $xp to it +10, $X09 to 1)(set: $repChange to 0)(set: $repChange to 50 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $doug_op to it +3)The room falls silent. Only a memory of what you have wrought lingers.
"We pulled it off, man," says Doug. "That's exactly the sound I've been looking for - what we need to make this band work. I'd take the credit, but we wouldn't even be here if it wasn't for you, and I won't forget that."
"We need to end all our shows with this. Leave them with something powerful."
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
''You have gained 10 XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]]
''You have acquired a new trait: Grand Finale''
(align:"<==")+(box:"XXXXX==")[Gain a reputation bonus at the end of each major event based on your performance in the event.]
''You have unlocked a new XP Shop option: Doug's Ambition''](else:)[(set: $doug_op to it -4)The room falls silent. Only a memory of what you have wrought lingers.
"Didn't quite nail it, huh?" Doug sighs. "I got a lot of work to get caught up with you. Well, that's what life's about - struggle and practice. Thanks, anyway. I won't forget what you did for me."
''You have gained 5 XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]]
''You have unlocked a new XP Shop option: Doug's Ambition'']
[[Continue->Week Start]] (save-game:"A")(text-colour:cyan)+(align: "=><=")+(size: 2)[L indsay's Quest]
//"So how's it going?"//
Lindsay strolls up behind you with a casual swagger concealing her next scheme. She gestures for you to follow and leads you to a quiet spot alongside the school.
"I've been keeping an eye on you," she says. (if: $obey >0)["You follow instructions really well. Bet that's how you've lived your whole life, huh? Doing what everyone expects? Must be frustrating. Is that where Lord Vаlravyn comes from? The inner bad boy you pretend isn't there?"](else:)["You've been ignoring me. Well, I told you that you could, so I'm mad or anything. But I do wonder why you aren't playing along. Maybe you're finally turning independent after years of being a good boy. Or maybe you just didn't like my advice. Which is it, do you think?"]
"Never mind that. I've got some people you should meet. We'll keep playing the game - I'll whisper what you should do, and you decide if you want to play along."
(text-colour:orange)[Your decisions will be timed. Take too long, and the decision will be made for you.]
(if: $strange is true)[[[Continue->Lance Start]]](else:)[[[Continue->LQ01]]]Lindsay leads you a few blocks away to an ill-kept park with a name that eludes you. There's a group of goth kids sitting in an overgrown shelter at the center of it - unfamiliar, older, definitely rougher-looking than the ones you're met at shows.
"Time to meet the king of the freaks," says Lindsay. "You know, it's not like there's a single goth clique like in some cheesy sitcom, there are different little friend circles. The people you've met? They're fron the nicer ones. But this guy Lance, he's...I guess he's like the Lisa Granger of the rejects. Real prick, but you have to meet him eventually."
Lance doesn't exactly look up at you draw near, flicking his eyes up just enough to scope out your attire. "Wrong park, nerd."
"Nice as always," says Lindsay. "Look, you wanted me to fetch him and he's here."
Lance laughs. "This a joke? This is the loser my idiot friends think is Lord Vаlravyn?"
[[Continue->LQ02]](set: $misses to 8)(text-colour:cyan)+(align: "=><=")+(size: 2)[R ick's Quest]
You've never been invited to hang out with Rick's friends. Truth is, you couldn't even really picture what such a meeting might look like. Your brain tell you that it's nothing more than a few teens hanging out in one of the usual hangout places (wherever that might be), but your gut assumes it's something much more grand.
You should have listened to your brain. It's just a few kids in a coffee shop.
Rick nudges you as you walk in. "You have the story, right? We're dropping by on the way to do something else. I'll go to the bathroom, you can listen and chat. It's going to be Lisa's boyfriend Adam, this guy Alex who's in his band, and Delia is Alex's girlfriend. Play it cool, all right? Don't grill them or anything, just listen for anything that sounds important."
[[Continue->RickSQ2a]](save-game:"A")(set: $bully to 0, $wins to 0, $cult to 0)(save-game:"A")(text-colour:cyan)+(align: "=><=")+(size: 2)[C liff's Quest]
You've spent a few afternoons around Cliff's apartment complex, but not enough to get a feel for the local personalities. Based on what Cliff has told you about his parties, his encounters, his fights, you're not so sure that it would be smart to learn too much.
(if: $strange is true)[There are two people waiting when you walk up, $weird[each of them wearing a mask styled after a deformed animal skull]. Neither one speaks - they stand as if held up by invisible threads, glaring at you through bloodshot, dilated eyes.
"This is new," says Cliff. "Hey, the hell's with the masks? Is this supposed to be intimidating?"
One of them goes rigid, then hurls himself at Cliff, screaming "UNHOLY!" As the two tussle, the second masked man charges at you. He doesn't speak, he only growls and grumbles.](else:)[There are two people waiting when you walk up. Neither one looks all that physically intimidating - your size, not too muscular - but you'd take either one for the kind of asshole who'd sucker punch someone.
Sure enough, one of them takes a swing at Cliff as soon they close the distance. You've never taken in a fist fight...
...And today won't be an exception, because the other asshole has just decided that he wants a piece of you.]
[[Continue->CSQ2b]](if: $X13a is 1 and $hard is not true and $strange is not true)[
(link-reveal-goto: "Intimidate him (Skip fight)", "End of Fight")[(set: $outcome to "Win")]](else-if: $X64 is 1 and $hard is not true and $strange is true)[
(link-reveal-goto: "Intimidate him (Skip fight)", "End of Fight")[(set: $outcome to "Win")]](if: $currKC is 18)[
(text-colour: (mix: 0.35, navy, 0.65, red))[(link-reveal-goto: "Return his debt", "End of Fight")[(set: $outcome to "Pain")]]](set: $pHealth to (10 - ($hardmode * 3)))(set: $eHealth to (8 + $hardmode))(set: $pAct to 0)(set: $eAct to 0)(set: $phase to "A")(set: $outcome to "Undecided")(set: $eAct to (random: 1,3))You're going to have to fight your way out of this one.
Fights are based on a double RPS (rock-paper-scissors) system. This means that each defense stops one attack and each attack penetrates one defense. You will take turns attacking and defending until one side is out of health. You will always begin in the attack phase.
Combat rounds are timed. Running out of time will result in the enemy getting a free action.
There are three standard attacks and three standard defenses. They interact as follows:
''Block'' negates (text-colour:orange)[Jab Combo] and is ineffective against (text-colour:green)[Body Blow].
''Dodge'' negates (text-colour:green)[Body Blow] and is ineffective against (text-colour:blue)[Shoulder Charge].
''Counter'' negates (text-colour:blue)[Shoulder Charge] and is ineffective against (text-colour:orange)[Jab Combo].
Enemies deal (text-color:red)[3 damage] on an effective attack, 1 on a neutral attack and none on an ineffective attack. You inflict the same damage with your attacks.
The enemy will always telegraph his attack. Pay close attention to the results of each action.
[[Begin the fight->CSQ Attack]]Health: $pHealth
{
(set: $timer to (4 - $hardmode))
(live: 0.01s)[
(if: $timer <= 0)[
(stop:)
(set: $pAct to -1)
(goto: "Resolution")
]
(else: )[
(set: $timer to it - 0.01)
]
]
}
(if: $strange is true)[(if: $eAct is 1)[The enemy holds his hands aloft.](else-if: $eAct is 2)[The enemy jerks around erratically.](else-if: $eAct is 3)[The enemy closes his eyes and inhales.]](else:)[(if: $eAct is 1)[The enemy has his fists up.](else-if: $eAct is 2)[The enemy is taunting you.](else-if: $eAct is 3)[The enemy is trying to fake you out.]]
(link-reveal-goto: "Jab Combo", "Resolution")[(set: $pAct to 1)]
(link-reveal-goto: "Body Blow", "Resolution")[(set: $pAct to 2)]
(link-reveal-goto: "Shoulder Charge", "Resolution")[(set: $pAct to 3)]
(meter: bind $timer, (4 - $hardmode), "X", (gradient: 90, 0, red, 1, green)){
(if: $phase is "A")[
(if: $pAct is 1)[
(if: $eAct is 1)[(set: $rage to it +1)He raises his arms as you start to move. You throw two quick punches, but he blocks them easily. He's laughing at your weakness.]
(else-if: $eAct is 2)[(set: $eHealth to it -1)You throw two quick punches. He dodges one of them, but you catch him with the other, inflicting (text-color: cyan)[1] damage.]
(else-if: $eAct is 3)[(set: $eHealth to it -3)He moves into shove you but you are too quick, hitting him with two quick punches for (text-color: cyan)[3] damage.]]
(else-if: $pAct is 2)[
(if: $eAct is 1)[(set: $eHealth to it -3)He tries to protect his face, but you hit him in the stomach as hard as you can, inflicting (text-color: cyan)[3] damage.]
(else-if: $eAct is 2)[(set: $rage to it +1)You try to hit him in the stomach, but he hops back and you swing at air. He's laughing at your clumsiness.]
(else-if: $eAct is 3)[(set: $eHealth to it -1)You try to hit him in the stomach. He pushes you away but you still land a glancing blow for (text-color: cyan)[1] damage.]]
(else-if: $pAct is 3)[
(if: $eAct is 1)[(set: $eHealth to it -1)You charge into him with your elbow raised. He blocks the worst of it, but you still cause (text-color: cyan)[1] damage.]
(else-if: $eAct is 2)[(set: $eHealth to it -3)He dodges back, and is shocked when you charge straight into him. You knock him into a wall, causing (text-color: cyan)[3] damage.]
(else-if: $eAct is 3)[(set: $rage to it +1)You charge straight at him, but he sees you coming and knocks you to one side, throwing you off-balance. He's laughing at your incompetence.]]
(else-if: $pAct is -1)[(set: $pHealth to it -1)He takes advantage of your indecision to throw a quick jab, causing (text-color: red)[1] damage.]]
(else-if: $phase is "D")[
(if: $pAct is 1)[
(if: $eAct is 1)[You raise your arms and duck just as he throws a punch at your face. Your stagger back, but keep your footing.]
(else-if: $eAct is 2)[(set: $pHealth to it -3)(set: $rage to it +3)You cover your face as he starts to move, but his fist lands in your stomach instead, causing (text-color: red)[3] damage. You can still hear him laughing through the ringing in your ears.]
(else-if: $eAct is 3)[(set: $pHealth to it -1)(set: $rage to it +1)He gets in your face and shoves you back against the wall behind you. You manage to brace yourself, taking (text-color: red)[1] damage.]]
(else-if: $pAct is 2)[
(if: $eAct is 1)[(set: $pHealth to it -1)(set: $rage to it +1)He walks up on you, throwing jabs. You dodge a few, but catch one blow, taking (text-color: red)[1] damage.]
(else-if: $eAct is 2)[You jump away just as he throws a huge punch. The blow misses you by inches.]
(else-if: $eAct is 3)[(set: $pHealth to it -3)(set: $rage to it +3)You try to dodge what you think will be a punch, but he instead shoulder checks you into the wall behind you, inflicting (text-color: red)[3] damage. It's hard to miss him laughing with his face inches away.]]
(else-if: $pAct is 3)[
(if: $eAct is 1)[(set: $pHealth to it -3)(set: $rage to it +3)You shove him back to get some space and walk directly into his fist, taking (text-color: red)[3] damage. The blow spins you around, but you can still hear him laughing at you.]
(else-if: $eAct is 2)[(set: $pHealth to it -1)(set: $rage to it +1)You try to duck into the punch and shove him back, but it doesn't quite work. You catch a glancing blow to your side for (text-color: red)[1] damage.]
(else-if: $eAct is 3)[He moves toward you fast and hard. You sidestep at the last second and push him out of the way.]]
(else-if: $pAct is -1)[(set: $pHealth to it -3)He's too fast for you. As you try to read his movements, he simply walks up and hits you hard for (text-color: red)[3] damage.]]
}
(if: $pHealth <= 0)[(set: $outcome to "Fail")The last blow knocks you to your knees. You're in no shape to fight...
[[Continue->End of Fight]]](else-if: $eHealth <=0)[(set: $outcome to "Win")(if: $strange is true)[He hisses at you, then sprints away in a random direction.](else:)[You prepare for the next attack, but instead he takes a step back. "Hey man, I'm sorry. We're good, all right? I'm gone."]
[[Continue->End of Fight]]]
{
(else:)[
(if: $phase is "A")[
(set: $phase to "D")
(set: $eAct to (random: 1,3))[[Next phase->CSQ Defense]]]
(else-if: $phase is "D")[
(set: $phase to "A")
(set: $eAct to (random: 1,3))[[Next phase->CSQ Attack]]]]
}(save-game:"A")(if: $outcome is "Win")[(set: $wins to 1)(if: $strange is true)[(set: $cult to it +1)]The kid takes off running before you can say anything. You've never made anyone flee from a fight. It feels better than you'd admit.
"Nice moves," says Cliff. "Not that he was much of a badass, but you put him down anyway, and that was pretty smooth. I know you got more than you bargained for. You did me a real solid and I won't forget it. Those guys are wimps, I don't think they'll try anything again. I'll iron everything out with their dipshit friends and get back to you. Thanks a bunch."(if: $strange is true)[
The attacker's mask fell off during the fight. You pick it up and examine it. There's something carved into the back: $wText[ 15 = T ].]](else-if: $outcome is "Fail")[(set: $club to it -1, $aware to it + $gorgon, $stressChange to $stMod * 5)As the attacker prepares to deliver his next blow, Cliff shoulder checks him. The kid, clearly not eager for another brawl, makes himself scarce.
"Nice going." Cliff holds out his hand to help you up. "Sorry, I know you got more than you bargained for. You did me a real solid and I won't forget it. Those guys are wimps, I don't think they'll try anything again. I'll iron everything out with their dipshit friends and get back to you. Thanks a bunch."
''($stressFinal:)''](else-if: $outcome is "Pain")[(set: $wins to 1)You extend your hand as he lunges for you. A fell current rushes through your fingertips and rushes into your assailant's body. All it takes is a touch, one that makes his body tense up as though he'd been struck with massive force. He lets out a hideous gurgling noise and collapses in a twitching mound.
"Damn, son, you gotta teach me how to do that," says Cliff. "Not that he was much of a badass, but you put him down anyway, and that was pretty smooth. I know you got more than you bargained for. You did me a real solid and I won't forget it. Those guys are wimps, I don't think they'll try anything again. I'll iron everything out with their dipshit friends and get back to you. Thanks a bunch."(if: $strange is true)[
The attacker's mask fell off during the fight. You pick it up and examine it. There's something carved into the back: $wText[ 15 = T ].]](else:)[The fight ends abruptly, with Cliff, the attackers and you all scattering.
Huh. Seems like that shouldn't have happened.]
[[Continue->Week Start]] Health: $pHealth
{
(set: $timer to (4 - $hardmode))
(live: 0.01s)[
(if: $timer <= 0)[
(stop:)
(set: $pAct to -1)
(goto: "Resolution")
]
(else: )[
(set: $timer to it - 0.01)
]
]
}
(if: $strange is true)[(if: $eAct is 1)[The enemy claps his hands and grumbles.](else-if: $eAct is 2)[The enemy takes in a ragged breath.](else-if: $eAct is 3)[The enemy stomps his foot and growls.]](else:)[(if: $eAct is 1)[The enemy shakes his fist as he advances.](else-if: $eAct is 2)[The enemy pulls back for a big punch.](else-if: $eAct is 3)[The enemy takes a half-step back.]]
(link-reveal-goto: "Block", "Resolution")[(set: $pAct to 1)]
(link-reveal-goto: "Dodge", "Resolution")[(set: $pAct to 2)]
(link-reveal-goto: "Counter", "Resolution")[(set: $pAct to 3)]
(meter: bind $timer, (4 - $hardmode), "X", (gradient: 90, 0, red, 1, green))(set: $rick_pos to 0, $rick_neg to 0, $rick_neut to 0, $misses to 8, $rick_bonus to 0, $lore_temp to 0)(if: $lore_on is true)[(set: $lore_temp to 1, $lore_on to false)]Adam pushes out a chair. "You might as well sit down, Rick takes forever to piss. So what's up with you?"
(text-colour:orange)[You will now enter an inquiry phase. Enter any word into the blank to ask about it, and they'll respond if they have an opinion. Start with something obvious, then pay attention for other words that might trigger a response. You are looking for statements colored orange - get at least one and you can speak with Rick at the end.
You have a limited number of inquiries. Remember, you are trying to figure out what these people think about Rick, but the direct approach isn't going to work. You need to be more indirect - maybe ask about (text-colour:magenta)[the name of the band you're both in, or the instrument Rick plays in that band].]
(if: $strange is true)[(force-input: bind $topic, "caleb")
[[Ask your first question->RickCaleb]]](else:)[(input: bind $topic)
[[Ask your first question->RickInq]]](if: $topic matches (p-ins: "rick"))[(set: $misses to it -1)//To repeat for those of you in the back row: The direct approach is not the way to go. How about starting with the band that both of you are in?//](else-if: $topic matches (p-ins: "drums") or (p-ins: "drummer"))[(set: $misses to it -1)"I've always thought drums were unnecessary," says Alex.
"You would," says Adam.
"Seriously, who the hell notices the drums on any of these songs?" says Alex.
"So you were waiting for Rick to leave the room before you started talking shit?" Adam gestures in your direction. "You understand, you've been on stage. It's different in a live (text-style: "underline")+(color: magenta)[''show'']. The drums are the heartbeat of the whole (text-style: "underline")+(color: magenta)[''band'']. You lose that pulse and nothing works quite right."
"No kidding." Delia shoots Alex a sly look. "Besides, everyone knows it's the bass that you don't really need."
"Someone wants to walk home today," says Alex.](else-if: $topic matches (p-ins: "valravyn"))[(set: $misses to it -1)"Surprised to hear that you're a fan," mutters Alex.
"Don't be a dick," says Delia. "It just has to be...challenging, I guess? Because they were your old (text-style: "underline")+(color: magenta)[''band''] and everything. Now Doug's blowing up and everything. Honestly, we're all kind of surprised to see you hanging out with Rick."
"He hasn't been going to their (text-style: "underline")+(color: magenta)[''shows'']," says Alex.
"Both of you need to shut up," says Adam. "Hey, we're not as big as Valravyn either, we don't have music (text-style: "underline")+(color: magenta)[''bloggers''] kissing our ass, but who cares? There's room for plenty of music, especially in a place like this. Just wait until (text-style: "underline")+(color: magenta)[''Solfest''], we'll all be on the same stage."](else-if: $topic matches (p-ins: "solfest"))[(set: $misses to it -1)Delia groans. "Don't get them talking about this again."
"Hey, you don't want to hear talk about (text-style: "underline")+(color: magenta)[''shows''], don't (text-style: "underline")+(color: magenta)[''date''] a musician," says Adam.
"It's not just a show, it's the ticket out," says Alex. "I know Doug won't shut up about it, but he's kinda right. If you don't want to get stuck out in the sticks, you do Solfest, you blow up. Stepping stone."
"It's part of the whole path," says Adam. "You jump from Solfest to (text-style: "underline")+(color: magenta)[''Paradise Gardens''], you're there for a few years, and if you pay your dues, you get the invite."](else-if: $topic matches (p-ins: "lisa"))[(set: $misses to it -1)Adam holds up his hand. "No talking shit, okay?"
"I wasn't going to say anything," says Alex.
"You were thinking it, though," says Adam.
Delia shakes her head. "Look, if the whole high school power couple thing is working out for you, we're not gonna talk shit."
Adam lowers his voice. "Okay, I don't control what she does. And if it was my choice, I wouldn't mind you going on (text-style: "underline")+(color: magenta)[''dates''] and (text-style: "underline")+(color: magenta)[''Ellen''], you hanging out with us, any of that. It's really not my call. It sucks that you're not still in Doug's (text-style: "underline")+(color: magenta)[''band''], if you guys were big enough she'd probably change her mind."](else-if: $topic matches (p-ins: "band") or (p-ins: "doug"))[(set: $misses to it -1)"I keep forgetting that you and Doug used to play together," says Alex. "What was that name again?"
"(text-style: "underline")+(color: magenta)[''Chaos Engine'']." Delia rolls her eyes. "God, it hasn't been that long."
"Wish I would have gone to more of your shows," says Adam. "This dipshit's playing all ignorant, but he was always talking about poaching you."
"So your name came up a few times," says Alex. "Come on, Trevor's our weak link and you know it. And what's a band with a half-assed (text-style: "underline")+(color: magenta)[''frontman'']?](else-if: $topic matches (p-ins: "frontman"))[(set: $misses to it -1)"You know, you idiots spend half your lives whining about Trevor." Delia nods toward you. "Well, look who's available now..."
"Have some goddamn respect," says Adam. "He was in Doug's (text-style: "underline")+(color: magenta)[''band'']."
"Yeah, he //was// in the band," says Delia. "And now he's not. What, you won't talk to him even though he's standing right here?"
"It's like (text-style: "underline")+(color: magenta)[''dating''] a friend's ex," says Alex. "It doesn't matter how long it's been since they've broken up, you don't do it. It's awkward."
"You two are nuts," says Delia.](else-if: $topic matches (p-ins: "paradise gardens"))[(set: $misses to it -1)"You ever been to any Paradise Gardens (text-style: "underline")+(color: magenta)[''shows'']?" says Adam. "Probably not, right?"
"Best reason to go to the Gardens is the shows," says Alex. "That, or to talk to a music journo."
"Every idiot's a music (text-style: "underline")+(color: magenta)[''blogger''] these days," says Adam. "But yeah, you can catch any kind of music you like, all the way up to the weird experimental shit. Anyone who's big around here goes there eventually. Fatal Requiem's up there, I'm sure Valravyn will be pretty soon. Honestly, I think (text-style: "underline")+(color: magenta)[''Chaos Engine''] could have made it. You have the skills, anyway."](else-if: $topic matches (p-ins: "show") or (p-ins: "shows"))[(set: $misses to it -1)"Go ahead, give him the whole calendar," says Delia.
"Be less dramatic about it," says Alex. "This is conversation, not promotion."
"It's both," says Adam with a chuckle. "So shows...other than (text-style: "underline")+(color: magenta)[''Solfest'']? Well, we've got a gig up at Solace - not The Spot, unfortunately, but it should still be cool. Oh, we have a Teen Center thing coming up. You should really come to that one. Rick'll probably be there, Doug'll be there. Lisa, of course."
"And therefore (text-style: "underline")+(color: magenta)[''Ellen'']," says Delia.
"Maybe, if (text-style: "underline")+(color: magenta)[''Lisa''] can talk her into it," says Adam. "Come on, she wasn't at the last few shows, it's not her thing. Don't give him the wrong idea."](else-if: $topic matches (p-ins: "ellen"))[(set: $misses to it -1)"Why don't you just take care of it?" says Delia.
"Take care of what?" says Adam.
"The (text-style: "underline")+(color: magenta)[''fixup'']," says Delia. "Everyone knows they'd make a good couple, and it's not like (text-style: "underline")+(color: magenta)[''Lisa''] owns Ellen's soul."
"Go around the best friend?" says Adam. "Are you damaged?"
"I don't know why you'd even bring this up after your last fix-up," says Alex.
"One bad evening and everyone gives me shit forever," says Delia.](else-if: $topic matches (p-ins: "date") or (p-ins: "dates") or (p-ins: "dating"))[(set: $misses to it -1)"Hinting around?" says Delia. "You looking for a Homecoming date or something? I can think of a friend or two-"
"No goddamn way," says Alex. "You're not doing the (text-style: "underline")+(color: magenta)[''fixup''] thing again."
"Are we still going on about that?" says Delia.
"He's interested in (text-style: "underline")+(color: magenta)[''Ellen''] anyway," says Adam. "Cool it."
"Yeah, and your girlfriend won't let them go out."
"It's not like that," says Adam. "Well...yeah, a little, but can we just leave (text-style: "underline")+(color: magenta)[''Lisa''] out of the conversation for once?"](else-if: $topic matches (p-ins: "chaos engine"))[(set: $misses to it -1, $rick_pos to 1, $rick_bonus to 1)"Valravyn's great for getting press, but I miss Doug's old act," says Adam.
"Come on, they were boring," says Alex.
Delia jabs Alex in the ribs. "You're gonna say that right in front of him?"
"Hey, it's a compliment," says Alex. "There were two good things about Chaos Engine, and they're both in this coffee place right now. Doug's a great guy, but he's never gonna be the legend he wants to be. Cliff only matters because there's like five competent bass players in a fifty mile radius. (text-colour:orange)[If you ask me, you and Rick were carrying that band.]"
"Harsh, but..." Adam sighs. "He makes some points."](else-if: $topic matches (p-ins: "fix-up") or (p-ins: "fixup"))[(set: $misses to it -1, $rick_neg to 1, $rick_bonus to 1)"Far as I'm concerned, there's reason for me not to fix //Rick// up," says Delia. "If I want to get a date for...you know, him, that's okay? It couldn't possibly be as bad."
"Nothing could be as bad," says Adam. "That was painful to watch."
"So it was awkward," says Delia.
"No, it was funny, it was just bad funny," says Alex. "Look, I know I make too much of this, but all I ever hear is what a ladies' man Rick Cooper is, how all the girls think he's so cute and has that boyish charm, whatever that even means. Sure, you march him past a dozen girls, they're all tripping over their tongues. You put him across the table from one? The boy can barely speak."
"You gotta be so mean?" says Delia. "(text-colour:orange)[Okay, the whole 'ladies' man' thing is kind of a joke we all have - that's why I had to set him up.] You don't have to keep harping on it."
"I'd rather forget," says Adam. "Seriously, that evening hurt."](else-if: $topic matches (p-ins: "blogger") or (p-ins: "bloggers"))[(set: $misses to it -1)"Here we go," says Alex. "Go on, Adam, tell him how many bloggers want to interview you."
"I can't be a little proud?" says Adam.
"Proud of what?" says Alex. "Anyone can be a blogger. Half the people crawling around at these local (text-style: "underline")+(color: magenta)[''shows''] are bloggers. I'm a goddamn blogger, Adam."
"Yeah, and no one reads your shit," says Adam. "You're not (text-style: "underline")+(color: magenta)[''Zack Finn'']."
"And the real Zack Finn doesn't exactly match his legend," says Alex. "Any real music writer is only gonna want to talk to the (text-style: "underline")+(color: magenta)[''frontman''], anyway."](else-if: $topic matches (p-ins: "zack") or (p-ins: "zack finn"))[(set: $misses to it -1, $rick_neut to 1, $rick_bonus to 1)"I never got what the big deal was with this Finn guy, anyway," says Delia. "I've met him, he's an asshole."
"A big time asshole," says Adam. "The best ones are. Anyway, no one follows these people for their personalities."
"He's majorly jealous," says Alex. "Finn wrote a little blurb about Rick. Now Adam's obsessed."
"That's so stupid," says Delia. "He was shit-talking Rick the whole time in that piece."
"At least he was talking," says Adam. "Musicians live and die by exposure, it's only a problem when they're not talking. (text-colour:orange)[Rick was a little embarrassed by that article, but it was good for him.] Once he toughens up, he'll see that he's on the fast track."](else:)[(set: $misses to it -1)There's no reaction. You should try a different topic.]
(if: $misses >0)[You have time for $misses more question(s).
(input: bind $topic)
[[Ask another question->RickInq]]
[[End the sequence now->RickEnd]]](else:)[Rick's back. It's time for the debriefing.
[[Continue->RickEnd]]](if: $lore_temp is 1)[(set: $lore_on to true, $lore_temp to 0)]Rick emerges from the bathroom, you make some cursory goodbyes and leave the coffee shop. Rick is unusually eager - his cool, low-key demeanor evaporates the moment you are out of earshot of his friends. "Okay, what did you hear? Don't hold back, I can take it."
(if: $strange is true)[(link-reveal-goto: "Ask R ick about Caleb", "RickEnd4", (color: (mix: 0.8, purple, 0.2, red)))[(set: $memory to 1)][(align:"<==")+(box:"XXXXX==")[Gain a small amount of XP for each strange event you encounter.]
]](if: $rick_pos is 1)[(link-reveal-goto: "Tell him what they said about R ick carrying C haos Engine", "RickEnd4")[(set: $rick_pos to 2)]
(align:"<==")+(box:"XXXXX==")[Your alignment increases passively over time. You don't get forced into an ending for having maximum positive alignment.]](else:)[(text-colour:grey)[-LOCKED-
]]
(if: $rick_neg is 1)[(link-reveal-goto: "Tell him what they said about the girls joking about R ick", "RickEnd4")[(set: $rick_neg to 2)]
(align:"<==")+(box:"XXXXX==")[Your alignment decreases passively over time. You don't gain passive suspicion from having maximum negative alignment.]](else:)[(text-colour:grey)[-LOCKED-
]]
(if: $rick_neut is 1)[(link-reveal-goto: "Tell him what A dam said about R ick's interview", "RickEnd4")[(set: $rick_neut to 2)]
(align:"<==")+(box:"XXXXX==")[Your alignment decays toward neutral over time.]](else:)[(text-colour:grey)[-LOCKED-
]](if: $strange is true)[
(link-reveal-goto: "Ask R ick about Caleb", "RickEnd4")[(set: $memory to 1)]
(align:"<==")+(box:"XXXXX==")[Gain a small amount of XP for each strange event you encounter.]]
[["Sorry, I didn't hear anything."->RickEnd4]](save-game:"A")(set: $X12 to 1)(set: $rick_sq to -100, $active_sq to 0, $sq_status to 0, $sq_type to "None", $sq_progress to it +1, $antibully to it -0.08)(if: $rick_pos is 2)[(set: $diam to it +1, $spade to it +2, $xp to it +10, $ali to it +$posAli * (10 * $aliMod))(set: $X12a to 1)(set: $rick_op to it +5)"They said we carried the band? Damn, that's pretty sweet. You know, it's one thing when people say that to your face, but it's hard to believe it. You understand, right? You have to hear it secondhand before you know it's true."
''You have gained 10 XP!
Your alignment has shifted toward (text-colour:#bdbdf4)[Mainstream].
You have acquired a new trait: Social Climber''
''You have unlocked a new XP Shop option: Rick's Intuition''](else-if: $rick_neg is 2)[(set: $spade to it +1, $club to it +2, $xp to it +10, $ali to it - $negAli * (10 * $aliMod))(set: $X12a to 1)(set: $rick_op to it +1)"...A joke? Wow. You know, that whole thing about me being popular with the girls, they blew it way out of proportion, I could have told you that. But the girls are in on it? That kind of smarts. Well, I asked you for honestly, and you gave it to me."
''You have gained 10 XP!
Your alignment has shifted toward (text-colour:#eebd8c)[Nonconformist].
You have acquired a new trait: Social Saboteur''
''You have unlocked a new XP Shop option: Rick's Intuition''](else-if: $rick_neut is 2)[(set: $diam to it +1, $spade to it +1, $club to it +1, $xp to it +10)(set: $X12a to 1)(set: $rick_op to it +3)"Yeah, I know...everyone told me that I should have been honored by that article, but I guess I'm sensitive. Maybe you understand - you have this talent and everyone praises you, but the criticism hits you harder than it should. Well, I'll toughen up if it takes me the rest of my life."
''You have gained 10 XP!
You have acquired a new trait: Mediator''
''You have unlocked a new XP Shop option: Rick's Intuition''](else-if: $memory is 1)[(set: $diam to it +1, $spade to it +1, $club to it +1, $xp to it +10)(set: $rick_op to it +1)"Did Adam bring up Caleb? Because he...uh...wow, flew right out of my head. Hey, have you been having deja vu lately? It's like once a day for me. This conversation seems familiar, but I know we never talked about that guy. You know the guy, right? I mean, I don't think I imagined him..."
''You have gained 10 XP!
You have acquired a new trait: Foreign Memories''
''You have unlocked a new XP Shop option: Rick's Intuition''](else:)[(set: $diam to it +1, $xpGain to 5 * (1 + $rick_bonus))(set: $xp to it +$xpGain)(if: $rick_bonus >0)[(set: $X12a to 1)](set: $rick_op to it -2)"Nothing at all, huh? Oh, no - I won't grill you or anything, I shouldn't have even asked. You were nice to do it for me. Thanks anyway."
''You have gained $xpGain XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]]
''You have unlocked a new XP Shop option: Rick's Intuition'']
[[Continue->Week Start]] (save-game:"A")(set: $outcome to "Undecided", $sq_type to "Cliff2", $bully to it +1)You're leaving school when something strikes you between the shoulderblades, hard enough to make you stagger forward. You turn, then instinctively duck just in time to evade the punch.
(if: $strange is true)["Blasphemer!" You catch the familiar sight of a skull-shaped mask as you turn to face your attacker. "We offer you the blessing of true pain and you reject it! You will accept the blessing or perish!"
How are these guys getting weirder?](else:)["You're Cliff's friend, right?" The attacker - some surly mutant you've never laid eyes on - cracks his knuckles as he approaches. "Yeah, it's gotta be you. Should have kept your nose out of this, you prick."
It looks like Cliff got you into more trouble than you reckoned.]
[[Continue->Fight1a]](set: $pHealth to (10 - ($hardmode * 3)))(set: $eHealth to (10 + ($hardmode * 2)))(set: $pAct to 0)(set: $eAct to 0)(set: $phase to "A")(set: $outcome to "Undecided")(set: $eAct to (random: 1,3))(if: $strange is true)[(set: $SpecA to 2)](else:)[(set: $SpecA to -200)](text-colour:orange)[This guy looks tougher than the ones you and Cliff dealt with.] You could probably get away from him, but that's not going to impress Cliff or anyone else.
[[Fight->Fight1 Attack]]
(link-reveal-goto: "Run away", "EoF1")[(set: $outcome to "Ran")](if: $X13a is 1 and $hard is not true and $strange is not true)[
(link-reveal-goto: "Intimidate him (Skip fight)", "EoF1")[(set: $outcome to "Win")]](else-if: $X64 is 1 and $hard is not true and $strange is true)[
(link-reveal-goto: "Intimidate him (Skip fight)", "EoF1")[(set: $outcome to "Win")]](if: $currKC is 18)[
(text-colour: (mix: 0.35, navy, 0.65, red))[(link-reveal-goto: "Return his debt", "EoF1")[(set: $outcome to "Pain")]]](set: $SpecA to it +1)Health: $pHealth
{
(set: $timer to (3 - $hardmode))
(live: 0.01s)[
(if: $timer <= 0)[
(stop:)
(set: $pAct to -1)
(goto: "Resolution1")
]
(else: )[
(set: $timer to it - 0.01)
]
]
}
(if: $strange is true)[(if: $SpecA >2)[(set: $eAct to 4)The enemy goes rigid...](else-if: $eAct is 1)[The enemy holds his hands aloft.](else-if: $eAct is 2)[The enemy jerks around erratically.](else-if: $eAct is 3)[The enemy closes his eyes and inhales.]](else:)[(if: $eAct is 1)[The enemy has his fists up.](else-if: $eAct is 2)[The enemy is taunting you.](else-if: $eAct is 3)[The enemy is trying to fake you out.]]
(link-reveal-goto: "Jab Combo", "Resolution1")[(set: $pAct to 1)]
(link-reveal-goto: "Body Blow", "Resolution1")[(set: $pAct to 2)]
(link-reveal-goto: "Shoulder Charge", "Resolution1")[(set: $pAct to 3)]
(meter: bind $timer, (3 - $hardmode), "X", (gradient: 90, 0, red, 1, green)){
(if: $phase is "A")[
(if: $pAct is 1)[
(if: $eAct is 1)[(set: $rage to it +1)He raises his arms as you start to move. You throw two quick punches, but he blocks them easily. He's laughing at your weakness.]
(else-if: $eAct is 2)[(set: $eHealth to it -1)You throw two quick punches. He dodges one of them, but you catch him with the other, inflicting (text-color: cyan)[1] damage.]
(else-if: $eAct is 3)[(set: $eHealth to it -3)He moves into shove you but you are too quick, hitting him with two quick punches for (text-color: cyan)[3] damage.]
(else-if: $eAct is 4)[(set: $pHealth to it -1)(set: $SpecA to 0)As soon you move, he lets out a hideous sound and flails wildly, striking you for (text-color: red)[1] damage.]]
(else-if: $pAct is 2)[
(if: $eAct is 1)[(set: $eHealth to it -3)He tries to protect his face, but you hit him in the stomach as hard as you can, inflicting (text-color: cyan)[3] damage.]
(else-if: $eAct is 2)[(set: $rage to it +1)You try to hit him in the stomach, but he hops back and you swing at air. He's laughing at your clumsiness.]
(else-if: $eAct is 3)[(set: $eHealth to it -1)You try to hit him in the stomach. He pushes you away but you still land a glancing blow for (text-color: cyan)[1] damage.]
(else-if: $eAct is 4)[(set: $pHealth to it -1)(set: $SpecA to 0)As soon you move, he lets out a hideous sound and flails wildly, striking you for (text-color: red)[1] damage.]]
(else-if: $pAct is 3)[
(if: $eAct is 1)[(set: $eHealth to it -1)You charge into him with your elbow raised. He blocks the worst of it, but you still cause (text-color: cyan)[1] damage.]
(else-if: $eAct is 2)[(set: $eHealth to it -3)He dodges back, and is shocked when you charge straight into him. You knock him into a wall, causing (text-color: cyan)[3] damage.]
(else-if: $eAct is 3)[(set: $rage to it +1)You charge straight at him, but he sees you coming and knocks you to one side, throwing you off-balance. He's laughing at your incompetence.]
(else-if: $eAct is 4)[(set: $pHealth to it -1)(set: $SpecA to 0)As soon you move, he lets out a hideous sound and flails wildly, striking you for (text-color: red)[1] damage.]]
(else-if: $pAct is -1)[
(if: $eAct is 4)[(set: $SpecA to 0)Exercising all of your willpower, you stay perfectly still until the enemy relaxes.]
(else:)[(set: $pHealth to it -1)He takes advantage of your indecision to throw a quick jab, causing (text-color: red)[1] damage.]]]
(else-if: $phase is "D")[
(if: $pAct is 1)[
(if: $eAct is 1)[You raise your arms and duck just as he throws a punch at your face. Your stagger back, but keep your footing.]
(else-if: $eAct is 2)[(set: $pHealth to it -3)(set: $rage to it +3)You cover your face as he starts to move, but his fist lands in your stomach instead, causing (text-color: red)[3] damage. You can still hear him laughing through the ringing in your ears.]
(else-if: $eAct is 3)[(set: $pHealth to it -1)(set: $rage to it +1)He gets in your face and shoves you back against the wall behind you. You manage to brace yourself, taking (text-color: red)[1] damage.]]
(else-if: $pAct is 2)[
(if: $eAct is 1)[(set: $pHealth to it -1)(set: $rage to it +1)He walks up on you, throwing jabs. You dodge a few, but catch one blow, taking (text-color: red)[1] damage.]
(else-if: $eAct is 2)[You jump away just as he throws a huge punch. The blow misses you by inches.]
(else-if: $eAct is 3)[(set: $pHealth to it -3)(set: $rage to it +3)You try to dodge what you think will be a punch, but he instead shoulder checks you into the wall behind you, inflicting (text-color: red)[3] damage. It's hard to miss him laughing with his face inches away.]]
(else-if: $pAct is 3)[
(if: $eAct is 1)[(set: $pHealth to it -3)(set: $rage to it +3)You shove him back to get some space and walk directly into his fist, taking (text-color: red)[3] damage. The blow spins you around, but you can still hear him laughing at you.]
(else-if: $eAct is 2)[(set: $pHealth to it -1)(set: $rage to it +1)You try to duck into the punch and shove him back, but it doesn't quite work. You catch a glancing blow to your side for (text-color: red)[1] damage.]
(else-if: $eAct is 3)[He moves toward you fast and hard. You sidestep at the last second and push him out of the way.]]
(else-if: $pAct is -1)[(set: $pHealth to it -3)He's too fast for you. As you try to read his movements, he simply walks up and hits you hard for (text-color: red)[3] damage.]]
}
(if: $pHealth <= 0)[(set: $outcome to "Fail")The last blow knocks you to your knees. You're in no shape to fight...
[[Continue->EoF1]]](else-if: $eHealth <=0)[(set: $outcome to "Win")(if: $strange is true)[He staggers back. "Heathen!" he shouts. "We will return, and you will take our blessing!"](else:)[He staggers back. "You didn't win," he shouts. "I'm letting you go. Next time I'll beat your ass twice as hard."]
[[Continue->EoF1]]]
{
(else:)[
(if: $phase is "A")[
(set: $phase to "D")
(set: $eAct to (random: 1,3))[[Next phase->Fight1 Defense]]]
(else-if: $phase is "D")[
(set: $phase to "A")
(set: $eAct to (random: 1,3))[[Next phase->Fight1 Attack]]]]
}(save-game:"A")(if: $outcome is "Win")[(set: $wins to it +1)(if: $strange is true)[(set: $cult to it +1)]Your attacker backs away awfully quickly for someone who was "letting you go." Well, you made your point - and even got a few claps from the onlookers.(if: $strange is true)[
The attacker's mask fell off during the fight. You pick it up and examine it. There's something carved into the back: $wText[ 15 = T ].]](else-if: $outcome is "Fail")[(set: $club to it -1, $aware to it + $gorgon, $stressChange to $stMod * 7)The attacker backhands you across the face. (if: $strange is true)["Do you understand now? Each blow is a lesson. You will learn much more."](else:)["That's what I thought. Tell that little bitch Cliff that he'd better stay out of our way. That goes for you, too."]
''($stressFinal:)''](else-if: $outcome is "Ran")[(set: $club to it -2)You can hear the kid calling you every name he can pull out of his stunted brain. Insults you can deal with, but today isn't a good day for a beating.](else-if: $outcome is "Pain")[(set: $wins to it +1)As he rushes you, you press your palm to his chest and send a surge of fell energy into his body. He roars in agony, stumbles back and falls on his back, flailing his limps uselessly. The onlookers are a bit confused (or disturbed - hard to say), but you still get a few stray claps.(if: $strange is true)[
The attacker's mask fell off during the fight. You pick it up and examine it. There's something carved into the back: $wText[ 15 = T ].]](else:)[The fight abruptly ends with no conclusion. It doesn't seem like this was supposed to happen...]
[[Continue->Week Start]] Health: $pHealth
{
(set: $timer to (3 - $hardmode))
(live: 0.01s)[
(if: $timer <= 0)[
(stop:)
(set: $pAct to -1)
(goto: "Resolution1")
]
(else: )[
(set: $timer to it - 0.01)
]
]
}
(if: $strange is true)[(if: $eAct is 1)[The enemy claps his hands and grumbles.](else-if: $eAct is 2)[The enemy takes in a ragged breath.](else-if: $eAct is 3)[The enemy stomps his foot and growls.]](else:)[(if: $eAct is 1)[The enemy shakes his fist as he advances.](else-if: $eAct is 2)[The enemy pulls back for a big punch.](else-if: $eAct is 3)[The enemy takes a half-step back.]]
(link-reveal-goto: "Block", "Resolution1")[(set: $pAct to 1)]
(link-reveal-goto: "Dodge", "Resolution1")[(set: $pAct to 2)]
(link-reveal-goto: "Counter", "Resolution1")[(set: $pAct to 3)]
(meter: bind $timer, (3 - $hardmode), "X", (gradient: 90, 0, red, 1, green))(save-game:"A")(set: $outcome to "Undecided", $sq_type to "Cliff3", $bully to it +1)As you're approaching Northwest, an unfamiliar boy points at you.
(if: $strange is true)["There's the fool!" he growls. "Ignoramus! Pain is the only real education, and I am the teacher! You will open your mind to the light of agony!"
He pulls on an animal skull mask. This again? Where are these freaks coming from?](else:)["Over here, loser," he growls. "I'm talking to you, bitch. Your boy Cliff is going down, but you're going down first. Don't make me run you down, asshole!"
It looks like Cliff hasn't settled things yet.]
[[Continue->Fight2a]](set: $pHealth to (10 - ($hardmode * 3)))(set: $eHealth to (10 + ($hardmode * 2)))(set: $pAct to 0)(set: $eAct to 0)(set: $phase to "A")(set: $outcome to "Undecided")(set: $eAct to (random: 1,3))(if: $strange is true)[(set: $SpecA to 0, $SpecD to 2)](else:)[(set: $SpecA to -200, $SpecD to -200)](text-colour:orange)[This is the strongest one yet!] If you're confident in your skills, you can probably take him...
[[Fight->Fight2 Attack]]
(link-reveal-goto: "Run away", "EoF2")[(set: $outcome to "Ran")](if: $X13a is 1 and $hard is not true and $strange is not true)[
(link-reveal-goto: "Intimidate him (Skip fight)", "EoF2")[(set: $outcome to "Win")]](else-if: $X64 is 1 and $hard is not true and $strange is true)[
(link-reveal-goto: "Intimidate him (Skip fight)", "EoF2")[(set: $outcome to "Win")]](if: $currKC is 18)[
(text-colour: (mix: 0.35, navy, 0.65, red))[(link-reveal-goto: "Return his debt", "EoF2")[(set: $outcome to "Pain")]]](set: $SpecA to it +1)Health: $pHealth
{
(set: $timer to (3 - $hardmode))
(live: 0.01s)[
(if: $timer <= 0)[
(stop:)
(set: $pAct to -1)
(goto: "Resolution2")
]
(else: )[
(set: $timer to it - 0.01)
]
]
}
(if: $strange is true)[(if: $SpecA >2)[(set: $eAct to 4)The enemy goes rigid...](else-if: $eAct is 1)[The enemy holds his hands aloft.](else-if: $eAct is 2)[The enemy jerks around erratically.](else-if: $eAct is 3)[The enemy closes his eyes and inhales.]](else:)[(if: $eAct is 1)[The enemy has his fists up.](else-if: $eAct is 2)[The enemy is taunting you.](else-if: $eAct is 3)[The enemy is trying to fake you out.]]
(link-reveal-goto: "Jab Combo", "Resolution2")[(set: $pAct to 1)]
(link-reveal-goto: "Body Blow", "Resolution2")[(set: $pAct to 2)]
(link-reveal-goto: "Shoulder Charge", "Resolution2")[(set: $pAct to 3)]
(meter: bind $timer, (3 - $hardmode), "X", (gradient: 90, 0, red, 1, green)){
(if: $phase is "A")[
(if: $pAct is 1)[
(if: $eAct is 1)[(set: $rage to it +1)He raises his arms as you start to move. You throw two quick punches, but he blocks them easily. He's laughing at your weakness.]
(else-if: $eAct is 2)[(set: $eHealth to it -1)You throw two quick punches. He dodges one of them, but you catch him with the other, inflicting (text-color: cyan)[1] damage.]
(else-if: $eAct is 3)[(set: $eHealth to it -3)He moves into shove you but you are too quick, hitting him with two quick punches for (text-color: cyan)[3] damage.]
(else-if: $eAct is 4)[(set: $pHealth to it -2)(set: $SpecA to 0)As soon you move, he lets out a hideous sound and flails wildly, striking you for (text-color: red)[2] damage.]]
(else-if: $pAct is 2)[
(if: $eAct is 1)[(set: $eHealth to it -3)He tries to protect his face, but you hit him in the stomach as hard as you can, inflicting (text-color: cyan)[3] damage.]
(else-if: $eAct is 2)[(set: $rage to it +1)You try to hit him in the stomach, but he hops back and you swing at air. He's laughing at your clumsiness.]
(else-if: $eAct is 3)[(set: $eHealth to it -1)You try to hit him in the stomach. He pushes you away but you still land a glancing blow for (text-color: cyan)[1] damage.]
(else-if: $eAct is 4)[(set: $pHealth to it -2)(set: $SpecA to 0)As soon you move, he lets out a hideous sound and flails wildly, striking you for (text-color: red)[2] damage.]]
(else-if: $pAct is 3)[
(if: $eAct is 1)[(set: $eHealth to it -1)You charge into him with your elbow raised. He blocks the worst of it, but you still cause (text-color: cyan)[1] damage.]
(else-if: $eAct is 2)[(set: $eHealth to it -3)He dodges back, and is shocked when you charge straight into him. You knock him into a wall, causing (text-color: cyan)[3] damage.]
(else-if: $eAct is 3)[(set: $rage to it +1)You charge straight at him, but he sees you coming and knocks you to one side, throwing you off-balance. He's laughing at your incompetence.]
(else-if: $eAct is 4)[(set: $pHealth to it -2)(set: $SpecA to 0)As soon you move, he lets out a hideous sound and flails wildly, striking you for (text-color: red)[2] damage.]]
(else-if: $pAct is -1)[
(if: $eAct is 4)[(set: $SpecA to 0)Exercising all of your willpower, you stay perfectly still until the enemy relaxes.]
(else:)[(set: $pHealth to it -2)He takes advantage of your indecision to throw a quick jab, causing (text-color: red)[2] damage.]]]
(else-if: $phase is "D")[
(if: $eAct is 4)[(set: $SpecD to 0)(set: $pHealth to it -2)He lets loose an ear-splitting shriek and an invisible force strikes you, slicing through your defenses and causing (text-color: red)[2] damage.]
(else-if: $pAct is 1)[
(if: $eAct is 1)[You raise your arms and duck just as he throws a punch at your face. Your stagger back, but keep your footing.]
(else-if: $eAct is 2)[(set: $pHealth to it -4)(set: $rage to it +3)You cover your face as he starts to move, but his fist lands in your stomach instead, causing (text-color: red)[4] damage. You can still hear him laughing through the ringing in your ears.]
(else-if: $eAct is 3)[(set: $pHealth to it -2)(set: $rage to it +1)He gets in your face and shoves you back against the wall behind you. You manage to brace yourself, taking (text-color: red)[2] damage.]]
(else-if: $pAct is 2)[
(if: $eAct is 1)[(set: $pHealth to it -2)(set: $rage to it +1)He walks up on you, throwing jabs. You dodge a few, but catch one blow, taking (text-color: red)[2] damage.]
(else-if: $eAct is 2)[You jump away just as he throws a huge punch. The blow misses you by inches.]
(else-if: $eAct is 3)[(set: $pHealth to it -4)(set: $rage to it +3)You try to dodge what you think will be a punch, but he instead shoulder checks you into the wall behind you, inflicting (text-color: red)[4] damage. It's hard to miss him laughing with his face inches away.]]
(else-if: $pAct is 3)[
(if: $eAct is 1)[(set: $pHealth to it -4)(set: $rage to it +3)You shove him back to get some space and walk directly into his fist, taking (text-color: red)[4] damage. The blow spins you around, but you can still hear him laughing at you.]
(else-if: $eAct is 2)[(set: $pHealth to it -2)(set: $rage to it +1)You try to duck into the punch and shove him back, but it doesn't quite work. You catch a glancing blow to your side for (text-color: red)[2] damage.]
(else-if: $eAct is 3)[He moves toward you fast and hard. You sidestep at the last second and push him out of the way.]]
(else-if: $pAct is -1)[(set: $pHealth to it -4)He's too fast for you. As you try to read his movements, he simply walks up and hits you hard for (text-color: red)[4] damage.]]
}
(if: $pHealth <= 0)[(set: $outcome to "Fail")The last blow knocks you to your knees. You're in no shape to fight...
[[Continue->EoF2]]](else-if: $eHealth <=0)[(set: $outcome to "Win")He roars and prepares for another punch, when someone tackles him from behind. It's Cliff, making himself known at just the right time.
"You like beating up on smaller kids, baby balls?" says Cliff. "Deal with me instead."
[[Continue->EoF2]]]
{
(else:)[
(if: $phase is "A")[
(set: $phase to "D")
(set: $eAct to (random: 1,3))[[Next phase->Fight2 Defense]]]
(else-if: $phase is "D")[
(set: $phase to "A")
(set: $eAct to (random: 1,3))[[Next phase->Fight2 Attack]]]]
}(set: $SpecD to it +1)Health: $pHealth
{
(set: $timer to (3 - $hardmode))
(live: 0.01s)[
(if: $timer <= 0)[
(stop:)
(set: $pAct to -1)
(goto: "Resolution2")
]
(else: )[
(set: $timer to it - 0.01)
]
]
}
(if: $strange is true)[(if: $SpecD >2)[(set: $eAct to 4)The enemy makes a cryptic gesture...](else-if: $eAct is 1)[The enemy claps his hands and grumbles.](else-if: $eAct is 2)[The enemy takes in a ragged breath.](else-if: $eAct is 3)[The enemy stomps his foot and growls.]](else:)[(if: $eAct is 1)[The enemy shakes his fist as he advances.](else-if: $eAct is 2)[The enemy pulls back for a big punch.](else-if: $eAct is 3)[The enemy takes a half-step back.]]
(link-reveal-goto: "Block", "Resolution2")[(set: $pAct to 1)]
(link-reveal-goto: "Dodge", "Resolution2")[(set: $pAct to 2)]
(link-reveal-goto: "Counter", "Resolution2")[(set: $pAct to 3)]
(meter: bind $timer, (3 - $hardmode), "X", (gradient: 90, 0, red, 1, green))(save-game:"A")(if: $outcome is "Win")[(if: $strange is true)[(set: $cult to it +1)](set: $wins to it +1)The strange kid freezes as the mush in his head tries to compute the odds of success. It's enough time for Cliff to land one clean blow across his jaw, which is enough to encourage him to depart.
Cliff turns his attention back to you. "This got ugly, huh? Well, let's talk it over, I think we're finally done."(if: $strange is true)[
The attacker's mask fell off during the fight. You pick it up and examine it. There's something carved into the back: $wText[ 15 = T ].]](else-if: $outcome is "Fail")[(set: $club to it -1, $aware to it + $gorgon, $stressChange to $stMod * 9)The attacker smashes you against the wall, screaming in blind fury. (if: $strange is true)["Apostate! I shall teach you twice and leave you broken!"](else:)["You like that, you sack of shit? You want more? Beg me!"]
He roars and prepares for another punch, when someone tackles him from behind. It's Cliff, making himself known at just the right time.
"You like beating up on smaller kids, baby balls?" says Cliff. "Deal with me instead."
The strange kid freezes as the mush in his head tries to compute the odds of success. It's enough time for Cliff to land one clean blow across his jaw, which is enough to encourage him to depart.
Cliff turns his attention back to you. "This got ugly, huh? Well, let's talk it over, I think we're finally done."
''($stressFinal:)''](else-if: $outcome is "Ran")[(set: $club to it -2)You hear footsteps behind you. This particular asshole isn't going to be content with making a few ugly comments about your mother. He wants blood. You feel him close the gap, hear the air part as he throws a punch right over your head.
He roars and prepares for another punch, when someone tackles him from behind. It's Cliff, making himself known at just the right time.
"You like beating up on smaller kids, baby balls?" says Cliff. "Deal with me instead."
The strange kid freezes as the mush in his head tries to compute the odds of success. It's enough time for Cliff to land one clean blow across his jaw, which is enough to encourage him to depart.
Cliff turns his attention back to you. "This got ugly, huh? Well, let's talk it over, I think we're finally done."](else-if: $outcome is "Pain")[(set: $wins to it +1)You brace yourself against your opponent's attack and send fell energy into him with both hands. He retains his footing, which only makes his agonized seizures seem more dramatic.
Suddenly, he hits the ground as Cliff tackles him from behind. Cliff is ready to rain blows upon your assailant, but stops before the first punch. "Shit, what did you do to this guy? I thought he was going apeshit on you, but...hell, let's not ruin the moment. All of this bullshit is over. Come on, let me run it all down for you."(if: $strange is true)[
The attacker's mask fell off during the fight. You pick it up and examine it. There's something carved into the back: $wText[ 15 = T ].]](else:)[The fight abruptly ends with no conclusion. It doesn't seem like this was supposed to happen...]
[[Continue->EoF2a]](save-game:"A")(set: $cliff_sq to -100, $active_sq to 0, $sq_status to 0, $sq_type to "None", $cliff_disappointed to 0, $sq_progress to it +1, $lb_countdown to 0)"Christ, this got complicated," says Cliff. "You will not believe what this was about. I figured that I'd pissed on this guy's door or something, but no, it was dumber. We've got two of them beefing, I hang out with one of them, the other one decides to get his friends to beat me up 20 or 30 times just on principle. And they do it! Teenagers are stupid, man."(if: $strange is true)[(set: $strange_event to it +1)
"...Oh, you're wondering about the masks? Shit, so am I. I must have fought off six of those weirdos, they all wore masks and they were all outside of their minds. Were they babbling on about 'pain' for you, too? Yeah. I'm making inquiries about that, but the best I can come up with is that they got into the bad acid. Maybe that ghost shit they take down at the lake...I don't know."]
(if: $wins is 3)[(set: $trait_tw to 1, $xp to it +15, $diam to it +1, $spade to it +1, $heart to it +1, $gloves_off to 1)(set: $X13 to 1)(set: $X13a to 1)(set: $cliff_op to it +5, $antibully to it -0.2)"Anyway, that's why these assholes have been beating on you - to get back at me to get back at this other kid, yada yada. But it's not like this was even a problem for you - I heard about how you handled these assholes! You're a hell of a lot tougher than I ever gave you credit for. I bet those losers never even give you a dirty look after this. Great job."
''You have gained 15 XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]]
(if: $cult is 3)[(set: $trait_tw to it +1, $X64 to 1)''You have acquired a new trait: Heedless of Hell''
(align:"<==")+(box:"XXXXX==")[Your stress lowers moderately over time. Negative stress doesn't decay.]](else:)[''You have acquired a new trait: Titanium Will''
(align:"<==")+(box:"XXXXX==")[Your stress lowers slowly over time. Negative stress doesn't decay.]]
''You have unlocked a new XP Shop option: Cliff's Bravado''](else-if: $wins is 2)[(set: $trait_tw to 1, $stressChange to -(($stressBase * 0.75) - $curse_t) * 7, $xp to it +10)(set: $X13 to 1)(set: $cliff_op to it +3, $antibully to it -0.16)"Anyway, that's why these assholes have been beating on you - to get back at me to get back at this other kid, yada yada. But hey, you didn't do such a bad job with those goons. You stood your ground and you took your hits. Good job - all I can say."
''You have gained 10 XP!
(if: $curse_t is ($stressBase * 0.75))[(color: purple)[You are too drained to relax...]](else:)[($stressFinal:)]''
(if: $cult is 3)[(set: $trait_tw to it +1, $X64 to 1)''You have acquired a new trait: Heedless of Hell''
(align:"<==")+(box:"XXXXX==")[Your stress lowers moderately over time. Negative stress doesn't decay.]](else:)[''You have acquired a new trait: Titanium Will''
(align:"<==")+(box:"XXXXX==")[Your stress lowers slowly over time. Negative stress doesn't decay.]]
''You have unlocked a new XP Shop option: Cliff's Bravado''](else-if: $wins is 1)[(set: $xp to it +10)(set: $X13 to 1)(set: $cliff_op to it +1, $antibully to it -0.12)"Anyway, that's why these assholes have been beating on you - to get back at me to get back at this other kid, yada yada. It really isn't worth it being my pal sometimes, huh? Well, life sucks - you oughta know that by now."
''You have gained 10 XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]]
''You have unlocked a new XP Shop option: Cliff's Bravado''](else:)[(set: $xp to it +5)(set: $cliff_op to it -1, $antibully to it -0.08)"Anyway, that's why these assholes have been beating on you - to get back at me to get back at this other kid, yada yada. It really isn't worth it being my pal sometimes, huh? Well, life sucks - you oughta know that by now."
''You have gained 5 XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]]
''You have unlocked a new XP Shop option: Cliff's Bravado''](if: $memory is 1)[
//Funny, you're getting a sense of deja vu...//
(set: $xp to it +1)''You have gained 1 XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]]]
[[Continue->Week Start]] (save-game:"A")(set: $lindsay_sq to -100, $active_sq to 0, $sq_status to 0, $sq_type to "None", $lindsay_disappointed to 0, $sq_progress to it +1)(if: $strange is true)[You become aware of Lindsay standing in front of you. "Whoa...that was really freaky. Hey, you feeling fine? Man, I don't know what that was, but maybe we should get the hell out before it happens again."](else:)[Lindsay creeps up beside you. "Sorry I sprang that on you. It was a dirty trick, but I had to see how you'd react."]
(if: $obey >0)[(set: $trait_rf to 1, $xp to it +10, $diam to it +1, $club to it +2, $X10 to 1)(set: $linz_op to it +4, $antibully to it -0.12)"So how did it feel, being the bad boy? I knew you had it in you. Met lots of boys like you who've been smacked around by the culture - you just needed that push. You should try being a badass all the time! You're good at it."
''You have gained 10 XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]]
''You have acquired a new trait: Raven's Flight''
(align:"<==")+(box:"XXXXX==")[Gain bonus reputation and XP at the end of each major event if your suspicion level is high.]
''You have unlocked a new XP Shop option: Lindsay's Jubilation''](else:)[(set: $trait_rf to -1, $xp to it +10, $diam to it +1, $heart to it +2, $X11 to 1)(set: $linz_op to it +2, $antibully to it -0.08)"Well, I'll say one thing - you did a fantastic chance disobeying me! That's something at least, you're not a zombie. I was hoping you'd discover that badass inside, but that's not who you are, huh? Well, the world needs kindness and politeness too, I guess."
''You have gained 10 XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]]
''You have acquired a new trait: In Plain Sight''
(align:"<==")+(box:"XXXXX==")[Gain bonus reputation and stress reduction at the end of each major event if your suspicion level is low.]
''You have unlocked a new XP Shop option: Lindsay's Jubilation'']
[[Continue->Week Start]] (set: $xp to it -(8 + ($MEvent * 3) - (ceil: $c_bird * $MEvent * 0.5)))(set: $stressChange to -(($stressBase * 0.75) - $curse_t) * 10)Doing nothing is highly underrated. Wasting time really is one of life's greatest pleasures.
''(if: $curse_t is ($stressBase * 0.75))[(color: purple)[You are too drained to relax...]](else:)[($stressFinal:)]''
[[Return->XP Shop]] (set: $xp to it -(5 + $MEvent - $h_bird))(set: $amina_gain to it +1, $ali to it +$posAli * (10 * $aliMod))Purging your wardrobe of a few black band shirts might discourage people from getting the right idea.
''Your alignment has shifted toward (text-colour:#bdbdf4)[Mainstream].''
(if: $xp >=(5 - $h_bird))[[[Purchase again->XPHighAli]]](else:)[(text-colour:grey)[Purchase again]]
[[Return->XP Shop]](set: $xp to it -(5 + $MEvent - $h_bird))(set: $amina_loss to it +1, $ali to it - $negAli * (10 * $aliMod))A few hours of angsty music is just what you needed to get into the right mindset.
''Your alignment has shifted toward (text-colour:#eebd8c)[Nonconformist].''
(if: $xp >=(5 - $h_bird))[[[Purchase again->XPLowAli]]](else:)[(text-colour:grey)[Purchase again]]
[[Return->XP Shop]] (if: $randomBoost is 0)[(set: $xp to it - (5 - $d_bird))](set: $diam to it +1, $randomBoost to 0)You've been letting Doug do all the serious planning, but you have your own ideas as to how to succeed. You just didn't bother writing them down until now.
(if: $xp >=(5 - $d_bird))[[[Purchase again->XPDiam]]](else:)[(text-colour:grey)[Purchase again]]
[[Return->XP Shop]] (if: $randomBoost is 0)[(set: $xp to it -(5 - $s_bird))](set: $spade to it +1, $randomBoost to 0)Doing online research about gothic culture without alerting your parents isn't easy, but you're patient and cautious enough to pull it off.
(if: $xp >=(5 - $s_bird))[[[Purchase again->XPSpade]]](else:)[(text-colour:grey)[Purchase again]]
[[Return->XP Shop]] (if: $randomBoost is 0)[(set: $xp to it -(5 - $h_bird))](set: $heart to it +1, $randomBoost to 0)For the last few months, all of your conversations with your bandmates have focused on band business. It's nice to have the occasional phone call that's just plain chat.
(if: $xp >=(5 - $h_bird))[[[Purchase again->XPHeart]]](else:)[(text-colour:grey)[Purchase again]]
[[Return->XP Shop]] (set: $xp to it -3, $randomBoost to 1)(if: $randomRoll is 1)[(goto: "XPDiam")](else-if: $randomRoll is 2)[(goto: "XPSpade")](else-if: $randomRoll is 3)[(goto: "XPHeart")](else-if: $randomRoll is 4)[(goto: "XPClub")](set: $xp to it -(8 + $MEvent - $d_bird))(set: $repChange to 0)(set: $repChange to 25 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)]Practicing isn't nearly as stressful when it's not obligatory.
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
(if: $xp >=(8 + $MEvent - $d_bird))[[[Purchase again->XPRep]]](else:)[(text-colour:grey)[Purchase again]]
[[Return->XP Shop]](set: $xp to it -(6 - $MEvent - ($h_bird * 2)))(set: $drama to 1, $aliMod to it +0.3)As much as you've resisted, you've really been enjoying the chaos of it all - the rumors and the weird subculture stuff and even the tension of keeping your secret. Maybe it's time to introduce a little more anarchy into the situation?
''You have acquired a new trait: Drama Queen''
[[Return->XP Shop]] (set: $xp to it -(8 + $MEvent - ($h_bird * 3)))(set: $stoic to 1, $aliMod to it -0.3)You were always prone to panicing in tough situations - you hide it, but the chaos is still there, inside your head. A few days of quiet contemplation have helped you calm that chaos just a touch.
''You have acquired a new trait: Stoicism''
[[Return->XP Shop]] (set: $xp to it -(25 - ($h_bird * 7)))(set: $ali to -65)You've spent a whole lifetime following the rules meticulously, kissing up to authority, obeying their rules in heart and mind - and what has it gotten you? Everyone else gets to challenge their limits - this is your time.
''Your alignment is now (text-colour: (mix: 0.5, orange, 0.5, white))[Outsider].''
[[Return->XP Shop]] (set: $xp to it -(25 - ($h_bird * 7)))(set: $ali to 65)Walking in the darkness just made you miss the light. You aren't cut out for the subculture life - you really are that quiet nerd that everyone always took you for. Perhaps it's time to return to that way of life.
''Your alignment is now (text-colour: (mix: 0.5, navy, 0.5, white))[Follower].''
[[Return->XP Shop]] (set: $xp to it -(2 - ($s_bird * 2)))You close your eyes and let your weird brain speak for itself...
//Alignment:// (print: (trunc: $ali))
//Stress:// (print: (trunc: $stress))
//Suspicion:// (print: (trunc: $aware))
//Band reputation:// (print: (trunc: $valRep))
//Ambition:// $diam
//Ingenuity:// $spade
//Empathy:// $heart
//Assertiveness:// $club
''Traits:''(if: $curse_s is 1)[
//Annihilation of Self//](if: $trait_asp is 1)[
//Aspirations of Stardom//](if: $cruel >1)[
//Casual Cruelty//](if: $s_bird is 1)[
//A Curious Bird//](if: $kc_power >1)[
//Dragon's Charm//](if: $drama is 1)[
//Drama Queen//](if: $stress <-900)[
//The Endless March//](if: $curse_t >1)[
//Enervating Tension//](if: $memory is 1)[
//Fallen Star//](if: $curse_f is 1)[
//Fallen Star//](if: $c_bird is 1)[
//A Fearsome Bird//](if: $p_cha is 1)[
//Friends in High Places//](if: $h_bird is 1)[
//A Gentle Bird//](if: $trait_gf >0)[
//Grand Finale//]
//Growing Cautious//(if: $trait_tw is 2)[
//Heedless of Hell//](if: $dom <0)[
//Indecisiveness//](if: $trait_rf is -1)[
//In Plain Sight//](if: $trait_ip is 1)[
//Intensive Practice//](if: $dom >0 and $raven_mark is 1)[
//Marked by the Raven//](if: $rick_neut is 2)[
//Mediator//](if: $midnight is 1)[
//Midnight Hearts//](if: $curse_a is 1)[
//Numbing Apathy//](if: $oct is 1)[
//Obsessive Collector//](if: $duet is in (range:20,22))[
//Perfect Harmony//](if: $d_bird is 1)[
//A Proud Bird//](if: $trait_rf is 1)[
//Raven's Flight//](if: $p_lie is 1)[
//Silver Tongue//](if: $rick_pos is 2)[
//Social Climber//](if: $rick_neg is 2)[
//Social Saboteur//](if: $stoic is 1)[
//Stoicism//](if: $trait_tw is 1)[
//Titanium Will//](if: $curse_p is 1)[
//Unstable Personality//](if: $dom >0 and $raven_mark is 0)[
//A Wimp No More//](if: $ghost is 1)[
//Watching the Ghosts//]
[[Return->XP Shop]] (set: $xp to it -(13 - ($s_bird * 5)))(set: $merchant to 1)Your dreams have been getting weird lately. Sometimes the bogeyman even lingers once you wake up. Maybe with some focus, you can make your next dream a bit more productive...
[[Return->XP Shop]] Time is a currency like any other. With spare time at hand, you opt for productivity - room cleaning, getting ahead on homework, that kind of thing. This should buy you some time in the future.
(link-reveal-goto: "Bank 6 XP", "XP Shop")[(set: $xp to it -6, $bank to it +1)]
(if: $xp >=12)[(link-reveal-goto: "Bank 12 XP", "XP Shop")[(set: $xp to it -12, $bank to it +2)]](else:)[(text-colour:grey)[Bank 12 XP]]
(if: $xp >=30)[(link-reveal-goto: "Bank 30 XP", "XP Shop")[(set: $xp to it -30, $bank to it +5)]](else:)[(text-colour:grey)[Bank 30 XP]]
(if: $xp >=60)[(link-reveal-goto: "Bank 60 XP", "XP Shop")[(set: $xp to it -60, $bank to it +10)]](else:)[(text-colour:grey)[Bank 60 XP]](if: $randomBoost is 0)[(set: $xp to it -(5 - $c_bird))](set: $club to it +1, $randomBoost to 0)Everyone always told you to be more assertive. It's not the easiest thing to practice, but some visualization seemed to help.
(if: $xp >=(5 - $c_bird))[[[Purchase again->XPClub]]](else:)[(text-colour:grey)[Purchase again]]
[[Return->XP Shop]] (set: $merchant to 0)(text-colour:green)+(text-size: 1.5)+(align: "=><=")[//✦ The Merchant ✦//]
You awaken to a version of your house not bound to the rules of geometry as you understand them. There are impossible rooms you've never seen, but are yet familiar - composites of real spaces stitched together in ways that follow no conventional logic.
You open a door that's not there and find yourself in a room that never was. In that room is a man, in front of that man is a desk, and on that desk is a placard reading: //Nothing is impossible, but the impossible is not achieved without impossible sacrifice.//
He doesn't need to speak - you understand him without words. This man possesses strategies to not just stall Northwest's suspicion of you, but to turn it back. ''With his tricks, (text-colour:orange)[you can diminish their awareness of your identity while also reducing future suspicion gains]. However, claiming this rare gift entails taking on a heavy burden.''
The weight is upon you. Do you choose to take his curse?
(if: $MEvent <2 and $curse_a is 0)[[[Numbing Apathy->DM01]]
(align:"<==")+(box:"XXXXX==")[You no longer gain passive reputation.]](else:)[(text-colour:grey)[-UNAVAILABLE-
]]
(if: $curse_p is 0)[[[Unstable Personality->DM02]]
(align:"<==")+(box:"XXXXX==")[Your alignment shifts at random.]](else:)[(text-colour:grey)[-UNAVAILABLE-
]]
(if: $curse_t is 0 and $MEvent <3)[[[Enervating Tension->DM03]]
(align:"<==")+(box:"XXXXX==")[Except as a reward for completing a major event, you can no longer lower your stress.]](else:)[(text-colour:grey)[-UNAVAILABLE-
]]
(if: $MEvent >1 and $curse_f is 0)[[[Fallen Star->DM04]]
(align:"<==")+(box:"XXXXX==")[Lower your band reputation by an enormous amount.]](else:)[(text-colour:grey)[-UNAVAILABLE-
]]
(if: $curse_s is 0)[[[Annihilation of Self->DM05]]
(align:"<==")+(box:"XXXXX==")[Massively lower all personality stats.]](else:)[(text-colour:grey)[-UNAVAILABLE-
]]
[[Refuse his offer->DM00]](set: $curse_a to 1, $aware to it -13, $curse_total to it +1, $awMod to it -0.09, $gothic to it -3)Practice is fundamental to any endeavor, and maintaining a regime of practice demands willpower. This you have sacrificed - without the will to work, your talent and reputation shall collapse. You have chosen mediocrity.
''Northwest's suspicion has declined.''
''You have acquired a new trait: Numbing Apathy.''
(align:"<==")+(box:"XXXXX==")[You no longer gain passive reputation. Slightly reduces the rate at which you gain suspicion. Multiplicative with modifiers from alignment.]
Reality returns to you...
[[Continue->Keychain Collection]](set: $curse_p to 1, $aware to it -13, $curse_total to it +1, $awMod to it -0.09, $gothic to it -3)You are split between two worlds: One defined by moderation, duty and accomplishment, the other by freedom and unchained creativity. In the name of protecting your secret, you have sacrificed the equilibrium that lets you walk that narrow line. You are no longer master of your own emotions.
''Northwest's suspicion has declined.''
''You have acquired a new trait: Unstable Personality.''
(align:"<==")+(box:"XXXXX==")[Your alignment shifts at random. Slightly reduces the rate at which you gain suspicion. Multiplicative with modifiers from alignment.]
Reality returns to you...
[[Continue->Keychain Collection]](set: $curse_t to it +($stressBase * 0.75), $aware to it -13, $curse_total to it +1, $awMod to it -0.09, $gothic to it -3)To live is to know pain. Your pain is invisible - you suffer in silence, enduring in good grace. But in a moment of cowardice, you have discarded this durable soul. Your meager pain is destined to become agony.
''Northwest's suspicion has declined.''
''You have acquired a new trait: Enervating Tension.''
(align:"<==")+(box:"XXXXX==")[Except as a reward for completing a major event, you can no longer lower your stress. Slightly reduces the rate at which you gain suspicion. Multiplicative with modifiers from alignment.]
Reality returns to you...
[[Continue->Keychain Collection]](set: $curse_f to 1, $aware to it -13, $valRep to it -300, $curse_total to it +1, $awMod to it -0.09, $gothic to it -3)(if: $valRep <0)[(set: $valRep to 0)]Success is a fine mix of talent, diligence and luck. You have underestimated the impact of the latter. Valravyn was a blessing of fate, an opportunity that few will receive. Out of shame, you have discarded it. You have opted for failure.
''Valravyn's reputation has declined catastrophically.
Northwest's suspicion has declined.''
''You have acquired a new trait: Fallen Star.''
(align:"<==")+(box:"XXXXX==")[Slightly reduces the rate at which you gain suspicion. Multiplicative with modifiers from alignment.]
Reality returns to you...
[[Continue->Keychain Collection]](set: $curse_s to 1, $aware to it -13, $diam to it -10, $spade to it -10, $heart to it -10, $club to it -10, $curse_total to it +1, $awMod to it -0.09, $gothic to it -3)Though you curse it, your perplexing mind has always been the core of your self. You have proven that you are not the lesser - that your special gifts let you grow in ways that other cannot. Yet it took only a meager threat to cast aside all of your progress. You have become dull, capable of neither action nor feeling. You have shaved away part of your humanity.
''Northwest's suspicion has declined.''
''You have acquired a new trait: Annihilation of Self.''
(align:"<==")+(box:"XXXXX==")[Slightly reduces the rate at which you gain suspicion. Multiplicative with modifiers from alignment.]
Reality returns to you...
[[Continue->Keychain Collection]](set: $dread to 1, $gothic to it +1)He nods, and you know in your heart that you have done as he wished.
Reality returns to you...
[[Continue->Keychain Collection]]{(if: $antibully <0)[(set: $antibully to 0)]
(set: $gothMod to 1 - ($antibully / 5) + ($valRep / 5000) + ($ali * -0.002))
(set: $gothic to (floor: it * $gothMod))
(if: $gothic <0)[(set: $gothic to 0)]
(set: $awPct to 1 + (floor: $aware / 8) + $known_parties + $MEvent - (ceil: ($ali -100)/50) + (floor: $gothic / 20) + (random: 0,3))
(if: $awPct >100)[(set: $awPct to 100)]
(set: $fans to (($awPct + (floor: $valRep / 20) + (floor: $gothic / 2)) * $MEvent) + (random: 0,14))
(if: $fans <0)[(set: $fans to 0)]
(if: $easy is true and $valRep > (350 * $MEvent))[(set: $valRep to (350 * $MEvent))]
(if: $valRep <0)[(set: $valRep to 0)]
(if: $gothic >49)[(set: $X42 to 1)]
(if: $gothic >119)[(set: $X43 to 1)]
(if: $gothic >199)[(set: $X46 to 1)]
(if: $rick_pos is 2 and $midnight is 1 and $stress <-900)[(set: $X50 to 1)]
(set: $solCrowd to (50 + ((floor: ($valRep - 1200) / 150) * 10)) * ($solfest * $solfest) + 50 + ((random: 0,6) * 10))
(if: $requiem_redux is 1)[(set: $solCrowd to 1410)]
(if: $diam >(2 + ($MEvent * 2)))[(set: $doug_op to it +1)](else-if: $diam <(0 + (floor: ($MEvent * 1.5))))[(set: $doug_op to it -1)]
(if: $spade >(2 + ($MEvent * 2)))[(set: $linz_op to it +1)](else-if: $spade <(0 + (floor: ($MEvent * 1.5))))[(set: $linz_op to it -1)]
(if: $heart >(2 + ($MEvent * 2)))[(set: $rick_op to it +1)](else-if: $heart <(0 + (floor: ($MEvent * 1.5))))[(set: $rick_op to it -1)]
(if: $club >(2 + ($MEvent * 2)))[(set: $cliff_op to it +1)](else-if: $club <(0 + (floor: ($MEvent * 1.5))))[(set: $cliff_op to it -1)]}(text-size: 2.5)+(align:"=><=")[Act IV Complete]
The Solfest organizers are estimating that there will be ''$solCrowd'' people down at the lake when you perform. You wonder how many are there hoping to see you...
Doug's fansite suggests that Valravyn has at least ''$fans'' devoted fans.
Based on what Rick is telling you, around ''$awPct%'' of Northwest High suspects that you are Lord Vаlravyn.
(if: $antibully <= 0.56)[(set: $X41 to 1)]You personally witnessed ''(print: (floor: 26 * $antibully))'' incidents of bullying.
The Northwest gothic community currently consists of ''$gothic'' people.
Compared to your peers, you are (text-colour:#cdf4f4)[(cond: $diam >(4 + ($MEvent * 2.5)), "driven", $diam >(2 + ($MEvent * 2)), "eager", $diam >(0 + ($MEvent * 1.5)), "scrappy", $diam >(-2 + $MEvent), "directionless", "slothful")], (text-colour:#d6f5b7)[(cond: $spade >(4 + ($MEvent * 2.5)), "masterful", $spade >(2 + ($MEvent * 2)), "wily", $spade >(0 + ($MEvent * 1.5)), "cautious", $spade >(-2 + $MEvent), "careless", "maladroit")], (text-colour:#fcc)[(cond: $heart >(4 + ($MEvent * 2.5)), "empathetic", $heart >(2 + ($MEvent * 2)), "noble", $heart >(0 + ($MEvent * 1.5)), "sensitive", $heart >(-2 + $MEvent), "aloof", "callous")] and (text-colour:#ccb4e4)[(cond: $club >(4 + ($MEvent * 2.5)), "unrelenting", $club >(2 + ($MEvent * 2)), "confident", $club >(0 + ($MEvent * 1.5)), "easygoing", $club >(-2 + $MEvent), "timid", "submissive")].
------
{(save-game:"A")
(if: $currKC is 17)[(set: $aliMod to $tempAli, $xp to it -9)]
(set: $gorgon to 0, $pth to 0)
(if: $currKC is 3 or 4)[(set: $ali to $tempAli)]
(if: $currKC is 5)[(set: $posAli to it - (0.3 * $kc_power), $negAli to it + (0.3 * $kc_power))]
(if: $currKC is 6)[(set: $posAli to it + (0.3 * $kc_power), $negAli to it - (0.3 * $kc_power))]
(if: $currKC is 7)[(set: $aliMod to it -0.5)]
(if: $currKC is 9)[(set: $stMod to it +($stressBase * 0.5))]
(if: $currKC is 14)[(set: $awMod to it +(0.2 * $kc_power), $stMod to it -(($stressBase * 0.3) * $kc_power))]
(if: $currKC is 15)[(set: $luck to it -6)]
(if: $currKC is 16)[(set: $stMod to it -($stressBase * 0.15))]}Solfest is about to begin. You have one final chance to spend your XP before you proceed.(if: $trait_rf is 1)[(set: $repChange to (($aware / 2) * ((100 - $ali)/100)))(set: $xpGain to (ceil: ($aware / 33)))(set: $xp to it + $xpGain)(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)]
(text-colour:red)[//You can feel Lord Vаlravyn's power in the air...//]
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
''You have gained $xpGain XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]]](if: $trait_rf is -1)[(set: $stressChange to -(($stressBase * 0.75) - $curse_t) * (ceil: (17 - ($aware / 12))))(set: $xpGain to (floor: (6 - ($aware / 50))))(set: $xp to it + $xpGain)
(text-colour:cyan)[//You have kept your secret for another day...//]
''(if: $curse_t is ($stressBase * 0.75))[(color: purple)[You are too drained to relax...]](else:)[($stressFinal:)]
You have gained $xpGain XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]]](if: $d_bird + $s_bird + $h_bird + $c_bird >0)[
($persona:)](if: $currKC is 3)[
//The grave no longer protects you...//
''Your alignment has been restored.''](else-if: $currKC is 4)[
//The curse fades from your mind...//
''Your alignment has been restored.''](if: $currKC is 17)[
//Where is this? You must have been sleepwalking again...//
''You have lost 9 XP!'']
(if: $currKC is 11)[[[Continue->MEvent4X]]](else:)[[[Continue->XP Shop]] ](save-game:"A")(text-colour:green)+(text-size: 1.5)+(align: "=><=")[//✦ Merchant's Bane ✦//]
You look up from your desk. There's something strange about the geometry in your room - it's not right, maybe not even possible. Are you sleeping? You don't recall drifting off, but the haze in your head has no other explanation.
There's a man sitting on the edge of your bed - the Dream Merchant, or at least that's what you imagine that he calls himself. You never realized how wrong he looks, but in ways hard to explain. His suit has an uneasy fit, but so does his face. He is less a man, more an otherworldly thing meant to convey a message.
(if: $curse_total is 1)[(set: $valRep to it -75)(if: $valRep <0)[(set: $valRep to 0)]He flashes you a hollow grin, and the haze in your mind coalesces into words. //You yet lack in confidence. Perhaps you are not strong enough for what is to come...but there is time, and your weaknesses are trivial. I will not punish you, but by your weakness, you have punished yourself.//
A brief flicker of despair passes over you. He has not condemned you, but you feel wounded all the same, if only slightly.
''Valravyn's reputation has declined dramatically.''
[[Continue->Week Start]]](else-if: $curse_total is 2)[(set: $valRep to it -400, $diam to -50, $spade to -40, $heart to -50, $club to -50)(if: $valRep <0)[(set: $valRep to 0)]He flashes you a hollow grin, and the haze in your mind coalesces into words. //You yet lack in confidence. It is clear that you do not deserve what the raven offers you. You shall fail...but perhaps dishonor is what you need right now.//
He rests his eyes on you - predator's eyes, devoid of fury or fear, reflecting only a savage instinct. Terror descends upon you, and your body goes numb. For the first time in your life, you feel unexceptional.
''Valravyn's reputation has declined catastrophically.''
[[Continue->Week Start]]](else-if: $curse_total is 3)[(set: $valRep to it -1000)He flashes you a hollow grin, and the haze in your mind coalesces into words. //You yet lack in confidence. The raven chose a most ill-suited host for his blessings. Failure awaits you, but for your surpreme weakness, you do not deserve even that measure of closure. The mediocre never receive an ending, and neither shall you.//
He rests his eyes on you - predator's eyes, devoid of fury or fear, reflecting only a savage instinct. You should feel dread, but you feel nothing. A word passes through your mind - Solfest - and then turns to ash. Your story has halted...
''Valravyn's reputation has declined apocalyptically.''
[[Your journey has come to a close.->Ending Start]]](else:)[He flashes you a hollow grin, and the haze in your mind coalesces into words. //It seems that you have landed here by accident! I shall not punish you...but the coder shall understand the weight of failure.//
[[Continue->Week Start]]](set: $X18 to 1)(text-colour:red)+(text-size: 1.5)+(align: "=><=")[//✦ The Dread Merchant ✦//]
You awaken in a place both familiar and alien. It is your house, but it is not your house - a blend of worlds real and imagined, seen and unseen. It is the version of your reality that you recall from your visit with the mysterious dream figure - the Dream Merchant, the one offering you the impossible.
By instinct, you stumble through the bent corridors and arrive at his office, but it has changed. The rear wall is gone, and beyond is a great and expansive forest, with ochre-trunked trees sporting scarlet leaves. Between you and the forest is a new figure, one who resembles the Dream Merchant but exudes a more savage aura. His eyes glow with amber light and his fingers end in talons.
(if: $ali <60)[A series of words coalesce in your mind: //Given the chance to calm your fear at the price of your dreams, you stayed true to yourself. Perhaps you are worthy to take the raven's blessing. Now, the ending is in sight. Embrace who you really are, and I can empower Lord Vаlravyn.//
He is offering you a strategy, ''but the price might be your willing exposure as Lord Vаlravyn''. Do you dare take this risk?
[[Greatly lower your alignment->Dread01]]
[[Greatly boost your band reputation at the cost of increasing your suspicion->Dread02]]
[[Greatly lower your stress at the cost of increasing your suspicion->Dread03]](if: $strange is true)[
(text-colour: (mix: 0.7, orange, 0.3, red))[[[Beseech him for knowledge->Dread05]]]
][[Turn down his offer->Dread04]]](else:)[A series of words coalesce in your mind: //Given the chance to calm your fear at the price of your dreams, you stayed true to yourself. Perhaps you are worthy to take the raven's blessing. Now, the ending is in sight. Embrace who you really are, and I can empower Lord Vаlravyn...
...But you are still clinging fast to old illusions. You will not benefit from the gifts of the raven, not yet. However, I can set you on the proper path...//
[[Greatly lower your alignment->Dread01]](if: $strange is true)[(text-colour: (mix: 0.7, orange, 0.3, red))[[[Beseech him for knowledge->Dread05]]]
][[Turn down his offer->Dread04]]](save-game:"A")(set: $ali to it - ($negAli * 30 * $aliMod), $spade to it +1, $heart to it +1, $gothic to it +1)He studies you with practiced curiousity. //You are not yet ready to become the raven, but I can start you on the path...//
Suddenly, you feel...rebellious.
''Your alignment has shifted toward (text-colour:#eebd8c)[Nonconformist].''
[[Continue->Week Start]] (save-game:"A")(set: $ali to it - ($negAli * 30 * $aliMod))(set: $repChange to 0)(set: $amina_aware to it +1, $stress to it -$dom, $aware to it +(6 * ((100 - $ali)/100 + $spin)) * $awMod, $repChange to 100 * ((100 - $ali)/100 + $nerd))(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange, $diam to it +2, $spade to it +1, $gothic to it +3)His eyes glimmer with a new light. You feel a new strength, a confidence - no, a comfort, one you've never known.
You were born to be Lord Vаlravyn. You were born to rock their minds.
''Your alignment has shifted toward (text-colour:#eebd8c)[Nonconformist].''
''(if: $ali <100)[(if: $raven_mark is 1)[The king's glare (text-style: "outline")+(text-colour:red)[rests heavily upon you].](else:)[Northwest is growing significantly more (text-style: "outline")+(text-colour:red)[suspicious] of you!]]''
($repGain:)
[[Continue->Week Start]] (save-game:"A")(if: $ali >19)[(set: $drTemp to 30)](else-if: $ali <-49)[(set: $drTemp to 70)](else:)[(set: $drTemp to 50)](set: $ali to it - ($negAli * 30 * $aliMod))(set: $amina_aware to it +1, $stress to it -$dom, $aware to it +(6 * ((100 - $ali)/100 + $spin)) * $awMod, $stressChange to -(($stressBase * 0.75) - $curse_t) * $drTemp, $heart to it +2, $spade to it +1, $gothic to it +3)His eyes glimmer with a new light. You feel a new strength, a confidence - no, a comfort, one you've never known.
You were born to be Lord Vаlravyn. You have finally found your flock.
''Your alignment has shifted toward (text-colour:#eebd8c)[Nonconformist].
(if: $ali <100)[(if: $raven_mark is 1)[The king's glare (text-style: "outline")+(text-colour:red)[rests heavily upon you].](else:)[Northwest is growing significantly more (text-style: "outline")+(text-colour:red)[suspicious] of you!]]
(if: $curse_t is ($stressBase * 0.75))[(color: purple)[You are too drained to relax...]](else:)[($stressFinal:)]''
[[Continue->Week Start]] (save-game:"A")(set: $spade to it +1)He studies you with practiced curiousity. //You are not yet ready to become the raven. Very well, you are still a hatchling. There is much time for you to find your wings.//
[[Continue->Week Start]] {
(set: $timer to 8)
(live: 0.01s)[
(if: $timer <= 0)[
(stop:)
(goto: "LQ02a")
]
(else: )[
(set: $timer to it - 0.01)
]
]
}(text-colour:orange)[You have $timer seconds to answer.]
"Are you going to stand there looking stupid, or you wanna say something?"
(text-colour:cyan)+(align:"==>")[//Don't take his shit! Stand up to him.//]
[[Try to get in his good graces->LQ02a]]
[[Get in his face->LQ02b]]
(meter: bind $timer, 8, "X", (gradient: 90, 0, red, 1, green))(save-game:"A")(set: $obey to it -1, $heart to it +1, $club to it -1)(text-colour:lime)["Why the hostility? We're all beaten down by the mainstream, no reason to bring more anger."]
"Sniffing my ass like a beaten dog," says Lance. "Well, at least you talk right. Know the language."
[[Continue->LQ03]](save-game:"A")(set: $obey to it +1, $club to it +1, $heart to it -1)(text-colour:lime)["So you do anything besides talk shit and play with yourself?"]
"Lose the tough guy act, no one's impressed," says Lance. "Right attitude, though. You've got that at least."
[[Continue->LQ03]]Everything's moving so fast that it barely registered that Lance just mentioned you and Lord Vаlravyn in the same sentence.
"Don't get shitty over this," says Lindsay. "You're forgetting that I know who Lord Vаlravyn is. You asked me to get him."
Lance lights a fresh cigarette with needless flourish. "True. So what dumb shit convinced them that it was him. Your crackpot friend Amina have something to do with this?"
"You've met him, you've insulted him, I think we're about done," says Lindsay.
Lance grabs you by the shoulder. "Not yet. Me and this freak should have a further word."
[[Continue->LQ04]]{
(set: $timer to 8)
(live: 0.01s)[
(if: $timer <= 0)[
(stop:)
(goto: "LQ04b")
]
(else: )[
(set: $timer to it - 0.01)
]
]
}(text-colour:orange)[You have $timer seconds to answer.]
"So some of these dipshits think you're the bird king. How's that make you feel, nerd? Maybe I should bow?"
(text-colour:cyan)+(align:"==>")[//Take some credit. You're cool enough to be Lord Vаlravyn, right?//]
[[Be arrogant->LQ04a]]
[[Be self-effacing->LQ04b]]
(meter: bind $timer, 8, "X", (gradient: 90, 0, red, 1, green))(save-game:"A")(set: $obey to it +1, $heart to it -1, $diam to it +1)(text-colour:lime)["Actually, I think it's Lord Vаlravyn who should be flattered. I'd rather be a nerd than a small-town freak."]
"You're testing me," says Lance. "Bigger stones on this one than I figured."
[[Continue->LQ05]](save-game:"A")(set: $obey to it -1, $heart to it +1, $diam to it -1)(text-colour:lime)["What can I say? I tried to be a rock star. This guy's just better at playing the part."]
"Quit acting like a pussy," says Lance. "I'm trying to pay you a compliment here."
[[Continue->LQ05]]"All right, I'm done torturing you," says Lance. "Get going."
"Hold it," says Lindsay. "Apologize to him."
Lance laughs. "Excuse me?"
"I didn't say it in Japanese," says Lindsay. "You've been giving him shit. Say you're sorry."
"Joke's not funny. I don't apologize for speaking my mind." Lance scrutinizes you. "Or are you the kind of sap who needs that? Come on, baby bird - you want an apology?"
[[Continue->LQ06]]{
(set: $timer to 8)
(live: 0.01s)[
(if: $timer <= 0)[
(stop:)
(goto: "After08c")
]
(else: )[
(set: $timer to it - 0.01)
]
]
}(text-colour:orange)[You have $timer seconds to answer.]
"All right, your Dorkship. I'm sorry you're a pussy. How's that? Does that square us?"
(text-colour:cyan)+(align:"==>")[//Embarrass him in front of his friends. He's secretly fragile, he'll feel it.//]
[[Make a snide comment and depart->LQ06a]]
[[Walk away silently->LQ06b]]
(meter: bind $timer, 8, "X", (gradient: 90, 0, red, 1, green))(save-game:"A")(set: $obey to it +1, $club to it -1, $diam to it +1)(text-colour:lime)["If I cared at all what you thought, that might sting. See you."]
One of Lance's friends suppresses a chuckle.
[[Continue->LQ07]](save-game:"A")(set: $obey to it -1, $club to it +1, $diam to it -1)(text-colour:lime)["..."]
You don't even wait for Lindsay. You turn your back (to what is presumably an epic eye-roll) and exit the scene.
[[Continue->LQ07]](set: $randomEvent to (random: 1,20))(text-colour:#d6d6d6)+(text-size: 1.5)+(align: "=><=")[//Daily Event//]
Over the years, you've become well acquainted with the shocking power of rumors, but you don't indulge in gossip yourself, and you've certainly never started one. Lately, though, you've been pondering the strategic power of gossip. Were you to start a rumor spreading, it could boost the band's exposure. Of course, the results would be unpredictable - there's no telling how that rumor might change as it spreads...
(if: $randomEvent is in (range: 1,3))[[[Start a rumor circulating->RRumor1]]](else-if: $randomEvent is in (range: 4,7))[[[Start a rumor circulating->RRumor2]]](else-if: $randomEvent is in (range: 8,11))[[[Start a rumor circulating->RRumor3]]](else-if: $randomEvent is in (range: 12,17))[[[Start a rumor circulating->RRumor4]]](else-if: $randomEvent is in (range: 18,20))[[[Start a rumor circulating->RRumor5]]] (Random)
(if: $spade >7)[[[Target the rumor to get a specific result->RRumorChoose]]](else:)[(text-colour:grey)[Target the rumor to get a specific result] (text-colour:#d6f5b7)[(Ingenuity)]]
[[Don't bother->RRumorNull]](save-game:"A")(set: $repChange to 0)(set: $repChange to 20 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $spade to it +1)People really love stories about the mysterious Lord Vаlravyn. A sufficiently spicy one should awaken interest in the band. Within 24 hours, you are already hearing your line of bullshit spreading through the halls.
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
[[Continue->Week Start]] (save-game:"A")(set: $repChange to 0)(set: $repChange to 20 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $spade to it +1, $ali to it +$posAli * (10 * $aliMod), $amina_gain to it +1)People really love stories about the mysterious Lord Vаlravyn. A sufficiently spicy one should awaken interest in the band. In this case, you dreamed up a scenario so twisted that it made people reconsider some of their speculation - in other words, you're way too nice to do anything that weird, so how could you possibly be the man behind the bird?
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
''Your alignment has shifted toward (text-colour:#bdbdf4)[Mainstream].''
[[Continue->Week Start]] (save-game:"A")(set: $repChange to 0)(set: $repChange to 20 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $spade to it +1, $ali to it - $negAli * (10 * $aliMod), $amina_loss to it +1)People really love stories about the mysterious Lord Vаlravyn. A sufficiently spicy one should awaken interest in the band. The one you thought up might have been a bit more morbid than you'd hoped - more a creepy story than a scintillating one. The goth kids are fascinated, though.
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
''Your alignment has shifted toward (text-colour:#eebd8c)[Nonconformist].''
[[Continue->Week Start]] (save-game:"A")(set: $repChange to 0)(set: $repChange to 20 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $spade to it +1, $aware to it + $gorgon, $stressChange to $stMod * 9)People really love stories about the mysterious Lord Vаlravyn. A sufficiently spicy one should awaken interest in the band. But a spicy story keeps getting crazier in the telling, and by time it gets back to you, you are a little sickened by what they have Lord Vаlravyn doing. You're really not looking forward to your next performance...
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
''($stressFinal:)''
[[Continue->Week Start]] (save-game:"A")(set: $repChange to 0)(set: $repChange to 20 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)(set: $aware to it +(6 * ((100 - $ali)/100 + $spin)) * $awMod, $amina_aware to it +1, $stress to it -$dom)](set: $spade to it +1)People really love stories about the mysterious Lord Vаlravyn. A sufficiently spicy one should awaken interest in the band. Unfortunately, you weren't cautious in how you disseminated it. Someone figured out that you were spreading the story...and now they're curious as to how you would know such things about this mysterious figure.
(if: $ali <100)[($repGain:)
''(if: $ali <100)[(if: $raven_mark is 1)[The king's glare (text-style: "outline")+(text-colour:red)[rests upon you].](else:)[Northwest is growing (text-style: "outline")+(text-colour:red)[suspicious] of you.]]'']
[[Continue->Week Start]] A master storyteller hardly has to leave things up to chance. Shape the rumor just right, and you get exactly what you want.
[[Only boost your reputation->RRumor1]]
[[Boost your reputation and increase your alignment->RRumor2]]
[[Boost your reputation and decrease your alignment->RRumor3]](set: $diam to it -1, $club to it +1)You aren't cut out for a dirty game like this.
[[Continue->Week Start]] (text-colour:#d6d6d6)+(text-size: 1.5)+(align: "=><=")[//Daily Event//]
Part of your deal with Doug is that he deals with all of Valravyn's business issues, but today you received an email from someone interested in the band. You have no idea how that person got your address, but you hardly have time to think about it as you scan the long list of promotional opportunities. It's not clear if you're expected to do all of this, but the more popular you are, the more intensive this will be.
The right thing to do would be to turn this over to Doug, but deleting it would spare you some headaches.
[[Forward it to D oug->RMail1]]
(if: $diam >7)[[[Negotiate a deal by yourself->RMail2]]](else:)[(text-colour:grey)[Negotiate a deal by yourself] (text-colour:#cdf4f4)[(Ambition)]]
[[Delete it->RMail3]](save-game:"A")(if: $MEvent is 0)[(set: $diam to it +1, $spade to it -1, $club to it +1, $aware to it + $gorgon, $stressChange to $stMod * 4)(set: $repChange to 0)(set: $repChange to 10 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)]Valravyn is more of an emergent trend at the moment. All they really want are some promo pictures in case the band blows up later. It's an easy ask - easier for your bandmates, who don't have to spend an hour plus getting into wardrobe.
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
''($stressFinal:)''](else-if: $MEvent is 1)[(set: $diam to it +1, $spade to it -1, $club to it +1, $aware to it + $gorgon, $stressChange to $stMod * 7)(set: $repChange to 0)(set: $repChange to 20 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)]It seems that someone brought a camcorder to the Halloween show and the video circulated more widely than you could have dreamed. They're asking for a few demo tracks to show off to interested parties. You don't have anything like that, but slapping together a few songs doesn't take too long.
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
''($stressFinal:)''](else-if: $MEvent is 2)[(set: $diam to it +1, $spade to it -1, $club to it +1, $aware to it + $gorgon, $stressChange to $stMod * 11)(set: $repChange to 0)(set: $repChange to 30 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)]Lord Vаlravyn's second appearance with Fatal Requiem has really started rumors circulating. Your own band is getting requests (mostly pay-to-play, of course) in a range of local venues, some of which you tentatively accept. It looks like you'll be lying to your parents on a few more late evenings.
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
''($stressFinal:)''](else-if: $MEvent is 3)[(set: $diam to it +1, $spade to it -1, $club to it +1, $aware to it + $gorgon, $stressChange to $stMod * 14)(set: $repChange to 0)(set: $repChange to 40 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)]Solfest attracts music scouts, and you've heard from more than a few. They're asking for everything - promo shots, demo tracks, videos, appearances. Even if you only end up doing half of this, it'll be quite the hustle.
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
''($stressFinal:)'']
[[Continue->Week Start]] (save-game:"A")(set: $gothic to it +1)It seems like you've managed to one-up Doug in the business department. You've secured a much better deal than he could have - and all it took was hours of grueling negotiation on top of what you already have to do!
(if: $MEvent is 0)[(set: $diam to it +1, $spade to it -1, $club to it +1, $aware to it + $gorgon, $stressChange to $stMod * 6)(set: $repChange to 0)(set: $repChange to 20 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)]Valravyn is more of an emergent trend at the moment. All they really want are some promo pictures in case the band blows up later. It's an easy ask - easier for your bandmates, who don't have to spend an hour plus getting into wardrobe.
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
''($stressFinal:)''](else-if: $MEvent is 1)[(set: $diam to it +1, $spade to it -1, $club to it +1, $aware to it + $gorgon, $stressChange to $stMod * 12)(set: $repChange to 0)(set: $repChange to 40 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)]It seems that someone brought a camcorder to the Halloween show and the video circulated more widely than you could have dreamed. They're asking for a few demo tracks to show off to interested parties. You don't have anything like that, but slapping together a few songs doesn't take too long.
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
''($stressFinal:)''](else-if: $MEvent is 2)[(set: $diam to it +1, $spade to it -1, $club to it +1, $aware to it + $gorgon, $stressChange to $stMod * 18)(set: $repChange to 0)(set: $repChange to 60 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)]Lord Vаlravyn's second appearance with Fatal Requiem has really started rumors circulating. Your own band is getting requests (mostly pay-to-play, of course) in a range of local venues, some of which you tentatively accept. It looks like you'll be lying to your parents on a few more late evenings.
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
''($stressFinal:)''](else-if: $MEvent is 3)[(set: $diam to it +1, $spade to it -1, $club to it +1, $aware to it + $gorgon, $stressChange to $stMod * 24)(set: $repChange to 0)(set: $repChange to 80 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)]Solfest attracts music scouts, and you've heard from more than a few. They're asking for everything - promo shots, demo tracks, videos, appearances. Even if you only end up doing half of this, it'll be quite the hustle.
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
''($stressFinal:)'']
[[Continue->Week Start]] (save-game:"A")(set: $diam to it -1)(set: $stressChange to -(($stressBase * 0.75) - $curse_t) * 4)(set: $doug_op to it -2)You deserve a break before the next dozen promotional gimmicks Doug sets up for you.
''(if: $curse_t is ($stressBase * 0.75))[(color: purple)[You are too drained to relax...]](else:)[($stressFinal:)]''
[[Continue->Week Start]] (if: $duet >0)[(text-colour:#d6d6d6)+(text-size: 1.5)+(align: "=><=")[//Daily Event//]
You've been very careful to never talk band business in public. Indeed, you rarely talk about the band at all. However, you made an error when chatting with Doug and someone overheard you discussing Valravyn.
Fortunately, after your big reunion at the farmer's market, this is something no one considers suspicious. Doug easily talks the eavesdropper out of his more conspiratorial thoughts.
[[Continue->Week Start]]](else:)[(text-colour:#d6d6d6)+(text-size: 1.5)+(align: "=><=")[//Daily Event//]
You've been very careful to never talk band business in public. Indeed, you rarely talk about the band at all. However, you made an error when chatting with Doug and someone overheard you discussing Valravyn. You didn't exactly reveal yourself, but you did bring up some things that someone outside the band wouldn't know.
One of you needs to explain this.
[[Let D oug handle it->RHeard1]]
(if: $heart >8 or $rick_neut is 2)[[[Throw out some double-talk and confuse him->RHeard2]]](else:)[(text-colour:grey)[Throw out some double-talk and confuse him] (text-colour:#fcc)[(Empathy)]]
(if: $club >8 or $trait_tw is 1)[[[Intimidate him into silence->RHeard3]]](else:)[(text-colour:grey)[Intimidate him into silence] (text-colour:#ccb4e4)[(Assertiveness)]]
(if: $ali >49 or $rick_pos is 2)[[[Play it off as absurd->RHeard4]]](else:)[(text-colour:grey)[Play it off as absurd] (Alignment)]
(if: $ali <-49 or $rick_neg is 2)[[[Stare him down and say nothing->RHeard5]]](else:)[(text-colour:grey)[Stare him down and say nothing] (Alignment)]](save-game:"A")(set: $heart to it +1, $club to it -1, $known_parties to it +1)(if: $ali <100)[(set: $aware to it +(6 * ((100 - $ali)/100 + $spin)) * $awMod, $amina_aware to it +1, $stress to it -$dom)]Doug is the better talker of the two of you, but he's not quick enough to fully convince the eavesdropper. He isn't yapping yet, but it's only a matter of time.
(if: $ali <100)[''Northwest is growing (text-style: "outline")+(text-colour:red)[suspicious] of you.'']
[[Continue->Week Start]] (save-game:"A")(set: $spade to it +1, $ali to it +$posAli * (10 * $aliMod), $amina_gain to it +1)He didn't hear anything too incriminating, so the only thing you really need to is offer an alternative explanation. Two minutes of absolute gibberish and borderline conspiracy theories are all it takes, and he walks away satisfied that what he plainly heard was a mistake.
''Your alignment has shifted toward (text-colour:#bdbdf4)[Mainstream].''
[[Continue->Week Start]] (save-game:"A")(set: $spade to it +1, $heart to it -1, $ali to it - $negAli * (10 * $aliMod), $amina_loss to it +1, $antibully to it +0.04)You aren't a naturally intimidating man. However, you are a quick learner. He gets the message that running his mouth is unwise.
''Your alignment has shifted toward (text-colour:#eebd8c)[Nonconformist].''
[[Continue->Week Start]] (save-game:"A")(set: $heart to it +1, $club to it -1, $ali to it - $negAli * (40 * $aliMod), $amina_loss to it +1)There's a reason no one has figured out that you're Lord Vаlravyn, and that's because the notion is preposterous. He walks away thinking that he was stupid to let the thought cross his mind. One wonders how long this will be an effective argument...
''Your alignment has shifted toward (text-colour:#eebd8c)[Nonconformist].''
[[Continue->Week Start]] (save-game:"A")(set: $club to it +1, $spade to it +1, $known_parties to it +1, $stressChange to -(($stressBase * 0.75) - $curse_t) * 11, $antibully to it +0.04, $gothic to it +1)(if: $ali <100)[(set: $aware to it +(6 * ((100 - $ali)/100 + $spin)) * $awMod, $amina_aware to it +1, $stress to it -$dom)]Lord Vаlravyn doesn't hide from losers like this. You stare him down and let his mind wander. Soon, it drifts in an unnerving direction. He probably knows - but you no longer care.
(if: $ali <100)[''Northwest is growing (text-style: "outline")+(text-colour:red)[suspicious] of you.'']
''(if: $curse_t is ($stressBase * 0.75))[(color: purple)[You are too drained to relax...]](else:)[($stressFinal:)]''
[[Continue->Week Start]] (set: $guitar to 0)(text-colour:#d6d6d6)+(text-size: 1.5)+(align: "=><=")[//Daily Event//]
A new topic has crept into your band meetings, and it involves you directly. Lindsay has suggested that you could learn a little guitar, at least enough to play some basic rhythm parts. She does this on a few pieces, but if you could take over, it would free up more hands to pursue more textured songs.
Beyond the added work that this would entail, there's the question of who would teach you the chords needed to do this. Doug is an obvious choice, but it was Lindsay who suggested it.(if: $sq_type is "Linz1")[
(text-colour:cyan)+(align:"==>")[//Don't leave me hanging here.//]]
[[Learn from D oug->FRhythm1]]
[[Learn from L indsay->FRhythm2]]
[[Reject the idea->FRhythm3]](save-game:"A")(set: $guitar to 3 + $trait_gf, $linz_note to it +1, $obey to it -1, $aware to it + $gorgon, $stressChange to $stMod * 9, $lindsay_disappointed to it +1, $heart to it +1, $diam to it -1)(set: $repChange to 0)(set: $repChange to 20 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $doug_op to it +3, $linz_op to it -3)Doug is eager to teach his old friend a few things. Lindsay understands that you'd want to work with your old friend, and she'll get over it - probably.
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
''($stressFinal:)''
[[Continue->Week Start]] (save-game:"A")(set: $guitar to 2, $linz_note to it +1, $obey to it +1, $aware to it + $gorgon, $stressChange to $stMod * 9, $diam to it +1, $heart to it -1)(set: $repChange to 0)(set: $repChange to 20 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $doug_op to it -1, $linz_op to it +3)Lindsay is positively psyched to introduce you to a new instrument. She's not the easiest person to work with, but you'll figure it out.
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
''($stressFinal:)''
[[Continue->Week Start]] (save-game:"A")(set: $linz_note to it +1, $obey to it -1, $club to it +1, $heart to it -1)(set: $doug_op to it -2, $linz_op to it -2)You're a vocalist - that's your talent, not the guitar. It's better to stick with what you know.
[[Continue->Week Start]] (save-game:"A")(set: $xp to it +5)(text-colour:green)+(text-size: 1.5)+(align: "=><=")[//✦ Christmas ✦//]
It's Christmas. Why don't you take the day off and buy something that you like?
''You have gained 5 XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]]
//A distant relative has made an addition to your collection!//
($KCtest:)
(if: $storyteller is 0)[[[Continue->Storyteller Start]]](else:)[[[Continue->Week Start]] ](save-game:"A")(text-colour:#fcc)+(text-size: 1.5)+(align: "=><=")[//✦ Your First Year ✦//]
The year is coming to a close - your first semester as a costumed maniac. As tense as it's been, you've really been on edge about your grades and how your double life might affect them.
(if: $ali <-49)[(set: $aware to it + $gorgon, $stressChange to $stMod * 10)Sadly, it's about what you feared. Your new, on-the-edge lifestyle seems to have been distracting you. Some of your peers might be satisfied with a 2.7, but after years of straight aces, it's a bummer for you - and your parents aren't going to care for it, either.
''($stressFinal:)''](else-if: $ali <-19)[(set: $aware to it + $gorgon, $stressChange to $stMod * 5)Sadly, it's about what you feared. Your new, on-the-edge lifestyle seems to have been distracting you. Your 3.1 is more than respectable, but it's a notable decline after years of straight aces, and your parents will take notice.
''($stressFinal:)''](else-if: $spade <0)[(set: $aware to it + $gorgon, $stressChange to $stMod * 3)Sadly, it's about what you feared. You've been following the usual routine, but months of practice and planning must be distracting you. Your 3.3 is more than respectable, but it's a notable decline after years of straight aces, and your parents will take notice.
''($stressFinal:)''](else-if: $stress >99)[(set: $diam to it -1, $spade to it -1, $heart to it -1, $club to it -1)In spite of all of the chaos, you've managed to maintain your expected 4.0. All you had to do was work thirty hours into every day - that won't be hard to keep up, right?](else:)[In spite of all of the chaos, you've managed to maintain your expected 4.0. Perhaps you're more of a genius than you thought!]
[[Continue->Week Start]] (text-colour:#d6d6d6)+(text-size: 1.5)+(align: "=><=")[//Daily Event//]
You are enjoying an increasingly rare moment of quiet in your room when your eyes land on the old guitar that your bandmates lent you to practice your rhythm parts. You should practice, you did promise them. Of course, sitting around and doing nothing has its merits as well.
[[Practice the guitar->RGuitar1]]
[[Blow it off->RGuitar2]](save-game:"A")(set: $repChange to 0)(set: $repChange to 10 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $aware to it + $gorgon, $stressChange to $stMod * 5, $guitar to it +(1 + $trait_ip))Fifteen minutes of strumming won't kill you, right?
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
''($stressFinal:)''
[[Continue->Week Start]] (save-game:"A")(set: $diam to it -1, $heart to it -1)You already practice enough without having to double down in your free time.
[[Continue->Week Start]] (set: $gender to "None")(text-colour:#e3cbfb)+(text-size: 1.5)+(align: "=><=")[♂// Finding Yourself //♀]
Lindsay and Doug have been encouraging you to use Lord Vаlravyn as a way to explore a new identity. That has you thinking.
The rock-and-roll sex god archetype is an odd mix of the hypermasculine and the effeminate, and this is something you can relate to. You were not the stereotypical boy - you played with girls (until they rejected you, at least), had no love for sports and no patience for the rough behavior or deceitful bragging of the other boys. However, you aren't much like the girls either - your own nerdy interests are decided unappealing to the fairer sex.
This new role gives you a chance to make some adjustments. You could opt to play Lord Vаlravyn as aggressive, intimidating, savage - manly, in other words. You could also lean into the more feminine aspects of the character, playing up the dark glamour and enigmatic graces of your new persona. You could also stick close to your own personality.
(text-colour:orange)[Your choice will make certain random events more common.]
[[Portray Lord V alravy n as more masculine->FGender1]]
[[Portray Lord V alravy n as more feminine->FGender2]]
[[Don't make any special adjustments->FGender3]]
[[The notion of gender fludity underlying this question confuses and upsets me and I refuse to answer it->FGender4]](save-game:"A")(set: $gender to "Masc", $diam to it +2, $club to it +2, $spade to it -2, $heart to it -2)The boys beat you, the girls ignored you. Let's see how they react to this newfound show of power.
[[Continue->Week Start]] (save-game:"A")(set: $gender to "Femm", $diam to it -2, $club to it -2, $spade to it +2, $heart to it +2)Lord Vаlravyn is already prettier than you - might as well turn up the splendor another notch and see what happens.
[[Continue->Week Start]] (save-game:"A")You're already dealing with one identity crisis. This isn't the time to add another.
[[Continue->Week Start]] (save-game:"A")(set: $gender to "Wimp", $diam to it -2, $club to it -2, $spade to it -2, $heart to it -2)Okay, snowflake. We won't trouble you any more.
[[Continue->Week Start]] (save-game:"A")There's another printout waiting in your locker - another memo from Cliff, who also opted to discard a candy bar wrapper in your backpack.
This article is tangentially about Fatal Requiem's New Year show, but it quickly deviates from the actual concert to discuss the mystery of Lord Vаlravyn:
(if: $valRep >=1200)[(text-colour:lime)[//The unannounced reappearance of the still pseudonymous Lord Vаlravyn has snatched the attention of a few Gardens rumormongers. Is this merely an act of self-reference, or is the attention-hungry Sylvia Urbain dropping hints as to the future of Requiem?
I've been accused of stubbornness, of refusing to acknowledge my own bad calls. Let me begin to amend this now: Contrary to what I've said, Lord Vаlravyn is no gimmick. Granted, I'm mainly saying that so that the growing ranks of Valravyn fans (including many in the audience) don't burn down my office, but it also happens to be true. Solace has finally birthed a phenomenon, one that could one day fly as high as Requiem.//]
A compliment from this jerk? It's rare for a critic to admit to liking anything, especially a writer like Finn. Better stick with the plan - (text-colour:orange)[it's working in a big way.]](else-if: $valRep >=700)[(text-colour:lime)[//The unannounced reappearance of the still pseudonymous Lord Vаlravyn has snatched the attention of a few Gardens rumormongers. Is this merely an act of self-reference, or is the attention-hungry Sylvia Urbain dropping hints as to the future of Requiem?
I, for one, can't imagine Lord Vаlravyn finding a place with Sylvia, Otto and the gang - his style doesn't fit the motif they've cultivated. Instead, his presence has turned all eyes back to Solace and his current band, simply titled Valravyn. Is the band nothing more than a few teens gathered around a gimmick, or does this set the stage for their own ascent? The next show will tell the tale.//]
It seems like you have the green shoots of a following. Whatever you're doing, (text-colour:orange)[you'd better not stop.]](else:)[(text-colour:lime)[//The unannounced reappearance of the still pseudonymous Lord Vаlravyn has snatched the attention of a few Gardens rumormongers. Is this merely an act of self-reference, or is the attention-hungry Sylvia Urbain dropping hints as to the future of Requiem?
I don't foresee people talking for too long. True, the origins of Lord Vаlravyn are a fine topic of idle conversation, but the freak du jour hardly brings enough to the act to justify more incisive analysis. It's far more likely that he'll return to the darkness sooner rather than later, sending his current band Whatever-They're-Called back to the sticks.//]
(text-colour:orange)[That's less than ideal,] which might explain why Cliff wrote "Get your shit together" at the bottom.]
[[Continue->Week Start]] (save-game:"A")Doug has recommended that you follow the local music press, specifically the blog of the writer Zack Finn. Cliff, who's more aggressively accommodating, has taken to putting printouts of Finn's posts in your locker, circumventing the lock by means you'd rather not consider.
The most recent article covers Finn's take on a number of Halloween shows:
(if: $valRep >=500)[(text-colour:lime)[//The departure of Fatal Requiem for the cut-down glamor of Paradise Gardens has left a vacuum in the boonies, and I'm saddened (but not surprised) to say that no one is quite up to par. Truly, the only act to reach the level of "pale imitation" was Valravyn, the Solace-based band wrought from the hollowed-out remnant of forgettable indie rock act Chaos Engine. Shedding their reasonably gifted frontman for the painted madman from Requiem's final Patmos show, their antics at their skate park pop-up show were a sufficient distraction that I made it to midnight in a state of relative sobriety.//]
It seems a little harsh, but Doug always told you that some music writers are like this. (text-colour:orange)[The fact that he covered you is a good sign.]](else:)[(text-colour:lime)[//The departure of Fatal Requiem for the cut-down glamor of Paradise Gardens has left a vacuum in the boonies, and I'm saddened (but not surprised) to say that no one is quite up to par. Kingsone-based power trio Red Rictus were the winners only by default decision in that I didn't feel the need to imbibe during their set at The Spot. That's a lot more than I could say for Triumphs and Tragedies, a ragged echo of Requiem. I can only recall about half of their midnight park set, as I had drained my hidden flask by the conclusion of the second song.//]
(text-colour:orange)[No mention of Valravyn at all.] It looks like you'll need to work harder to get the press on your side.]
[[Continue->Week Start]] (set: $xp to it -(6 - $d_bird), $trait_asp to 1, $aware to it + $gorgon, $stressChange to $stMod * 12)(set: $repChange to 0)(set: $repChange to 15 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)]What was once a diversion and a pipe dream has become a true goal. Over many hours, you sketch out plans for your future ascent through the music business.
''You have acquired a new trait: Aspirations of Stardom''
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
''($stressFinal:)''
[[Return->XP Shop]] (save-game:"A")(if: $trait_tw is 1)[(set: $stressChange to -(($stressBase * 0.75) - $curse_t) * 4)(text-colour:#d6d6d6)+(text-size: 1.5)+(align: "=><=")[//Daily Event//]
You're still not 100% sure what you and Cliff accomplished with all of those random brawls, but someone has taken note. Cliff wasn't kidding when he said it was over - no one's splashed you with a room temperature beverage since, and your nerdy friends are also walking the halls with more confidence.
It can't possibly last forever, but even a temporary peace is appreciated.
''(if: $curse_t is ($stressBase * 0.75))[(color: purple)[You are too drained to relax...]](else:)[($stressFinal:)]''](else:)[(set: $aware to it + $gorgon, $stressChange to $stMod * 7)(text-colour:#d6d6d6)+(text-size: 1.5)+(align: "=><=")[//Daily Event//]
The bullying situation at Northwest High seems to have gotten significantly more dire in the past few years. There was a time when your intelligence gave you some degree of immunity - no one throws punches at someone who might let them copy a homework assignment later on. These days, it seems like you can't go an entire week without having a warm soda poured over your head or a slew of insults written on your locker.
For now, you'll just have to endure it.
''($stressFinal:)'']
[[Continue->Week Start]] (save-game:"A")(if: $trait_rf is 0)[(set: $aware to it + $gorgon, $stressChange to $stMod * 7)(text-colour:#d6d6d6)+(text-size: 1.5)+(align: "=><=")[//Daily Event//]
As much as you should know better, you still find yourself buying into Hollywood myths about high schools. Movies and TV would have you think that schools are ruled by monolithic cliques, but that's far from true. Just because two groups share a fashion sense, it doesn't mean that know each other - or like each other.
The Northwest goths (i.e. the ones who secretly suspect you of being Lord Vаlravyn) are easy to deal with, but you learned not to trust someone just because they wear a lot of black. A recent run-in with a different gothic circle nearly ended in a beating. A bit of caution and distance will save you a world of trouble in the future.
''($stressFinal:)''](else:)[(set: $repChange to 0)(set: $repChange to 15 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $ali to it - $negAli * (5 * $aliMod))(text-colour:#d6d6d6)+(text-size: 1.5)+(align: "=><=")[//Daily Event//]
Ever since Lindsay tricked you into that encounter with Lance, you've noticed a change in how the various Solace gothics treat you. While far from polite, they've at least refrained from the open hostility that you met before. Perhaps they've been wondering (like your local subculture freaks) if you are the mysterious Lord Vаlravyn.
Well, as long as they don't run their mouths, you can live with it.
''Your alignment has shifted toward (text-colour:#eebd8c)[Nonconformist].''
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]]
[[Continue->Week Start]] (save-game:"A")(if: $rick_bonus is 1)[(set: $repChange to 0)(set: $repChange to 15 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $amina_gain to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $ali to it +$posAli * (5 * $aliMod))(text-colour:#d6d6d6)+(text-size: 1.5)+(align: "=><=")[//Daily Event//]
You've learned a simple lesson about power - hang out with popular people and popular people will tend to accept you. Your brief day out with Rick has had some side benefits, one of which is taking less shit from the kids at the top of the mountain.
From what you hear, Adam has been sticking up for you. You always had him tagged as one of the nice ones...
''Your reputation has shifted toward (text-colour:#bdbdf4)[Mainstream].''
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]](else:)[(set: $aware to it + $gorgon, $stressChange to $stMod * 7)(text-colour:#d6d6d6)+(text-size: 1.5)+(align: "=><=")[//Daily Event//]
You've always enjoyed an uneasy relationship with the people at the top of the Northwest hierarchy. On the one hand, you are the designated smart kid, and that makes you minor royalty that they are obligated to respect. On the other hand, you're a mutant and none of them like you all that much.
But there's a difference between quiet disrespect and open contempt, and your jaunt through the dark side seems to be emboldening them to hurt you more directly. One of the snobs "accidentally" tripped you the other day, and while his apologetic, his snickering friends made it clear that it will get worse before it gets better.
''($stressFinal:)'']
[[Continue->Week Start]] (save-game:"A")(text-colour:#d6d6d6)+(text-size: 1.5)+(align: "=><=")[//Daily Event//]
(if: $aware <50)[(if: $ali <100)[(set: $aware to it +(6 * ((100 - $ali)/100 + $spin)) * $awMod, $amina_aware to it +1, $stress to it -$dom)]Strange things circulate around your school - weird little in-jokes that someone sketches out in a notebook, someone else photocopies and posts up all over the place, and it's a topic of casual conversation for a day or so.
The latest one you've seen is a surprisingly realistic sketch of Lord Vаlravyn. It's pretty cool, or least it was until you spotted a copy that also contained photocopies of a bunch of old yearbook photos - yours among them.
It's a joke, clearly. Whomever made the copy picked the biggest nerds as a cheap spoof. No one's going to buy it...right?
(if: $ali <100)[''Northwest is growing (text-style: "outline")+(text-colour:red)[suspicious] of you.'']](else-if: $ali <-49)[(set: $repChange to 25 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](if: $ali <100)[(set: $amina_aware to it +1, $stress to it -$dom, $aware to it +(6 * ((100 - $ali)/100 + $spin)) * $awMod)]Strange things circulate around your school - weird little in-jokes that someone sketches out in a notebook, someone else photocopies and posts up all over the place, and it's a topic of casual conversation for a day or so.
The latest one you've seen is a surprisingly realistic sketch of Lord Vаlravyn. It's pretty cool, or least it was until you spotted a copy that also contained photocopies of a bunch of old yearbook photos - yours among them.
You've seen this floating around for a while. Initially, it was clearly a goof and no one could conceivably take it seriously. But as your public persona has become edgier, more people have been comparing that crappy Xeroxed photo with the sketch, and some of them are entertaining the notion.
Upside? They're also paying more attention to Valravyn. Doug should like that. At least one of you can be happy about this.
(if: $ali <100)[''Northwest is growing (text-style: "outline")+(text-colour:red)[suspicious] of you.'']
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]](else:)[(set: $ali to it - $negAli * (10 * $aliMod), $amina_loss to it +1)Strange things circulate around your school - weird little in-jokes that someone sketches out in a notebook, someone else photocopies and posts up all over the place, and it's a topic of casual conversation for a day or so.
The latest one you've seen is a surprisingly realistic sketch of Lord Vаlravyn. It's pretty cool, or least it was until you spotted a copy that also contained photocopies of a bunch of old yearbook photos - yours among them.
You've seen this floating around for a while. It seemed like it might have turned one or two people into conspiracy theorists, but the main impact has been to make you look like a badass by association. As long as no one takes it too seriously, that shouldn't cause you too much pain.
''Your alignment has shifted toward (text-colour:#eebd8c)[Nonconformist].'']
[[Continue->Week Start]] (text-colour:#d6d6d6)+(text-size: 1.5)+(align: "=><=")[//Daily Event//]
One fringe benefit from your decade of scrupulous obedience to the rules is some degree of trust from those in authority. You occasionally leave class to attend gifted courses, but you've noticed that no one expects to see proof from you - they take you at your word.
(if: (visited: "RSkipping2") is true)[You've skipped out before with no major consequences. If you wanted to, you could safely do it again.](else:)[As you are headed to one of those gifted classes, it hits you that no one is expecting you at either end. You could skip a class without anyone knowing. What do you say?]
[[Go to the gifted class as planned->RSkipping1]]
[[Skip out->RSkipping2]](save-game:"A")(set: $ali to it +$posAli * (10 * $aliMod), $amina_gain to it +1)(set: $spade to it +1, $club to it -1)Skipping class is for burnouts and delinquents, not you.
''Your alignment has shifted toward (text-colour:#bdbdf4)[Mainstream].''
[[Continue->Week Start]](save-game:"A")(set: $ali to it - $negAli * (10 * $aliMod), $amina_loss to it +1)(set: $spade to it -1, $club to it +1)This would be a lot more exciting if you had something to do, but there's a cheap thrill in breaking the rules and getting away with it.
''Your alignment has shifted toward (text-colour:#eebd8c)[Nonconformist].''
[[Continue->Week Start]](set: $xp to it -(9 - $MEvent - ($d_bird * 2)), $trait_ip to 1)If practice is good, then twice as much practice must be twice as good...assuming it doesn't make you snap before the end of the year.
''You have acquired a new trait: Intensive Practice''
[[Return->XP Shop]] (text-colour:red)+(text-size: 1.5)+(align: "=><=")[☠// The Burden //☠]
The end of the semester is upon you, and it's intense. Now that you're close to the end of your high school career, these last few weeks are a particular hassle - and that was before you added Doug's harebrained scheme on top of it. Between writing final exams, wrapping up club business, attending band practice and keeping tabs on every rumor linking you to Lord Vаlravyn, you hardly have any time for yourself.
It would be so tempting to let that last one slip. You've been doing a lot to bury your alter ego. To ease up, to allow a few of these people to assume the truth about you...it's so tempting. Then again, you've kept your secret for this long - letting it slip at the finish line would be mad.
[[Keep your secret at all costs->FStress1]]
[[Let people assume what they may->FStress2]](save-game:"A")(set: $stMod to it +($stressBase * 0.5), $spade to it +1, $heart to it -1)It's not much longer. If you haven't broken by now, you won't. Right?
(text-colour:orange)[You will now gain stress at a higher rate.]
[[There's a note waiting for you...->Zack3]](save-game:"A")(if: $ali <100)[(set: $aware to it +(12 * ((100 - $ali)/100 + $spin)) * $awMod)](set: $ali to it - ($negAli * 20 * $aliMod))You aren't ready to reveal yourself just yet, but you've also realized that you don't care who knows. Let those idiots chatter.
''Your alignment has shifted toward (text-colour:#eebd8c)[Nonconformist].''
''(if: $ali <100)[(if: $raven_mark is 1)[The king's glare (text-style: "outline")+(text-colour:red)[rests heavily upon you].](else:)[Northwest is growing significantly more (text-style: "outline")+(text-colour:red)[suspicious] of you!]]''
[[There's a note waiting for you...->Zack3]]Another day, another printout suddenly appearing in your locker. This one must be particularly important - Cliff doesn't write "READ IT NOW" triple-underlined in red Sharpie on any old missive.
This one's speculation about the lineup for Solfest, the local music festival:
(if: $valRep >=2300)[(text-colour:lime)[//With Solfest expanding yet again to add more bands, every buffoon with a blog is rolling the dice on who's getting the invites. Of course, none of them have my record of accuracy.
Ahem.
This year, there's one name that is such a gimme that you don't get an ounce of credit for calling it, and that's Valravyn. Even with rumors of a Fatal Requiem appearance at the top of the night, it's the band that emerged from their shadow that's gotten everyone eager. Honestly, if the elders of Solace don't pick Valravyn for one of their premium slots, then I don't know what standards they're using. I don't care that no one knows the lead singer's name - write your request on a paper airplane and hope a passing crow grabs it.//]
Is this the same Zack Finn who was giving you shit a few months ago? (text-colour:orange)[You must really be coming up to get this kind of brown nosing.] Doug has to be ecstatic.](else-if: $valRep >=1800)[(text-colour:lime)[//With Solfest expanding yet again to add more bands, every buffoon with a blog is rolling the dice on who's getting the invites. Of course, none of them have my record of accuracy.
Ahem.
By now, you've heard rumors that Fatal Requiem will be appearing towards the end - a fantasy by the local gothics, I think, but I'm ready to be proven wrong. But if Sylvia Urbain does grace the stage at Crane Lake, who could be fit to lead her off? The most obvious choice is Valravyn, the band that she introduced to the world. If Requiem does show, expect an appearance by everyone's favorite mystery Lord Vаlravyn.//]
(text-colour:orange)[Doug must be happy.] If Valravyn really does open for Fatal Requiem, then everything has come full circle.](else-if: $valRep >=900)[(text-colour:lime)[//With Solfest expanding yet again to add more bands, every buffoon with a blog is rolling the dice on who's getting the invites. Of course, none of them have my record of accuracy.
Ahem.
By now, you've heard rumors that Fatal Requiem will be appearing towards the end - a fantasy by the local gothics, I think, but I'm ready to be proven wrong. But if Sylvia Urbain does grace the stage at Crane Lake, who could be fit to lead her off? There are any number of darkly inclined bands who would fit the bill. Put your money on Red Rictus, Valravyn or Splendid Suffering to support.//]
You made the list of names - (text-colour:orange)[that's promising.] It must give Doug some hope.](else:)[(text-colour:lime)[//With Solfest expanding yet again to add more bands, every buffoon with a blog is rolling the dice on who's getting the invites. Of course, none of them have my record of accuracy.
Ahem.
By now, you've heard rumors that Fatal Requiem will be appearing towards the end - a fantasy by the local gothics, I think, but I'm ready to be proven wrong. But if Sylvia Urbain does grace the stage at Crane Lake, who could be fit to lead her off? There are any number of darkly inclined bands who would fit the bill. Put your money on Red Rictus, Splendid Suffering or Lunar Aspect to support.//]
You didn't make the list at all. (text-colour:orange)[That's not a great sign...]]
[[Continue->Week Start]] (set: $xp to it -(20 + ($MEvent * 6) - (ceil: $c_bird * $MEvent * 1.5)))(set: $stressChange to -(($stressBase * 0.75) - $curse_t) * 30)No human being has ever relaxed this much. You almost feel like you head is back together.
''(if: $curse_t is ($stressBase * 0.75))[(color: purple)[You are too drained to relax...]](else:)[($stressFinal:)]''
[[Return->XP Shop]] (set: $repChange to 0)(set: $repChange to 65 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $stressChange to -(($stressBase * 0.75) - $curse_t) * 15)(set: $diam to it +1, $spade to it +1, $heart to it +1, $club to it +1, $doug_op to it +3, $linz_op to it +3, $cliff_op to it +3, $rick_op to it +3)Against all odds, you have managed to solve your bandmates' problems (or at least made a valiant attempt). There are no more sidequests. Congratulations!
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
''(if: $curse_t is ($stressBase * 0.75))[(color: purple)[You are too drained to relax...]](else:)[($stressFinal:)]''
[[Continue->Week Start]] (save-game:"A")(set: $aware to it +45 * $awMod)(set: $amina_aware to it +1, $awMod to it - 0.25)(text-colour:#dcffc8)+(text-size: 1.5)+(align: "=><=")[//✦ The Story ✦//]
It's been a little more than a month since your debut as Lord Vаlravyn, and it's clear that someone in your outfit isn't keeping their mouth shut. While most of your classmates still find the idea too incredulous, you are getting a warmer reception from some of the kids at the bottom of the Northwest pecking order - especially the ones you recognize from The Spot.
Odds are that it's Lindsay who let it slip out. After all, she's already told one person (no part of you believes that Amina divined the truth through magic) and she seems to have an interest in bringing you over to the dark side. Then again, you can't put it past Cliff to have said something while he was drunk or Rick to have chatted a bit too much during a moment of weakness.
It ultimately doesn't matter. The point is, you're going to have to be more careful from now on.
''(if: $raven_mark is 1)[The king (text-style: "outline")+(text-colour:red)[knows all of your secrets].](else:)[Northwest's (text-style: "outline")+(text-colour:red)[suspicion] level is soaring!]''
''You have acquired a new trait: Growing Cautious''
(align:"<==")+(box:"XXXXX==")[Your suspicion will grow more slowly. Don't get overconfident...]
[[Continue->Week Start]] (set: $xp to it -(18 - ($d_bird * 3)))(set: $aware to it + $gorgon, $stressChange to $stMod * 7)(set: $repChange to 0)(set: $repChange to 80 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange, $diam to it +1)]You received a unwanted gift that Doug has been trying to cultivate for half his life. You should work as hard as he does at achieving greatness.
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
''($stressFinal:)''
[[Return->XP Shop]] (set: $xp to it -(13 - $c_bird))(if: $ali <100)[(set: $aware to it +(6 * ((100 - $ali)/100 + $spin)) * $awMod)](if: $ali <0)[(set: $stressChange to -(($stressBase * 0.75) - $curse_t) * 30)](else:)[(set: $stressChange to -(($stressBase * 0.75) - $curse_t) * 30 * ((100 - $ali)/100))](set: $spade to it +1, $gothic to it +1, $amina_aware to it +1)Keeping a secret can be painful. That seems to be what Lindsay was trying to teach you. Maybe it's time you followed her advice?
(if: $ali <100)[''Northwest is growing (text-style: "outline")+(text-colour:red)[suspicious] of you.'']
''(if: $curse_t is ($stressBase * 0.75))[(color: purple)[You are too drained to relax...]](else:)[($stressFinal:)]''
[[Return->XP Shop]] (set: $xp to it -(10 - ($h_bird * 3)), $ali to 0, $heart to it +1)You can say this about Rick - in a social situation, he's uniquely adaptable. It's probably why so many people like him. If you can learn to imitate that, then you could go a long ways.
''Your alignment is now Neutral.''
[[Return->XP Shop]] (set: $xp to it -(10 - $c_bird))(set: $stressChange to -(($stressBase * 0.75) - $curse_t) * 25)(set: $stMod to it +($stressBase * 0.15), $club to it +1)You're not much of a risk-taker - not like Cliff is, that's for sure. That badass act of his is going to get him in trouble one day, but for now it might be exactly what you need to survive the year.
''(if: $curse_t is ($stressBase * 0.75))[(color: purple)[You are too drained to relax...]](else:)[($stressFinal:)]''
[[Return->XP Shop]] (set: $xp to (trunc: it * 1.25))(set: $currKC to 0)You can optionally carry one of your keychains to gain a bonus. This will last until the end of the next major event.(if: $MEvent is 3)[ (text-colour:orange)[NOTE: Keychains work differently in Act IV. Effects are resolved and cancelled before the major event. There is no XP reward for Solfest, so most XP-granting keychains will have no effect.]]
(if: $kc's 1st is 1)[(link-reveal-goto: "Baby Bat", "Act Start")[(set: $currKC to 1)]: Gain a tiny XP gift at the end of the next act.](else-if: $kc's 1st is 1.5)[(link-reveal-goto: "Servant of Nosferatu", "Act Start")[(set: $currKC to 1.5)]: Gain a large XP gift at the end of the next act.](else:)[(text-colour:grey)[????????]]
(if: $kc's 2nd is 1)[(link-reveal-goto: "Devil's Gambit", "Act Start")[(set: $currKC to 2)]: Gain more XP for performing well at the next major event, but you have no guaranteed XP reward.](else:)[(text-colour:grey)[????????]]
(if: $kc's 3rd is 1)[(link-reveal-goto: "Ghoul's Respite", "Act Start")[(set: $currKC to 3, $tempAli to $ali)]: Fix your alignment to Square for this act. Your alignment will be restored after the next major event.](else:)[(text-colour:grey)[????????]]
(if: $kc's 4th is 1)[(link-reveal-goto: "Hex Majestik", "Act Start")[(set: $currKC to 4, $tempAli to $ali)]: Fix your alignment to Weirdo for this act. Your alignment will be restored after the next major event.](else:)[(text-colour:grey)[????????]]
(if: $kc's 5th is 1)[(link-reveal-goto: "Gaze of the Deceiver", "Act Start")[(set: $currKC to 5, $posAli to it + (0.3 * $kc_power), $negAli to it - (0.3 * $kc_power))]: Your alignment increases (if: $kc_power is 2)[(text-colour:yellow)[60%]](else:)[30%] more quickly and decreases (if: $kc_power is 2)[(text-colour:yellow)[60%]](else:)[30%] more slowly.](else:)[(text-colour:grey)[????????]]
(if: $kc's 6th is 1)[(link-reveal-goto: "Flight of the Full Moon", "Act Start")[(set: $currKC to 6, $posAli to it - (0.3 * $kc_power), $negAli to it + (0.3 * $kc_power))]: Your alignment decreases (if: $kc_power is 2)[(text-colour:yellow)[60%]](else:)[30%] more quickly and increases (if: $kc_power is 2)[(text-colour:yellow)[60%]](else:)[30%] more slowly.](else:)[(text-colour:grey)[????????]]
(if: $kc's 7th is 1)[(link-reveal-goto: "Black Cat's Stroll", "Act Start")[(set: $currKC to 7, $aliMod to it +0.5)]: +50% alignment shift. Gain a large XP bonus if your alignment is Neutral at the end of the next major event.](else:)[(text-colour:grey)[????????]]
(if: $kc's 8th is 1)[(link-reveal-goto: "Pallid Thorns", "Act Start")[(set: $currKC to 8, $pth to (($stressBase * 0.75) * $kc_power))]: Lose a (if: $kc_power is 2)[(text-colour:yellow)[moderate]](else:)[tiny] amount of stress every turn, but you don't gain passive reputation.](else:)[(text-colour:grey)[????????]]
(if: $kc's 9th is 1)[(link-reveal-goto: "Gorgon's Mystique", "Act Start")[(set: $currKC to 9, $gorgon to 2, $stMod to it -0.9)]: Gain half as much stress. When you do gain stress, you also gain a small amount of suspicion, regardless of alignment.](else:)[(text-colour:grey)[????????]]
(if: $kc's 10th is 1)[(link-reveal-goto: "Twilight Masque", "Act Start")[(set: $currKC to 10)]: Gain (if: $kc_power is 2)[(text-colour:yellow)[a significant amount of ]]alignment each day if your alignment is positive. Lose (if: $kc_power is 2)[(text-colour:yellow)[a significant amount of ]]alignment each day if your alignment is negative.](else:)[(text-colour:grey)[????????]]
(if: $kc's 11th is 1 and $system is 1)[(text-colour:#a88)[//There's nothing systematic about the Fractured Ankh!//]](else-if: $kc's 11th is 1)[(link-reveal-goto: "Fractured Ankh", "Act Start")[(set: $currKC to 11)(if: $MEvent is 3)[(set: $X23 to 1)]]: +20 XP. Skip the next XP Shop.](else:)[(text-colour:grey)[????????]]
(if: $kc's 12th is 1)[(link-reveal-goto: "Kiss of Eternity", "Act Start")[(set: $currKC to 12)]: Convert all XP from your next major event into a large amount of stress reduction.](else:)[(text-colour:grey)[????????]]
(if: $kc's 13th is 1)[(link-reveal-goto: "13th Star", "Act Start")[(set: $currKC to 13)]: Convert all XP from your next major event into a huge amount of reputation.](else:)[(text-colour:grey)[????????]]
(if: $kc's 14th is 1)[(link-reveal-goto: "Lupine Dirge", "Act Start")[(set: $currKC to 14, $awMod to it -(0.2 * $kc_power), $stMod to it +(($stressBase * 0.3) * $kc_power))]: Gain (if: $kc_power is 2)[(text-colour:yellow)[40%](else:)[20%]] less suspicion and (if: $kc_power is 2)[(text-colour:yellow)[60%](else:)[30%]] more stress.](else:)[(text-colour:grey)[????????]]
(if: $kc's 15th is 1)[(link-reveal-goto: "Poisoned Passion", "Act Start")[(set: $currKC to 15, $luck to it +6)]: Greatly increase the chance of finding keychains in random events. Gain a very small amount of stress when you find a keychain.](else:)[(text-colour:grey)[????????]]
(if: $kc's 16th is 1)[(link-reveal-goto: "The Reaper's Race", "Act Start")[(set: $currKC to 16, $tempAli to $stress, $stMod to it +0.27)]: +15% stress gain. Earn XP based on how much stress you gain in the next act (higher reward for less stress).](else:)[(text-colour:grey)[????????]]
(if: $kc's 17th is 1)[(link-reveal-goto: "Curse of Morpheus", "Act Start")[(set: $currKC to 17)(set: $tempAli to $aliMod)(set: $aliMod to 0.1)]: -90% alignment shift. Lose 9 XP.](else:)[(text-colour:grey)[????????]](if: $strange is true)[
(link-reveal-goto: "Thought and Memory", "Apocalypse", (color: (mix: 0.8, purple, 0.2, red)))[(set: $currKC to 18)]: Contains a haunted essence...]
[[Continue without a keychain->Act Start]] View achievements from previous runs here. Click here for a random hint.
(align:"=><=")+(size: 1.5)+(text-style: "underline")[Storyline Trophies]
(if: $X36 is 1)[''Powerful Opening:'' Get a good reaction from the crowd at the Halloween show. (150 STP)](else-if: $storyteller is 1)[(text-colour:grey)[''Powerful Opening:'' Get a good reaction from the crowd at the Halloween show.]](else:)[(text-colour:grey)[??????????]]
(if: $X01 is 1)[''Natural Showman:'' Get a good reaction from the crowd at the New Year's show. (150 STP)](else-if: $storyteller is 1)[(text-colour:grey)[''Natural Showman:'' Get a good reaction from the crowd at the New Year's show.]](else:)[(text-colour:grey)[??????????]]
(if: $X37 is 1)[''In the Lair of My Enemies:'' Get a good reaction from the crowd at the Granger party. (150 STP)](else-if: $storyteller is 1)[(text-colour:grey)[''In the Lair of My Enemies:'' Get a good reaction from the crowd at the Granger party.]](else:)[(text-colour:grey)[??????????]]
(if: $X02 is 1)[''The End is Only the Beginning:'' Reach Solfest. (150 STP)](else-if: $storyteller is 1)[(text-colour:grey)[''The End is Only the Beginning:'' Reach Solfest.]](else:)[(text-colour:grey)[??????????]]
(align:"=><=")+(size: 1.5)+(text-style: "underline")[Ending Trophies]
(if: $X22 is 1)[''Foreshadowing:'' Rejoin Fatal Requiem at Solfest. (750 STP)](else-if: $storyteller is 1)[(text-colour:grey)[''Foreshadowing:'' Rejoin Fatal Requiem at Solfest.]](else:)[(text-colour:grey)[??????????]]
(if: $X04 is 1)[''The Illusionist:'' Keep your identity secret for the entire year. (600 STP)](else-if: $storyteller is 1)[(text-colour:grey)[''The Illusionist:'' Keep your identity secret for the entire year.]](else:)[(text-colour:grey)[??????????]]
(if: $X25 is 1)[''The Stately Raven:'' Reveal your identity before the largest of crowds. (600 STP)](else-if: $storyteller is 1)[(text-colour:grey)[''The Stately Raven:'' Reveal your identity before the largest of crowds.]](else:)[(text-colour:grey)[??????????]]
(if: $X05 is 1)[''The Gang's All Here:'' Keep the band together. (500 STP)](else-if: $storyteller is 1)[(text-colour:grey)[''The Gang's All Here:'' Keep the band together.]](else:)[(text-colour:grey)[??????????]]
(if: $X03 is 1)[''Emperor of the Night:'' Eclipse Fatal Requiem. (1000 STP)](else-if: $storyteller is 1)[(text-colour:grey)[''Emperor of the Night:'' Eclipse Fatal Requiem.]](else:)[(text-colour:grey)[??????????]]
(if: $X06 is 1)[''Young Love:'' End the year with Ellen as your girlfriend. (250 STP)](else-if: $storyteller is 1)[(text-colour:grey)[''Young Love:'' End the year with Ellen as your girlfriend.]](else:)[(text-colour:grey)[??????????]]
(if: $X06a is 1)[''An Adorable Midnight Couple:'' Turn Ellen goth. (1500 STP)](else-if: $storyteller is 1)[(text-colour:grey)[''An Adorable Midnight Couple:'' Turn Ellen goth.]](else:)[(text-colour:grey)[??????????]]
(if: $X44 is 1)[''Not a People Person:'' Make an enemy out of Ellen. (125 STP)](else-if: $storyteller is 1)[(text-colour:grey)[''Not a People Person:'' Make an enemy out of Ellen.]](else:)[(text-colour:grey)[??????????]]
(if: $X07 is 1)[''All Thorns, No Petals:'' End the year with Rose as your girlfriend. (450 STP)](else-if: $storyteller is 1)[(text-colour:grey)[''Not a People Person:'' Make an enemy out of Ellen.]](else:)[(text-colour:grey)[??????????]]
(if: $X45 is 1)[''Maybe a Little Too Good At This:'' Reach the end of Solfest in hard mode. (2000 STP)](else-if: $storyteller is 1)[(text-colour:grey)[''Maybe a Little Too Good At This:'' Reach the end of Solfest in hard mode.]](else:)[(text-colour:grey)[??????????]]
(if: $X49 is 1)[''The Imperial Exploiter:'' Become Emperor of the Night in hard mode. (2000 STP)](else-if: $storyteller is 1)[(text-colour:grey)[''The Imperial Exploiter:'' Become Emperor of the Night in hard mode.]](else:)[(text-colour:grey)[??????????]]
(align:"=><=")+(size: 1.5)+(text-style: "underline")[Sidequest Trophies]
(if: $X09 is 1)[''Rising Soloist:'' Complete Doug's sidequest. (100 STP)](else-if: $storyteller is 1)[(text-colour:grey)[''Rising Soloist:'' Complete Doug's sidequest.]](else:)[(text-colour:grey)[??????????]]
(if: $X09a is 1)[''Absolute Virtuosity:'' Get the best outcome for Doug's sidequest. (300 STP)](else-if: $storyteller is 1)[(text-colour:grey)[''Absolute Virtuosity:'' Get the best outcome for Doug's sidequest.]](else:)[(text-colour:grey)[??????????]]
(if: $X10 is 1)[''Chase the Raven:'' Complete Lindsay's sidequest by obeying her. (100 STP)](else-if: $storyteller is 1)[(text-colour:grey)[''Chase the Raven:'' Complete Lindsay's sidequest by obeying her.]](else:)[(text-colour:grey)[??????????]]
(if: $X11 is 1)[''Nobody's Pet:'' Complete Lindsay's sidequest by defying her. (100 STP)](else-if: $storyteller is 1)[(text-colour:grey)[''Nobody's Pet:'' Complete Lindsay's sidequest by defying her.]](else:)[(text-colour:grey)[??????????]]
(if: $X12 is 1)[''The Art of Small Talk:'' Complete Rick's sidequest. (100 STP)](else-if: $storyteller is 1)[(text-colour:grey)[''The Art of Small Talk:'' Complete Rick's sidequest.]](else:)[(text-colour:grey)[??????????]]
(if: $X12a is 1)[''Amateur Interrogator:'' Get at least one secret out of Rick's friends. (100 STP)](else-if: $storyteller is 1)[(text-colour:grey)[''Amateur Interrogator:'' Get at least one secret out of Rick's friends.]](else:)[(text-colour:grey)[??????????]]
(if: $X13 is 1)[''Fight or Flight:'' Complete Cliff's sidequest. (100 STP)](else-if: $storyteller is 1)[(text-colour:grey)[''Fight or Flight:'' Complete Cliff's sidequest.]](else:)[(text-colour:grey)[??????????]]
(if: $X13a is 1)[''Gloves Off:'' Beat all three opponents in Cliff's sidequest. (100 STP)](else-if: $storyteller is 1)[(text-colour:grey)[''Gloves Off:'' Beat all three opponents in Cliff's sidequest.]](else:)[(text-colour:grey)[??????????]]
(align:"=><=")+(size: 1.5)+(text-style: "underline")[Mini-Event Trophies]
(if: $X39 is 1)[''Down With This Sort of Thing:'' Gain a significant reputation boost by provoking the Trinity United protesters. (350 STP)](else-if: $storyteller is 1)[(text-colour:grey)[''Down With This Sort of Thing:'' Gain a significant reputation boost by provoking the Trinity United protesters.]](else:)[(text-colour:grey)[??????????]]
(if: $X40 is 1)[''Careful Now:'' Convince Bethany to cancel the Trinity United protest. (350 STP)](else-if: $storyteller is 1)[(text-colour:grey)[''Careful Now:'' Convince Bethany to cancel the Trinity United protest.]](else:)[(text-colour:grey)[??????????]]
(if: $X32 is 1)[''Just Like the Old Days:'' Get the best outcome in the duet min-event. (350 STP)](else-if: $storyteller is 1)[(text-colour:grey)[''Just Like the Old Days:'' Get the best outcome in the duet min-event.]](else:)[(text-colour:grey)[??????????]]
(if: $X33 is 1)[''My Way or the Highway:'' Get the dominant outcome in the encounter with Principal Ward. (350 STP)](else-if: $storyteller is 1)[(text-colour:grey)[''My Way or the Highway:'' Get the dominant outcome in the encounter with Principal Ward.]](else:)[(text-colour:grey)[??????????]]
(if: $X34 is 1)[''All According to Plan:'' Get the manipulative outcome in the encounter with Principal Ward. (350 STP)](else-if: $storyteller is 1)[(text-colour:grey)[''All According to Plan:'' Get the manipulative outcome in the encounter with Principal Ward.]](else:)[(text-colour:grey)[??????????]]
(if: $X35 is 1)[''Clearly the Good Guy:'' Get the charismatic outcome in the encounter with Principal Ward. (350 STP)](else-if: $storyteller is 1)[(text-colour:grey)[''Clearly the Good Guy:'' Get the charismatic outcome in the encounter with Principal Ward.]](else:)[(text-colour:grey)[??????????]]
(if: $X53 is 1)[''Nerd World:'' Win Trivia Master purely for the love of trivia. (600 STP)](else-if: $storyteller is 1)[(text-colour:grey)[''Nerd World:'' Win Trivia Master purely for the love of trivia.]](else:)[(text-colour:grey)[??????????]]
(if: $X27 is 1)[''A Night to Remember:'' Get one of the best outcomes in the Prom mini-event. (350 STP)](else-if: $storyteller is 1)[(text-colour:grey)[''A Night to Remember:'' Get one of the best outcomes in the Prom mini-event.]](else:)[(text-colour:grey)[??????????]]
(align:"=><=")+(size: 1.5)+(text-style: "underline")[Exploration Trophies]
(if: $X08 is 1)[''Proud Nonconformist:'' Deliberately reveal your identity to someone. (50 STP)](else-if: $storyteller is 1)[(text-colour:grey)[''Proud Nonconformist:'' Deliberately reveal your identity to someone.]](else:)[(text-colour:grey)[??????????]]
(if: $X16 is 1)[''The Poet's Craft:'' Write an excellent song. (650 STP)](else-if: $storyteller is 1)[(text-colour:grey)[''The Poet's Craft:'' Write an excellent song.]](else:)[(text-colour:grey)[??????????]]
(if: $X17 is 1)[''Starting the Myth:'' Cut a legendary album. (650 STP)](else-if: $storyteller is 1)[(text-colour:grey)[''Starting the Myth:'' Cut a legendary album.]](else:)[(text-colour:grey)[??????????]]
(if: $X19 is 1)[''Celtic Cross:'' Complete a Tarot challenge. (75 STP)](else-if: $storyteller is 1)[(text-colour:grey)[''Celtic Cross:'' Complete a Tarot challenge.]](else:)[(text-colour:grey)[??????????]]
(if: $X20 >4)[''Arcanist:'' Complete five Tarot challenges across any number of runs. (200 STP)](else-if: $storyteller is 1)[(text-colour:grey)[''Arcanist:'' Complete five Tarot challenges across any number of runs.]](else:)[(text-colour:grey)[??????????]]
(if: $X18 is 1)[''Only Children Fear the Dark:'' Encounter the Dread Merchant. (250 STP)](else-if: $storyteller is 1)[(text-colour:grey)[''Only Children Fear the Dark:'' Encounter the Dread Merchant.]](else:)[(text-colour:grey)[??????????]]
(if: $X26 is 1)[''Added Flair:'' Gain at least 10 XP from your persona in a single run. (300 STP)](else-if: $storyteller is 1)[(text-colour:grey)[''Added Flair:'' Gain at least 10 XP from your persona in a single run.]](else:)[(text-colour:grey)[??????????]]
(if: $X38 is 1)[''Dedicated Follower of Fashion:'' Perfect Lord Vаlravyn's look. (300 STP)](else-if: $storyteller is 1)[(text-colour:grey)[''Dedicated Follower of Fashion:'' Perfect Lord Vаlravyn's look.]](else:)[(text-colour:grey)[??????????]]
(if: $X48 is 1)[''The Wise Child:'' Take a meeting with a timid fan. (250 STP)](else-if: $storyteller is 1)[(text-colour:grey)[''The Wise Child:'' Take a meeting with a timid fan.]](else:)[(text-colour:grey)[??????????]]
(if: $X47 is 1)[''Conqueror:'' Defeat Leroy Brigg. (1500 STP)](else-if: $storyteller is 1)[(text-colour:grey)[''Conqueror:'' Defeat Leroy Brigg.]](else:)[(text-colour:grey)[??????????]]
(align:"=><=")+(size: 1.5)+(text-style: "underline")[Keychain Trophies]
(if: $X14 is 1)[''Beyond Hot Topic:'' Reveal Baby Bat's true form. (350 STP)](else-if: $storyteller is 1)[(text-colour:grey)[''Beyond Hot Topic:'' Reveal Baby Bat's true form.]](else:)[(text-colour:grey)[??????????]]
(if: $X15 is 1)[''Lucky Tabby:'' Get the best result from the Black Cat's Stroll. (800 STP)](else-if: $storyteller is 1)[(text-colour:grey)[''Lucky Tabby:'' Get the best result from the Black Cat's Stroll.]](else:)[(text-colour:grey)[??????????]]
(if: $X21 is 1)[''Dead Man's Hand:'' Use Devil's Gambit to earn at least 30 XP from a major event. (650 STP)](else-if: $storyteller is 1)[(text-colour:grey)[''Dead Man's Hand:'' Use Devil's Gambit to earn at least 30 XP from a major event.]](else:)[(text-colour:grey)[??????????]]
(if: $X29 is 1)[''Danse Macabre:'' Earn at least 10 XP by running the Reaper's Race. (650 STP)](else-if: $storyteller is 1)[(text-colour:grey)[''Danse Macabre:'' Earn at least 10 XP by running the Reaper's Race.]](else:)[(text-colour:grey)[??????????]]
(if: $X23 is 1)[''A Bit Too Much Pondering:'' Use the Fractured Ankh to skip the final XP Shop. (50 STP)](else-if: $storyteller is 1)[(text-colour:grey)[''A Bit Too Much Pondering:'' Use the Fractured Ankh to skip the final XP Shop.]](else:)[(text-colour:grey)[??????????]]
(if: $X28 is 1)[''Completionist Collector:'' Get every keychain in a single run. (750 STP)](else-if: $storyteller is 1)[(text-colour:grey)[''Completionist Collector:'' Get every keychain in a single run.]](else:)[(text-colour:grey)[??????????]]
(if: $X24 >9)[''Again?!?:'' Get ten keychain duplicates across any number of runs. (20 STP)](else-if: $storyteller is 1)[(text-colour:grey)[''Again?!?:'' Get ten keychain duplicates across any number of runs.]](else:)[(text-colour:grey)[??????????]]
(align:"=><=")+(size: 1.5)+(text-style: "underline")[Special Trophies]
(if: $X30 is 1)[''The Temporal Bank:'' Have at least 150 XP at once. (350 STP)](else-if: $storyteller is 1)[(text-colour:grey)[''The Temporal Bank:'' Have at least 150 XP at once.]](else:)[(text-colour:grey)[??????????]]
(if: $X31 is 1)[''From Another Planet:'' Reach the secret lowest alignment level. (125 STP)](else-if: $storyteller is 1)[(text-colour:grey)[''From Another Planet:'' Reach the secret lowest alignment level.]](else:)[(text-colour:grey)[??????????]]
(if: $X41 is 1)[''Be the Change:'' Reduce the number of bullying incidents to less than 15 in any act. (900 STP)](else-if: $storyteller is 1)[(text-colour:grey)[''Be the Change:'' Reduce the number of bullying incidents to less than 15 in any act.]](else:)[(text-colour:grey)[??????????]]
(if: $X42 is 1)[''Rebuilding the Flock:'' Grow the Northwest gothic community to 50 people. (75 STP)](else-if: $storyteller is 1)[(text-colour:grey)[''Rebuilding the Flock:'' Grow the Northwest gothic community to 50 people.]](else:)[(text-colour:grey)[??????????]]
(if: $X43 is 1)[''Land of Thought and Memory:'' Grow the Northwest gothic community to 120 people. (800 STP)](else-if: $storyteller is 1)[(text-colour:grey)[''Land of Thought and Memory:'' Grow the Northwest gothic community to 120 people.]](else:)[(text-colour:grey)[??????????]]
(if: $X46 is 1)[''Burtonesque Doesn't Begin to Describe It:'' Grow the Northwest gothic community to 200 people. (2500 STP)](else-if: $storyteller is 1)[(text-colour:grey)[''Burtonesque Doesn't Begin to Describe It:'' Grow the Northwest gothic community to 200 people.]](else:)[(text-colour:grey)[??????????]]
(if: $X50 is 1)[''Your Phylacetry is Ready:'' Become immune to Game Overs. (2000 STP)](else-if: $storyteller is 1)[(text-colour:grey)[''Your Phylacetry is Ready:'' Become immune to Game Overs.]](else:)[(text-colour:grey)[??????????]]
(if: $X51 is 1)[''You Are Winner!:'' Waste your hard-earned XP. (150 STP)](else-if: $storyteller is 1)[(text-colour:grey)[''You Are Winner!:'' Waste your hard-earned XP.]](else:)[(text-colour:grey)[??????????]](if: $storyteller is 1 and $stpFinal >9999)[
(align:"=><=")+(size: 1.5)+(text-style: "underline")[Strange Trophies]
(if: $X54 is 1)[''Full Circle:'' Complete a strange campaign. (75 STP)](else-if: $storyteller is 1 and $stpFinal >14999)[(text-colour:grey)[''Full Circle:'' Complete a strange campaign.]](else:)[(text-colour:grey)[??????????]]
(if: $X59 is 1)[''The Child of Pain:'' Bear someone else's burden. (50 STP)](else-if: $storyteller is 1 and $stpFinal >14999)[(text-colour:grey)[''The Child of Pain:'' Bear someone else's burden.]](else:)[(text-colour:grey)[??????????]]
(if: $X55 is 1)[''Corvus Rex:'' Meet Joshua Jameson. (75 STP)](else-if: $storyteller is 1 and $stpFinal >14999)[(text-colour:grey)[''Corvus Rex:'' Meet Joshua Jameson.]](else:)[(text-colour:grey)[??????????]]
(if: $X56 is 1)[''I'm the Mad One, Am I?:'' Meet Dr. Richter. (75 STP)](else-if: $storyteller is 1 and $stpFinal >14999)[(text-colour:grey)[''I'm the Mad One, Am I?:'' Meet Dr. Richter.]](else:)[(text-colour:grey)[??????????]]
(if: $X57 is 1)[''Dragonblood:'' Meet Zhang Yanli. (125 STP)](else-if: $storyteller is 1 and $stpFinal >14999)[(text-colour:grey)[''Dragonblood:'' Meet Zhang Yanli.]](else:)[(text-colour:grey)[??????????]]
(if: $X62 is 1)[''Speaker of the Apocalypse:'' Perform the Baleful Chorus in its entirety. (200 STP)](else-if: $storyteller is 1 and $stpFinal >14999)[(text-colour:grey)[''Speaker of the Apocalypse:'' Perform the Baleful Chorus in its entirety.]](else:)[(text-colour:grey)[??????????]]
(if: $X64 is 1)[''Deprogrammer:'' Defeat all of the Followers of Pain. (250 STP)](else-if: $storyteller is 1 and $stpFinal >14999)[(text-colour:grey)[''Deprogrammer:'' Defeat all of the Followers of Pain.]](else:)[(text-colour:grey)[??????????]]
(if: $X52 is 1)[''Sing to Me of the Final Hour:'' Get a glimpse of a dire future. (150 STP)](else-if: $storyteller is 1 and $stpFinal >14999)[(text-colour:grey)[''Sing to Me of the Final Hour:'' Get a glimpse of a dire future.]](else:)[(text-colour:grey)[??????????]]
(if: $X63 is 1)[''Soul of the Valravyn:'' Forego power in favor of knowledge. (250 STP)](else-if: $storyteller is 1 and $stpFinal >14999)[(text-colour:grey)[''Soul of the Valravyn:'' Forego power in favor of knowledge.]](else:)[(text-colour:grey)[??????????]]
(if: $X60 is 1)[''Read the Novels, He Had It Coming:'' Return Leroy's debt. (200 STP)](else-if: $storyteller is 1 and $stpFinal >14999)[(text-colour:grey)[''Read the Novels, He Had It Coming:'' Return Leroy's debt.]](else:)[(text-colour:grey)[??????????]]
(if: $X58 is 1)[''Touring the Afterlife:'' Witness at least nine strange events in a single run. (300 STP)](else-if: $storyteller is 1 and $stpFinal >14999)[(text-colour:grey)[''Touring the Afterlife:'' Witness at least nine strange events in a single run.]](else:)[(text-colour:grey)[??????????]]
(if: $X61 is 1)[''The Nemesis of All Things:'' Find the world that exists beneath the world. (10000 STP)](else-if: $storyteller is 1 and $stpFinal >14999)[(text-colour:grey)[''The Nemesis of All Things:'' Find the world that exists beneath the world.]](else:)[(text-colour:grey)[??????????]]]
---
[[Return to Hub->Story Hub]](click-rerun: "Click here for a random hint")[(dialog: [(either: "Ellen might be more open-minded than she seems. If she knew about your flirtation with the dark side, maybe she'd join you.", "Ellen isn't the only eligible bachelorette around Northwest. Maybe one of the outsiders would be a better fit.", "Those protesters don't realize that they're giving you free promotion. With the right encouragement, their fear and anger could be a real boon.", "Doesn't the Dream Merchant seem like he's hiding something? It's almost like he's testing you, waiting for you to make the right choice...", "There's more to that bat keychain than one point of XP. It feels like you could make it more legit given the right circumstances.", "Kevin seems like a bigger freak than the freaks, but how will he ever know if he doesn't push his limits?", "Just because you have XP, doesn't mean you have to spend it. A penny saved is a penny earned...", "Those XP-offering keychains can be tricky to use, but there must be benefits to using them just right.", "There are 500 students at Northwest. Given the right conditions, how many of them can be brought over to the dark side?", "Seventeen keychains is a lot if you're getting them out of blind bags. Still, a great collector will tend to attract other collectors...", "That Bethany girl isn't entirely unreasonable. With a soft approach, one might get her to back off of her more ridiculous notions.", "Sometimes it seems like Sylvia wants you back in the band, but how can she ask you when Valravyn still exists?", "There's a lot that goes into making a great album. Experience, some fantastic songs, a fiery guitar solo or three...but the rhythm part helps, too.")])](save-game:"A")(text-colour:yellow)+(text-size: 1.5)+(align: "=><=")[//✦ A Gift✦//]
Doug sidles up to you after school, carrying a padded envelope with your name on it - or, rather, Lord Vаlravyn's name. It seems that a fan has a gift for you and, not knowing how to reach the bird directly, opted to have Doug make the delivery.
After checking to see that no one's around, you rip open the envelope and shake out the contents. A keychain falls into your hand. It's an interesting coincidence. You collected these when you were a kid, though few of those were as morbid as this one.
You dispose of the envelope in an anonymous trash can and pocket the keychain. Maybe you'll be able to find more - they could even bring you good luck.
(if: $ali >-20)[(set: $kc's 1st to 1)''You have received a new keychain: Baby Bat''](else:)[($KCtest:)]
[[Continue->Week Start]] (set: $xp to it -(6 - ($s_bird * 2)))Your blind bag has arrived. Let's see what you got...
($KCtest:)
[[Return->XP Shop]] (set: $xp to it -12, $diam to it +1, $spade to it +1, $heart to it +1, $club to it +1)You went by the library and picked up the latest bestseller: //How to Become Successful by Stealthily Influencing People Through Strength.// It takes all of five pages before you realize that it's derivative nonsense, but you crib a few hints here and there.
[[Return->XP Shop]] (set: $pacing to it -1)(if: $time is 0)[(goto: "Prom End")](if: $pacing is 0)[(goto: "Prom Pacing")]There's a little elbow room near the main entrance, slightly more light and a hair less noise. It's a decent spot for lovelorn losers and abandoned dates alike to socialize.
(if: $time is 1)[You have time to talk to one more person.](else:)[You have time to talk to $time more people.]
(if: $time is 2 or 3)[
(if: (visited: "PrDoug") is true)[(text-colour:grey)[D oug]](else:)[[[D oug->PrDoug]]]](if: $time is 1 or 3 or 4)[
(if: (visited: "PrLindsay") is true)[(text-colour:grey)[L indsay]](else:)[[[L indsay->PrLindsay]]]](if: $time is 1 or 3 or 4)[
(if: (visited: "PrRachel") is true)[(text-colour:grey)[R achel]](else:)[[[R achel->PrRachel]]]]
[[Move clockwise->Prom 02]]
[[Move counterclockwise->Prom 03]](set: $pacing to it -1)(if: $time is 0)[(goto: "Prom End")](if: $pacing is 0)[(goto: "Prom Pacing")]There's a dense knot of people here, so thick that you couldn't hope to push your way through. On the other side of the crowd, some of the couples are taking a break from the fracas, the boys sidelined while their girlfriends mingle and ignore their dates.
(if: $time is 1)[You have time to talk to one more person.](else:)[You have time to talk to $time more people.]
(if: $time is 2 or 4)[
(if: (visited: "PrRick") is true)[(text-colour:grey)[R ick]](else:)[[[R ick->PrRick]]]](if: $time is 4 or 3)[
(if: (visited: "PrLisa") is true)[(text-colour:grey)[L isa]](else:)[[[L isa->PrLisa]]]](if: $time is 4 or 3)[
(if: (visited: "PrAdam") is true)[(text-colour:grey)[A dam]](else:)[[[A dam->PrAdam]]]](if: $time is 2 or 3)[
(if: (visited: "PrEllen") is true)[(text-colour:grey)[E llen]](else:)[[[E llen->PrEllen]]]]
[[Move clockwise->Prom 03]]
[[Move counterclockwise->Prom 01]](set: $pacing to it -1)(if: $time is 0)[(goto: "Prom End")](if: $pacing is 0)[(goto: "Prom Pacing")]This side of the room is a bit darker - perfect for outsiders roped into attendance against their better judgment. It's a fine place for covert drinking, gentle groping and the exchanging of questionable pills.
(if: $time is 1)[You have time to talk to one more person.](else:)[You have time to talk to $time more people.]
(if: $time is 3 or 4)[
(if: (visited: "PrCliff") is true)[(text-colour:grey)[C liff]](else:)[[[C liff->PrCliff]]]](if: $time is 1 or 2 or 4)[
(if: (visited: "PrRose") is true)[(text-colour:grey)[R ose]](else:)[[[R ose->PrRose]]]]
(if: (visited: "PrAmina") is true)[(text-colour:grey)[A mina]](else:)[[[A mina->PrAmina]]]
[[Move clockwise->Prom 01]]
[[Move counterclockwise->Prom 02]](set: $time to 4, $pacing to 10)(set: $prom to (a: 0,0,0,0))(text-colour: #fcc)+(size: 2)+(align: "=><=")[Mini-Event:
Prom]
You walk into your junior Prom already wondering why you're there.
Your bandmates are here, Doug extended a special invitation - that's reason enough. Of course, that overlooks some key facts. Doug is here with his girlfriend, Rick has a date, Ellen has a date, and Cliff - should he show up - will almost certainly be trashed.
You scan the room. There are far more subculture kids here than you would have expected. By this point, a lot of them know that you're Lord Vаlravyn and you're one misstep away from being exposed.
This should be fun.
(text-colour:orange)[Here are the ground rules:
* You don't have time to talk to everyone here.
* You can only talk to each person once.
* Some people will be unavailable at certain times of the evening.
* People may respond differently depending on when you talk to them.]
[[Begin the event->Prom 01]](set: $time to it -1, $pacing to 10)(if: $doug_op >6)[(set: $prom's 1st to it +6)"Wonderful night, man, pure magic. You're feeling it too, right? I think we've got Solfest locked, and it's all down to you. I know I talked you into this, but this wasn't me, man. You're the one who took charge of this whole town. Whatever we pull off, I hope you can be proud of it."](else-if: $doug_op >3)[(set: $prom's 1st to it +4)"Good to see you, man. You feeling good about everything? I think we've got Solfest locked. Look, I know this has been stressful for you, but once we get to the end, and you're out there with the audience at your feet? I'm really hoping you'll think it was worth it."](else-if: $doug_op >-1)[(set: $prom's 1st to it +2)"Good to see you, man. The way things have been going, I wasn't sure if you'd turn up. You know, however this ends, it was a lot of fun for me and I hope it was a little fun for you, too. Give it twenty years, you'll think it was funny."](else:)["Look, man, I'm sorry how everything has been going. I know this was all my dumbass idea, you're a saint for going along with it and risking what you did. I won't be asking you for anything else in the future, believe me."]
[[Return->Prom 01]](set: $time to it -1, $pacing to 10)(if: $linz_op >3)[(set: $prom's 2nd to it +6)"Doug talked you into this, right? Yeah, he wanted the whole band here, and he got it. I don't know what the point is, it's not like Lord Vаlravyn can turn up. Although I was kinda hoping you'd turn up in all the gear. God, that would have been so funny, at least until the buzzkill babysitters stepped in."](else-if: $linz_op >1)[(set: $prom's 2nd to it +4)"Doug talked you into this, right? Well, I'm glad you're here - gives me someone to talk to. God, how much do you hate prom? I don't know if there's a point in coming if you're not rich. Well, I'm sure you're only here because your dream girl is occupied, but thanks for your consideration."](else-if: $linz_op >-1)[(set: $prom's 2nd to it +2)"Doug talked you into this, right? Me too. Well, Doug and Rachel, I got roped into being some loser's date. Fortunately, he's leaving me alone right now, so I'm good."](else:)["Look, I'm not in the mood to chat. I spend enough time with you at practice, I don't need you bugging me now, okay?"]
[[Return->Prom 01]](set: $time to it -1, $pacing to 10)(if: $told_rachel is 1)[(set: $prom's 1st to it +5, $prom's 2nd to it +5)"So his lordship shows up? Oh, don't worry, I haven't told anyone. Not like I know anyone here - a friend set me up, same as everyone else. I'm surprised you didn't end up coming here with someone's second cousin or something. Anyway, Sylvia wanted me to tell you that you're a legend and she's rooting for you. Good luck at Solfest."](else-if: $aware >133 and $valRep >1699)[(set: $prom's 1st to it +3, $prom's 2nd to it +3)"Nice to see you, friend. Still keeping up the act? Come on, we both know the game you're playing. You want my take? For such a timid little boy, you're wrecking that stage. You know, if Doug pulls this off, it's gonna be down to you. Take a victory lap - you deserve it."](else-if: $aware >133 and $valRep >899)[(set: $prom's 1st to it +1, $prom's 2nd to it +1)"Nice to see you, friend. Still keeping up the act? Come on, we both know the game you're playing. You want my take? You're doing an adequate job, but come on - you're not taking the lead. How well the band does is all down to you. That's not too much pressure, is it?"](else:)[Rachel is one of Sylvia Urbain's many cousins. That's about all you know about her, and it isn't enough to start a conversation.]
[[Return->Prom 01]](set: $time to it -1, $pacing to 10)(if: $rick_op >3)[(set: $prom's 3rd to it +6)"Great to see you, I didn't think you'd show up. You know, Doug wanted the whole band here, but I guess that can't exactly happen, huh? Anyway, I hope you're not too bummed that Ellen has a date. Between you and me, the guy's a jerk. I bet if you could talk to her when Lisa was busy, she'd give you all the time you want."](else-if: $rick_op >1)[(set: $prom's 3rd to it +4)"Great to see you, I didn't think you'd show up. You know, Doug wanted the whole band here, but I guess that can't exactly happen, huh? It's like an inside joke, I guess. Anyway, I hope you have a good time. It sucks that Ellen had a date, but you've got another year - plenty of time."](else-if: $rick_op >-1)[(set: $prom's 3rd to it +2)"Hey, I didn't think you'd show up. Are you here alone? I could have fixed you up, there are always a lot of cousins who want to come to these things. Well, try to have a good time anyway, okay?"](else:)["Hey there. Um...I'm a little bit busy right now. Why don't you go talk to Doug? He'll have more time for you."]
[[Return->Prom 02]](set: $time to it -1, $pacing to 10)(if: $told_lisa is 1 and $third_show >8)[(set: $prom's 1st to it +5, $prom's 3rd to it +5)"Oh, hey! I'm so glad to see you. I wanted to thank you for...well, I shouldn't say it out loud. It was the best party I ever threw, and it was because of you. Honestly, I don't know why you're hiding it. All of these people need to know what you're capable of."](else-if: $told_lisa is 1)[(set: $prom's 1st to it +3, $prom's 3rd to it +3)"Oh, hey! I'm so glad to see you. I wanted to thank you for...well, I shouldn't say it out loud. Of course, it didn't go exactly like I wanted, but just for you to show up, it was a memorable experience. I owe you one for that."](else-if: $ellen_ending is 1)[(set: $prom's 1st to it +1, $prom's 3rd to it +1)"Oh, hey! I...guess I wasn't expecting to see you? I do have to apologize. Ellen wanted to come here with you, but neither of us thought you were going. I'm sure she'll still save you a dance, though."](else:)[Lisa pretends not to see you. That's typical.]
[[Return->Prom 02]](set: $time to it -1, $pacing to 10)(if: $rick_bonus is 1)[(set: $prom's 1st to it +5, $prom's 4th to it +5)"Hey, man! Everything going well? Don't sweat too much - I know Rick was having you pump us for information and I don't really care. Everyone gets curious about what their friends think about them, right? Anyway, I'm hoping to see you at Solfest. Doug would appreciate it, too."](else-if: $rick_sq <-10 and $doug_op >6)[(set: $prom's 1st to it +3, $prom's 4th to it +3)"Good to see you. You came with Doug? Things must be going okay with the two of you. Valravyn's probably going to be at Solfest - you should come by, support your friend."](else-if: $rick_sq <-10)[(set: $prom's 1st to it +1, $prom's 4th to it +1)"Good to see you. You came with Doug? That seems awkward. Speaking of awkward, you might not want to hang around Ellen too much. The guy Lisa found to take her is a total asshole, but still...he's her date."](else:)[Adam is Lisa's boyfriend. That's about all you know, and it doesn't give you much of an in for a conversation. Why did you want to talk to him if you didn't know him?]
[[Return->Prom 02]](set: $time to it -1, $pacing to 10)(if: $time is 1 and $ellen_ending >0)[(if: $aware >174 and $ellen_ending is 2 and $easy is not true)[(set: $midnight to 1)(set: $prom's 2nd to it +5, $prom's 3rd to it +5,, $gothic to it +6)"Hey! You're looking great tonight...almost as good as you looked at the party. Come on, you were giving me hints, right? I think it's really brave of you to do that, and I'll be at your next show supporting you, I promise. I'll even be a little brave, too...maybe try and dress to match you."
''You have acquired a new trait: Midnight Hearts''
(align:"<==")+(box:"XXXXX==")[You no longer get an early ending as a result of having high suspicion.]](else:)[(set: $prom's 2nd to it +5, $prom's 3rd to it +5)"Hey! You're looking great tonight. So...the date wasn't my idea. Lisa gets what she wants, and she doesn't want...I don't care what she doesn't want. Right now, I'm getting what I want, and I want to dance with you right now. You're not busy, are you?"]](else-if: $time is 1 and $ali >49 and $told_ellen <2)[(set: $prom's 2nd to it +3, $prom's 3rd to it +3)"Hey! You're looking great tonight. Did you come for a dance? Oh, don't worry - Lisa's fixups never work out, this guy doesn't even like me. I don't know, I should really say no to these arrangements, but it's so awkward to go alone. Maybe we could go to the next one together?"](else-if: $ali >19 and $told_ellen <2)[(set: $prom's 2nd to it +1, $prom's 3rd to it +1)"Hey! You're looking pretty good tonight. I'm sorry, I wish I could talk more, but Lisa got me a date. He's...not who I would have picked. I'll save a dance for you, okay?"](else:)[Ellen is distracted and seems to have little time for you. Shame.]
[[Return->Prom 02]](set: $time to it -1, $pacing to 10)(if: $cliff_op >3)[(set: $prom's 4th to it +6)"My man! Come on over for a minute. I gotta thank you for...you know, all of the shit you've done for us. Don't worry, I'm not drunk enough to spill secrets. I don't know why you don't at least tell Ellen, though. I know these freakshow girls are all over you, but my gut says that a good girl like her would be even more psyched. Or did you already tell you, you horndog? Well, go make your play then!"](else-if: $cliff_op >1)[(set: $prom's 4th to it +4)"Surprised to see me? Yeah, Doug wanted me to turn up. I've got my drunken idiot friends from the apartment complex as my entourage, and now the bird king as my wingman. That's not a joke - the way things are, if you were geared up, you might have gotten both of us laid."](else-if: $cliff_op >-1)[(set: $prom's 4th to it +2)"Surprised to see me? Yeah, Doug wanted me to turn up, I had a few friends who were attending, so I figured I could drop by for a minute. I'd offer you a drink, but you're probably keeping your head together, so...good luck, I guess."](else:)["Oh, stellar, you showed up. Well, I can't complain - I mean, I shouldn't complain, but I will. Just go bother Doug, huh?"]
[[Return->Prom 03]](set: $time to it -1, $pacing to 10)(if: $rose_event is 3 and $ellen_ending is 0)[(set: $prom's 3rd to it +5, $prom's 4th to it +5, $gothic to it +1)"Look at you! Wish I would have known you were coming and coming alone. My idiot friend talked me into showing up and then ditched me to chase some Ken doll. Anyway...I appreciate what you did for me and my friends at Lisa's thing. Just chill, I'd never spill about your secrets. Shame you left so early, I wanted to, uh...thank you. Tonight would be better. You can drive me home...take the long way."](else-if: $ali <-19 and $rose_event >0)[(set: $prom's 3rd to it +3, $prom's 4th to it +3)"Hey there, stranger. I know what you're thinking, it's the same thing I'm thinking - I don't belong here. Well, one of my idiot friends talked me into it, then ditched me to chase some Ken doll. You want to hang out for a few minutes? We can be bored together."](else-if: $ali <-49)[(set: $prom's 3rd to it +1, $prom's 4th to it +1)She gives you the once over. "Hmm...funny, you're kinda familiar. Did I bump into you at a party or something? I know I've seen those eyes but, you know...different."](else:)[Rose gives you an ugly glance, and the words //Piss off, normie// appear in your head. Best to keep your distance.]
[[Return->Prom 03]](set: $time to it -1, $pacing to 10)(if: $strange is true and $tarot_win >0)[(set: $prom's 2nd to it +(($tarot_win * 2) - 1), $prom's 4th to it +(($tarot_win * 2) - 1))"There you are. We talked about a $weird[special reading], right? I have my cards with me...what do you say? It won't take more than a minute..."
[["Sure, if it's quick."->Amina Strange]]
[["No thanks."->Prom 03]]](else-if: $tarot_win is 3)[(set: $prom's 2nd to it +5, $prom's 4th to it +5)"Surprised to see me? I always attend things like this - I make a lot of predictions about couples breaking up, and I have to know if I'm right. You know, you might be my most loyal client, listening to everything I say. Next time, you should let me do a love reading. You'd be surprised which of these freaks have a thing for you."
[[Return->Prom 03]]](else-if: $tarot_win is 2)[(set: $prom's 2nd to it +3, $prom's 4th to it +3)"Surprised to see me? I always attend things like this - I make a lot of predictions about couples breaking up, and I have to know if I'm right. Of course, you know how useful my guidance can be, can't you? You're smart to listen to the cards."
[[Return->Prom 03]]](else-if: $tarot_win is 1)[(set: $prom's 2nd to it +1, $prom's 4th to it +1)"Surprised to see me? I always attend things like this - I make a lot of predictions about couples breaking up, and I have to know if I'm right. Speaking of which, you haven't been following my guidance too closely. Still skeptical? I understand, but you'd better wise up."
[[Return->Prom 03]]](else:)["Ah, there's the idiot who's been ignoring my advice. I suppose you think you're too good for my guidance? Fine. Figure everything out for yourself."
[[Return->Prom 03]]](save-game:"A")Prom is officially over. You reflect on the night.
(if: $prom's 4th >11)[(set: $xp to it +3)(set: $ali to it - (15 * $aliMod))(set: $X27 to 1)If you learned anything from tonight, it's that your new persona suits you better than the "real you" ever did. You've spent a lifetime trying to appease the mainstream and the people in power, and they never accepted you until you threw their rules away.
Their society was never designed for you. If you're going to find success, you're going to have to carve the path by yourself.
All in all, you could call it a night to remember.
''Your alignment has shifted toward (text-colour:#eebd8c)[Nonconformist].''
''You have gained 3 XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]]](else-if: $prom's 3rd >11)[(set: $xp to it +3)(set: $ali to it + (15 * $aliMod))(set: $X27 to 1)If you learned anything from tonight, it's that your new persona is only a fleeting phase. Lord Vаlravyn is a fun role - nothing more. When the chips are down, you'll always find more security among your old crowd than you will with the outsiders chasing the raven.
You weren't always happy, but your strange position among the mainstream gave you security. It's not something you want to give up.
All in all, you could call it a night to remember.
''Your alignment has shifted toward (text-colour:#bdbdf4)[Mainstream].''
''You have gained 3 XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]]](else-if: $prom's 1st >11)[(set: $repChange to 0)(set: $repChange to 45 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $X27 to 1)If you learned anything from tonight, it's that you were born to chase success. True, this journey has been stressful, but as you walk through the crowd and hear people discussing your exploits, you finally understand why Doug has been willing to struggle for so many years.
Achieving your dreams isn't going to be easy, but you've never been one to settle for a peaceful life. This was always your destiny.
All in all, you could call it a night to remember.
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]](else-if: $prom's 2nd >11)[(set: $stressChange to -(($stressBase * 0.75) - $curse_t) * 6)(set: $X27 to 1)If you learned anything from tonight, it's that there is always more to learn. Your journeys as Lord Vаlravyn have expanded your horizons in many ways, and now the petty nattering of your classmates bores you more than ever. You already know everything there is to know about this world - why not find a new one?
The subculture taught you that there are unseen worlds still left to explore. You have finally sprouted wings - it's time to take flight.
All in all, you could call it a night to remember.
''(if: $curse_t is ($stressBase * 0.75))[(color: purple)[You are too drained to relax...]](else:)[($stressFinal:)]''](else-if: $prom's 4th >7)[(set: $xp to it +2)(set: $ali to it - (10 * $aliMod))If you learned anything from tonight, it's that your new persona suits you better than the "real you" ever did. You've spent a lifetime trying to appease the mainstream and the people in power, and they never accepted you until you threw their rules away.
Their society was never designed for you. If you're going to find success, you're going to have to carve the path by yourself.
''Your alignment has shifted toward (text-colour:#eebd8c)[Nonconformist].''
''You have gained 2 XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]]](else-if: $prom's 3rd >7)[(set: $xp to it +2)(set: $ali to it + (10 * $aliMod))If you learned anything from tonight, it's that your new persona is only a fleeting phase. Lord Vаlravyn is a fun role - nothing more. When the chips are down, you'll always find more security among your old crowd than you will with the outsiders chasing the raven.
You weren't always happy, but your strange position among the mainstream gave you security. It's not something you want to give up.
''Your alignment has shifted toward (text-colour:#bdbdf4)[Mainstream].''
''You have gained 3 XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]]](else-if: $prom's 1st >7)[(set: $repChange to 0)(set: $repChange to 30 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)]If you learned anything from tonight, it's that you were born to chase success. True, this journey has been stressful, but as you walk through the crowd and hear people discussing your exploits, you finally understand why Doug has been willing to struggle for so many years.
Achieving your dreams isn't going to be easy, but you've never been one to settle for a peaceful life. This was always your destiny.
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]](else-if: $prom's 2nd >7)[(set: $stressChange to -(($stressBase * 0.75) - $curse_t) * 4)If you learned anything from tonight, it's that there is always more to learn. Your journeys as Lord Vаlravyn have expanded your horizons in many ways, and now the petty nattering of your classmates bores you more than ever. You already know everything there is to know about this world - why not find a new one?
The subculture taught you that there are unseen worlds still left to explore. You have finally sprouted wings - it's time to take flight.
''(if: $curse_t is ($stressBase * 0.75))[(color: purple)[You are too drained to relax...]](else:)[($stressFinal:)]''](else-if: $prom's 4th >3)[(set: $xp to it +1)(set: $ali to it - (5 * $aliMod))If you learned anything from tonight, it's that your new persona suits you better than the "real you" ever did. You've spent a lifetime trying to appease the mainstream and the people in power, and they never accepted you until you threw their rules away.
Their society was never designed for you. If you're going to find success, you're going to have to carve the path by yourself.
''Your alignment has shifted toward (text-colour:#eebd8c)[Nonconformist].''
''You have gained 1 XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]]](else-if: $prom's 3rd >3)[(set: $xp to it +1)(set: $ali to it + (5 * $aliMod))If you learned anything from tonight, it's that your new persona is only a fleeting phase. Lord Vаlravyn is a fun role - nothing more. When the chips are down, you'll always find more security among your old crowd than you will with the outsiders chasing the raven.
You weren't always happy, but your strange position among the mainstream gave you security. It's not something you want to give up.
''Your alignment has shifted toward (text-colour:#bdbdf4)[Mainstream].''
''You have gained 3 XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]]](else-if: $prom's 1st >3)[(set: $repChange to 0)(set: $repChange to 15 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)]If you learned anything from tonight, it's that you were born to chase success. True, this journey has been stressful, but as you walk through the crowd and hear people discussing your exploits, you finally understand why Doug has been willing to struggle for so many years.
Achieving your dreams isn't going to be easy, but you've never been one to settle for a peaceful life. This was always your destiny.
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]](else-if: $prom's 2nd >3)[(set: $stressChange to -(($stressBase * 0.75) - $curse_t) * 2)If you learned anything from tonight, it's that there is always more to learn. Your journeys as Lord Vаlravyn have expanded your horizons in many ways, and now the petty nattering of your classmates bores you more than ever. You already know everything there is to know about this world - why not find a new one?
The subculture taught you that there are unseen worlds still left to explore. You have finally sprouted wings - it's time to take flight.
''(if: $curse_t is ($stressBase * 0.75))[(color: purple)[You are too drained to relax...]](else:)[($stressFinal:)]''](else:)[Well, this was a waste of time. You learned nothing and have to head home with a head full of disappointment.]
[[Continue->Week Start]] (text-colour:#e3cbfb)+(text-size: 1.5)+(align: "=><=")[♪// The Raven's Art //♪]
Having survived your first real performance as Lord Vаlravyn, you've turned your thoughts to the more nuanced aspects of the character.
At The Spot, where you were a support player, Lord Vаlravyn was a mere disguise. The Halloween show taught you that the gothic cliches you used back then aren't going to be sufficient when you're out front with all eyes upon you. You need to treat Lord Vаlravyn like any other character in a work of fiction. He's bigger than life, but he still needs nuance. You can start by adopting a philosophy for your future performances.
(text-colour:orange)[Taking on a persona can grant you bonuses when you role play in character. However, there may be consequences should you defy your essential nature.]
(if: $gender is "Masc" or $diam >5)[[[Play Lord V alravy n as a wild, energetic figure->FPersona1]]
(align:"<==")+(box:"XXXXX==")[Gain bonus XP from being ambitious. Lowers XP cost for increasing band reputation.]](else:)[(text-colour:grey)[-LOCKED-
]]
(if: $gender is "Femm" or $spade >5)[[[Play Lord V alravy n as a mysterious, introspective figure->FPersona2]]
(align:"<==")+(box:"XXXXX==")[Gain bonus XP from being ingenious. Lowers XP cost for keychains and the Dream Merchant. Insight is free.]](else:)[(text-colour:grey)[-LOCKED-
]]
(if: $gender is "Femm" or $heart >5)[[[Play Lord V alravy n as a gregarious, compassionate figure->FPersona3]]
(align:"<==")+(box:"XXXXX==")[Gain bonus XP from being empathetic. Lowers XP cost for adjusting alignment.]](else:)[(text-colour:grey)[-LOCKED-
]]
(if: $gender is "Masc" or $club >5)[[[Play Lord V alravy n as a tough, fearsome figure->FPersona4]]
(align:"<==")+(box:"XXXXX==")[Gain bonus XP from being assertive. Lowers XP cost for reducing stress.]](else:)[(text-colour:grey)[-LOCKED-
]]
[[Don't take on a particular persona->FPersona5]](save-game:"A")(set: $d_bird to 1, $bird_test to $diam)Lord Vаlravyn is the elemental rock star - grandiose, charismatic, flamboyant. It's what the crowd reacts to, and if you want this project to end up being a success, that's how you need to play him.
''You have acquired a new trait: A Proud Bird''
[[Continue->Week Start]] (save-game:"A")(set: $s_bird to 1, $bird_test to $spade)Lord Vаlravyn came from nowhere. He's a man with no name, no background and a face he puts on and takes off at will. Playing him as an enigma is perfect - and as an added bonus, it might help keep your identity a secret.
''You have acquired a new trait: A Curious Bird''
[[Continue->Week Start]] (save-game:"A")(set: $h_bird to 1, $bird_test to $heart)Lord Vаlravyn is fast becoming a symbol of a subculture. It's not enough to represent those outsider kids, you also need to make a connection with them. Despite his grim appearance, he's a sweetheart - you just need to live the contradiction.
''You have acquired a new trait: A Gentle Bird''
[[Continue->Week Start]] (save-game:"A")(set: $c_bird to 1, $bird_test to $club)Lord Vаlravyn is pure power - you felt that from the first time you donned his gear. Even those who love him are intimidated, and those judgemental assholes are terrified. You will become the bogeyman and shed your childish fears.
''You have acquired a new trait: A Fearsome Bird''
[[Continue->Week Start]] (save-game:"A")Performing philosophies are for people a lot more committed than you. For now, it's better to leave yourself an avenue of easy escape, and that means staying flexible.
[[Continue->Week Start]] (if: $d_bird is 1)[(set: $bird_test to $diam)](else-if: $s_bird is 1)[(set: $bird_test to $spade)](else-if: $h_bird is 1)[(set: $bird_test to $heart)](else-if: $c_bird is 1)[(set: $bird_test to $club)](if: $MEvent is 0)[(t8n: "dissolve")+(t8n-time: 4s)+(text-size: 3)+(align:"=><=")[Act I]
(after: 2s)[(t8n: "dissolve")[You have been walking through a dream. Nothing makes sense, not what you have done or what you have promised to do. Perhaps this is all some idle fantasy. It's how you've chosen to approach this - not as your life, but as a game.
It's how you're going to survive the next nine months.]]](else-if: $MEvent is 1)[(t8n: "dissolve")+(t8n-time: 4s)+(text-size: 3)+(align:"=><=")[Act II]
(after: 2s)[(t8n: "dissolve")[Everything changed after the Halloween show. What you did at The Spot was surreal, but this was concrete - a real event in your real life.
Being Lord Valravyn is a new experience. He's nothing like you - strong where you are timid, bold where you are silent. Donning the gear gives you a chance to experience a new life, a different path. You could come to this - you only hope it doesn't take over your life.]]](else-if: $MEvent is 2)[(t8n: "dissolve")+(t8n-time: 4s)+(text-size: 3)+(align:"=><=")[Act III]
(after: 2s)[(t8n: "dissolve")[A new year dawns. You didn't need to make a resolution this time.
Lord Valravyn is growing far faster than you'd ever dreamed. Already it feels like you're losing control of this illusion you created. It's terrifying, but also thrilling. This is drama beyond what you were ever able to write into any of your own stories.
Of course, that assumes that you can still step back from this. More and more people know who you are. You can keep your secret, but who knows how long you can hide in plain sight.]]](else-if: $MEvent is 3)[(t8n: "dissolve")+(t8n-time: 4s)+(text-size: 3)+(align:"=><=")[Act IV]
(after: 2s)[(t8n: "dissolve")[The year is almost over. Your obligation to your old friend - the promise you made to pursue this mad project - is nearly at an end. That means that it's time to make a decision. Some days, you live in fear of being discovered. Other days, you want to shout your secrets from the rooftop.
A decision is pending. With care, you can bury Lord Valravyn and resume your old life. But you can also shed your disguise, reveal your identity and become the illusion. Either one will have ramifications you may not fully grasp for years.
It's just something to think about.]]]
(after: 3.5s)[[[Continue->Week Start]]](set: $time to it -1, $pacing to 10)You walked around for so long that you missed an opportunity to talk to someone. Try and keep focused this time, hmm?
[[Continue->Prom 01]](text-colour:#d6d6d6)+(text-size: 1.5)+(align: "=><=")[//Mini-Event//]
The junior Prom is coming up. You were kind of hoping that if you forgot about it long enough, it wouldn't happen.
It's bound to be a dismal evening. Ellen definitely has a date; you don't, and there's no time to get one. On the other hand, Doug did offer to let you tag along with his group. He's probably going for a band gathering - even though Lord Vаlravyn can't technically show up.
What do you think?
(text-colour:orange)[There are potentially some minor rewards for attending, but this is mainly a story event.]
[[Attend->Prom Start]]
[[Skip event->Week Start2]] (text-colour:#d6d6d6)+(text-size: 1.5)+(align: "=><=")[//Daily Event//]
(if: $aware >100)[Until recently, you had largely escaped the Northwest High rumor mill and the rampant speculation about Lord Vаlravyn's identity. That seems to be changing. While most of the student body still finds the connection absurd, there are more people entertaining the notion.
You could always double down on your old life - drift away from your subculture acquaintences and hide in the safety of overachiever circles. Playing the nerd would slow down those rumors a bit, though it could also stunt your band's growth.
[[Play up your dorkiness->RAdjustment2]]
[[Don't take any action->RAdjustment1]]](else:)[From the start, you were convinced that everyone would guess your identity the second you walked into Northwest High. In practice, though, people either don't care or (more likely) hadn't even considered that you could be Lord Vаlravyn.
That concealment gives you some wiggle room to explore. If you wanted, you could make some inroads with the local subculture kids - not friendships necessarily, but a little idle chat and some hanging out. It would be good for the band in the future, though you'd also be increasing your risk of exposure.
[[Walk with the outsider kids->RAdjustment3]]
[[Don't take any action->RAdjustment1]]](save-game:"A")This isn't the right time for that kind of manipulation.
[[Continue->Week Start]](save-game:"A")(set: $ali to it +$posAli * ((($aware/2) - 50) * $aliMod), $amina_gain to it +1, $spade to it -1, $heart to it +1)No one who reads that many boring books could possibly be a rock star, right?
''Your alignment has shifted toward (text-colour:#bdbdf4)[Mainstream].''
[[Continue->Week Start]](save-game:"A")(set: $ali to it - $negAli * ((50 - ($aware/2)) * $aliMod), $amina_loss to it +1, $spade to it +1, $heart to it -1)How many people would ever buy you as a renegade? You'll soon find out.
''Your alignment has shifted toward (text-colour:#eebd8c)[Nonconformist].''
[[Continue->Week Start]](text-colour:#d6d6d6)+(text-size: 1.5)+(align: "=><=")[//Daily Event//]
While you've shed most of your extracurricular activities, you did keep one - Future Leaders. It's the kind of thing that looks good on a college resume and it doesn't demand much heavy lifting.
Today is a rare exception. There's a big after school event and attendance is expected. Unfortunately, going means missing an important practice. You probably wouldn't get kicked out if you skipped the club this one time, but your absence will be noticed and there will likely be some consequences.(if: $sq_type is "Linz1")[
(text-colour:cyan)+(align:"==>")[//Practice is more important. What are you missing, some random speech?//]]
[[Attend the club->RLate1]]
[[Skip it and go to practice->RLate2]](save-game:"A")(if: $sq_type is "Linz1")[(set: $linz_note to it +1, $obey to it -1)](set: $ali to it +$posAli * (10 * $aliMod), $amina_gain to it +1, $heart to it -1, $diam to it +1, $doug_op to it -1, $linz_op to it -1)An adult has to keep his priorities in order. Sometimes, that means passing up practice to sit through a boring speech.
''Your alignment has shifted toward (text-colour:#bdbdf4)[Mainstream].''
[[Continue->Week Start]] (save-game:"A")(if: $sq_type is "Linz1")[(set: $linz_note to it +1, $obey to it +1)](set: $repChange to 0)(set: $repChange to 10 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $ali to it -$negAli * (10 * $aliMod), $amina_loss to it +1, $aware to it + $gorgon, $stressChange to $stMod * 7, $heart to it +1, $spade to it -1)It's nothing to worry about - missing this one event won't get you in trouble. You say that to yourself all the way to practice and never quite believe it.
''Your alignment has shifted toward (text-colour:#eebd8c)[Nonconformist].''
''($stressFinal:)''
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
[[Continue->Week Start]] (text-colour:#d6d6d6)+(text-size: 1.5)+(align: "=><=")[//Daily Event//]
The gothics are not the only subculture active in Solace. You're also aware of a clique of especially hardcore punk kids, though you've seldom had to deal with them. It's probably for the best - if the goths think you're a nerd and a loser, then you have to figure that the punks will be twice as hard.
You're about to put that theory to the test. Three punk kids are in your way on your walk to school, and they aren't looking too pleased to see a lamer like you ruining their morning.
[[Detour and avoid them->RPunk1]]
[[Banter with them->RPunk2]] (text-colour:#d6f5b7)[(Gambit - Ingenuity)]
[[March past and ignore them->RPunk3]] (text-colour:#ccb4e4)[(Gambit - Assertiveness)](save-game:"A")(set: $aware to it + $gorgon, $stressChange to $stMod * 6, $club to it -1, $antibully to it +0.02)Arriving to class a few seconds late is a small price to pay to avoid a confrontation.
''($stressFinal:)''
[[Continue->Week Start]] (save-game:"A")(if: $spade >4)[(set: $stressChange to -(($stressBase * 0.75) - $curse_t) * 3, $club to it +1, $antibully to it -0.04)(text-colour:green)[(PASS)] The punks are, indeed, punks. You've had enough goths slinging insults at you to match them sarcastic remark for sarcastic remark. It's almost disappointing how non-threatening they are.
''(if: $curse_t is ($stressBase * 0.75))[(color: purple)[You are too drained to relax...]](else:)[($stressFinal:)]''](else:)[(set: $aware to it + $gorgon, $stressChange to $stMod * 12, $antibully to it +0.04)(text-colour:red)[(FAIL)] You're certainly accustomed to name-calling, but you never quite mastered the art of the insult yourself. You quickly give up on the exchange and sprint away to the sound of their laughter.
''($stressFinal:)'']
[[Continue->Week Start]] (save-game:"A")(if: $club >4)[(set: $stressChange to -(($stressBase * 0.75) - $curse_t) * 3, $diam to it +1, $antibully to it -0.04)(text-colour:green)[(PASS)] These guys are clearly losers, not worth your precious attention. One of them tries to step in front of you, but you merely sidestep and keep walking. Is that petty intimidation really the best these idiots have?
''(if: $curse_t is ($stressBase * 0.75))[(color: purple)[You are too drained to relax...]](else:)[($stressFinal:)]'']
(else:)[(set: $aware to it + $gorgon, $stressChange to $stMod * 12, $antibully to it +0.04)(text-colour:red)[(FAIL)] Ignoring the bully doesn't always work. One of them blocks your path and you're forced to deal with them. You get away without any physical punishment, but the extended mockery still isn't pleasant.
''($stressFinal:)'']
[[Continue->Week Start]] (save-game:"A")(text-colour:#d6d6d6)+(text-size: 1.5)+(align: "=><=")[//Daily Event//]
(set: $gothic to it +1)(if: (visited: "CKey1") is not true and $currKC is 15)[(set: $aware to it + ($gorgon / 2), $stressChange to $stMod * 4)Doug approaches you with another package - more gifts from a fan. Keychains...always keychains, always more to find. Something about the sight of them is enough to awaken a buying frenzy. One just isn't enough...
($KCtest:)
($KCtest:)
($stressFinal:)](else-if: (visited: "CKey1") is not true)[Doug approaches you with another package - more gifts from a fan. How do they know to pick such perfect presents?
($KCtest:)](else:)[(set: $xp to it +1)Doug approaches you with a letter. It's a message from that Lidia girl, the one sending you the keychains. She must have a bit of a crush on you to keep up the communication like that!
''You have gained 1 XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]]]
[[Continue->Week Start]] (set: $randomEvent to (random: 1,20))(text-colour:#d6d6d6)+(text-size: 1.5)+(align: "=><=")[//Daily Event//]
Over the lunch hour, you pass a group of students chatting about Valravyn. It's a somewhat regular topic of conversation, but this time the people involved are acquaintences. You would have an opening to join in and talk up the band, though it wouldn't be without risk.(if: $sq_type is "Linz1")[
(text-colour:cyan)+(align:"==>")[//Chat with them! What's the worst that could happen?//]]
[[Walk on by->RChat1]]
[[Profess your fandom->RChat2]] (text-colour:#cdf4f4)[(Gambit - Ambition)]
[[Get them to explain the band to you->RChat3]] (text-colour:#fcc)[(Gambit - Empathy)](save-game:"A")Through a combination of ambiguous statements, non-denials and circuitous chatter, you so confuse the budding journalist that he leaves without writing anything down.
[[Continue->Week Start]] (save-game:"A")(set: $diam to it -1)(if: $sq_type is "Linz1")[(set: $linz_note to it +1, $obey to it -1)]It's not worth risking your secret to puff yourself up.
[[Continue->Week Start]] (save-game:"A")(if: $sq_type is "Linz1")[(set: $linz_note to it +1, $obey to it +1)](if: $diam >5)[(set: $repChange to 0)(set: $repChange to 25 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)(set: $heart to it +1, $spade to it -1, $doug_op to it +1)]Your slightly nerdy acquaintences seem genuinely persuaded by the things coming out of your very nerdy mouth. You might have just made a few new fans.
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]](if: ($randomEvent - $luck) <3)[
//One of your dorky acquaintences gives you a keychain!//
($KCtest:)]](else:)[(if: $ali <100)[(set: $aware to it +(6 * ((100 - $ali)/100 + $spin)) * $awMod)(set: $amina_aware to it +1, $stress to it -$dom)]Talking up a band you like is one thing, but when you do it in a clumsy way, it becomes suspicious. These kids walk away thinking you have a connection to the band - and they're smart enough to piece it together.
''(if: $ali <100)[(if: $raven_mark is 1)[The king's glare (text-style: "outline")+(text-colour:red)[rests upon you].](else:)[Northwest is growing (text-style: "outline")+(text-colour:red)[suspicious] of you.]]'']
[[Continue->Week Start]] (save-game:"A")(if: $sq_type is "Linz1")[(set: $linz_note to it +1, $obey to it +1)](if: $heart >5)[(set: $repChange to 0)(set: $repChange to 25 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)(set: $spade to it +1, $club to it -1, $doug_op to it +1)]You listen patiently and nod at all the right times. With a little careful coaxing, you get one of them to gush like the fanboy he secretly is. Everyone walks away impressed and no one's the wiser. Not bad!
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]](if: ($randomEvent - $luck) <3)[
//One of your dorky acquaintences gives you a keychain!//
($KCtest:)]](else:)[(if: $ali <100)[(set: $aware to it +(6 * ((100 - $ali)/100 + $spin)) * $awMod)(set: $amina_aware to it +1, $stress to it -$dom)]You listen patiently while attempting to goad one of them into going full fanboy. Unfortunately, you get a little too forward and let something slip out. These kids walk away thinking you have a connection to the band - and they're smart enough to piece it together.
''(if: $ali <100)[(if: $raven_mark is 1)[The king's glare (text-style: "outline")+(text-colour:red)[rests upon you].](else:)[Northwest is growing (text-style: "outline")+(text-colour:red)[suspicious] of you.]]'']
[[Continue->Week Start]] (set: $xp to it -(10 - ($MEvent * 2) - ($s_bird * 2)))(set: $oct to 1, $luck to it +2)One unwise evening, you decide to look up "keychain collection" on the internet. It takes all of five minutes to learn just what kind of a poser you are. You need to step up your game!
''You have acquired a new trait: Obsessive Collector''
[[Return->XP Shop]] (set: $xp to it -(18 - ($s_bird * 6)))So many blind bags to open...
($KCtest:)
($KCtest:)
($KCtest:)
($KCtest:)
[[Return->XP Shop]] (set: $duet to 0, $richter to 0)(if: $strange is true and $X32 is 1)[(set: $richter to 1)](set: $levels to (shuffled: 1,2,3,4,5,6))(set: $n to 0)(set: $Dmap to (nth: turns, ...$levels))(text-colour: #cdf4f4)+(size: 2)+(align: "=><=")[Mini-Event:
Reunion Show]
It's nearly showtime. You can still remember when a crowd like this - maybe half the size of what you had at Halloween, tiny compared to The Spot - would have been a wee bit intimidating. How much has changed in such a short span.
This is bound to be a more intimate show, one drawing mainly on people you know from the community. There couldn't be more than twenty people passing through and you recognize all of them. You can sense that most of them aren't here for the music - they want to know if everything's okay between two old friends.
The show itself is brief and trivial, especially compared to what comes after. You're going to have to mingle, and these people will have questions - some of them more intrusive than others. (if: $richter is 1)[It might be a bit awkward, as there have been a lot of $weird[unfamiliar people] around lately...]
(text-colour:orange)[For each person or group, you can either greet them casually, engage in a longer conversation or bypass them. The more time you spend talking to them, the more exposure you get, increasing the chances of a better reward but also your risk of drawing suspicion. Different characters contribute different amounts of exposure.]
(link-reveal-goto: "Start mingling", "Duet0$Dmap")[](set: $n to it +1)(if: $n >6)[(goto: "Duet07")](else:)[(set: $Dmap to (nth: turns, ...$levels))Someone approaches as you step down the stage. You can't place the name but he's from the local paper, hoping for a moment and a few pictures.
(link-reveal-goto: "Engage", "Duet0$Dmap")[(set: $duet to it +4)]
(link-reveal-goto: "Greet", "Duet0$Dmap")[(set: $duet to it +2)]
(link-reveal-goto: "Ignore", "Duet0$Dmap")[]](set: $n to it +1)(if: $n >6)[(goto: "Duet07")](else:)[(set: $Dmap to (nth: turns, ...$levels))You spot Adam, Lisa's boyfriend and and a good friend of Doug's. He's in a band himself and seems like he wants to talk shop.
(link-reveal-goto: "Engage", "Duet0$Dmap")[(set: $duet to it +5)]
(link-reveal-goto: "Greet", "Duet0$Dmap")[(set: $duet to it +2)]
(link-reveal-goto: "Ignore", "Duet0$Dmap")[]](set: $n to it +1)(if: $n >6)[(goto: "Duet07")](else:)[(set: $Dmap to (nth: turns, ...$levels))Most of the crowd is Doug's other friends, including his girlfriend and his younger brother. You've never been sure how much any of them know about Lord Vаlravyn.
(link-reveal-goto: "Engage", "Duet0$Dmap")[(set: $duet to it +3)]
(link-reveal-goto: "Greet", "Duet0$Dmap")[(set: $duet to it +2)]
(link-reveal-goto: "Ignore", "Duet0$Dmap")[]](set: $n to it +1)(if: $n >6)[(goto: "Duet07")](else:)[(set: $Dmap to (nth: turns, ...$levels))Mrs. Ward, principal of Northwest High, has made an unexpected appearance. There have been some incidents lately - perhaps she's mending fences?
(link-reveal-goto: "Engage", "Duet0$Dmap")[(set: $duet to it +2)]
(link-reveal-goto: "Greet", "Duet0$Dmap")[(set: $duet to it +1)]
(link-reveal-goto: "Ignore", "Duet0$Dmap")[]](set: $n to it +1)(if: $n >6)[(goto: "Duet07")](else:)[(set: $Dmap to (nth: turns, ...$levels))(if: $richter is 1)[Wait, is that...yeah, it's Otto. Actually, it's //an// Otto - $weird[Dr. Otto Richter], a big deal researcher at Jameson Labs. What's he doing here?](else:)[Wait, is that...yeah, it's Otto, the lead guitarist from Fatal Requiem. What's he doing here? Spying for Sylvia, perhaps...]
(link-reveal-goto: "Engage", "Duet0$Dmap")[(set: $duet to it +7, $richter to it +1)]
(link-reveal-goto: "Greet", "Duet0$Dmap")[(set: $duet to it +4, $richter to it +1)]
(link-reveal-goto: "Ignore", "Duet0$Dmap")[]](set: $n to it +1)(if: $n >6)[(goto: "Duet07")](else:)[(set: $Dmap to (nth: turns, ...$levels))Healthy paunch, greasy hair, thready band shirt, permanent scowl - this must be the legendary Zack Finn, sniffing around for dirt on Doug.
(link-reveal-goto: "Engage", "Duet0$Dmap")[(set: $duet to it +9)]
(link-reveal-goto: "Greet", "Duet0$Dmap")[(set: $duet to it +3)]
(link-reveal-goto: "Ignore", "Duet0$Dmap")[]](save-game:"A")(if: $duet >24)[(if: $ali <100)[(set: $aware to it +(6 * ((100 - $ali)/100 + $spin)) * $awMod)]Unfortunately, the sight of you performing with Doug, coupled with your talking too openly, has rekindled the Lord Vаlravyn rumors. No one is classless enough to ask you if you are, in fact, the bird lord, but plenty of people are thinking it.
''(if: $ali <100)[(if: $raven_mark is 1)[The king's glare (text-style: "outline")+(text-colour:red)[rests upon you].](else:)[Northwest is growing (text-style: "outline")+(text-colour:red)[suspicious] of you.]]''(set: $duet to 0)](else-if: $duet >22)[(set: $repChange to 0)(set: $repChange to 30 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](if: $ali <100)[(set: $aware to it +(6 * ((100 - $ali)/100 + $spin)) * $awMod)]The good news is that your splendid performance has muted the talk about the "rift" between you and Doug. The bad news is that, in mending that phony rift, you gave away slightly too much information. The rumor mill is going to start grinding the grist once more.
''(if: $ali <100)[(if: $raven_mark is 1)[The king's glare (text-style: "outline")+(text-colour:red)[rests upon you].](else:)[Northwest is growing (text-style: "outline")+(text-colour:red)[suspicious] of you.]]''
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]](set: $duet to 0)](else-if: $duet >19)[(set: $repChange to 0)(set: $repChange to 45 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $awMod to it -0.09, $doug_op to it +5, $X32 to 1, $impressed_sylvia to it +1)For months, you've had to bite your tongue when people asked you about the "rift" between you and Doug. Today, you've mended that phony rift. Things could not have gone better - everyone sees the two of you as friends again, Valravyn got a decent boost, and you did it all without arousing any suspicion. Could Lord Vаlravyn have performed such a delicate indie-altie number? No chance.
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
''You have acquired a new trait: Perfect Harmony''
(align:"<==")+(box:"XXXXX==")[Slightly reduces the rate at which you gain suspicion. Multiplicative with modifiers from alignment.]](else-if: $duet >16)[(set: $repChange to 0)(set: $repChange to 15 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $doug_op to it +1)It was a typical low-stakes show with a typically low impact outcome. After the increasingly grandiose shows you've performed with Valravyn, it is a nice bit of nostalgia to remember what Chaos Engine shows were like.
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]](set: $duet to 0)](else:)[(set: $duet to 0)Every musician occasionally finds himself performing in front of a tiny, unenthused crowd. Unfortunately, this is one of those times. It doesn't seem like you got much out of this, but at least it was another pleasant memory.]
(if: $richter is 2)[[[Someone wants to speak with you...->Richter]]](else:)[[[Continue->Week Start]] ](save-game:"A")(text-colour:#ffe0c2)+(text-size: 1.5)+(align: "=><=")[//✦ Thanksgiving✦//]
It's the Thanksgiving break. The stress relief you get from a few days off school are countered by the stresses of coping with a house full of distant relatives.
[[Continue->Duet Intro]] (text-colour:#d6d6d6)+(text-size: 1.5)+(align: "=><=")[//Mini-Event//]
With no big shows booked for Valravyn, your autumn has been wide open. Doug has suggested that you could use the downtime for some non-Valravyn related musical events. Specifically, he has suggested that the two of you could do an impromptu show at an upcoming farmer's market.
On the one hand, it's not a bad idea. Between the "breakup" of Chaos Engine and the fact that you, by necessity, can't attend any Valravyn shows, people have been getting the idea that you and Doug are on the outs. This little show could correct that notion.
On the other hand, there are a hundred ways that this could go wrong - and you'd know, because you've imagined most of them.
(text-colour:orange)[Your performance could increase your reputation or even give you a trait that will make it easier to keep your suspicion down. It could also backfire and raise your suspicion level.]
[[Agree to the show->Duet Start]]
[[Decline->Week Start2]] You are overcome in the moment - the lights, the crowd, the fading notes, the tension, the frenzied emotion. A spell took hold of you when Sylvia called you to the stage, and that spell has just worn off. No longer the emperor of the night, you are once more a scared squirrel eager to escape.
There's something else keeping you from running. You've been in front of crowds many times, but never got anything close to this response. (text-colour: (mix: 0.33, navy, 0.66, white))[Part of you wants to flee], sure, but a more vainglorious aspect is (text-colour: (mix: 0.33, orange, 0.66, white))[loving the attention too much].
(text-colour:orange)[From here on out, the decisions are yours, and the consequences are on you.]
[[Hesitate and revel in the applause->MEvent0A_2]]
[[Get off stage immediately->MEvent0A_3]](save-game:"A")(set: $ali to it -20)All this from a supporting performance? You seem to have more of a connection to this audience than you thought...
''Your alignment has shifted toward (text-colour:#eebd8c)[Nonconformist].''
(text-colour:orange)[Low alignment will make it easier to deal with fans and grow your popularity, but it also puts you at greater risk of exposing your secret identity.]
[[Continue->MEvent0B]](save-game:"A")(set: $ali to it +20)Your instinct is to run. You instead manage a slow, graceful descent. Unfortunately, this doesn't quite get you away from the crowd...
''Your alignment has shifted toward (text-colour:#bdbdf4)[Mainstream].''
(text-colour:orange)[High alignment will make it easier to conceal your identity, but will also slow down efforts to build your band's profile.]
[[Continue->MEvent0B]](save-game:"A")Sylvia smiles. "That sounds about right. You've absorbed a lot tonight. Go home...let it all sink in."
The way she's talking, it feels almost like she sees something in you...something you haven't yet seen yourself.
(text-colour:orange)[You are ambivalent about your new identity. Your alignment will tend to move freely.]
[[Continue->MEvent0D]](text-colour:#d6d6d6)+(text-size: 1.5)+(align: "=><=")[//Mini-Event//]
There was an incident yesterday.
You ran out of class after being bullied not just by another student, but by the teacher - or at least that's your take on it. As is so often the case, the powerful people you've always trusted are going to have a different take.
Doug followed you after the incident, ostensibly to bring you back to class. Instead, you both ended up skipping the balance of the day. You can only assume that this is why you've both been called in to Principal Ward's office.
It's a delicate situation, but after everything you've experienced thus far, it also feels like an opportunity. You've never really stood up for yourself. Here's your chance.
(text-colour:orange)[You can potentially gain a powerful trait from completing this mini-event, but only if you are true to the personality you have established. Act too timid and you can easily come out weaker on the other side...]
(if: $strange is true and ($X33 + $X34 + $X35) >1)[[[Speak on your own behalf->Jameson Start]]](else:)[[[Speak on your own behalf->Principal Start]]]
[[Let D oug handle it for you (Skip sequence)->Week Start2]](set: $prin1 to (a: 0,0,0))(text-colour:#eeeebf)+(size: 2)+(align: "=><=")[Mini-Event:
An Incident]
This is what happened (and Doug can back you up):
Two years ago, you found a letter from your biological mother. Some research confirmed that she died shortly before your 13th birthday, leaving this letter as your sole remaining link to your past. Ever since, you've had the letter in your backpack every day, and you've even had it with you when you took the stage as Lord Vаlravyn.
Yesterday in Mr. Gray's class, one of the sadistic goons who've been harassing you for your entire life took the letter out of your bag and refused to return it. Mr. Gray, the officious asshole who was supposed to protect you, instead took the letter and read part of it out loud to the class. That was the end of the line - you were gone.
Doug got the letter back for you, but the damage was done. You are not eager to return to Mr. Gray's class or to confront the pricks who were responsible. Principal Ward is definitely going to try and talk you into doing both.
(text-colour:orange)[You will have a limited amount of time to read and respond to what Principal Ward has to say. It may appear that you have four options, but some of these might be unavailable depending on how you've behaved up to this point. If you take too long or are unable to pick another option, you will be forced to go with the most timid response.]
[[Begin->Prin01]]{
(set: $timer to 50)
(live: 0.05s)[
(if: $timer <= 0)[
(stop:)
(goto: "Prin01_4")
]
(else: )[
(set: $timer to it - 0.05)
]
]
}(text-colour:orange)[You have 50 seconds to respond.]
(text-colour:cyan)["I want to start by setting your minds at ease. Neither of you will be punished for leaving school grounds yesterday. It was an emotional situation, and we can make some limited allowances in cases like this where we're not expecting a repeat of the behavior. We have a lot of hurt feelings on all sides here, and what we want to do is get back to a normal state of affairs."
"Even so, you have to understand that it's not acceptible to leave on your own accord. If you are upset, you need to talk it out with the person who upset you. We have resources in place just for that, and we're always available if you are having interpersonal issues."]
(if: $club <10)[[[Be earnest and put your best face forward->Prin01_3]]](else:)[(link: "Be earnest and put your best face forward")[(text-colour:orange)[You have become too assertive to grovel!]]]
(if: $club >7)[[[Offer an indignant response->Prin01_1]]](else:)[(link: "Offer an indignant response")[(text-colour:orange)[You are too submissive to talk back!]]]
(if: $ali <-19)[[[Fabricate a better explanation->Prin01_2]]](else:)[(link: "Fabricate a better explanation")[(text-colour:orange)[A goody two-shoes like you can't bring yourself to lie!]]]
[[Passively agree with her->Prin01_4]]
(meter: bind $timer, 50, "X", (gradient: 90, 0, red, 1, green))(save-game:"A")(set: $prin1's 1st to it +1)(text-colour:lime)["Excuse me, 'hurt feelings on all sides'? Was Mr. Gray embarrassed by the fact that he joined in on the bullying? And you wanted me to talk it out? How do you talk it out when the person humiliating you is the one who's supposed to be mediating? How exactly does that work?"]
''You have taken a dominant approach.''
[[Continue->Prin02]](save-game:"A")(set: $prin1's 2nd to it +1)(text-colour:lime)["It's not that easy. When you're dealing with people who threaten you, tell you you're dead if you talk? And the only person you can talk to has called you a freak? In a situation like that, running away is all you can do."]
''You have taken a manipulative approach.''
[[Continue->Prin02]](save-game:"A")(set: $prin1's 3rd to it +1)(text-colour:lime)["And that works fine most of the time, but it wouldn't work in this situation, would it? I mean, Mr. Gray is the person I'm supposed to talk to and he wasn't listening. He wasn't trying to mediate, he just took a side. So who do I talk to in a case like that? It's not so easy."]
''You have taken a charismatic approach.''
[[Continue->Prin02]](save-game:"A")(text-colour:lime)["Yes, ma'am. I understand."]
''You have taken a timid approach.''
[[Continue->Prin02]]{
(set: $timer to 40)
(live: 0.05s)[
(if: $timer <= 0)[
(stop:)
(goto: "Prin02_4")
]
(else: )[
(set: $timer to it - 0.05)
]
]
}(text-colour:orange)[You have 40 seconds to respond.]
(text-colour:lime)["What about the others? I can't go back to that class."]
(text-colour:cyan)["Well, we've considered a few approaches. There probably won't be any further punishments or sanctions for anyone here - that does include you, of course. But this is a required course to graduate, and we won't be able to switch anyone around, so you will have to return to the class. I'm sure you're not happy about this, but there are steps we can take to ensure that incidents like this don't repeat."]
(if: $diam >7)[[[Stand on your value to the school->Prin02_1]]](else:)[(link: "Stand on your value to the school")[(text-colour:orange)[You are too humble to brag!]]]
(if: $heart <10)[[[Play the victim->Prin02_2]]](else:)[(link: "Play the victim")[(text-colour:orange)[The thought of manipulating her emotions makes you sick!]]]
(if: $heart >7)[[[Calmly make your best case->Prin02_3]]](else:)[(link: "Make your case")[(text-colour:orange)[Rage clouds your mind...you can't control your emotions enough!]]]
[[Meekly accept what she says->Prin02_4]]
(meter: bind $timer, 40, "X", (gradient: 90, 0, red, 1, green))(save-game:"A")(set: $prin1's 1st to it +1)(text-colour:lime)["And how hard did you really try? You know, I've spent my whole life following the rules and working my ass off to make the school look good. You people are always so proud when I bring home another award, but not grateful enough to protect me even in class."]
''You have taken a dominant approach.''
[[Continue->Prin03]](save-game:"A")(set: $prin1's 2nd to it +1)(text-colour:lime)["You're not expecting me to sit down and talk with them, are you? They traumatized me in front of that whole class. I'm a wreck now, even just sitting here! I'm already in therapy for everything else, I can't deal with any more pressure."]
''You have taken a manipulative approach.''
[[Continue->Prin03]](save-game:"A")(set: $prin1's 3rd to it +1)(text-colour:lime)["I get that it's difficult, but can you understand how this is a problem for me? Any other time, I would cope with it like I always have, and I wouldn't bother you. This was worse, and the fact that a teacher was involved...it makes me feel unsafe. All I'm asking for is a fair chance here."]
''You have taken a charismatic approach.''
[[Continue->Prin03]](save-game:"A")(text-colour:lime)["I understand, I accept that, but I don't know if I can manage it."]
''You have taken a timid approach.''
[[Continue->Prin03]]{
(set: $timer to 35)
(live: 0.05s)[
(if: $timer <= 0)[
(stop:)
(goto: "Prin03_4")
]
(else: )[
(set: $timer to it - 0.05)
]
]
}(text-colour:orange)[You have 35 seconds to respond.]
(text-colour:cyan)["I'm sorry, but this is where we are. I'm not expecting that we can resolve all of this today, we can revisit this later, but for now you will have to go back to your regular schedule. If you can't accept this, then we might have to revisit your punishment, and I don't want to do that. Do you understand?"]
(if: $spade >7)[[[Make a disingenuous bargain->Prin03_2]]](else:)[(link: "Make a disingenuous bargain")[(text-colour:orange)[You aren't sneaky enough to make that work!]]]
(if: $ali >19)[[[Appeal to your good-natured history->Prin03_3]]](else:)[(link: "Appeal to your good-natured history")[(text-colour:orange)[That might have worked when you were a good boy, but you're too freaky now!]]]
(if: $spade <10)[[[Issue an ultimatum->Prin03_1]]](else:)[(link: "Issue an ultimatum")[(text-colour:orange)[That's way too overt and reckless for you!]]]
[[Stay quiet->Prin03_4]]
(meter: bind $timer, 35, "X", (gradient: 90, 0, red, 1, green))(save-game:"A")(set: $prin1's 1st to it +1)(text-colour:lime)["That's not going to work for me. I won't be going to Mr. Gray's class today or any other day. You'll do what you'll have to do, and we'll see how nice it looks when a student gets bullied in class and only the victim is punished."]
''You have taken a dominant approach.''
[[Continue->PrinEnd]](save-game:"A")(set: $prin1's 2nd to it +1)(text-colour:lime)["There has to be a middle ground here, right? How about we do that whole 'sit down and discuss it' thing in a few days. Until then, I'll work on my own, do all the homework, and then we can decide what to do next. Does that work?"]
''You have taken a manipulative approach.''
[[Continue->PrinEnd]](save-game:"A")(set: $prin1's 3rd to it +1)(text-colour:lime)["I don't see why I can't do the classwork on my own. I mean, you trust me, right? You could make this an independent study. I've proven that I'm reliable. If I can get all of the work done on my own and keep my grade solid, then that would solve the problem, right?"]
''You have taken a charismatic approach.''
[[Continue->PrinEnd]](save-game:"A")You merely shake your head.
''You have taken a timid approach.''
[[Continue->PrinEnd]](save-game:"A")(if: $prin1's 1st >1)[(set: $dom to (8 * (1 - $curse_t)), $X33 to 1, $antibully to it -0.16)You did something that, a year ago, would have been unthinkable. You stood up to an authority figure. What's more, you came out the better for it.
People like Principal Ward have always seen you as a pushover, someone who can be talked into anything. It's why they bombard you with demands to join in clubs and competitions even after you've said that you're not interested - they know you'll cave. Today, you didn't. You showed some spine and, for the first time, she realized that you weren't going to accept the shit you were offered.
Because of your exhibition of defiance, they have converted Mr. Gray's class into an independent study. You get to work on your own, without dealing with those other psychos - just as you've always wanted.
Is this what it's like to live without fear? Is this what the other kids feel all the time?
''You have acquired a new trait: A Wimp No More''
(align:"<==")+(box:"XXXXX==")[Lose a moderate amount of stress any time your suspicion increases.](if: $prin1's 1st >2)[(set: $xp to it +5)
//You didn't cede a single inch!//
''You have gained 5 XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]]]](else-if: $prin1's 2nd >1)[(set: $p_lie to 1, $X34 to 1, $antibully to it -0.08)People have been calling you a liar your entire life, even though you've always been scrupulously honest. They used it as an excuse to deny you your due. Today, you tried lying - and got exactly what you wanted.
Principal Ward assumes that she can see through bullshit. You always knew that this wasn't true - she buys every rumor and swallows whatever the popular kids tell her, same as everyone else. You watched your dimwit classmates play the adults for chumps and wondered how they got away with it, all while asking yourself what a genuine intellect could do in the same situation. Today, you got to test that out. You spun her in circles and got what you wanted.
Because of your theatrics and trickery, they have converted Mr. Gray's class into an independent study. You get to work on your own, without dealing with those other psychos - just as you've always wanted.
This is the power of storytelling. You only ever used it as a creative outlet - maybe it's time to put those stories to good use.
''You have acquired a new trait: Silver Tongue''
(align:"<==")+(box:"XXXXX==")[Reduces the suspicion penalty from low alignment by one-third.](if: $prin1's 2nd >2)[(set: $xp to it +5)
//You played her like a fiddle!//
''You have gained 5 XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]]]](else-if: $prin1's 3rd >1)[(set: $p_cha to 1, $X35 to 1, $antibully to it -0.08)The first time someone called Lord Vаlravyn "charismatic," you couldn't believe it. He's a powerful presence where you are only an awkward wallflower. But it Lord Vаlravyn can sway an onlooker, why can't you do the same?
You've always had some potential gift for persuasion, but your natural reticence prevented you from using it. You might have made a request of someone like Principal Ward, but all she'd have to do is say "no" and you'd back down immediately. Today, you tried again with more courage and verve. You made your case with confidence, appealed to her desire to be the good guy, and it worked like a charm.
Because of your newfound charm, they have converted Mr. Gray's class into an independent study. You get to work on your own, without dealing with those other psychos - just as you've always wanted.
There might be other lessons you can learn from your alter ego. Perhaps you can turn into Lord Vаlravyn's light side?
''You have acquired a new trait: Friends in High Places''
(align:"<==")+(box:"XXXXX==")[Halves the reputation penalty from high alignment.](if: $prin1's 3rd >2)[(set: $xp to it +5)
//You had her eating out of your hand!//
''You have gained 5 XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]]]](else:)[(set: $dom to -6, $antibully to it +0.08)Not that you needed another reason to hate what you see in the mirror, but now you have it.
You'd brainstormed any number of approaches to this discussion long before you arrived in Principal Ward's office. In the end, you weren't strong enough to lock onto any of them. You flailed like you always have and ended up accepting a shitty result. You're stuck in the class, sitting next to a pack of sadists and pretending that Mr. Gray didn't destroy you for no reason.
You might be brave on stage, but that's not you. The courage is in the clothes and the makeup and the contacts and the name. You are as weak as you ever were.
''You have acquired a new trait: Indecisiveness''
(align:"<==")+(box:"XXXXX==")[Gain a small amount of stress any time your suspicion increases.]]
[[Continue->Week Start]]You have a few seconds before the chaos begins - just enough time to scope out the crowd. As expected, the subculture kids are closest to the stage. You've spent enough idle afternoons with them to pick out a few faces, though others are new, and still others are vaguely...
...It couldn't be.
There's a girl in the middle of the crowd, in the phantom space between the outsiders and the rest of the town. You are, for the moment, mesmerized. It isn't the full-length black dress, the lace gloves, the crimson choker, the skull barettes or the cryptic rings that sit on each finger. No, it's the golden boughs framing her face, setting off the black lips and pallid cheeks.
$gloom[Ellen?] Well, she lived up to her promise, but...how the hell did she get an outfit that perfect pulled together so fast? Lord Vаlravyn took the better part of a year.
[[Continue->MEvent4E]](text-colour:#d6d6d6)+(text-size: 1.5)+(align: "=><=")[//Daily Event//]
It didn't take long to figure out that your new double life is exhausting. For all of your tension over being discovered, a more practical problem is how to balance bande business with everything else.
One possible solution would be to get ahead on the mundane side - doing homework in advance, tackling long-term projects right now, and generally wrapping up annoyances in advance. It would make for a rough week or two, but it could also ease up the situation in the future.
[[Get ahead on all your work->RStress1]]
[[Don't bother->RStress2]](save-game:"A")(set: $aware to it + $gorgon, $stressChange to $stMod * (20 - ($MEvent * 5)), $diam to it +1)(set: $stMod to it -($stressBase * 0.1))You have successfully packed two months of work into 72 hours. A nap might be in order.
($stressFinal:)
(text-colour:orange)[You will now gain stress at a slower rate.]
[[Continue->Week Start]] (save-game:"A")Die now, die later - it's better to handle things as they turn up.
[[Continue->Week Start]] (text-colour:#d6d6d6)+(text-size: 1.5)+(align: "=><=")[//Daily Event//]
You had sincerely hoped that Math Olympiad would be your last dance with the Northwest academic elites, but all you did was reawaken their interest in you. Lately, you've been up to your armpits in earnest overachievers trying to bring you back into the fold. As you've also been drawing the attention of the outsider kids, this has resulted in some conflict.
It came to a head today, with representatives of each side screaming as they bicker over who "deserves" you more. This has gone far enough - you need to end it now, one way or another.(if: $sq_type is "Linz1")[
(text-colour:cyan)+(align:"==>")[//If you can't stop them from fighting, then pick the goth kids. They're your friends now.//]]
[[Side with the nerds->RFactions1]]
[[Side with the freaks->RFactions2]]
(if: $rick_neut is 2 or $heart >8)[[[Settle the debate->RFactions3]]](else:)[(text-colour:grey)[Settle the debate] (text-colour:#fcc)[(Empathy)]]
(if: $club >3)[[[Start a fight on purpose->RFactions4]]](else:)[(text-colour:grey)[Start a fight on purpose] (text-colour:#ccb4e4)[(Assertiveness)]](save-game:"A")(if: $sq_type is "Linz1")[(set: $linz_note to it +1, $obey to it -1)](set: $posAli to it +0.1, $negAli to it -0.1, $linz_op to it -1, $spade to it +1, $club to it -1, $gothic to it -1)Once a nerd, always a nerd. Your new friends will need to get used to that.
(text-colour:orange)[Your alignment will tend to shift toward Mainstream.]
[[Continue->Week Start]] (save-game:"A")(if: $sq_type is "Linz1")[(set: $linz_note to it +1, $obey to it +1)](set: $posAli to it -0.1, $negAli to it +0.1, $linz_op to it +2, $spade to it -1, $club to it +1, $gothic to it +1)The goth kids actually seem to like you, the nerds only find you useful. It's an easy choice.
(text-colour:orange)[Your alignment will tend to shift toward Nonconformist.]
[[Continue->Week Start]] (save-game:"A")(if: $sq_type is "Linz1")[(set: $linz_note to it +1, $obey to it +1)](set: $linz_op to it +3, $heart to it +1, $antibully to it -0.08, $gothic to it +1)The weird kids shouldn't fight each other. Both sides buy it, at least for the time being.
[[Continue->Week Start]] (save-game:"A")(if: $sq_type is "Linz1")[(set: $linz_note to it +1, $obey to it -1)](set: $spade to it +2, $heart to it -1, $linz_op to it -2, $antibully to it +0.08, $gothic to it -1)(if: $currKC is 17)[(set: $tempAli to it +0.1)](else:)[(set: $aliMod to it +0.1)]Starting fights isn't nice. It is funny, though, especially when it's between two groups like these.
(text-colour:orange)[Your alignment will now shift more dramatically as a result of your decisions.]
[[Continue->Week Start]] (text-colour:#d6d6d6)+(text-size: 1.5)+(align: "=><=")[//Daily Event//]
As a quiet weekend kind of person, you never paid much attention to local events. Now that you are (arguably) a provider of local events, you've been watching the calendar more carefully. As it turns out, sleepy Solace is hopping - there's a live show just about every weekend.
This weekend, there are actually two of them. Doug and Cliff are going to some local venue you've never heard of to support a local act that seems vaguely familiar. Meanwhile, Lindsay is headed out to a subculture event on an old farm in some tiny town twenty minutes away. You've been invited to both.
Attending either event would be an educational experience - if you become more serious about Valravyn, these are the kinds of shows you'll be playing on a regular basis. On the other hand, skipping both and chilling at home has its own appeal.(if: $sq_type is "Linz1")[
(text-colour:cyan)+(align:"==>")[//You'll learn a lot more from my show than Doug's, I guarantee.//]]
[[Go to the S olace show->RShows1]]
[[Go to the subculture show->RShows2]]
(if: $spade >3 and $club >3)[[[Try to attend both->RShows3]]](else:)[(text-colour:grey)[Try to attend both] (text-colour:#d6f5b7)[(Ingenuity,](text-colour:#ccb4e4)[ Assertiveness)]]
[[Stay home->RShows4]](save-game:"A")(if: $sq_type is "Linz1")[(set: $linz_note to it +1, $obey to it -1)](set: $repChange to 0)(set: $repChange to 15 * ((100 - $ali)/100))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $aware to it + $gorgon, $stressChange to $stMod * 6, $diam to it +1, $spade to it -1, $doug_op to it +1, $cliff_op to it +1, $linz_op to it -2)There are maybe a dozen or so people here - not a bad turnout for such a show, at least according to Doug. The acts are nothing special, but you do pick up a hint or two about crowdwork that will probably help out down the line.
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
($stressFinal:)
[[Continue->Week Start]] (save-game:"A")(if: $sq_type is "Linz1")[(set: $linz_note to it +1, $obey to it +1)](set: $repChange to 0)(set: $repChange to 20 * ((100 - $ali)/100))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $aware to it + $gorgon, $stressChange to $stMod * 8, $diam to it -1, $spade to it +1, $doug_op to it -2, $cliff_op to it -1, $linz_op to it +1, $ali to it -$negAli * (10 * $aliMod), $amina_loss to it +1, $gothic to it +1)You were tense about this one, but you don't recognize a single familiar face among the mostly older attendees. In fact, pretty much everyone ignores you, giving you a wonderful opportunity to study the crowd and figure out how the bands interact with their fans.
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
($stressFinal:)
''Your alignment has shifted toward (text-colour:#eebd8c)[Nonconformist].''
[[Continue->Week Start]] (save-game:"A")(if: $sq_type is "Linz1")[(set: $linz_note to it +1, $obey to it -1)](set: $doug_op to it -1, $linz_op to it -1, $diam to it -1)If there's anything to learn, they'll report it to you. You have a lot of nothing to do.
[[Continue->Week Start]] (save-game:"A")(if: $sq_type is "Linz1")[(set: $linz_note to it +1, $obey to it +1)](set: $repChange to 0)(set: $repChange to 35 * ((100 - $ali)/100))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $aware to it + $gorgon, $stressChange to $stMod * 15, $diam to it +1, $spade to it +1, $doug_op to it +1, $cliff_op to it +1, $linz_op to it +1, $ali to it -$negAli * (10 * $aliMod), $amina_loss to it +1, $gothic to it +1)After crunching the numbers, it turns out that you have just enough time to drop in on both shows. Provided, of course, that you shatter the speed limit driving between both events. It's a bit of a wearying weekend.
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
($stressFinal:)
''Your alignment has shifted toward (text-colour:#eebd8c)[Nonconformist].''
[[Continue->Week Start]] (text-colour:#d6d6d6)+(text-size: 1.5)+(align: "=><=")[//Daily Event//]
As one of the designated smart kids, you get asked to participate in things no matter what you've said or done. Even now, they still pester you on occasion.
There's no way you're adding more activities to your overburdened schedule, but you do still have a choice as to how you deal with them.
[[Reject them politely->RAftermath1]]
[[Reject them forcefully->RAftermath2]](save-game:"A")(if: $ali <-49)[(set: $ali to it +$posAli * (20 * $aliMod), $amina_gain to it +1)](else-if: $ali <-19)[(set: $ali to it +$posli * (15 * $aliMod), $amina_gain to it +1)](else-if: $ali <19)[(set: $ali to it +$posAli * (10 * $aliMod), $amina_gain to it +1)](else:)[(set: $ali to it +$posAli * (5 * $aliMod), $amina_gain to it +1)](set: $heart to it +1, $spade to it -1)No sense burning your bridges just yet - they could still help you out if Valravyn goes sideways.
''Your alignment has shifted toward (text-colour:#bdbdf4)[Mainstream].''
[[Continue->Week Start]] (save-game:"A")(if: $ali >49)[(set: $ali to it -$negAli * (20 * $aliMod), $amina_loss to it +1)](else-if: $ali >19)[(set: $ali to it -$negAli * (15 * $aliMod), $amina_loss to it +1)](else-if: $ali >-19)[(set: $ali to it -$negAli * (10 * $aliMod), $amina_loss to it +1)](else:)[(set: $ali to it -$negAli * (5 * $aliMod), $amina_loss to it +1)](set: $heart to it -1, $spade to it +1)In time, they'll get used to you rejecting them.
''Your alignment has shifted toward (text-colour:#eebd8c)[Nonconformist].''
[[Continue->Week Start]] Enter a valid ending code to review the ending.
(input: bind $password)
[[Enter code->Password Analysis]]
(if: $password matches (p: (p-many: 17, alnum)))[[[Use most recently entered code->Ending Viewer]]](else:)[(text-colour:grey)[No code currently loaded]]
[[Return to Hub->Story Hub]] (if: $password matches (p-ins: "WONDROUSDOORENTRY"))[(goto: "Bridge")](else-if: $password matches (p: (p-many: 17, alnum)))[{Password accepted. Click below to view ending.
(set: $e1 to $password's 1st)
(set: $e2 to $password's 2nd)
(set: $e3 to $password's 3rd)
(set: $e4 to $password's 4th)
(set: $e5 to $password's 5th)
(set: $e6 to $password's 6th)
(set: $e7 to $password's 7th)
(set: $e8 to $password's 8th)
(set: $e9 to $password's 9th)
(set: $e10 to $password's 10th)
(set: $e11 to $password's 11th)
(set: $e12 to $password's 12th)
(set: $e13 to $password's 13th)
(set: $e14 to $password's 14th)
(set: $e15 to $password's 15th)
(set: $e16 to $password's 16th)
(set: $e17 to $password's 17th)}
[[View ending->Ending Viewer]]](else:)[Invalid password.
[[Return->Password Input]]](if: $e1 is "G")[There is a chorus of reactions from the crowd as you shed your mask, from normie and freak alike. Mostly, you hear gasps from the people who truly never imagined your face behind the makeup. These are punctuated with knowing chuckles from the people who'd figured it out, roars of approval from the ones who were hoping Lord Vаlravyn was a geek all along, snorts from the ones still processing their disbelief.
All of this is followed by a cheer. They have accepted you after all.](else-if: $e1 is "H")[Sylvia was right - you couldn't possibly keep this a secret forever. You can actually hear people chanting your name as you take the stage.
But who could have a problem with that? This hardcore subculture set is pleased to see a geek like you. You are met with a cheer - starting from your new goth friends, then spreading to your classmates and the whole town and the people from parts beyond. After all of the deceit and the fear and the hiding, they have accepted you.](else-if: $e1 is "I")[Sylvia definitely wanted you to drop the mask. You can tell that it's killing her that you've managed to keep your identity hidden. Even so, she's respectful and minds your secret. You hand her the bag containing your gear, and Lord Vаlravyn vanishes.
Life will go on as normal. Everyone will see you as the harmless smart kid, and that's what you will be. However, you will always have the knowledge of another you - a darker, edgier version. When they make their little jokes that they assume you don't understand, you'll know that you once mastered them as a living myth. You'll know, and you'll chuckle - quietly.](else-if: $e1 is "A")[There is a chorus of reactions from the crowd as you shed your mask, from normie and freak alike. Mostly, you hear gasps from the people who truly never imagined your face behind the makeup. These are punctuated with knowing chuckles from the people who'd figured it out, roars of approval from the ones who were hoping Lord Vаlravyn was a geek all along, snorts from the ones still processing their disbelief.
All of this is followed by a cheer. They have accepted you after all.](else-if: $e1 is "B")[The world falls beneath your feet. Here you were, arrogant enough to think that you'd gotten away with it. The only one you were deceiving was yourself. Few humiliations could be this spectacular.
Except you aren't met with the jeers and mockery you were anticipating. You are met with a cheer - starting from your new goth friends, then spreading to your classmates and the whole town and the people from parts beyond. After all of the deceit and the fear and the hiding, they have accepted you.](else-if: $e1 is "C")[The music fades. You remove the contacts, the makeup, the jewelry, the layers of black. All of it - the worldly remains of Lord Vаlravyn - goes into a bag that you pass off to Lindsay. With that move, you have returned to the young man you once were.
Life will go on as normal. Everyone will see you as the harmless smart kid, and that's what you will be. However, you will always have the knowledge of another you - a darker, edgier version. When they make their little jokes that they assume you don't understand, you'll know that you once mastered them as a living myth. You'll know, and you'll chuckle - quietly.](else-if: $e1 is "D")[Revealing your identity at the end of the year was an interesting move. Most of your classmates didn't have the time to fully process the absurd (if oddly believable) thing that they had just heard. There are a few incredulous conversations, but you managed to kick the real awkwardness a few months down the road. With luck, most of them will have forgotten by the start of the next academic year.](else-if: $e1 is "E")[All things considered, it's amazing that you were able to keep this secret for so long. Maybe that's an achievement in and of itself. Given that it's the end of the year, you only have time to field a few incredulous conversations with your fellow students. They are relatively painless, even if a few of them can't quite hide the snickering.](else-if: $e1 is "F")[The whole project didn't go perfectly, but there's one thing you nailed: No one figured out who Lord Vаlravyn was. Well, maybe "no one" is a lot to claim, but your few confidants kept your secrets close. It's possible that this could all still leak out next year, but you're oddly at peace with that possibility. Let them keep speculating if they want - you don't give a damn.](else-if: $e1 is "J")[You are prepared for abject humiliation. Lord Vаlravyn was an absurd character, these kids already think you're a loser - what happens when they put these things together?
You definitely have to deal with some teasing and dumb comments, but not as much as you'd dreaded. There's as much praise as mockery, and even more questions about the band and the origins of this mysterious figure.
It could have been a lot worse.](else-if: $e1 is "K")[Valravyn had an inglorious end, but at least you can say one thing: No one figured out who Lord Vаlravyn was. Well, maybe "no one" is a lot to claim, but your few confidants kept your secrets close. It's possible that this could all still leak out next year, but you're oddly at peace with that possibility. Let them keep speculating if they want - you don't give a damn.](else:)[(text-color: lime)[Segment code not found.]]
(if: $e2 is "R")[Nothing was ever the same after that performance, not one night or one morning.
Out in the sticks, you're used to being late to every trend. What you're not used to is missing out on a trend that you started. You enjoyed your summer and returned to class assuming that everything was fine, but that concert - from the first note to your grand revelation - was winging around the world. Footage from the show was on countless screens, and bootleg MP3s blasting your tunes out of speakers from New York to Shanghai to Helsinki. The band might have been dead, but it was enjoying one hell of an afterlife.
It was Sylvia who first brought you the news of your global popularity, and with an amount of humility uncharacteristic of her. In one night, you had achieved a level of fame a thousand times greater than Fatal Requiem had in years of work. And when she came to you, it was not to offer advice or congratulations, but to beg a favor. She really wanted to open for Valravyn when they did their first tour.
That's when the gravity set it. You are an overnight sensation. You are everyone's favorite master of the dark. And your life is about to take on a whole new trajectory.](else-if: $e2 is "Q")[When you started Valravyn, you didn't have any expectations - merely hopes that you could survive the ride. But even in your most preposterous fantasies, you never imagined this precise degree of success. It's not even that your performance at Solfest pulled more ink than Fatal Requiem's surprise appearance, though that was special. It wasn't even hearing the name "Lord Vаlravyn" come out of the mouth of some MTV VJ. No, the genuine shocker is what was going on behind the scenes.
You'll never understand how all of these people got your name and contact information so fast, but within days you were buckling under the weight of all the letters. Not fan letters, but offers - some scams, others questionable, but many of them from major labels and representatives of massive international groups. The industry has sensed something special in Lord Vаlravyn, and they are all dying to speak with his creator before the competition can.
The next few months are going to be interesting.](else-if: $e2 is "L")[Thanks in no small part to your talent and charisma, Valravyn has become a bona fide local legend. From the chatter you hear, you might be poised to surpass Fatal Requiem. Requests pour in from around the state, asking if Valravyn is available for shows. But even more shocking are the inquiries from people claiming to be in the music business. You may well have set yourself a new career trajectory.
That might be a bit much, but Sylvia Urbain seems to believe that you have a future. Every so often, you get a message asking if Valravyn is available to open for Requiem. Who knows - once you graduate, you may be ready for your first proper tour.](else-if: $e2 is "M")[Regardless of what you may have wanted at the beginning, it looks like Valravyn isn't going away any time soon. There are way too many requests for you to perform again, and at ever larger venues. Rumor is that you're going to be opening for Fatal Requiem on a future tour - though naturally, no one bothered to ask you or Sylvia Urbain. It's just wishful thinking from your ever-growing fan base.](else-if: $e2 is "N")[Having accomplished what you wanted to do, you quietly retire Valravyn. Not everyone is happy to hear that - there were a few people hoping that you'd become a regular fixture in the local music scene. You can never say never, and perhaps someone will talk you into bringing Lord Vаlravyn out of retirement, but for now you're happy to return to Doug's more sedate act.](else-if: $e2 is "P")[Having accomplished what you wanted to do, you quietly retire Valravyn. You can't imagine anyone's going to miss you - you are just a footnote in a tiny branch of the country's music scene. Even so, you do occasionally hear someone talking about one of your shows, and it seems like you do have a few lost and lonely fans out there.](else:)[(text-color: lime)[Segment code not found.]]
(if: $e3 is "X")[Maybe the best symbol of your success is the album you cut. You knew it was good, but things that are merely "good" don't get referenced for a solid decade. It's an underground hit that keeps landing on best-of lists, making you one of the premier unsung musical acts. You are officially a part of music history, if only a pixel or two in the larger image.](else-if: $e3 is "V")[Regardless of Valravyn's ultimate fate, you've left a legacy in your songs - or at least one song. That absolute banger you wrote with Doug floats around for years. A friend of yours will eventually swear that he heard another band cover it on a Paradise Gardens college radio station. If nothing else, you've reached the level of a one-hit wonder, and how many bands can say that?](else-if: $e3 is "Y")[On occasion, you hear your own music coming out of someone's car speakers. That album you cut is a permanent part of Valravyn history, and that's something that won't be easily erased - even if it's just a few dozen people jamming out to your music as they drive around.](else-if: $e3 is "Z")[Whatever fame you may have had, it was all caught up in your live shows. You can't say that any of your songs or recordings were all that memorable, no matter how much lingering personal pride you may still have in them.](else:)[(text-color: lime)[Segment code not found.]]
(if: $e4 is "U")[All of the weirdness taught you that you are, in fact, a boring person - and you're happy that way. With everything settling back down, you return to your old habits as a high-achieving wallflower. While you haven't officially cut off your subculture contacts, it has become clear that you have nothing in common with them and never will. You return to the usual eye-rolling mutual indifference.](else-if: $e4 is "P")[All of the time you spent in the company of your more morbid classmates was bound to rub off, but you may have changed more than you anticipated. You were always a mutant, but now you are a freak as well, and your few normie friends are now uncomfortable around you. The hell with them, though - you have new friends, people who accept you like no one ever did. It's a comfortable fit, and you spend the rest of your high school career attending their parties and hanging out at their homes.](else-if: $e4 is "Q")[All of the time you spent in the company of your more morbid classmates was bound to rub off. Even once everything settles back down, you find yourself drawn more toward the goth cliques. It's a risk given that you so effectively kept your double life under wraps, but it doesn't seem so important. You even reveal your secret to a few of them, only to learn that many of them aren't so shocked. It's a comfortable fit, and you spend the rest of your high school career attending their parties and hanging out at their homes.](else-if: $e4 is "R")[All of the time you spent in the company of your more morbid classmates was bound to rub off. Even once everything settles back down, you find yourself drawn more toward the goth cliques. It helps that Lord Vаlravyn is popular with this crowd, but it turns out that they're fond of the real you as well. It's a comfortable fit, and you spend the rest of your high school career attending their parties and hanging out at their homes.](else-if: $e4 is "S")[All of the weirdness taught you that you are, in fact, a boring person - and you're happy that way. With everything settling back down, you return to your old habits as a high-achieving wallflower. But it's not like you haven't changed at all. Being Lord Vаlravyn taught you a few tricks. More than anything, he taught you how to stand up for yourself, an attribute that you use with some of your less kind classmates.](else-if: $e4 is "T")[All the time you spent moving between worlds made you realize how big and complex even your tiny world can be. Your old life is comfortable, but you're not ready to give up your new subculture friends either. For the rest of your high school career, you are (or at least are attempting to be) a bridge between the insiders and outsiders. Your only regret is that you didn't think to reach out sooner.](else:)[(text-color: lime)[Segment code not found.]]
(if: $e5 is "A")[You don't give Doug enough credit sometimes. You assumed that he'd be upset when you chose to guest with Fatal Requiem again, but not only is he happy for you, he's brimming with questions. Since you're not joining Requiem (yet, anyway), you gladly return to Doug's original band, and the two of you remain close friends well after graduation.](else-if: $e5 is "B")[With the myth of Valravyn destroyed, Doug reforms his original band and invites everyone back. Of course, you join - now that it's not so serious, you can enjoy making music for its own sake. The bizarre experience has brought the two of you closer, and you remain close friends well after graduation.](else-if: $e5 is "K")[With the myth of Valravyn destroyed, Doug reforms his original band and invites everyone back. Of course, you join - but it's not quite the same. While you and Doug remain friends, there's no question that a year of deceit and disappointments has driven a wedge between you. After a few months, you quietly step down from Chaos Engine to return to a more solitary life.](else-if: $e5 is "L")[With the myth of Valravyn destroyed, Doug reforms his original band and invites everyone back. Of course, you join - now that it's not so serious, you can enjoy making music for its own sake. You hoped that you'd stay in touch after graduation and the end of Chaos Engine, but you drift apart after moving on from Solace and seldom hear from him.](else:)[(text-color: lime)[Segment code not found.]]
(if: $e6 is "C")[Rick was never exactly your friend outside of your musical projects, but as your profile has grown you've been spending more time with you. As it turns out, the two of you have more in common than you'd thought previously, and you would consider him a friend now.](else-if: $e6 is "D")[As you've drifted more into the subculture, you've also moved away from Rick. He's always been an odd duck among the popular kids, but that is still his world, and it puts him at odds with his gothier bandmade. You do still play together, but you are really only friends via Doug.](else-if: $e6 is "E")[You continue to have a largely indifferent relationship with Rick, There is at least one thing that has brought you closer: Keeping secrets. Frankly, you still can't believe that he was able to keep his mouth shut about Lord Vаlravyn when his popular friends started grilling him, and for that you give him plenty of credit.](else:)[(text-color: lime)[Segment code not found.]]
(if: $e7 is "F")[Lindsay was key in making Lord Vаlravyn manifest, but she was never part of the regular band or your circle of friends. With the great Valravyn experiment concluded, she quietly drifts away, though you suspect your paths will cross again in the not-too-distant future.](else-if: $e7 is "G")[Lindsay was key in making Lord Vаlravyn manifest, and this is something that has brought you closer. She didn't join up with Doug when he reformed the old band, but she remains a fan and a fixture at your shows - even if they are a lot more low-key that what she might prefer.](else-if: $e7 is "M")[Lindsay was key in making Lord Vаlravyn manifest, and this brought the two of you a lot closer. The revelation about your identity made Lindsay something of a local celebrity artist, while you - her masterpiece - became a greater part of her world. She would serve as your guide as you explored the Solace subculture, and you stayed friends for quite a while after graduating.](else-if: $e7 is "N")[Lindsay was key in making Lord Vаlravyn manifest, and this brought the two of you a lot closer. Doug actually invited her to join Chaos Engine, and while she turned the offer down, she did agree to the occasional guest spot. She always seemed more comfortable in the audience, though - especially the freaky post-Valravyn crowds.](else:)[(text-color: lime)[Segment code not found.]]
(if: $e8 is "H")[You were always ready for Cliff to flake out and leave, and he finally did. There's no big blowup, no argument - he simply tells Doug that he's done, that he has other things he needs to do, and moves on. You remain cordial, but whatever friendship you had is definitely weaker for his absence.](else-if: $e8 is "J")[You were always ready for Cliff to flake out and leave, but to your surprise he stuck around after the end of Valravyn. He seemed to enjoy his part in the theatrics so much that he kept good humor even when you returned to Doug's more low-key original band. He stays on as a part of the band until graduation.](else-if: $e8 is "P")[You were always ready for Cliff to flake out and leave, but he didn't leave quite so quickly. He agreed to become a permanent part of Chaos Engine, though he was never fully committed to it and seemed a bit bored after the madness of Valravyn. He had become more of a guest by the start of senior year and was out for good by graduation.](else:)[(text-color: lime)[Segment code not found.]]
(if: $e9 is "A")[One of the positive things to emerge from Valravyn was that it gave you a chance to get closer to Ellen. Between your increased confidence and your newfound status as a local rock star, you were finally in a position to see her socially. It's pretty casual at first, but by the time the new school year rolls around, people are used to seeing the two of you together.](else-if: $e9 is "B")[One of the positive things to emerge from Valravyn was that it gave you a chance to get closer to Ellen. Much to your surprise, she kept your secret very well. It became a hidden bond between the two of you as you started seeing her socially. This probably wasn't what she imagined when she started dating a rock star, but it's something you can laugh about. The relationship pretty casual at first, but by the time the new school year rolls around, people are used to seeing the two of you together.](else-if: $e9 is "C")[You were in love with Ellen at one point, but your life has changed and so have your tastes. Over the summer, you find yourself getting closer to Rose, your erstwhile Homecoming date. Initially, she struck you as abrasive, but you've come to see a kindness and understanding under all of that. You can't really date her openly if you want to keep your secret - but what are secrets good for, anyway?](else-if: $e9 is "D")[You were in love with Ellen at one point, but your life has changed and so have your tastes. Over the summer, you find yourself getting closer to Rose, your erstwhile Homecoming date. Initially, she struck you as abrasive, but you've come to see a kindness and understanding under all of that. She's certainly a more appropriate girlfriend for your new identity, and you are definitely happier for having spent time with her.](else-if: $e9 is "E")[You were in love with Ellen at one point, but your life has changed and so have your tastes. Over the summer, you flirt with some of the local goth girls, hoping to someone who's a better match for you. Sadly, your flirting skills haven't improved, but they are a lot nicer about your clumsy attempts than most girls would be.](else-if: $e9 is "F")[You were in love with Ellen at one point, but your life has changed and so have your tastes. Over the summer, you flirt with some of the local goth girls, hoping to someone who's a better match for you. Given that you are Lord Vаlravyn, they are willing to overlook your clumsy, inexpert flirting skills. This should be an interesting year.](else-if: $e9 is "G")[Somewhere along the line, you let your identity slip to Ellen. It's something you think about a lot over the summer, fretting over what she might do with this information. Had you not pissed her off, she probably would have kept your confidence, but she proved to be more vindictive than you thought. By the time you come back from the break, most of the popular kids know exactly who you are.](else-if: $e9 is "H")[Somewhere along the line, you let your identity slip to Ellen. It's something you think about a lot over the summer, fretting over what she might do with this information. But Ellen isn't the gossip that some of her friends are, and she dutifully keeps it a secret. It become a quiet bond between the two of you, something for the two of you to chuckle over at school events.](else-if: $e9 is "I")[Little has changed between you and Ellen. She still pretends not to notice that you're interested, and you pretend to not notice the indifference as you carry on your usual routines. You had hoped that all of this would bring you closer together, but you can't get everything you want.](else:)[(text-color: lime)[Segment code not found.]](if: $e10 is "Z")[
You were prepared for your new friends to add a little strain to this, but Ellen took to your new life even better than you did. It would be one thing for her to sport a black gown to a party or a show, but when she started showing up to class with black nails and skull rings? That's when you knew that you'd actually won a convert. Of course, you had to keep pace with her, both in your day-to-day wardrobe and for events. Your senior Prom resulted in some interesting photographs.](else-if: $e10 is "V")[
Naturally, you were worried about how Lisa would take this - after all, the friends always have veto power over the new boyfriend. It seems like your newfound status is enough to bring her around, though. Dating musicians is popular in Lisa's circle, and this is just enough to make you a passable choice.](else-if: $e10 is "W")[
Naturally, you were worried about how Lisa would take this - after all, the friends always have veto power over the new boyfriend. It seems like you're safe and (dare I say it?) normal enough for her, because she doesn't object. At least, she never objects when you are present.](else-if: $e10 is "U")[
As much as you changed from your experiences, Ellen seemed to have changed even more. To her friends, her dramatic appearance at Solfest was just a night's fun. Secretly, though, she had developed an affection for that darker style and longed for the chance to exhibit the look again. From time to time you would indulge her, sneaking away to Patmos or Paradise Gardens in your old gear to take her to a subculture show. It also gave you a chance to relive the old days...not that you ever told her that.](else:)[]
(if: $e11 is "J")[It took awhile for the news of your revelation to leak out to the community at large, but it happened. People in the community must have thought that your parents would be shocked, but they'd already figured it out. The only thing that surprised them was the ease with which you handled your secret leaking out. They came away seeing you as stronger.](else-if: $e11 is "K")[It took awhile for the news of your revelation to leak out to the community at large, but it happened. People in the community must have thought that your parents would be shocked, but they'd already figured it out. The only thing that surprised them was how easily you removed your mask before the world. They came away seeing you as stronger.](else-if: $e11 is "L")[It took awhile for the news of your revelation to leak out to the community at large, but it happened, and no one was more shocked by the news than your parents. Lord Vаlravyn is the exact opposite of who you were growing up, and they could not believe it at first. They're not the type to disapprove, though - if anything, they're more curious than your classmates. By the time summer is over, they know more about your act than Doug and Sylvia.](else-if: $e11 is "M")[Your parents are in an interesting position in that they are among the few people in the community who know about your alter ego. You assumed that one of them would leak it out immediately, but they keep it to themselves - for a while, anyway. After graduation, it becomes another funny story for them to share with people, no matter how disinterested. You'd be upset, but what they say to their friends while you're hundreds of miles away doesn't concern you.](else-if: $e11 is "N")[You kept your secret so well that even your parents had no clue that you were Lord Vаlravyn. You would eventually tell them - many years later, removed from the consequences and with no small amount of alcohol to facilitate it. At that point, you can all laugh about the lies.](else:)[(text-color: lime)[Segment code not found.]]
It wasn't just friends and family who changed as a result of Lord Vаlravyn's arrival. Northwest High, its staff and students were also transforming.
(if: $e12 is "Q")[Shockingly, Principal Ward's plan to have the students do her job for her accomplished next to nothing. No one took any action to address the bullying situation, so the problem only got worse. You returned to a Northwest that was even more cruel than the one that you remembered from your Valravyn year.](else-if: $e12 is "R")[Shockingly, Principal Ward's plan to have the students do her job for her accomplished next to nothing. You did your level best to "see something, say something," but you were fighting against the tides. Northwest remained every bit as nasty as it was during your Valravyn year.](else-if: $e12 is "S")[Through a combination of negotiation, brute force and raw personality, you and your friends played a small but key role in Northwest High's fight against bullying. The harassment didn't end outright, but there's no question that you returned to a safer school. Of course, Principal Ward took all of the credit, but that's life.](else-if: $e12 is "T")[Through a combination of negotiation, brute force and raw personality, you and your friends dealt a critical blow to the bullies and sadists that had turned Northwest High into hell. You returned to a school that was kinder, safer and more pleasant than it had been in probably a solid decade. Of course, Principal Ward took all of the credit, but that's life.](else:)[(text-color: lime)[Segment code not found.]]
(if: $e13 is "E")[People expected that Northwest's subcultures would expand with the hype surrounding Valravyn, but that didn't exactly happen. Between ongoing harassment, pervasive snobbery from the elites and Valravyn's underwhelming impact, the Northwest goth cliques would continue to decline. The decline of the gothic trend was the finishing blow, and today there is no meaningful subculture presence in Solace.](else-if: $e13 is "F")[People expected that Northwest's subcultures would expand with the hype surrounding Valravyn, but that didn't exactly happen. Valravyn's popularity expanded the lifespan of Northwest's goth cliques for a few years, but the trend was already on the way out and nothing was going to change that. Their numbers would keep dwindling, and today there is no meaningful subculture presence in Solace.](else-if: $e13 is "G")[Thanks in no small part to your own talents and tactics, the Solace gothic community grew prodigiously over the following year. Where other schools saw students follow broader trends and abandon the subculture look, Northwest became a haven for goths and other outsiders. With even the popular kids adopting dark styles and administration reconsidering some of their rules of dress in light of broad opposition, it's safe to say that you and your friends had thoroughly polluted the Solace mainstream.](else-if: $e13 is "J")[Northwest's subculture cliques held out strong against both the ongoing harassment and the broader cultural shifts. Due in no small part to the fascination Lord Vаlravyn held in Solace, the gothic community grew significantly over the summer. By the time the new year rolled around, the community had equaled or even exceeded its old size.](else-if: $e13 is "K")[The friendlier Northwest was a boon for many of the student body's smaller subculture cliques. Freed from the fear of harassment, students felt more free to explore new friends, fashions and philosophies. In particular, the gothic students flourished, with the community equaling or even exceeding its old size.](else-if: $e13 is "L")[Northwest's subculture cliques held out strong against both the ongoing harassment and the broader cultural shifts. Years of putting up with shit had made these kids more durable than people thought. While many other towns would see declines in their subculture communities, the ones in Solace stayed intact for at least a few years longer.](else-if: $e13 is "M")[The friendlier Northwest was a boon for many of the student body's smaller subculture cliques. Your old goth friends didn't exactly flourish in the new environment, but at least they had one less reason to mope. It's not always easy to tell when goth kids are happy, but they were - you could always tell.](else-if: $e13 is "X")[Between Valravyn's tremendous popularity and your own dark stewardship, you managed to completely invert the Northwest mainstream. By the time you return from summer, the dark look had fully consumed your school. The hallways gleam with spiked chokers, lip studs and skeleton jewelry. Black nails are the norm, and not just on the girls. Even Lisa Granger is rocking the new look, and with an unusually morbid passion. Most of the gear is against the dress code, but what are they going to do - kick out the whole student body?](else:)[(text-color: lime)[Segment code not found.]]
Your connection with Lord Vаlravyn was a two-way street - you shaped his personality and, in turn, you learned from how he behaved.
(if: $e14 is "M")[Popularity and success never mattered all that much to you. Lord Vаlravyn was much the same - an impractical artist with no head for brand building.](else-if: $e14 is "N")[Popularity and success never mattered all that much to you until Lord Vаlravyn gave you a taste of victory. You have cultivated a head for opportunities and you're always on the lookout for a chance to get ahead.](else-if: $e14 is "L")[Popularity and success never mattered all that much to you, but as the frontman of a band, you had to care. Lord Vаlravyn had a knack for attracting attention, while you learned how to spot an opportunity.](else:)[(text-color: lime)[Segment code not found.]]
(if: $e15 is "P")[It's in your nature to use your intellect to avoid problems. That was never going to work for a wild man like Lord Vаlravyn, so you shifted toward a more primal approach.](else-if: $e15 is "Q")[It's in your nature to use your intellect to avoid problems. That attitude lent Lord Vаlravyn an air of mystery. He was cryptic, a little sinister, and maybe a touch aloof.](else-if: $e15 is "R")[It's in your nature to use your intellect to avoid problems, but Lord Vаlravyn demanded a more balanced approach. He was intellectual but strong, and you learned to find a similar balance.](else:)[(text-color: lime)[Segment code not found.]]
(if: $e16 is "S")[You are a very solitary person, one with little time for others. Lord Vаlravyn was similarly inclined, except even less empathetic - a bit of a gleeful asshole.](else-if: $e16 is "T")[You are a very solitary person, which was never going to work for Lord Vаlravyn. In and out of the gear, you learned how to connect with an audience and move along to their special rhythm.](else-if: $e16 is "U")[You are a very solitary person, one with little time for others. As Lord Vаlravyn, you were forced to mix with the crowd, and this taught you a few lessons about empathy and making connections.](else:)[(text-color: lime)[Segment code not found.]]
(if: $e17 is "V")[You were timid before you began and you still are. Whatever force of personality you acquired from Lord Vаlravyn dissipated once you shed the clothes.](else-if: $e17 is "W")[You were timid before you began. Lord Vаlravyn taught you the merits of strength and confidence. Without the gear, you can't exactly invoke awe in a crowd, but you do have the guts to demand what you need.](else-if: $e17 is "X")[You were timid before you began and you still are, but circumstances forced you to develop your confidence. Lord Vаlravyn couldn't have been a wallflower, and you've learned how to take steps outside of your own comfort zone.](else:)[(text-color: lime)[Segment code not found.]]
Before you lies a storybook untouched by a pen. It's up to you where you go from here, but remember - you can always start over again from page one if you want.
[[Return->Password Input]] (set: $randomEvent to (random: 1,20))(text-colour:#d6d6d6)+(text-size: 1.5)+(align: "=><=")[//Daily Event//]
You didn't strike up too many conversations at that party Rose dragged you to, but there are definitely more outsider kids who recognize your face now. One of them - an especially gothy specimen - is hanging around outside as you leave the building. He's probably not waiting for you, though it seems like he expects you to acknowledge his presence.
[[Nod and walk on->RGuy1]]
[[Pretend you don't see him->RGuy2]]
(if: $club >7)[[[Make a point of snubbing him->RGuy3]]](else:)[(text-colour:grey)[Make a point of snubbing him] (text-colour:#ccb4e4)[(Assertiveness)]]
(if: $heart >7)[[[Stop and strike up a conversation->RGuy4]]](else:)[(text-colour:grey)[Stop and strike up a conversation] (text-colour:#fcc)[(Empathy)]](save-game:"A")(set: $ali to it -$negAli * (10 * $aliMod), $amina_loss to it +1, $heart to it +1, $club to it -1)A tip of the head is the same level of engagement you offer to most of your acquaintences, anyway.
''Your alignment has shifted toward (text-colour:#eebd8c)[Nonconformist].''
[[Continue->Week Start]] (save-game:"A")(save-game:"A")(set: $ali to it +$posAli * (10 * $aliMod), $amina_gain to it +1, $heart to it -1, $club to it +1)He's probably used to it by now - you certainly are.
''Your alignment has shifted toward (text-colour:#bdbdf4)[Mainstream].''
[[Continue->Week Start]] (save-game:"A")(set: $ali to it +$posAli * (20 * $aliMod), $amina_gain to it +1, $heart to it -1, $club to it +1, $antibully to it +0.04, $gothic to it -1)It's not like you insulted him or anything - just a quick eye roll for anyone watching. That's not too mean, right?
''Your alignment has shifted toward (text-colour:#bdbdf4)[Mainstream].''
[[Continue->Week Start]] (save-game:"A")(set: $ali to it -$negAli * (20 * $aliMod), $amina_loss to it +1, $heart to it +1, $club to it -1, $gothic to it +1)You start to ramble and gush a little too much, and he seems genuinely glad when his actual friends turn up. Hopefully there weren't too many people around to see that display.
''Your alignment has shifted toward (text-colour:#eebd8c)[Nonconformist].''(if: $randomEvent is in (range: 1,2) or $ali <-99)[
//He tosses something to you as you walk away!//
($KCtest:)]
[[Continue->Week Start]] (set: $bTrust to 0)(text-colour:#ffa8a8)+(size: 2)+(align: "=><=")[Mini-Event:
Trinity Protest]
You have a perfect memory for most things, but faces and names are definitely exempt. It feels like you have met this girl before - Bethany, that must be her name.
//"You're one of Doug Linden's friends, right? Do you mind if I speak with you for a few minutes? It's about his, uh...new band. And the show? You might be able to help me."//
(if: $ali >19)[(set: $bTrust to it +1)She looks you up and down. "You're exactly the man I wanted to see today! If anyone's going to see the danger here, it's you."
''Bethany has become more accepting.''](else-if: $ali <-19)[(set: $bTrust to it -1)She looks you up and down. "You're, uh...we have met, right? I remembered you a bit differently...well, I'm sure you can still give me a hand."
''Bethany has become more defensive.''](else:)[She looks you up and down. "We have met, right? I'm sorry if I've forgotten - you understand, I encounter so many souls!"]
(text-colour:orange)[Based on how you speak to Bethany, she will either back off her efforts to shut down the Halloween show or she will intensify them. Their protest will almost certainly backfire and attract more attention to you, but dealing with them at the show will still cause problems. Either outcome will have long-term consequences.]
[[Continue->Trinity01]]"It's about this Halloween show that you friend is planning. Yes, we are aware of it...a mutual friend communicated his concerns. You should know that we have no problem with the show itself, and if you were still singing for Doug's band, this wouldn't be an issue. But this...person they have at the front of the new band? He's a definite problem."
It only just hit you that Bethany has no idea that she is coming to you with her concerns about...you. As far as she knows, you're a connection to a connection.
"I understand that Doug is very passionate about his music, and working with this, uh...this raven man must boost his profile, but he's not a savory character. You know, many of these 'gothics' are involved with the occult, with gangs, and even worse! You wouldn't want your friend to get involved with sinister forces, right?"
[[Gently voice your support for D oug->Trinity01a]] (text-colour:#fcc)[(Empathy)]
[[Sternly defend D oug and Lord V alravyn->Trinity01b]] (text-colour:#ccb4e4)[(Assertiveness)]
[[Make up lies and mess with her head->Trinity01c]] (text-colour:#d6f5b7)[(Ingenuity)](save-game:"A")(text-colour:lime)["Come on, Bethany. I understand where you're coming from, and I don't care for the new band either, but I don't think there's anything dangerous going on here."]
(if: $heart >3)[(set: $bTrust to it +1)"I'm sure you are sincere, but even if you're skeptical, surely you can see how this might affect his reputation?"
''Bethany has become more accepting.''](else:)["Don't be naive! The Devil takes on many forms. Oh, how can I make you understand?"]
[[Continue->Trinity02]](save-game:"A")(text-colour:lime)["I don't need to hear this right now. Doug is a big boy, he doesn't need me to make his decisions for him. And you're judging a man you've never met."]
(if: $club >3)[(set: $bTrust to it +2)"Okay, I'm sorry, I...sometimes I can get the tiniest bit carried away. I certainly didn't mean to imply anything about your friend, but I do wish you could understand my concerns."
''Bethany has become more accepting.''](else:)[(set: $bTrust to it -1)"You're too smart to be this blindly trusting of such a sinister figure! We are talking about a man no one knows, not his name or even his face! Doesn't that disturb you?"
''Bethany has become more defensive.'']
[[Continue->Trinity02]](save-game:"A")(text-colour:lime)["You don't know the half of how sinister Lord Vаlravyn is. Doug has told me some stories about these shows..."]
(if: $spade >3)[(set: $bTrust to it -2)"...Oh sweet mercy! I knew he was a wild one, but this...he's every bit the demon we thought! Tell me, the crowd didn't injure the goat at all, did they?"
''Bethany has become more defensive.''](else:)["It's one thing if you don't take me seriously, but please don't make up such preposterous lies. Behave with some dignity, okay?"]
[[Continue->Trinity02]]"I'll get to the point: I would really like you to try and talk Doug out of this show. If there's some bad blood between the two of you that led to this split, then this is a perfect time to mend it! You could save him from a gruesome path."
As funny as it would be to reveal your identity now, it's probably not a great play. Anything else you might say here would be a lie. Even so, it could still affect how she acts next.
[[Refuse to help her->Trinity02a]]
[[Insincerely agree to help her->Trinity02b]] (text-colour:#fcc)[(Empathy)]
[[Provoke her into taking action->Trinity02c]] (text-colour:#cdf4f4)[(Ambition)](save-game:"A")(set: $bTrust to it -1)(text-colour:lime)["Please leave me alone, Bethany. This isn't my issue."]
"I see. Well, I suppose we'll have to address this another way."
''Bethany has become more defensive.''
[[Continue->Trinity End]](save-game:"A")(text-colour:lime)["I'll see what I can do, but I can't make any promises."]
(if: $heart >3)[(set: $bTrust to it +1)"We understand fully. Bless you, friend. We'll pray for your success."
''Bethany has become more accepting.''](else:)[(set: $bTrust to it -1)"I don't think you are being sincere, friend. You just want me to leave, right? Well, that's not going to happen."
''Bethany has become more defensive.'']
[[Continue->Trinity End]](save-game:"A")(text-colour:lime)["I'm not helping you at all. In fact, after this conversation, I'll do everything I can to make the show a success, just so that you and your friends don't get your way."]
(if: $diam >3)[(set: $bTrust to it -2)"I see. Then it's to be a competition? Very well. Don't forget that I have God on my side."
''Bethany has become more defensive.''](else:)[(set: $bTrust to it +1)"A strange thing to say, almost like you...want us there. Is this a trick? Is the real show somewhere else? Tell me! I swear I'll keep your confidence..."
''Bethany has become more accepting.'']
[[Continue->Trinity End]](save-game:"A")(if: $bTrust >2)[(set: $antibully to it -0.08)"Maybe I did get overexcited for this. It's my first time leading the group, and I wanted to really make an impact. There's probably a better way than raising a ruckus at this show. You can tell Doug not to worry - (text-colour:orange)[we'll be somewhere else on Halloween]."](else-if: $bTrust <0)[(set: $antibully to it +0.04)"I'd really hoped that you could see the light on this one. As far as I can tell, you're nearly as deep in this as your friend. I'll be praying for you - (text-colour:orange)[but only after we shut this show down!] Count on it!"](else:)["I guess we're not going to reach an understanding on this. Well, that's fine - (text-colour:orange)[it makes things trickier], but it's nothing I can't handle. I'll be praying for your friend. I hope you do the same."]
[[Continue->Week Start]] (set: $bTrust to 0)(text-colour:#d6d6d6)+(text-size: 1.5)+(align: "=><=")[//Mini-Event//]
There's no shortage of cliques and subcultures in a high school like Northwest, but you've been fortunate enough to avoid dealing with the Trinity United kids - until now, anyway.
Contrary to what people may assume about small Midwestern towns, your local evangelical youth clique is neither particularly large nor particularly powerful. If anything, they get bullied nearly as much as the subculture kids. That's not to say that they can't cause a ruckus, and anything that smacks of controversy summons them to action.
Rumor is that they're planning to protest and proselytize at your show. It tracks - Halloween is always a golden opportunity for them, and Lord Vаlravyn is exactly the kind of edgy figure they need.
Your gut tells you that the conservatively dressed girl running up to you is part of the Trinity crew. It's possible that you could talk her out of the protest - or make it even bigger and use their scolding to promote the act.
(text-colour:orange)[How you handle this conversation will affect some future events.]
(if: $strange is true and ($X39 + $X40) >0)[[[Talk to the girl->Trinity Strange]]](else:)[[[Talk to the girl->Trinity Start]]]
[[Brush her off (Skip event)->Week Start2]](set: $tVar to 0)(save-game:"A")You arrive to the site early as usual. This time there's good reason - you need to beat the crowd to the site while also giving (if: (visited: "FEvent02_1") is true)[Lindsay and her friend enough time to $val[work their magic].](else:)[Lindsay enough time to $val[work her magic].]
(if: $strange is true and (visited: "Trinity Strange") is true)[The front of the park is eerily silent and empty. There's only one person here - a short haired, rail thin girl who couldn't be more than fourteen. As you approach, she grins and waves a small bag of what appears to be purple flower petals.
//"Care for a treat for the lakeside? No charge tonight, not for a handsome boy like you."//
[[Take what she's offering->GhostYes]]
(align:"<==")+(box:"XXXXX==")[Doubles stress reduction from all sources (except major events). Minimal side effects.]
[[Just say no->GhostNo]]](else:)[(if: $bTrust >2)[(set: $X40 to 1)(set: $bTrust to 10)It seems that Bethany was true to her word - the proselytizers are nowhere to be seen. You stroll through the empty park with no problems at all.](else-if: $bTrust <0)[(set: $tVar to (-1 * $bTrust))(set: $repChange to 0)(set: $repChange to 10 * $tVar * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $aware to it + $gorgon, $stressChange to $stMod * $tVar * 2)(if: $repChange >=45)[(set: $X39 to 1)](set: $bTrust to -10)There's a crowd of people outside of the park as you arrive. They're as loud as any of the usual drunk kids, but none of them are in costume - they have to be Bethany's friends. They're hassling everyone approaching the park, charging out with chants, hymns and weird mini-comics. They aren't running anyone off, and in fact the commotion is drawing in more passers-by. Getting around them unnoticed is no mean feat, though.
($stressFinal:)
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]](else:)[(set: $aware to it + ($gorgon/2), $stressChange to $stMod * 2)There are a handful of people milling around outside the park as you arrive. You recognize a few of them as evangelical kids, all of them with bags packed full of literature on the evils of All Hallow's Eve. Their presence makes it somewhat harder to reach the stage, but you're certain that none of them spotted you.
($stressFinal:)]
[[Continue->MEvent1A]]]{(if: $antibully <0)[(set: $antibully to 0)]
(set: $gothMod to 1 - ($antibully / 5) + ($valRep / 5000) + ($ali * -0.002))
(set: $gothic to (floor: it * $gothMod))
(if: $gothic <0)[(set: $gothic to 0)]
(set: $awPct to 1 + (floor: $aware / 8) + $known_parties + $MEvent - (ceil: ($ali -100)/50) + (floor: $gothic / 20) + (random: 0,3))
(set: $fans to (($awPct + (floor: $valRep / 20) + (floor: $gothic / 2)) * $MEvent) + (random: 0,14))
(if: $fans <0)[(set: $fans to 0)]
(if: $easy is true and $valRep > (350 * $MEvent))[(set: $valRep to (350 * $MEvent))]
(if: $valRep <0)[(set: $valRep to 0)]
(if: $gothic >49)[(set: $X42 to 1)]
(if: $gothic >119)[(set: $X43 to 1)]
(if: $gothic >199)[(set: $X46 to 1)]
(if: $diam >(2 + ($MEvent * 2)))[(set: $doug_op to it +1)](else-if: $diam <(0 + (floor: ($MEvent * 1.5))))[(set: $doug_op to it -1)]
(if: $spade >(2 + ($MEvent * 2)))[(set: $linz_op to it +1)](else-if: $spade <(0 + (floor: ($MEvent * 1.5))))[(set: $linz_op to it -1)]
(if: $heart >(2 + ($MEvent * 2)))[(set: $rick_op to it +1)](else-if: $heart <(0 + (floor: ($MEvent * 1.5))))[(set: $rick_op to it -1)]
(if: $club >(2 + ($MEvent * 2)))[(set: $cliff_op to it +1)](else-if: $club <(0 + (floor: ($MEvent * 1.5))))[(set: $cliff_op to it -1)]}(text-size: 2.5)+(align:"=><=")[Act I Complete]
You pulled in ''(print: 10 + (ceil: $first_show * 2.4) + (floor: $valRep / 35) + (abs: $bTrust))'' wasted weirdos to your show.(if: $bTrust <3)[ The event also attracted ''(print: 4 - $bTrust)'' overzealous protesters.]
Doug's fansite suggests that Valravyn has at least ''$fans'' devoted fans.
Based on what Rick is telling you, around ''$awPct%'' of Northwest High suspects that you are Lord Vаlravyn.
(if: $antibully <= 0.71)[(set: $X41 to 1)]You personally witnessed ''(print: (floor: 21 * $antibully))'' incidents of bullying.
The Northwest gothic community currently consists of ''$gothic'' people.
Compared to your peers, you are (text-colour:#cdf4f4)[(cond: $diam >(4 + ($MEvent * 2.5)), "driven", $diam >(2 + ($MEvent * 2)), "eager", $diam >(0 + ($MEvent * 1.5)), "scrappy", $diam >(-2 + $MEvent), "directionless", "slothful")], (text-colour:#d6f5b7)[(cond: $spade >(4 + ($MEvent * 2.5)), "masterful", $spade >(2 + ($MEvent * 2)), "wily", $spade >(0 + ($MEvent * 1.5)), "cautious", $spade >(-2 + $MEvent), "careless", "maladroit")], (text-colour:#fcc)[(cond: $heart >(4 + ($MEvent * 2.5)), "empathetic", $heart >(2 + ($MEvent * 2)), "noble", $heart >(0 + ($MEvent * 1.5)), "sensitive", $heart >(-2 + $MEvent), "aloof", "callous")] and (text-colour:#ccb4e4)[(cond: $club >(4 + ($MEvent * 2.5)), "unrelenting", $club >(2 + ($MEvent * 2)), "confident", $club >(0 + ($MEvent * 1.5)), "easygoing", $club >(-2 + $MEvent), "timid", "submissive")].
------
Lindsay suggests that you should get another reading from Amina before going on. This could be the start of a regular ritual...
[[Continue->Rep Risk]] {(if: $antibully <0)[(set: $antibully to 0)]
(set: $gothMod to 1 - ($antibully / 5) + ($valRep / 5000) + ($ali * -0.002))
(set: $gothic to (floor: it * $gothMod))
(if: $gothic <0)[(set: $gothic to 0)]
(set: $awPct to 1 + (floor: $aware / 8) + $known_parties + $MEvent - (ceil: ($ali -100)/50) + (floor: $gothic / 20) + (random: 0,3))
(set: $fans to (($awPct + (floor: $valRep / 20) + (floor: $gothic / 2)) * $MEvent) + (random: 0,14))
(if: $fans <0)[(set: $fans to 0)]
(if: $easy is true and $valRep > (350 * $MEvent))[(set: $valRep to (350 * $MEvent))]
(if: $valRep <0)[(set: $valRep to 0)]
(set: $aTemp to (floor: $first_show / 4) * (floor: $valRep / 150) + (floor: $gothic / 18))
(if: $gothic >49)[(set: $X42 to 1)]
(if: $gothic >119)[(set: $X43 to 1)]
(if: $gothic >199)[(set: $X46 to 1)]
(if: $diam >(2 + ($MEvent * 2)))[(set: $doug_op to it +1)](else-if: $diam <(0 + (floor: ($MEvent * 1.5))))[(set: $doug_op to it -1)]
(if: $spade >(2 + ($MEvent * 2)))[(set: $linz_op to it +1)](else-if: $spade <(0 + (floor: ($MEvent * 1.5))))[(set: $linz_op to it -1)]
(if: $heart >(2 + ($MEvent * 2)))[(set: $rick_op to it +1)](else-if: $heart <(0 + (floor: ($MEvent * 1.5))))[(set: $rick_op to it -1)]
(if: $club >(2 + ($MEvent * 2)))[(set: $cliff_op to it +1)](else-if: $club <(0 + (floor: ($MEvent * 1.5))))[(set: $cliff_op to it -1)]}(text-size: 2.5)+(align:"=><=")[Act II Complete]
No fewer than ''$aTemp'' pretentious music bloggers took the time to write about your appearance at the Requiem show. Presumably, they were among the ''(print: (floor: $aTemp * 2.2) + (random: 0,3))'' or so people who wanted to talk to you afterwards.
Doug's fansite suggests that Valravyn has at least ''$fans'' devoted fans.
Based on what Rick is telling you, around ''$awPct%'' of Northwest High suspects that you are Lord Vаlravyn.
The Northwest gothic community currently consists of ''$gothic'' people.
(if: $antibully <= 0.65)[(set: $X41 to 1)]You personally witnessed ''(print: (floor: 23 * $antibully))'' incidents of bullying.
Compared to your peers, you are (text-colour:#cdf4f4)[(cond: $diam >(4 + ($MEvent * 2.5)), "driven", $diam >(2 + ($MEvent * 2)), "eager", $diam >(0 + ($MEvent * 1.5)), "scrappy", $diam >(-2 + $MEvent), "directionless", "slothful")], (text-colour:#d6f5b7)[(cond: $spade >(4 + ($MEvent * 2.5)), "masterful", $spade >(2 + ($MEvent * 2)), "wily", $spade >(0 + ($MEvent * 1.5)), "cautious", $spade >(-2 + $MEvent), "careless", "maladroit")], (text-colour:#fcc)[(cond: $heart >(4 + ($MEvent * 2.5)), "empathetic", $heart >(2 + ($MEvent * 2)), "noble", $heart >(0 + ($MEvent * 1.5)), "sensitive", $heart >(-2 + $MEvent), "aloof", "callous")] and (text-colour:#ccb4e4)[(cond: $club >(4 + ($MEvent * 2.5)), "unrelenting", $club >(2 + ($MEvent * 2)), "confident", $club >(0 + ($MEvent * 1.5)), "easygoing", $club >(-2 + $MEvent), "timid", "submissive")].
------
It's a new semester - time for another reading.
[[Continue->Rep Risk]] {(if: $antibully <0)[(set: $antibully to 0)]
(set: $gothMod to 1 - ($antibully / 5) + ($valRep / 5000) + ($ali * -0.002))
(set: $gothic to (floor: it * $gothMod))
(if: $gothic <0)[(set: $gothic to 0)]
(set: $awPct to 1 + (floor: $aware / 8) + $known_parties + $MEvent - (ceil: ($ali -100)/50) + (floor: $gothic / 20) + (random: 0,3))
(if: $awPct >100)[(set: $awPct to 100)]
(set: $fans to (($awPct + (floor: $valRep / 20) + (floor: $gothic / 2)) * $MEvent) + (random: 0,14))
(if: $fans <0)[(set: $fans to 0)]
(if: $easy is true and $valRep > (350 * $MEvent))[(set: $valRep to (350 * $MEvent))]
(if: $valRep <0)[(set: $valRep to 0)]
(if: $gothic >49)[(set: $X42 to 1)]
(if: $gothic >119)[(set: $X43 to 1)]
(if: $gothic >199)[(set: $X46 to 1)]
(if: $diam >(2 + ($MEvent * 2)))[(set: $doug_op to it +1)](else-if: $diam <(0 + (floor: ($MEvent * 1.5))))[(set: $doug_op to it -1)]
(if: $spade >(2 + ($MEvent * 2)))[(set: $linz_op to it +1)](else-if: $spade <(0 + (floor: ($MEvent * 1.5))))[(set: $linz_op to it -1)]
(if: $heart >(2 + ($MEvent * 2)))[(set: $rick_op to it +1)](else-if: $heart <(0 + (floor: ($MEvent * 1.5))))[(set: $rick_op to it -1)]
(if: $club >(2 + ($MEvent * 2)))[(set: $cliff_op to it +1)](else-if: $club <(0 + (floor: ($MEvent * 1.5))))[(set: $cliff_op to it -1)]}(text-size: 2.5)+(align:"=><=")[Act III Complete]
Lisa claims that there were ''(print: 60 + (ceil: $third_show * 2.2) + (floor: $valRep / 70))'' guests at the party. That includes at least ''(print: (ceil: $valRep / 80))'' crashers who were there specifically to see you.
Doug's fansite suggests that Valravyn has at least ''$fans'' devoted fans.
Based on what Rick is telling you, around ''$awPct%'' of Northwest High suspects that you are Lord Vаlravyn.
(if: $antibully <= 0.59)[(set: $X41 to 1)]You personally witnessed ''(print: (floor: 25 * $antibully))'' incidents of bullying.
The Northwest gothic community currently consists of ''$gothic'' people.
Compared to your peers, you are (text-colour:#cdf4f4)[(cond: $diam >(4 + ($MEvent * 2.5)), "driven", $diam >(2 + ($MEvent * 2)), "eager", $diam >(0 + ($MEvent * 1.5)), "scrappy", $diam >(-2 + $MEvent), "directionless", "slothful")], (text-colour:#d6f5b7)[(cond: $spade >(4 + ($MEvent * 2.5)), "masterful", $spade >(2 + ($MEvent * 2)), "wily", $spade >(0 + ($MEvent * 1.5)), "cautious", $spade >(-2 + $MEvent), "careless", "maladroit")], (text-colour:#fcc)[(cond: $heart >(4 + ($MEvent * 2.5)), "empathetic", $heart >(2 + ($MEvent * 2)), "noble", $heart >(0 + ($MEvent * 1.5)), "sensitive", $heart >(-2 + $MEvent), "aloof", "callous")] and (text-colour:#ccb4e4)[(cond: $club >(4 + ($MEvent * 2.5)), "unrelenting", $club >(2 + ($MEvent * 2)), "confident", $club >(0 + ($MEvent * 1.5)), "easygoing", $club >(-2 + $MEvent), "timid", "submissive")].
------
There should be just enough time for one final reading...
[[Continue->Rep Risk]] (save-game:"A")(if: $strange is true)[Someone has done some redecorating around Northwest. You hadn't paid much attention to the posters - at least, until you picked out one with a (text-colour:red) + (text-style: "fidget")[raven logo at the top].
It isn't the Valravyn logo, though. This one's the crest for the family of Joshua Jameson, wealthiest man in the state. Jameson Enterprises products are a common sight around Solace, but this isn't an ad. $weird[It's a warning]:
(align:"=><=")[//LEGAL DOESN'T MEAN SAFE.
"Ghost Vision" is a chemical extract of the Indigo False Lily (Floraforma exspira). It is natural, legal, and will turn your brain inside out.
Jameson Labs is currently investigating the effects of "Ghost Vision" on human beings. If you have ingested or believe you have been exposed to either "Ghost Vision" or the pollen of the Indigo False Lily, please speak to a Jameson Enterprises representative immediately for treatment options.//]
Very sterile for a PSA - more the kind of thing you'd see around an office break room, which is probably where they found these posters. This one wasn't even put up properly, and it really looks like it's going to (link-reveal: "peel off the wall.", (color: #e7e0cb))[(set: $strange_event to it +1, $lance_knows to 1)
You peel up the edge of the poster. There's something written on the back of it:
$wText[ 05 = R ].(if: $memory is 1)[
//Funny, you're getting a sense of deja vu...//
(set: $xp to it +1)''You have gained 1 XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]]]]
Still, it's strange that this is the first time you're hearing about any of this. It feels like an outsider thing, and your new subculture connections should have clued you in.
If you were more paranoid, you'd think that the Jameson people were trying to make this Ghost Vision thing sound exciting.](else:)[Someone has done some redecorating around Northwest. You hadn't paid much attention to the posters, but one of them just caught your eye:
(align:"=><=")[//SEE SOMETHING, SAY SOMETHING
Bullying is everyone's problem. If you see violence, harassment or theft, report it at once.
Together, we can make this school a safe place for everyone.//]
It's an inartless reminder of another failed promise. Northwest is somewhat notorious for bullying, and a long string of administrators have boldly declared their plans to fix it. Principal Amanda Ward is only the latest person to make such a pointless pledge. This poster tells the story in few words: Lacking either an idea or the willpower to stop the harassment, she's hoping that the victims will do it for her.
To be fair, it is a problem that she inherited, and one that's gotten worse even in the two years you've been at Northwest. Come to think of it, it seems like there used to be a larger subculture community here - twice as large, at least. The junior goon league had to have something to do with that. When no one is going to protect you, you don't dare do anything that might make you a target.
Maybe an answer will present itself in time.]
[[Continue->Week Start]] (save-game:"A")(set: $amina_gain to it +1, $ali to it +$posAli * (15 * $aliMod))(text-colour:#d6d6d6)+(text-size: 1.5)+(align: "=><=")[//Daily Event//]
You arrive at school early and spot one of Bethany's Trinity friends placing evangelical literature in strategic locations. You are prepared for this to turn into a minor confrontation, but she just smiles at you and returns to her business.
It seems like Bethany had a chat with all of them. Good to know that there's one less group of students who hates you.
''Your alignment has shifted toward (text-colour:#bdbdf4)[Mainstream].''
[[Continue->Week Start]] (save-game:"A")(set: $amina_loss to it +1, $ali to it - $negAli * (15 * $aliMod))(text-colour:#d6d6d6)+(text-size: 1.5)+(align: "=><=")[//Daily Event//]
You arrive at school early and spot one of Bethany's Trinity friends placing evangelical literature in strategic locations. As she leaves, you pick it up and study it. It's a crude homemade cartoon about your band, claiming that "Lord Vаlravyn" is the name of a demon possessing the frontman.
You tuck it into your pocket. This could be a funny memento one day.
''Your alignment has shifted toward (text-colour:#eebd8c)[Nonconformist].''
[[Continue->Week Start]] It wasn't just friends and family who changed as a result of Lord Vаlravyn's arrival. Northwest High, its staff and students were also transforming.
(if: $antibully >1)[(set: $e12 to "Q")Shockingly, Principal Ward's plan to have the students do her job for her accomplished next to nothing. No one took any action to address the bullying situation, so the problem only got worse. You returned to a Northwest that was even more cruel than the one that you remembered from your Valravyn year.](else-if: $antibully >0.74)[(set: $e12 to "R")Shockingly, Principal Ward's plan to have the students do her job for her accomplished next to nothing. You did your level best to "see something, say something," but you were fighting against the tides. Northwest remained every bit as nasty as it was during your Valravyn year.](else-if: $antibully >0.47)[(set: $e12 to "S")Through a combination of negotiation, brute force and raw personality, you and your friends played a small but key role in Northwest High's fight against bullying. The harassment didn't end outright, but there's no question that you returned to a safer school. Of course, Principal Ward took all of the credit, but that's life.](else:)[(set: $e12 to "T")Through a combination of negotiation, brute force and raw personality, you and your friends dealt a critical blow to the bullies and sadists that had turned Northwest High into hell. You returned to a school that was kinder, safer and more pleasant than it had been in probably a solid decade. Of course, Principal Ward took all of the credit, but that's life.]
(if: $gothic <24 and $valRep <1600)[(set: $e13 to "E")People expected that Northwest's subcultures would expand with the hype surrounding Valravyn, but that didn't exactly happen. Between ongoing harassment, pervasive snobbery from the elites and Valravyn's underwhelming impact, the Northwest goth cliques would continue to decline. The decline of the gothic trend was the finishing blow, and today there is no meaningful subculture presence in Solace.](else-if: $gothic <24)[(set: $e13 to "F")People expected that Northwest's subcultures would expand with the hype surrounding Valravyn, but that didn't exactly happen. Valravyn's popularity expanded the lifespan of Northwest's goth cliques for a few years, but the trend was already on the way out and nothing was going to change that. Their numbers would keep dwindling, and today there is no meaningful subculture presence in Solace.](else-if: $gothic >199 and $easy is not true)[(set: $e13 to "X")(set: $X46 to 1, $X43 to 1)Between Valravyn's tremendous popularity and your own dark stewardship, you managed to completely invert the Northwest mainstream. By the time you return from summer, the dark look had fully consumed your school. The hallways gleam with spiked chokers, lip studs and skeleton jewelry. Black nails are the norm, and not just on the girls. Even Lisa Granger is rocking the new look, and with an unusually morbid passion. Most of the gear is against the dress code, but what are they going to do - kick out the whole student body?](else-if: $gothic >119 and $easy is not true)[(set: $e13 to "G")(set: $X43 to 1)Thanks in no small part to your own talents and tactics, the Solace gothic community grew prodigiously over the following year. Where other schools saw students follow broader trends and abandon the subculture look, Northwest became a haven for goths and other outsiders. With even the popular kids adopting dark styles and administration reconsidering some of their rules of dress in light of broad opposition, it's safe to say that you and your friends had thoroughly polluted the Solace mainstream.](else-if: $gothic >49 and $antibully >0.74)[(set: $e13 to "J")Northwest's subculture cliques held out strong against both the ongoing harassment and the broader cultural shifts. Due in no small part to the fascination Lord Vаlravyn held in Solace, the gothic community grew significantly over the summer. By the time the new year rolled around, the community had equaled or even exceeded its old size.](else-if: $gothic >49 and $antibully <=0.74)[(set: $e13 to "K")The friendlier Northwest was a boon for many of the student body's smaller subculture cliques. Freed from the fear of harassment, students felt more free to explore new friends, fashions and philosophies. In particular, the gothic students flourished, with the community equaling or even exceeding its old size.](else-if: $antibully >0.74)[(set: $e13 to "L")Northwest's subculture cliques held out strong against both the ongoing harassment and the broader cultural shifts. Years of putting up with shit had made these kids more durable than people thought. While many other towns would see declines in their subculture communities, the ones in Solace stayed intact for at least a few years longer.](else:)[(set: $e13 to "M")The friendlier Northwest was a boon for many of the student body's smaller subculture cliques. Your old goth friends didn't exactly flourish in the new environment, but at least they had one less reason to mope. It's not always easy to tell when goth kids are happy, but they were - you could always tell.]
[[And what about you? What did you learn?->Ending Personality]](if: $lore_on is true)[(click-rerun: "Solfest", (text-color:yellow))[(dialog: [(align: "=><=")[Solfest]
A one-day music festival held yearly at Crane Lake outside of Solace. Starting in the 90s as an informal event organized by three local bands, it turned into an official event funded by the town government and local businesses. Solfest peaked in the mid-late 2000s, at which time it was drawing a maximum crowd of over 1000 people. It went into long-term decline after that and is no longer held on a regular yearly basis.])](click-rerun: "Northwest High", (text-color:yellow))[(dialog: [(align: "=><=")[Northwest High]
A public high school located in Solace, IL. Student body: Approximately 500, drawn from Solace as well as some surrounding communities. Mascot: The Bluejays. Northwest High is moderately well known for "Trivia Master," a trivia competition that acquired some national fame in the early 2010s as a result of rumors about hypercompetitive behavior and a particularly brutal match broadcast on Jameson Media affiliates.])](click-rerun: "Doug Linden", (text-color:yellow))[(dialog: [(align: "=><=")[Doug Linden]
17 years old, a junior at Northwest High. Lead guitarist for Valravyn. Doug is a multisport athlete who previously played baseball and soccer before quitting sports to focus on music, his true passion. He is Kevin Mackay's oldest friend and is chiefly responsible for Kevin's current status, being the person who recruited him into Chaos Engine and convinced him to do the Requiem show. Along with Kevin and Sylvia Urbain, he had a hand in creating Lord Vаlravyn.])](click-rerun: "Doug", (text-color:yellow))[(dialog: [(align: "=><=")[Doug Linden]
17 years old, a junior at Northwest High. Lead guitarist for Valravyn. Doug is a multisport athlete who previously played baseball and soccer before quitting sports to focus on music, his true passion. He is Kevin Mackay's oldest friend and is chiefly responsible for Kevin's current status, being the person who recruited him into Chaos Engine and convinced him to do the Requiem show. Along with Kevin and Sylvia Urbain, he had a hand in creating Lord Vаlravyn.])](click-rerun: "Solace", (text-color:yellow))[(dialog: [(align: "=><=")[Solace, IL]
Population: 9,630. A small rural core located in southern Illinois, providing services to a number of tiny towns located in its vicinity. The local industry is primarily agriculture, with freight and health care as significant non-farm employers. Regionally, Solace is best known for Solfest, a yearly music and art festival held at nearby Crane Lake.])](click-rerun: "Chaos Engine", (text-color:yellow))[(dialog: [(align: "=><=")[Chaos Engine]
Band formed in Solace by Doug Linden in 2001. The membership of Chaos Engine has changed many times; permanent members are Doug (guitar) and Rick Cooper (drums), with a rotating cast of vocalists (Kevin Mackay being the most recent) and occasionally Cliff Schafer on bass. The band's name has also changed many times, and Doug admits that he doesn't exactly remember what "Chaos Engine" is supposed to mean. Currently inactive, with Valravyn as its secret successor band.])](click-rerun: "Fatal Requiem", (text-color:yellow))[(dialog: [(align: "=><=")[Fatal Requiem]
Band formed in Patmos by Sylvia Urbain in 2000. Lineup consists of Sylvia (lead vocals, synth), Otto Bjorkegren (lead guitar, harsh vocals), Lenora Hawkins (bass) and Frederick Nichols (drums). Despite its isolation, Fatal Requiem has built a surprisingly strong following via music sharing sites and gothic culture forums. They are currently relocating to Paradise Gardens, where Sylvia hopes to find a supporting vocalist and rhythm player to enhance their sound (and, hopefully, end all the comparisons to Evanescence).])](click-rerun: "Requiem", (text-color:yellow))[(dialog: [(align: "=><=")[Fatal Requiem]
Band formed in Patmos by Sylvia Urbain in 2000. Lineup consists of Sylvia (vocals, synth), Otto Bjorkegren (lead guitar, harsh vocals), Lenora Hawkins (bass) and Frederick Nichols (drums). Despite its isolation, Fatal Requiem has built a surprisingly strong following via music sharing sites and gothic culture forums. They are currently relocating to Paradise Gardens, where Sylvia hopes to find a supporting vocalist and rhythm player to enhance their sound (and, hopefully, end all the comparisons to Evanescence).])](click-rerun: "Lindsay Olsen", (text-color:yellow))[(dialog: [(align: "=><=")[Lindsay Olsen]
15 years old, a sophomore at Northwest High. Rhythm guitarist, synth player and backing vocalist for Valravyn, as well as their makeup artist. Lindsay was a casual fan of Chaos Engine and later became one of the first people to deduce Lord Vаlravyn's true identity. She is semi-openly gay in that it isn't a secret, but few people care enough about her to figure it out. While not a goth herself, she has a lot of friends in subculture circles and is the band's connection into Solace's subculture scene.])](click-rerun: "Lindsay", (text-color:yellow))[(dialog: [(align: "=><=")[Lindsay Olsen]
15 years old, a sophomore at Northwest High. Rhythm guitarist, synth player and backing vocalist for Valravyn, as well as their makeup artist. Lindsay was a casual fan of Chaos Engine and later became one of the first people to deduce Lord Vаlravyn's true identity. She is semi-openly gay in that it isn't a secret, but few people care enough about her to figure it out. While not a goth herself, she has a lot of friends in subculture circles and is the band's connection into Solace's subculture scene.])](click-rerun: "Rick Cooper", (text-color:yellow))[(dialog: [(align: "=><=")[Rick Cooper]
16 years old, a junior at Northwest High. Drummer for Valravyn. A musical prodigy, Rick has been demonstrating his skill with long, intense solos since age 10. Despite his drumming philosophy, he is a mind-mannered boy with a knack for small talk. His reputation and nonthreatening good looks have made him relatively popular, and he often serves as the band's connection into Northwest High's popular hierarchy as well as its rumor mill.])](click-rerun: "Rick", (text-color:yellow))[(dialog: [(align: "=><=")[Rick Cooper]
16 years old, a junior at Northwest High. Drummer for Valravyn. A musical prodigy, Rick has been demonstrating his skill with long, intense solos since age 10. Despite his drumming philosophy, he is a mind-mannered boy with a knack for small talk. His reputation and nonthreatening good looks have made him relatively popular, and he often serves as the band's connection into Northwest High's popular hierarchy as well as its rumor mill.])](click-rerun: "Clifford Schafer", (text-color:yellow))[(dialog: [(align: "=><=")[Clifford Schafer]
16 years old, a junior at Northwest High. Bassist for Valravyn. Cliff is highly intelligent with a particular knack for science, but has a rough demeanor and a love of heavy drinking which routinely get him into trouble. He is something of a musical dilettante with a habit of drifting from band to band. He is surprisingly well connected, with friends and acquaintences in a variety of local businesses. As such, he often serves to secure needed goods for the band.])](click-rerun: "Cliff", (text-color:yellow))[(dialog: [(align: "=><=")[Clifford Schafer]
16 years old, a junior at Northwest High. Bassist for Valravyn. Cliff is highly intelligent with a particular knack for science, but has a rough demeanor and a love of heavy drinking which routinely get him into trouble. He is something of a musical dilettante with a habit of drifting from band to band. He is surprisingly well connected, with friends and acquaintences in a variety of local businesses. As such, he often serves to secure needed goods for the band.])](click-rerun: "Sylvia Urbain", (text-color:yellow))[(dialog: [(align: "=><=")[Sylvia Urbain]
18 years old. Founder, lead vocalist and synth player for Fatal Requiem. Hailing from the small town of Patmos, she comes from an enormous extended family spread throughout Illinois. She attended many funerals as a child, eventually developing a fascination with them. Fatal Requiem served as an outlet for her morbid interests. She has become something of a musical mentor to Kevin Mackay. Along with Kevin and Doug Linden, she had a hand in creating Lord Vаlravyn.])](click-rerun: "Sylvia", (text-color:yellow))[(dialog: [(align: "=><=")[Sylvia Urbain]
18 years old. Founder, lead vocalist and synth player for Fatal Requiem. Hailing from the small town of Patmos, she comes from an enormous extended family spread throughout Illinois. She attended many funerals as a child, eventually developing a fascination with them. Fatal Requiem served as an outlet for her morbid interests. She has become something of a musical mentor to Kevin Mackay. Along with Kevin and Doug Linden, she had a hand in creating Lord Vаlravyn.])](click-rerun: "Northwest High", (text-color:yellow))[(dialog: [(align: "=><=")[Northwest High School]
A public high school located in Solace, IL. Student body: Approximately 500, drawn from Solace as well as some surrounding communities. Mascot: The Bluejays. Northwest High is moderately well known for "Trivia Master," a trivia competition that acquired some national fame in the early 2010s as a result of rumors about hypercompetitive behavior and a particularly brutal match broadcast on Jameson Media affiliates.])](click-rerun: "Northwest", (text-color:yellow))[(dialog: [(align: "=><=")[Northwest High School]
A public high school located in Solace, IL. Student body: Approximately 500, drawn from Solace as well as some surrounding communities. Mascot: The Bluejays. Northwest High is moderately well known for "Trivia Master," a trivia competition that acquired some national fame in the early 2010s as a result of rumors about hypercompetitive behavior and a particularly brutal match broadcast on Jameson Media affiliates.])](click-rerun: "Lord Vаlravyn", (text-color:yellow))[(dialog: [(align: "=><=")[Lord Valravyn]
A fictional character created by Kevin Mackay, Doug Linden and Sylvia Urbain to serve as Kevin's stage alter ego. Officially, he is the lead vocalist for Valravyn. According to his backstory, he is the frontman for another band located in the northern part of the stage. Currently on the outs with his bandmates, he is guesting with other acts while concealing his identity to avoid needless drama. Doug is Lord Valravyn's only public point of contact.])](click-rerun: "Valravyn", (text-color:yellow))[(dialog: [(align: "=><=")[Valravyn]
Band formed in Solace by Doug Linden and Kevin Mackay in 2003. Lineup consists of Kevin (lead vocals), Doug (lead guitar), Lindsay Olsen (synth, rhythm guitar, vocals), Cliff Schafer (bass) and Rick Cooper (drums). Kevin performs with the band under his Lord Valravyn identity and his name is not officially attached to the act at all. The band was established after Doug and Kevin's Fatal Requiem guest appearance, allowing them to take advantage of Lord Valravyn's growing popularity.])](click-rerun: "The Spot", (text-color:yellow))[(dialog: [(align: "=><=")[The Spot]
An underground club in Patmos, IL which caters primarily to a subculture crowd. The Spot is not exactly a secret, but the locals turn a blind eye as it keeps the local youth from causing too much trouble in the surrounding town. Funded and operated by "Arcadius Brinkley," a pseudonymous figure whose background is largely unknown.])](click-rerun: "Lisa Granger", (text-color:yellow))[(dialog: [(align: "=><=")[Lisa Granger]
16 years old, a junior at Northwest High. Lisa is the eldest child of Eric Granger, a local agribusiness magnate. She is a top student with a particular strength in language arts, as well as a lettered volleyball player. However, she is known far more for her extensive social contacts and massive end-of-year parties. Has been involved with Adam Rode for nearly three years and they have a reputation as a power couple.])](click-rerun: "Lisa", (text-color:yellow))[(dialog: [(align: "=><=")[Lisa Granger]
16 years old, a junior at Northwest High. Lisa is the eldest child of Eric Granger, a local agribusiness magnate. She is a top student with a particular strength in language arts, as well as a lettered volleyball player. However, she is known far more for her extensive social contacts and massive end-of-year parties. Has been involved with Adam Rode for nearly three years and they have a reputation as a power couple.])](click-rerun: "Ellen", (text-color:yellow))[(dialog: [(align: "=><=")[Ellen Carlsen]
16 years old, a junior at Northwest High. Ellen is a high achiever with strong aptitudes in math and practical arts and an extensive list of clubs and achievements, most of them relating to the outdoors or animals. Ellen is Lisa Granger's longtime friend and a member of Lisa's inner circle - the only one currently single, leading to an endless series of fix-ups. ])](click-rerun: "Adam", (text-color:yellow))[(dialog: [(align: "=><=")[Adam Rode]
18 years old, a senior at Northwest High. Lead guitarist for Cobalt Sky. Adam, Doug and Rick are longtime friends via their respective bands, which have become tightly connected over the years. Notably, Doug and Adam have both performed with Cobalt Sky several times since its formation. Has been involved with Lisa Granger for nearly three years.])](click-rerun: "Bethany", (text-color:yellow))[(dialog: [(align: "=><=")[Bethany Fletcher]
16 years old, a sophomore at Northwest High. A member of Trinity United and one of the leaders of their youth program, Bethany has been trying very hard to establish a reputation for herself. Outside of her circle of friends, she has a reputation as a pest and an opportunist.])](click-rerun: "Rachel", (text-color:yellow))[(dialog: [(align: "=><=")[Rachel Fillon]
19 years old. Rachel is Sylvia Urbain's first cousin and a consistent booster for Fatal Requiem, even acting as a representative of the band at times. Sylvia often uses Rachel as a go-between when she wishes to make contact with Doug and/or Kevin.])](click-rerun: "Paradise Gardens", (text-color:yellow))[(dialog: [(align: "=><=")[Paradise Gardens, IL]
Population: 83,500 (permanent). Home to Garden College. Paradise Gardens is known as a gateway for aspiring musicians, artists and writers in the more rural parts of the state. The town is home to dozens of venues in a range of sizes and is host to everyone from upstart garage bands to national acts. Paradise Gardens is also the birthplace of Joshua Jameson, the state's wealthiest resident. ])](click-rerun: "Zack Finn", (text-color:yellow))[(dialog: [(align: "=><=")[Zack Finn]
A music writer based out of Paradise Gardens. Primarily a freelancer, Zack also maintains a blog - he claims to have a readership well into the tens of thousands, though the actual number likely peaked at two or three thousand at best. As with many critics, he has a reputation for hating everything and being generally negative even when he enjoys the show.])](click-rerun: "Finn", (text-color:yellow))[(dialog: [(align: "=><=")[Zack Finn]
A music writer based out of Paradise Gardens. Primarily a freelancer, Zack also maintains a blog - he claims to have a readership well into the tens of thousands, though the actual number likely peaked at two or three thousand at best. As with many critics, he has a reputation for hating everything and being generally negative even when he enjoys the show.])](click-rerun: "Rose", (text-color:yellow))[(dialog: [(align: "=><=")[Rose Leblanc]
16 years old, a junior at Northwest High. Rose is a recent arrival to Solace and little is definitely known about her. She is reputed to be highly intelligent, but is far from an overachiever and has avoided all clubs and activities.])](click-rerun: "Rose Leblanc", (text-color:yellow))[(dialog: [(align: "=><=")[Rose Leblanc]
16 years old, a junior at Northwest High. Rose is a recent arrival to Solace and little is definitely known about her. She is reputed to be highly intelligent, but is far from an overachiever and has avoided all clubs and activities.])](click-rerun: "Rachel Fillon", (text-color:yellow))[(dialog: [(align: "=><=")[Rachel Fillon]
19 years old. Rachel is Sylvia Urbain's first cousin and a consistent booster for Fatal Requiem, even acting as a representative of the band at times. Sylvia often uses Rachel as a go-between when she wishes to make contact with Doug and/or Kevin.])](click-rerun: "Adam Rode", (text-color:yellow))[(dialog: [(align: "=><=")[Adam Rode]
18 years old, a senior at Northwest High. Lead guitarist for Cobalt Sky. Adam, Doug and Rick are longtime friends via their respective bands, which have become tightly connected over the years. Notably, Doug and Adam have both performed with Cobalt Sky several times since its formation. Has been involved with Lisa Granger for nearly three years.])](click-rerun: "Bethany Fletcher", (text-color:yellow))[(dialog: [(align: "=><=")[Bethany Fletcher]
16 years old, a sophomore at Northwest High. A member of Trinity United and one of the leaders of their youth program, Bethany has been trying very hard to establish a reputation for herself. Outside of her circle of friends, she has a reputation as a pest and an opportunist.])](click-rerun: "Cliff Schafer", (text-color:yellow))[(dialog: [(align: "=><=")[Clifford Schafer]
16 years old, a junior at Northwest High. Bassist for Valravyn. Cliff is highly intelligent with a particular knack for science, but has a rough demeanor and a love of heavy drinking which routinely get him into trouble. He is something of a musical dilettante with a habit of drifting from band to band. He is surprisingly well connected, with friends and acquaintences in a variety of local businesses. As such, he often serves to secure needed goods for the band.])](click-rerun: "Ellen Carlsen", (text-color:yellow))[(dialog: [(align: "=><=")[Ellen Carlsen]
16 years old, a junior at Northwest High. Ellen is a high achiever with strong aptitudes in math and practical arts and an extensive list of clubs and achievements, most of them relating to the outdoors or animals. Ellen is Lisa Granger's longtime friend and a member of Lisa's inner circle - the only one currently single, leading to an endless series of fix-ups.])](click-rerun: "Patmos", (text-color:yellow))[(dialog: [(align: "=><=")[Patmos, IL]
Population: 1,822. A small farming town approximately twenty miles from Solace. Patmos rose to some small amount of importance in the 2010s after Jameson Enterprises announced the construction of a research laboratory in the community.])](click-rerun: "Principal Ward", (text-color:yellow))[(dialog: [(align: "=><=")[Amanda Ward]
Current principal of Northwest High School. This is a position that, due to various minor controversies, has seen extensive turnover - Ward is the fourth principal in a little over a decade. As with most recent principals, Ward has focused on Northwest's bullying problem, an issue that has become more visible in recent years.])](click-rerun: "Principal Amanda Ward", (text-color:yellow))[(dialog: [(align: "=><=")[Amanda Ward]
Current principal of Northwest High School. This is a position that, due to various minor controversies, has seen extensive turnover - Ward is the fourth principal in a little over a decade. As with most recent principals, Ward has focused on Northwest's bullying problem, an issue that has become more visible in recent years.])](click-rerun: "Cobalt Sky", (text-color:yellow))[(dialog: [(align: "=><=")[Cobalt Sky]
Band formed in Solace by Gary Black in 2000. Current lineup consists of Gary (vocals, guitar), Adam Rode (lead guitar), Kyle Higham (bass) and Alexander Kipnis (drums). Doug Linden was briefly a member before starting Chaos Engine and has guested with them on occasion since. As one of several musical projects started by Gary, Cobalt Sky has changed lineup frequently and been intermittently inactive.])](click-rerun: "Amina Lucca", (text-color:yellow))[(dialog: [(align: "=><=")[Amina Lucca]
17 years old, a junior at Northwest High. Amina is fascinated with the occult, mostly as it relates to fortunetelling and divination. She practices Tarot reading and palmistry and purports to possess actual psychic gifts, though this appears to be mainly a means of receiving and disseminating gossip.])](click-rerun: "Amina", (text-color:yellow))[(dialog: [(align: "=><=")[Amina Lucca]
17 years old, a junior at Northwest High. Amina is fascinated with the occult, mostly as it relates to fortunetelling and divination. She practices Tarot reading and palmistry and purports to possess actual psychic gifts, though this appears to be mainly a means of receiving and disseminating gossip.])](click-rerun: "Arcadius Brinkley", (text-color:yellow))[(dialog: [(align: "=><=")[Arcadius Brinkley]
Pseudonym of a person active in the Paradise Gardens-area music scene. He is not himself a musician, but provides funding for musicians, venues and events, including Solfest and The Spot. Very little is known about him, including the source of his money or his purpose in fiancing so many random clubs and projects.])](click-rerun: "Trinity United", (text-color:yellow))[(dialog: [(align: "=><=")[Trinity United]
A non-denominational evangelical church based out of Paradise Gardens, famous due to Joshua Jameson's membership. At just under 700 members, the Solace branch is the town's largest congregation by far. While not especially political, Trinity members are known to intervene in events and controversies throughout southern Illinois. There are 30-40 Trinity members attending Northwest High, though not all of them participate in the Northwest evangelical cliques.])](click-rerun: "Trinity", (text-color:yellow))[(dialog: [(align: "=><=")[Trinity United]
A non-denominational evangelical church based out of Paradise Gardens, famous due to Joshua Jameson's membership. At just under 700 members, the Solace branch is the town's largest congregation by far. While not especially political, Trinity members are known to intervene in events and controversies throughout southern Illinois. There are 30-40 Trinity members attending Northwest High, though not all of them participate in the Northwest evangelical cliques.])](click-rerun: "Lidia Zhang", (text-color:yellow))[(dialog: [(align: "=><=")[Lidia Zhang]
16 years old, a junior at Redgrove High in Paradise Gardens. Daughter of Zhang Yanli, a prominent businessman and confidant of Joshua Jameson. She is extraordinarily intelligent, excelling in most areas but with particular aptitudes for languages, science and traditional music. Her insular upbringing has left her with difficulties communicating with people outside of her family.])](click-rerun: "Lidia", (text-color:yellow))[(dialog: [(align: "=><=")[Lidia Zhang]
16 years old, a junior at Redgrove High in Paradise Gardens. Daughter of Zhang Yanli, a prominent businessman and confidant of Joshua Jameson. She is extraordinarily intelligent, excelling in most areas but with particular aptitudes for languages, science and traditional music. Her insular upbringing has left her with difficulties communicating with people outside of her family.])](click-rerun: "Leroy Brigg", (text-color:yellow))[(dialog: [(align: "=><=")[Leroy Brigg]
17 years old, a senior at Northwest High. He is highly intelligent with a particular aptitude for history and a fixation on the culture and history of the ancient and classical world. However, he is more notorious for his aggressive nature, extreme arrogance, vindictiveness and willingness to use violence. He has marked antisocial personality traits and is compelled to dominate weaker students.])](click-rerun: "Leroy", (text-color:yellow))[(dialog: [(align: "=><=")[Leroy Brigg]
17 years old, a senior at Northwest High. He is highly intelligent with a particular aptitude for history and a fixation on the culture and history of the ancient and classical world. However, he is more notorious for his aggressive nature, extreme arrogance, vindictiveness and willingness to use violence. He has marked antisocial personality traits and is compelled to dominate weaker students.])](click-rerun: "Crane Lake", (text-color:yellow))[(dialog: [(align: "=><=")[Crane Lake]
An artificial lake located outside of Solace. Constructed with 21 earthen piers ringing the circumference, it was built mainly for fishing and camping. However, it also features a small stage located on a peninsula extending to the center of the lake. An old local legend holds that Crane Lake was once the site of a government laboratory and that abandoned experiments were buried in the surrounding area.])](click-rerun: "Kenneth Greevey", (text-color:yellow))[(dialog: [(align: "=><=")[Kenneth Greevey]
6 years old. An overeager kid with a burgeoning love for academic competitions. He has a long-term obsession with math and statistics, predating his ability to read. Having recently seen his first Trivia Master competition, he has developed a love of trivia and is already preparing for the day when he can compete.])](click-rerun: "Kenny", (text-color:yellow))[(dialog: [(align: "=><=")[Kenneth Greevey]
6 years old. An overeager kid with a burgeoning love for academic competitions. He has a long-term obsession with math and statistics, predating his ability to read. Having recently seen his first Trivia Master competition, he has developed a love of trivia and is already preparing for the day when he can compete.])](click-rerun: "Sara Mills", (text-color:yellow))[(dialog: [(align: "=><=")[Sara Mills]
16 years old, a junior at Northwest High. An aspiring journalist with a tendency toward hyperbole, she is hellbent on finding a signature story in Solace. She was the youngest person chosen to be an honorary Jameson family biographer, a promotional gimmick that she nevertheless brings up at every opportunity.])](click-rerun: "Sara", (text-color:yellow))[(dialog: [(align: "=><=")[Sara Mills]
16 years old, a junior at Northwest High. An aspiring journalist with a tendency toward hyperbole, she is hellbent on finding a signature story in Solace. She was the youngest person chosen to be an honorary Jameson family biographer, a promotional gimmick that she nevertheless brings up at every opportunity.])]](text-colour:#19af78)[Ocean]X
(text-colour:#a375a3)[Dark violet]X
(text-colour:#e61978)[R ose]X
(text-colour:#19e578)[Blue-green]
(text-colour:#afe619)[Toxic]
(text-colour:#c1971a)[Clay]X
(text-colour:#b4b45a)[Dust]
(text-colour:#be0000)[Sanguine]X
(text-colour:#6400be)[Dusk]
(text-colour:#b40fff)[Nobility]X
(text-colour:#d20596)[Burgundy]
(text-colour:#dcdcff)[Steel]
(text-colour:#deac00)[Wastelander]
(text-colour:#de8400)[Conquest]
---
(text-colour:#be0000)[Sanguine]
(text-colour:red)[Red]
(text-colour:#e61978)[R ose]
(text-colour:orange)[Orange]
(text-colour:#c1971a)[Clay]
(text-colour:#b4b45a)[Dust]
(text-colour:#afe619)[Toxic]
(text-colour:green)[Green]
(text-colour:#19e578)[Blue-green]
(text-colour:#19af78)[Ocean]
(text-colour:#a375a3)[Dark violet]
(text-colour:#b40fff)[Nobility]
(text-colour:purple)[Purple]
(text-colour:#6400be)[Dusk]
(text-colour:magenta)[Magenta]
(text-colour:#d20596)[Burgundy]
(text-colour:#dcdcff)[Steel]
White
---
(set: $gloom to (text-colour:#a375a3)+(text-style: "smear"))$gloom[Gloom]
(set: $peace to (text-colour:#19af78)+(text-style: "shadow"))$peace[Peaceful]
(set: $auth to (text-colour:#dcdcff)+(text-style: "emboss"))$auth[Authority]
(set: $wound to (text-colour:#b4b45a)+(text-style: "smear"))$wound[Wounded]
(set: $blood to (text-colour:#be0000)+(text-style: "smear"))$blood[Blood]
(set: $chaos to (char-style: via (text-colour:(either:#e61978,#c1971a,#19e578,#b40fff,#d20596))))$chaos[Chaotic]
(set: $panic to (char-style: via (text-size:(either:0.9,1.0,1.1))+(text-style:"fidget")+(text-color:#e60000)))$panic[Panic Attack]
(set: $atyp to (char-style: via (text-rotate: (either: -10,-5,0,0,5,10))))$atyp[Atypical]
---
(set: $lv to (macro: [(output:)[(text-colour:#6400c8)+(text-style: "outline")[L](text-colour:#7814d2)[o](text-colour:#8c28dc)+(text-style: "emboss")[r](text-colour:#a03ce6)+(text-style: "emboss")[d ](text-colour:#b450f0)+(text-style: "emboss")[V](text-colour:#c864fa)+(text-style: "emboss")[al ](text-colour:#b450f0)+(text-style: "emboss")[r](text-colour:#a03ce6)+(text-style: "emboss")[a](text-colour:#8c28dc)+(text-style: "emboss")[v](text-colour:#7814d2)[y](text-colour:#6400c8)+(text-style: "outline")[n]]]))($lv:)
---
(text-colour:blue)+(text-style: "outline")[''Fearless'']
(if: $trait_gf is 1)[(text-colour:lime)[//Doug's solo was well-received!//]](else-if: $trait_gf is 2)[(text-colour: (mix: 0.5, lime, 0.5, red))[//Doug's solo was so good, it paralyzed them...//]]
(text-colour:#dcdc1e)[//Doug's solo was well-received!//]
(text-colour:#a0e619)[//Doug's solo was well-received!//]
(text-colour:#c8e619)[//Doug's solo was well-received!//]
(text-colour:#d2e619)[//Doug's solo was well-received!//]
(text-colour: (mix: 0.8, lime, 0.2, purple))[//Doug's solo was well-received!//]
(text-colour: (mix: 0.5, lime, 0.5, purple))[//Doug's solo was well-received!//]
(text-colour: (mix: 0.5, purple, 0.5, magenta))[//Doug's solo was well-received!//]
(text-colour: (mix: 0.5, lime, 0.5, red))[//Doug's solo was well-received!//]
(text-colour:#696969)[Your Text Here]
(text-colour:#525252)[Your Text Here]
(text-colour:#383838)[Your Text Here]
(text-colour:#1c1c1c)[Your Text Here]
(set: $sample to 100)Health: $sample
(text-color: (mix: ($sample/100), green, (1 - ($sample/100)), red))[Base]
(text-color: (mix: ($sample/130 + 0.2), green, (1 - ($sample/130 + 0.2)), red))[Test]
(text-color: (mix: (($sample - 20)/100 + 0.2), green, (1 - (($sample - 20)/100 + 0.2)), red))[Test2]
(set: $sample to 80)Health: $sample
(text-color: (mix: ($sample/100), green, (1 - ($sample/100)), red))[Base]
(text-color: (mix: ($sample/130 + 0.2), green, (1 - ($sample/130 + 0.2)), red))[Test]
(text-color: (mix: (($sample - 20)/100 + 0.2), green, (1 - (($sample - 20)/100 + 0.2)), red))[Test2]
(set: $sample to 60)Health: $sample
(text-color: (mix: ($sample/100), green, (1 - ($sample/100)), red))[Base]
(text-color: (mix: ($sample/130 + 0.2), green, (1 - ($sample/130 + 0.2)), red))[Test]
(text-color: (mix: (($sample - 20)/100 + 0.2), green, (1 - (($sample - 20)/100 + 0.2)), red))[Test2]
(set: $sample to 40)Health: $sample
(text-color: (mix: ($sample/100), green, (1 - ($sample/100)), red))[Base]
(text-color: (mix: ($sample/130 + 0.2), green, (1 - ($sample/130 + 0.2)), red))[Test]
(text-color: (mix: (($sample - 20)/100 + 0.2), green, (1 - (($sample - 20)/100 + 0.2)), red))[Test2]
(set: $sample to 20)Health: $sample
(text-color: (mix: ($sample/100), green, (1 - ($sample/100)), red))[Base]
(text-color: (mix: ($sample/130 + 0.2), green, (1 - ($sample/130 + 0.2)), red))[Test]
(text-color: (mix: (($sample - 20)/100 + 0.2), green, (1 - (($sample - 20)/100 + 0.2)), red))[Test2](if: $xp >=150)[(set: $X30 to 1)](set: $randomRoll to (random: 1,4), $randomBoost to 0, $currKC to 0)(if: $system is 1)[(goto: "Systematic")](else:)[(if: $MEvent is 4)[Solfest is in a few days, so use your time wisely.](else:)[You have survived another major event, giving you a few precious days to relax and do whatever you want. (text-colour:orange)[You can spend any XP you have accrued here. Unspent XP will carry over to the next major event with a 25% bonus. Some upgrades will change in price over the course of the story.]]
(text-colour:lime)[''You have $xp XP to spend.'']
(align:"=><=")+(box:"X")[''Stress management'']
(if: $xp >=(8 + ($MEvent * 3) - (ceil: $c_bird * $MEvent * 0.5)))[[[Lower your stress level by a small amount->XPStress]]](else:)[(text-colour:grey)[Lower your stress level by a small amount]] - (text-colour:green)[(print: 8 + ($MEvent * 3) - (ceil: $c_bird * $MEvent * 0.5)) XP]
(if: $xp >=(20 + ($MEvent * 6) - (ceil: $c_bird * $MEvent * 1.5)))[[[Lower your stress level by a large amount->XPStress2]]](else:)[(text-colour:grey)[Lower your stress level by a large amount]] - (text-colour:green)[(print: 20 + ($MEvent * 6) - (ceil: $c_bird * $MEvent * 1.5)) XP]
(if: $xp >=(13 - $c_bird) and $ali <100 and $lindsay_sq <-10)[[[L indsay's Jubilation->XPLinz]]: Lower stress by a large amount at the cost of increasing suspicion. Less effective at high alignment. - (text-colour:green)[(print: 13 - $c_bird) XP]](else-if: $xp >=(13 - $c_bird) and $ali >=100 and $lindsay_sq <-10)[(text-colour:#a88)[//L indsay's Jubilation would have no effect at your current alignment!//]](else-if: $lindsay_sq <-10)[(text-color:gray)[''L indsay's Jubilation'': Lower stress by a large amount at the cost of increasing suspicion. Less effective at high alignment.] - (text-colour:green)[(print: 13 - $c_bird) XP]](else:)[(text-colour:#8a8)[//Complete L indsay's sidequest to unlock//]]
(if: $xp >=(10 - $c_bird) and $cliff_sq <-10)[[[C liff's Bravado->XPCliff]]: Lower stress by a moderate amount, but slightly increase all future stress gains. - (text-colour:green)[(print: 10 - $c_bird) XP]](else-if: $cliff_sq <-10)[(text-color:gray)[''C liff's Bravado'': Lower stress by a moderate amount, but slightly increase all future stress gains.] - (text-colour:green)[(print: 10 - $c_bird) XP]](else:)[(text-colour:#8a8)[//Complete C liff's sidequest to unlock//]]
(align:"=><=")+(box:"X")[''Reputation'']
(if: $xp >=(8 + $MEvent - $d_bird))[[[Increase your band reputation by a small amount->XPRep]]](else:)[(text-colour:grey)[Increase your band reputation by a small amount]] - (text-colour:green)[(print: 8 + $MEvent - $d_bird) XP]
(if: $xp >=(16 + ($MEvent * 2) - ($d_bird * 2)))[[[Increase your band reputation by a large amount->XPRep2]]](else:)[(text-colour:grey)[Increase your band reputation by a large amount]] - (text-colour:green)[(print: (16 + ($MEvent * 2) - ($d_bird * 2))) XP]
(if: $xp >=(18 - ($d_bird * 3)) and $doug_sq <-10)[[[D oug's Ambition->XPDoug]]: Greatly increase band reputation at the cost of stress. - (text-colour:green)[(print: 18 - ($d_bird * 3)) XP]](else-if: $doug_sq <-10)[(text-color:gray)[''D oug's Ambition'': Greatly increase band reputation at the cost of stress.] - (text-colour:green)[(print: 18 - ($d_bird * 3)) XP]](else:)[(text-colour:#8a8)[//Complete D oug's sidequest to unlock//]]
(if: $xp >=(18 - ($d_bird * 3)) and $ali <100 and (visited: "Sylvia Letter") is true)[[[S ylvia's Daring->XPSyl]] - Greatly increase band reputation at the cost of increasing suspicion. - (text-colour:green)[(print: 18 - ($d_bird * 3)) XP]](else-if: $xp >=(18 - ($d_bird * 3)) and $ali >=100 and (visited: "Sylvia Letter") is true)[(text-colour:#a88)[//S ylvia's Daring would have no effect at your current alignment!//]](else-if: (visited: "Sylvia Letter") is true)[(text-color:gray)[''S ylvia's Daring'' - Greatly increase band reputation at the cost of increasing suspicion. - (text-colour:green)[(print: 18 - ($d_bird * 3)) XP]]](else:)[(text-colour:#8a8)[//Win S ylvia's approval to unlock//]]
(align:"=><=")+(box:"X")[''Suspicion'']
(if: $xp >=(13 - ($s_bird * 5)) and $merchant is 0 and $MEvent <4)[[[Dream Merchant->XPMerch]]: Get a rare chance to lower your suspicion level...at a price.](else-if: $merchant is 1)[(text-color: #a8a)[//You have already summoned the Dream Merchant...//]](else-if: $MEvent is 4)[(text-colour:#a88)[//The Dream Merchant is not available now//]](else:)[(text-colour:grey)[''Dream Merchant'': Get a rare chance to lower your suspicion level...at a price.]] - (text-colour:green)[(print: 13 - ($s_bird * 5)) XP]
(align:"=><=")+(box:"X")[''Alignment'']
(if: $xp >=(5 + $MEvent - $h_bird))[[[Raise your alignment->XPHighAli]]](else:)[(text-colour:grey)[Raise your alignment]] - (text-colour:green)[(print: (5 + $MEvent - $h_bird)) XP]
(if: $xp >=(5 + $MEvent - $h_bird))[[[Lower your alignment->XPLowAli]]](else:)[(text-colour:grey)[Lower your alignment]] - (text-colour:green)[(print: (5 + $MEvent - $h_bird)) XP]
(if: $xp >=(25 - ($h_bird * 7)))[[[Rebellious Phase->XPRebel]]: Set your alignment to Outsider.(if: $ali is -65)[(text-color: orange)[ Choosing this right now won't change your alignment.]]](else:)[(text-colour:grey)[''Rebellious Phase'': Set your alignment to Outsider.]] - (text-colour:green)[(print: 25 - ($h_bird * 7)) XP]
(if: $xp >=(25- ($h_bird * 7)))[[[Straight and Narrow->XPStraight]]: Set your alignment to Follower.(if: $ali is 65)[(text-color: orange)[ Choosing this right now won't change your alignment.]]](else:)[(text-colour:grey)[''Straight and Narrow'': Set your alignment to Follower.]] - (text-colour:green)[(print: 25 - ($h_bird * 7)) XP]
(if: $xp >=(10 - ($h_bird * 3)) and $rick_sq <-10)[[[R ick's Intuition->XPRick]]: Set your alignment to Neutral.(if: $ali is 0)[(text-color: orange)[ Choosing this right now won't change your alignment.]] - (text-colour:green)[(print: 10 - ($h_bird * 3)) XP]](else-if: $rick_sq <-10)[(text-color:gray)[''R ick's Intuition'': Set your alignment to Neutral.] - (text-colour:green)[(print: 10 - ($h_bird * 3)) XP]](else:)[(text-colour:#8a8)[//Complete R ick's sidequest to unlock//]]
(align:"=><=")+(box:"X")[''Personality adjustment'']
(if: $xp >=(5 - $d_bird))[[[Become more ambitious->XPDiam]]](else:)[(text-colour:grey)[Become more ambitious]] - (text-colour:green)[(print: 5 - $d_bird) XP]
(if: $xp >=(5 - $s_bird))[[[Become more ingenious->XPSpade]]](else:)[(text-colour:grey)[Become more ingenious]] - (text-colour:green)[(print: 5 - $s_bird) XP]
(if: $xp >=(5 - $h_bird))[[[Become more empathetic->XPHeart]]](else:)[(text-colour:grey)[Become more empathetic]] - (text-colour:green)[(print: 5 - $h_bird) XP]
(if: $xp >=(5 - $c_bird))[[[Become more assertive->XPClub]]](else:)[(text-colour:grey)[Become more assertive]] - (text-colour:green)[(print: 5 - $c_bird) XP]
(if: $xp >=12)[[[Increase all of your stats->XPPersonality]]](else:)[(text-colour:grey)[Increase all of your stats]] - (text-colour:green)[12 XP]
(align:"=><=")+(box:"X")[''Keychains'']
(if: $xp >=(6 - ($s_bird * 2)))[[[Keychain Blind Bag->XPChain]]: Unlock a random keychain. No refunds for duplicates!](else:)[(text-colour:grey)[''Keychain Blind Bag'': Unlock a random keychain. No refunds for duplicates!]] - (text-colour:green)[(print: 6 - ($s_bird * 2)) XP]
(if: $xp >=(18 - ($s_bird * 6)))[[[Keychain Mega Set->XPChain2]]: Buy three blind bags, get the fourth free!](else:)[(text-colour:grey)[''Keychain Mega Set'': Buy three blind bags, get the fourth free!]] - (text-colour:green)[(print: 18 - ($s_bird * 6)) XP]
(if: $xp >=(10 - ($MEvent * 2) - ($s_bird * 2)) and $oct is 0)[[[Obsessive Collector->XPLuck]]: Increase the odds of finding keychains in random events.](else-if: $oct is 1)[(text-color:#88a)[//You have already unlocked Obsessive Collector//]](else:)[(text-colour:grey)[''Obsessive Collector'': Increase the odds of finding keychains in random events.]] - (text-colour:green)[(print: (10 - ($MEvent * 2) - ($s_bird * 2))) XP]
(align:"=><=")+(box:"X")[''Stat viewer'']
(if: $xp >=(2 - ($s_bird * 2)))[[[Insight->XPIns]]: Get a one-time glimpse at your detailed stats](else:)[(text-colour:grey)[''Insight'': Get a one-time glimpse at your detailed stats.]] - (text-colour:green)[(print: 2 - ($s_bird * 2)) XP]
(align:"=><=")+(box:"X")[''Special abilities'']
(if: $xp >=(6 - $MEvent - ($h_bird * 2)) and $drama is 0)[[[Drama Queen->XPDrama]]: Your alignment shifts 30% faster](else-if: $drama is 1)[(text-color:#88a)[//You have already unlocked Drama Queen//]](else:)[(text-colour:grey)[''Drama Queen'': Your alignment shifts 30% faster.]] - (text-colour:green)[(print: 6 - $MEvent - ($h_bird * 2)) XP]
(if: $xp >=(8 + $MEvent - ($h_bird * 3)) and $stoic is 0)[[[Stoicism->XPStoic]]: Your alignment shifts 30% more slowly](else-if: $stoic is 1)[(text-color:#88a)[//You have already unlocked Stoicism//]](else:)[(text-colour:grey)[''Stoicism'': Your alignment shifts 30% more slowly.]] - (text-colour:green)[(print: 8 + $MEvent - ($h_bird * 3)) XP]
(if: $xp >=(6 - $d_bird) and $stress <150 and $trait_asp is 0)[[[Aspirations of Stardom->XPEvent]]: Rare music production events occur more frequently.](else-if: $trait_asp is 1)[(text-color:#88a)[//You have already unlocked Aspirations of Stardom//]](else-if: $MEvent is 4 or $stress >149)[(text-colour:#a88)[//Aspirations of Stardom is not available now//]](else:)[(text-colour:grey)[''Aspirations of Stardom'': Rare music production events occur more frequently.]] - (text-colour:green)[(print: 6 - $d_bird) XP]
(if: $xp >=(9 - $MEvent - ($d_bird * 2)) and $trait_ip is 0)[[[Intensive Practice->XPPass]]: Double passive reputation gain, but also gain a small amount of stress every turn. Affects some random events.](else-if: $trait_ip is 1)[(text-color:#88a)[//You have already unlocked Intensive Practice//]](else-if: $MEvent is 4)[(text-colour:#a88)[//Intensive Practice is not available now//]](else:)[(text-colour:grey)[''Intensive Practice'': Double passive reputation gain, but also gain a small amount of stress every turn. Affects some random events.]] - (text-colour:green)[(print: 9 - $MEvent - ($d_bird * 2)) XP](if: $X51 is 0)[
(if: $xp >=40)[[[Secret Bonus Prize->XPBonus1]]: Who knows what you're going to get? - (text-colour:green)[40 XP]](else:)[(text-color:gray)[''Secret Bonus Prize'': Who knows what you're going to get?] - (text-colour:green)[40 XP]]](else-if: $X51 is 1 and $X52 is 0 and $strange is true)[
(if: $xp >=30)[[[Super Secret Bonus Prize->XPBonus2]]: Who knows what you're going to get? Something great - honest! - (text-colour:green)[30 XP]](else:)[(text-color:gray)[''Super Secret Bonus Prize'': Who knows what you're going to get?] - (text-colour:green)[30 XP]]]
---
(align:"=><=")[//When you are ready...//]
(if: $MEvent is 4)[[[Continue->MEvent4X]]](else-if: $merchant >0)[[[Continue->Dream Merchant]]](else:)[[[Continue->Keychain Collection]]]]<!--
(align:"=><=")+(box:"X")[''XP investment'']
(if: $xp >=6 and $MEvent <4)[[[Deferred Brilliance->XPInvest]]: Bank some XP to gain a 33% return at your next rest day.](else-if: $MEvent is 4)[(text-colour:#a88)[//Deferred Brilliance is not available now//]](else:)[(text-colour:grey)[''Deferred Brilliance'': Bank some XP to gain 50% more at your next rest day.]] - (text-colour:green)[6+ XP]
(if: $xp >=3)[[[Boost a random personality trait->XPRandom]]](else:)[(text-colour:grey)[Boost a random personality trait]] - (text-colour:green)[3 XP]-->(text-colour:#ffffb8)+(text-size: 1.5)+(align: "=><=")[//♪ S olfest ♪//]
Doug is positively vibrating when you see him, which can only mean one thing: Solfest is on the horizon. The Solace music festival has become a surprisingly big deal in recent years. What used to be a handful of local boys playing for a crowd of dozens has expanded into an all-day, state-wide event known for launching upstart bands to new heights.
On a normal year, it's the most important day of the year for any local musician. This is not a normal year. Rumor is that Fatal Requiem is going to appear at the top of the night. That means a bigger than normal crowd, and everyone is lining up to ride in their wake.
(if: $valRep >1599)[Given Valravyn's amazingly high profile, you're guaranteed a spot, and probably one of the really good ones. Doug is feeling confident, but he's not here just to brag - he's here to enlist your help in clinching his dream gig.](else-if: $valRep >1199)[Given Valravyn's high profile, you're all but guaranteed a spot. Doug wants a great spot, though, ideally one in the evening when everyone is present. With signup starting, there aren't many chances left to sway the committee. That's why Doug is here.](else:)[Given Valravyn's profile, it's not a sure thing that you'll be invited to play. There is a little time left to court the committee, and that's why Doug is here.]
Doug is prepared to launch a campaign on the band's behalf. You wouldn't have to do much, but there is a caveat: It would look better if the committee knew that the whole band was from Solace. You would be risking exposure, and he isn't prepared to do anything if you're not comfortable.
[[Let D oug do what he wants->FEvent09_1]]
[[Tell him to back down->FEvent09_2]]<!--Unused code for name generation-->
(set: $m_name to (macro: [(output:)[{(either: "Brad",
"Chuck",
"Daniel",
"Henry",
"Irvin",
"Jarvis",
"Johnny",
"Matt",
"Mitch",
"Morgan",
"Pete",
"Reggie",
"Rob",
"Scott",
"Sean",
"Ted")} {(either: "Barnett",
"Benson",
"Cohen",
"Cooke",
"Cruz",
"Curry",
"Figueroa",
"Finley",
"Fitzgerald",
"Franklin",
"Giles",
"Griffith",
"Gonzales",
"Hart",
"Herrera",
"Holland",
"Jefferson",
"Johnson",
"Kincade",
"Krueger",
"Landry",
"Larsen",
"Manning",
"Norton",
"Palmer",
"Parker",
"Sosa",
"Tucker",
"Wood")}]]))(set: $f_name to (macro: [(output:)[{(either: "Betsy",
"Christine",
"Claire",
"Debbie",
"Grace",
"Helen",
"Isabelle",
"Jessie",
"Juliette",
"Kathy",
"Lily",
"Maura",
"Melanie",
"Meredith",
"Nancy",
"Rita",
"Sally",
"Tanya")} {(either: "Barnett",
"Benson",
"Cohen",
"Cooke",
"Cruz",
"Curry",
"Figueroa",
"Finley",
"Fitzgerald",
"Franklin",
"Giles",
"Griffith",
"Gonzales",
"Hart",
"Herrera",
"Holland",
"Jefferson",
"Johnson",
"Kincade",
"Krueger",
"Landry",
"Larsen",
"Manning",
"Norton",
"Palmer",
"Parker",
"Sosa",
"Tucker",
"Wood")}]]))
($m_name:)
($f_name:)(set: $easy to 0, $hard to 0, $lore_on to 0)(text-colour:#d6d6d6)+(text-size: 1.5)+(align: "=><=")[//Game Settings//]
(checkbox: 2bind $lore_on,"Enable lore popups")
(align:"<==")+(box:"XXX=")[Click on names of characters, places and events to learn more about them. Words with available lore will be (text-colour:yellow)[''yellow''].]
(if: $easy_on is 1)[(checkbox: 2bind $easy,"Begin in easy mode")
(align:"<==")+(box:"XXX=")[Easy mode reduces stress and suspicion gains by 20% and lowers the reputation threshold to pass between acts, but disables some endings and events and limits STP gain. Only recommended if you are struggling to reach the end of the standard game.]](else:)[(text-colour:grey)[-Try the standard game before using easy mode!-
]]
(if: $X03 is 1)[(checkbox: 2bind $hard,"Begin in hard mode")
(align:"<==")+(box:"XXX=")[Hard mode increases stress and suspicion gains by 20%, boosts the reputation threshold to pass between acts and disables certain "easy out" endings. It also boosts STP gain from reputation by 50%. Not really recommended, but if you've played the game enough to unlock this, then give it a shot.(if: $easy_on is 1)[(text-colour:orange)[ Exempts and overwrites easy mode.]]]](else:)[(text-colour:grey)[-Become a true emperor to unlock hard mode.-
]](if: $storyteller is 1 and $stpFinal >9999)[(checkbox: 2bind $strange,"Strange Happenings")
(align:"<==")+(box:"XXX=")[$wText[Makes things strange.] Replaces some previously encountered events with new, more speculative flavored ones. ones. Challenge level is comparable to (or slightly easier than) the standard game.]](else-if: $storyteller is 1)[(text-colour:grey)[-Earn 10000 STP to witness the world beyond the ordinary...-
]]
[[Start->Stat Activate]]<!--{(enchant: "", (bg: #633663)+(text-color: white))(click-rerun: "")[(dialog: [(align: "=><=")[name]
body])]-->
<!--(enchant: "Doug", (text-color: #be0000))
(enchant: "Douglas", (text-color: #be0000))
(enchant: "Linden", (text-color: #be0000))
(enchant: "Cliff", (text-color: #c1971a))
(enchant: "Clifford", (text-color: #c1971a))
(enchant: "Schafer", (text-color: #c1971a))
(enchant: "Lindsay", (text-color: #a375a3))
(enchant: "Olsen", (text-color: #a375a3))
(enchant: "Rick", (text-color: #19af78))
(enchant: "Cooper", (text-color: #19af78))
(enchant: "Ellen", (text-color: #e61978))
(enchant: "Sylvia", (text-color: #b40fff))
(enchant: "Urbain", (text-color: #b40fff))}-->(text-colour:#ffe0c2)+(text-size: 1.5)+(align: "=><=")[//✦ A One-Time Offer✦//]
You received an interesting message through the fansite - more specifically, an offer from the person who's been sending you all these keychains. She says that she's been gathering up all of the dark and disturbing keychains she can find and is ready to turn them all over to you. It would be enough to complete your collection, but there's a catch: She wants to give them to you in person.
Naturally, this would mean one more person who knows your identity. Even so, the offer is tempting...
[[Agree to meet her->CKey1]]
[[Decline the offer->CKey2]](save-game:"A")(set: $cTemp to 0)(if: $ali <100)[(set: $amina_aware to it +1, $stress to it -$dom, $aware to it +(6 * ((100 - $ali)/100 + $spin)) * $awMod)](set: $known_parties to it +1)(if: $kc's 1st is 1.5)[(set: $cTemp to 1)](set: $kc to (a: 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1))(if: $cTemp is 1)[(set: $kc's 1st to 1.5)]Agreeing to the meet-up was crazy, but so is the entire situation.
(if: $strange is true and $X48 is 1)[(set: $X57 to 1, $kc_power to it +1)The park bench is empty when you arrive, save a plastic bag with a letter stapled to the outside. At first, you assume that your benefactor had lost her nerve - that she was hiding behind some tree, watching you accept her gift.
As you approach the bench and reach for the bag, you hear a voice: //"Ah, so this is the young man who has so captivated my daughter."//
You turn and spot a wiry middle-aged Asian man leaning nonchalantly against a tree. There's familiarity in his eyes, as if he knew you even before his jarring introduction.
He waves a hand to you. "Go on, take it. She wishes for you to have it, I simply elected to make the delivery myself. Out of curiosity, you understand."
You reach down for the bag, spotting the raven logo of Jameson Enterprises on the front of the note. Underneath it, you see $wText[ 16 = R ] written in an artful hand, along with a name: Zhang Yanli.
"I added $weird[a few enhancements] of my own," he says. "One day, when we are standing side by side to fix the problems of the world, I wish that you remember this as the start of a friendship."
You hurry away, fighting the urge to look back.
''You have acquired a new trait: Dragon's Charm''
(align:"<==")+(box:"XXXXX==")[Empowers certain keychains, doubling their effects.](if: $memory is 1)[
//Funny, you're getting a sense of deja vu...//
(set: $xp to it +1)''You have gained 1 XP!'']](else:)[(set: $X48 to 1)You had certain expectations of this person - an obsessive fan of a goth rocker has to be deep in the subculture herself. Instead, you find yourself sitting on a park bench across from a conservatively dressed, painfully shy Asian girl. She barely speaks twenty words to you before putting a plastic bag between the two of you and then running off.
She wasn't kidding about the collection. The bag is full of keychains, enough to fill in every current gap in your collection. But there's also a letter:
//I'm writing this because I need you to understand how much this means to me, but I don't think I'll be able to say it out loud. I'm a big fan, but I've been afraid to go to a show because my father wouldn't approve. This was a very kind thing, and I'll remember it always.
❧ Lidia//]
''Your keychain collection is now complete!''
''(if: $ali <100)[(if: $raven_mark is 1)[The king's glare (text-style: "outline")+(text-colour:red)[rests upon you].](else:)[Northwest is growing (text-style: "outline")+(text-colour:red)[suspicious] of you.]]''
[[Continue->Week Start]] (save-game:"A")You're not about to risk blowing your identity for forty bucks worth of keychains - no matter how cool they might be.
[[Continue->Week Start]] As always, Doug wants to mingle after the show. For once, you have no objections. It's your first time at a party like this, after all - it's not your scene, but you are certainly curious.
Everyone splits up as soon as the music ends, chasing their respective vices. Cliff is in search of an unguarded bottle and a girl who can outdrink him; Rick is suctioning up rumors from every clique he can find; Lindsay is snarking on all of the normies; Doug is promoting the band to anyone with juice. That leaves you alone, though you know the score - Lord Vаlravyn is going to attract a crowd.
You still have one moment of peace to survey the scene. (if: $valRep >1699)[You've never witnessed a scene like this outside of a cheesy movie. The crowd is growing so fast that they can't all fit inside the house. Lisa has drawn damn near your whole class, lots of seniors, and crashers from the far corners of the county.](else-if: $valRep >1499)[The place is plenty lively - between invited guests and crashers, even Lisa's massive house is getting seriously congested. She must have drawn in a solid majority of your class, plus a healthy number of seniors and townies.](else:)[It's about what Lisa promised you - a big chunk of your class, enough to thoroughly fill the house. There are at least sixty people here, and you predict more to arrive before the night ends.] (if: $gothic >49)[But what's really surprising is how twisted the crowd is. Perhaps to honor your performance, a lot of the kids here are kitted out in serious club goth gear. It's hard to tell the subculture crashers from the baby bat normies, but it feels like both of them will want to speak with you.](else-if: $gothic >34)[You'd expected to see a handful of your new subculture friends, and they are present. However, a decent number of the normies are sporting black gear and freaky jewelry. Lord Vаlravyn might be having an impact on this place after all.](else:)[Everyone here is above you in the Northwest hierarchy. You wouldn't feel comfortable as yourself. Being the biggest freak in attendance isn't helping - though it could also be what saves you.]
(if: $strange_event >5)[[[Continue->Sara01]]](else-if: $rose_event >0)[[[Continue->MEvent3E]]](else-if: $lied_to_lisa is 1)[[[Continue->MEvent3F]]](else:)[[[Continue->MEvent3G]]](align:"=><=")+(size: 2)[About the Game]
Greetings. My name is Andrew and I'm a desperate man.
//Valravy n: The Amazing Goth Band Simulator// (henceforth //TAGBS//) is based on //Valravy n//, a novel I wrote in 2025. It was the 12th novel I've written since 2012, the 7th set in the Age of Water continuity, the 8th I've tried to shop to agents and consequently the 8th to be rejected. To date, //Valravy n// has been shot down 230 times.
You can spare me the whole "It's an accomplishment just to write a novel" thing; I'm not a little boy and I'm not in need of a pat on the head. This is just context. I warn you, it will go long and will certainly be self-indulgent. Feel free to skip around - I encourage it.
(text-colour:orange)[Some of these sections may contain spoilers.] I don't recommend reading any of this if you haven't been through //TAGBS// at least once. To be honest, I really don't recommend reading it at all, but someone will.
[[Who I Am->AtG0]]
[[What Came Before->AtG1]]
[[Starting in Interactive Fiction->AtG2]]
[[//Valravy n//, the Novel->AtG3]]
[[I Hate the Publishing Industry->AtG4]]
[[Version Differences->AtG5]]
[[This is a CC Work->AtG6]]
---
[[Return to Title->Title Screen]](set: $lore_on to true)(align:"=><=")+(size: 1.5)[Background and Lore]
Click on any name to get background information. (text-colour:orange)[Some entries may contain minor spoilers.]
(align:"=><=")+(size: 1.5)[Band Members]
Kevin Mackay
Doug Linden
Lindsay Olsen
Rick Cooper
Cliff Schafer
(align:"=><=")+(size: 1.5)[Other Characters]
Adam Rode
Amina Lucca
Arcadius Brinkley
Bethany Fletcher(if: $caleb_start is 1 and $caleb_end is 0)[(link: "
Caleb Maine", (color: yellow))[(set: $caleb_end to 1)[(dialog:[(color: red)[There are things you don't need to know.]])]]]
Ellen Carlsen(if: $X53 is 1)[
Kenneth Greevey](if: $leroy_active is 1)[
Leroy Brigg](if: $X48 is 1)[
Lidia Zhang]
Lisa Granger
Principal Ward
Rachel Fillon
Rose Leblanc(if: $sara_active is 1)[
Sara Mills]
Sylvia Urbain
Zack Finn
(align:"=><=")+(size: 1.5)[Places]
Crane Lake
Northwest High
Paradise Gardens
Patmos
Solace
The Spot
(align:"=><=")+(size: 1.5)[Bands]
Chaos Engine
Cobalt Sky
Fatal Requiem
Valravyn
(align:"=><=")+(size: 1.5)[Other]
Lord Vаlravyn
Solfest
Trinity United
---
(link-reveal-goto: "Return to Hub", "Story Hub")[(set: $lore_on to false)](click-rerun: "Kevin Mackay", (text-color: yellow))[(dialog: [(align: "=><=")[Kevin Mackay]
16 years old, a junior at Northwest High. Lead vocalist for Valravyn. Kevin was adopted at birth and never knew either of his parents, though he is aware that his biological mother died shortly before he turned 13. He is extraordinarily intelligent, possessing an IQ at least three standard deviations above the mean and an uncanny memory (hypermnesia). Excels at all subjects, but with notable aptitudes for math and writing. He has a well-documented history of panic attacks, issues with gender identity and extensive autistic and obsessive traits. An aspiring author, he treats Lord Vаlravyn as a character in a story he is constantly writing and rewriting.])](align:"=><=")+(size: 1.5)[What Came Before]
(size: 0.9)[Everything I've written is set in a common universe which I refer to as the Storyteller universe. This started in 2014 with the three novels in the Illinois Trilogy (later rechristened the Illinois Legacy after the addition of a fourth novel) and has since grown out of control.
My entire oeuvre:
* (text-colour:cyan)[Nerd World (2012)] ★♥
* (text-colour:cyan)[Paradise Gardens (2012)] ♡
* (text-colour:cyan)[The Sunshine Crew (2013)] ♡
* (text-colour:cyan)[The Fabulist (serial version) (2013)] ♡
* (text-colour:cyan)[The Dragon's Heir (2014)] ★
* (text-colour:cyan)[The Fabulist (final version) (2015)] ★♥
* (text-colour:red)[The Oasis is Burning (2016)] ★♡
* (text-colour:red)[A Prophecy in Pixels (2017)] ♡
* (text-colour:cyan)[All the Stars Within Our Grasp (2017)] ★♥
* (text-colour:#ffbd7a)[This Somber Road, My Last Companion (2021)] ★
* (text-colour:#b189fb)[The Remnant Pieces / Empathy (2022)] ★♥
* (text-colour:cyan)[Valra vyn (2025)] ★
Not counting partially completed novels, which would add (text-colour:cyan)[Beneath an Azure Sky (2015)], (text-colour:red)[Moonlight Narcosis (2017)], (text-colour:cyan)[The Space Beyond the Heavens (2019)], and (text-colour:#b189fb)[The Night Belongs to the Beasts (2022)]. And certainly not counting planned but never pursued works, which would grow the list by around a dozen names. Also not including short stories - I have over 100 of those.
I've been a busy boy, is what I'm saying.
You've probably noticed that these are color coded. This divides them all into different continuities, a means of keeping everything straight and putting some space between novels in different genres and styles. The continuities are as follows:
* (text-colour:cyan)[Age of Water], a.k.a. the Jameson continuity. The original and the largest one by far, this one is subdivided further based on genre:
** The Illinois Legacy, a series of grounded mainstream novels that introduce most of the core cast. //Valravy n// is technically part of the Illinois Legacy and is the earliest in the timeline.
** The Storyteller Saga, a post-apocalyptic series set a few years after the end of the Illinois Legacy.
** The Anheli Cycle, set in the distant future relative to the other subseries.
* (text-colour:red)[Age of Fire], a.k.a. the Gainsborough continuity. This is a somewhat more farcical universe intended for use in satirical works. Characters from the Age of Water still appear, but as absurd caricatures of themselves. It was originally planned as a four book thriller series.
* (text-colour:#b189fb)[Age of Metal], a.k.a. the Empathy continuity. This is another grounded universe, intended for use to tell stories far more personal and sensitive for me. It was originally planned as a six book series.
* (text-colour:lime)[Age of Wood], a.k.a. the Anderson continuity. Not featured above because the Age of Wood is used exclusively for interactive fiction. This is a slipstream / science fiction universe and is easily the most surreal of them all. I created it in an attempt to reconcile all of the different continuities, if only for myself. To date, I've completed four stories in the Age of Wood (or derived from it) but only released one: (text-colour:lime)[Moonlight Narcosis (2024)].
* (text-colour:#ffbd7a)[Age of Earth], a.k.a. the Teyach continuity. This is a universe based on magical realism and is meant for more speculative, folkloric stories. It is the most distantly connected to the others, featuring the same archetypes but not the exact same people.
Most of my short stories are self-contained and not connected to any of these. There are a small number (less than a dozen) which are set in the Age of Fire or Earth or are linked to the Storyteller Saga or Anheli Cycle in the Age of Water.
Finally, you have surely noticed the stars next to some of those titles. These are the ones in which I had enough confidence to seek representation. I don't have exact numbers, but I estimate that my novels have been collectively rejected 1500 times.
Titles with a heart are or were publicly available at some point, being either self-published on Amazon or another platform or available online as a serial. Solid hearts are still obtainable in some form as of this writing, while empty hearts are (as far as I know) currently unavailable, at least absent someone finding an old print copy or PDF.]
[[Next->AtG2]]
[[Previous->AtG0]]
[[Top->About the Game]] (align:"=><=")+(size: 2)[Starting in IF]
(size: 0.9)[One of my favorite things about the post-bubble internet was the raw, unrestrained creativity at play. No one was trying to make any money or even build anything - everyone reveled in a space where you could create and share any weird, unmarketable idea that popped into your head.
There's an aspect of late 90s/early 2000s web design philosophy that I always loved. Many websites of that era - including a lot of sites tied to media properties, but also many that stood alone - were envisioned as virtual versions of physical locations. So a site for a TV show might be modeled after a building from that show, or a fantasy writer might organize a series of pages to guide the visitor on a tour through his universe.
Such sites were functional and featured some kind of site map for ease of use, but that was ignoring what made them fun. It was the petty thrill of exploring these fictional locations, gathering bits of information, unearthing secrets and stumbling across things you didn't know you wanted. They weren't just my favorite sites to visit - they were something that, as a child, I really wanted to make myself.
This style of web design has been in its grave for quite a while, a victim of sterile, responsive design principles and the centralization of the internet. It came back into my head after learning about Neocities, when it hit me that I could finally make it work after two decades. My intention wasn't quite that pure, though. I wanted to use a site like this to promote and expand upon my own work. When I began serializing //The Remnant Pieces// - a slow-paced psychological epistolary novel that I always knew no one would touch - I realized that I had an opportunity. So I brushed up on my HTML and got to work.
Entitled "A Strange Room, Infiltrated by Strange Voices", this site puts the visitor in the head of protagonist Roderick Butler as he roams around an empty, slightly surreal version of his stepfather's house. There are puzzles at play, including a "main" puzzle that is intentionally obscure and nearly impossible to even find, but it's more about growing the universe of the story. "A Strange Room" leaves the details to the visitor's imagination. Those unfamiliar with the source novel will find information that suggests what's going on, while more familiar visitors can get more detail on a story that's skewed by unreliable narrators.
It was perfect for that particular story. //The Remnant Pieces// is built around some POV trickery - a frame in which the main character is being observed and commented upon by others, lacking a voice of his own until the very end when the whole thing flips upside down. Using "A Strange Room" to force the reader into that character's head and experience his worldview in the first person is perfect.
More that that, it was a hell of a lot of fun. I knew I was going to do it again.
Incidentally, if you want to see "A Strange Room," you can find it at remnantpieces.neocities.org. It's pretty simplistic and has some "features" I wouldn't use today, but I still like it.
A few years later, I tried my hand at something more complex. The result was //Moonlight Narcosis//, a messy slipstream story about interdimensional transit. This time, there wasn't any intent behind it - unless you could finally putting a finished product under a cursed title that had been attached to at least four abandoned novels before it. I made it to prove that I could, nothing more.]
[[Next->AtG3]]
[[Previous->AtG1]]
[[Top->About the Game]] (align:"=><=")+(size: 2)[//Valravy n//]
(size: 0.9)[After more than a decade of the publishing industry hitting me in the face, I had no specific intention of ever returning to fiction. The promise I made to myself is that I wouldn't write another novel until I had an idea that I was 100% confident that an agent would accept.
That's a tall order given how much the industry has closed off in recent years. For non-celebrities, getting representation - hell, just getting an agent to respond to you - has become damn near impossible. When I quit in 2022, it had been four years since an agent had asked to see a manuscript and five or six years since an agent had given any feedback at all. Ghosting had become the norm, with response rates dropping every year.
I moved on to nonfiction, trying different topics until I landed on independent video games, my current specialty. I promised that I wouldn't bother with another manuscript until I had exactly what the industry wanted - an easy to digest concept piggybacking off one or more cultural trends, with great comps (comparison titles, i.e. similar books in print) and the right mix of social awareness to appeal to an agent's New York sensibilities.
While experimenting with interactive fiction, I landed on a perfect idea. Well, perfect except for the 230 rejections (it did at least get a request and a few personalized comments which is progress of a sort, I suppose).
If you're reading this, then I'm guessing you've already played through //TAGBS// a time or two, which means you're familiar with the basic plot of //Valravy n// - a reserved, small town boy is inadvertently transformed into a subculture rock star and has to keep his identity secret while he figures out what to do. There are some key differences between the two stories, which I'll list in the [[fifth section->AtG5]] if you're curious.
I'm guessing that one of your first questions is "So Andrew, how much of this ridiculous story actually happened?" To which my answer is: A non-zero amount. Some of the events here are directly based on real life, some are derivations of things that happened, and most is a layer cake of lies. That's why I do still occasionally write fiction, but avoid personal essays - you get to weave bullshit in the former.
If anything inspired //Valravy n//, it was looking back over my work and realizing that the skies over the Storyteller universe have been full of goddamn ravens since the second novel I wrote. Ravens are symbolically linked to the powerful Jameson family, particularly the patriarch Joshua Jameson - the most impactful character in the core novels, hence the largest continuity being named in his honor. Ravens appear as guides for members of the Jameson family and often presage some of the more supernatural events in otherwise realistic stories.
I'm bullshitting a little here because the truth is even more ridiculous. The Metal ending of //Moonlight Narcosis// (unlocked by reaching the end with only Roderick and Carlie alive and without a decisive conclusion to the Tulpa fight) features a cameo by a character I refer to as "Goth Roderick." He's only present for a few paragraphs of text, but I loved him so much that I knew I had to put him in a story of his own. That's how my brain works.]
[[Next->AtG4]]
[[Previous->AtG2]]
[[Top->About the Game]] (align:"=><=")+(size: 2)[I Hate the Publishing Industry]
(size: 0.9)[So, 230 rejections. That's plenty. Most people (including me) would give up long before this, but God help me, I believed in //Valravy n//.
I believed in enough to:
* Write ten different query letters, with minor variations for each one;
* Give it four different titles (//Masque of the Raven// was the most common alternative);
* Create an entire alternate opening chapter, designed specifically to appeal to agents who want a super dramatic start;
* Send letters to several postal-only agencies, which is quite a trick when you're living in another country.
* I also paid QueryTracker for access to their full stats so I could be more selective in whom I contacted.
The results were grim. Some of my greatest hits:
* One of the first agents I contacted sat on the query for three months - far longer than her two week median - and then told me that she wasn't going to read the sample pages or consider the query because I had contacted someone else at the agency on an unrelated project years earlier. Apparently, that's not allowed.
* Another agent told me that she wasn't going to read the sample pages or consider the query, but did give me a link to her podcast.
* Actually, several agents tried to upsell me on their personal projects (in their form rejection letters, mind).
* One agent told me that he didn't think that a novel about a musician could sell. My comps suggest otherwise, but we'll get to that in a minute.
* One agent sent me the customary form rejection wherein she told me nothing about why she was rejecting me, but did take time to write a defense of one of the entries on her submission form.
And then there's my favorite revelation:]
(align:"=><=")+(size: 1.5)[The Ranty Part]
(size: 0.9)[No hate if you skip this, but for would-be authors this could actually be useful.
I made a petty crack about this in the game itself, in the following line from the prologue:
//Yes, our story is set in the past for no plot critical reason. Horrible, ain't it?//
An inexplicable comment, to be sure. Well, here's the explanation:
''Many agents now refuse to consider any novel that's set in the recent past.'' And by "recent past," I mean (according to an agent who was more overt and specific) roughly 1970-2010.
You see, agents only acknowledge two reasons why anyone would ever set a story during those years:
0. It's connected to a specific historical event
0. The author doesn't want to deal with smartphones
If it's not number 1, then it's number 2, and they don't consider number 2 a legitimate reason. Ergo, there is almost no legitimate reason to set a novel in that timeframe.
What about exploring the cultural milieu of a certain time and place - i.e. exactly what I was trying to do with //Valravy n//? It's not that agents consider that an illegitimate reason, it's that they don't consider it an //actual// reason. Advance that argument and an agent will call you a liar and insist that it's really about the phones. Press the argument, insist that phones don't change the story (they really don't in //Valravy n//), and they will say "Okay, rewrite it and set it in 2025."
You may note, however, that this no-go timespan excludes a few key decades. I won't mince words: Baby Boomers own nostalgia now. Agents view stories set in the 80s or 90s as suspect, but not those set in the 60s.
Which leads me back to my comps. For those not in the know, comps are similar books that have been published recently (no more than 3-5 years ago). I had several under consideration, ultimately going with these:
* The Final Revival of Opal & Nev
* Songs in Ursa Major
* Daisy Jones and the Six
So much for novels about musicians not selling. There's a critical catch, though, one that you might have picked up on if you're familiar with these: They're all based on fictional bands from the "classic rock" era. In other words, Boomer shit.
In short, there were likely multiple agents who rejected this thing out of hand after seeing "set in 2003" in the synopsis. You can publish a thousand more novels about Woodstock, but there's not room for one about Lollapalooza.]
(align:"=><=")+(size: 1.5)[So that was a lot.]
(size: 0.9)[I could go on, but suffice it to say that //Valravy n// has no future as a traditionally published novel. It doesn't matter that I can show proof of revivals of both gothic fashions and 2000-era music styles. It doesn't matter that I work with 18 year olds every day and might have some idea of what they're like. If I'm not willing to hack this story to bits to conform to their standards, it's not going anywhere.
Frankly, doing their bidding would only marginally boost my chances. There's something tragic about selling your soul and not finding a buyer.
Thus, //Valravy n// faded from view and //TAGBS// - a stumpy little side project existing mainly to pass the time - took its place. And that's why you're reading this.]
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[[Previous->AtG3]]
[[Top->About the Game]] (align:"=><=")+(size: 2)[Version differences]
(size: 0.9)[//Valravy n// and //TAGBS// are telling the same basic story, but the procession is different. This is because I didn't initially envision //TAGBS// as a recreation of //Valravy n//, but more like a parallel to it. The idea was to make it work as a game first and foremost and not worry too much about working in every little plot point.
Early versions of //TAGBS// had the same core cast as //Valravy n// and the same essential story, but was very different on the details. Over the course of a half-dozen versions, I added in more elements from //Valravy n//, and the two gradually converged. The needs of the game still necessitate some differences, though.
Key distinctions:
* ''Omissions.'' //TAGBS// cuts roughly the first third of //Valravy n//. This encompasses everything up until the prologue, most of which is setup - Kevin's introduction to music, his invitation to Doug's band, Doug accepting the guest spot with Fatal Requiem, Sylvia talking Kevin into the performance after he balks and the three of them creating Lord Valravy n (a few events in these chapters appear elsewhere in the game). The game narrative also leaves out Kevin's elaborate plot to switch bands by fabricating a falling out between him and Doug, though this is hinted at in a few places. The game omits a few minor characters, particularly several involved in the incident with the letter (the Act III mini-event). Relating to that, Kevin's adoption is a major element of //Valravy n// but is greatly scaled back in //TAGBS//.
* ''Additions.'' //TAGBS// adds two entirely new live shows in the form of the Act I and Act II major events. These became necessary because //Valravy n// is set primarily in the latter half of the academic year, while //TAGBS// covers the whole year. The Act II mini-event and the sidequests are also wholly new. Bethany Fletcher, Rose Leblanc and Amina Lucca are new to //TAGBS//, though all of them appeared in other (unpublished) stories. //Valravy n// also completely skips junior Prom - Kevin declines to attend. Finally, all of the little spec flourishes (e.g. Tarot readings, the Dream Merchant) are absent in //Valravy n//.
* ''Rearrangements.'' As mentioned, //TAGBS// expands the core timeline from a few months to the better part of a year, which necessitates some changes. Notably, the Act III mini-event is a major instigating event in //Valravy n// and thus happens earlier in the timeline there. Kevin performing solo at Homecoming is another instigating event that was moved and scaled back in //TAGBS//.
* ''Discontinuity.'' Quite a few choices in //TAGBS// are based on canonical events from //Valravy n//, allowing the player to deviate from the official story. This includes being able to choose a practice location (Lindsay's house is canon), respond in different ways when speaking with Principal Ward in the Act III mini-event (the Dominant outcome is closest), attend Prom (Kevin skips it to hang out with Lindsay's friends), and reveal your alter ego to various characters (Kevin tells no one, though Ellen figures it out).
* ''Inside references that only I would notice.'' A passage near the end of //Valravy n// implies that Kevin Mackay is actually Roderick Butler, a recurring character first introduced in //The Dragon's Heir//. This is wholly omitted from //TAGBS//. On the other hand, //TAGBS// contains a semi-hidden event featuring Lidia Zhang, another recurring character first introduced in //Paradise Gardens//. This character does not appear and is not mentioned anywhere in //Valravy n//.
//TAGBS// also maintains some really specific elements from //Valravy n//, including:
* The keychains. Yes, Kevin's keychains are a critical plot point in //Valravy n// - they're how Lindsay first deduces Lord Vаlravyn's identity.
* Most of what happens at Solfest, including Valravyn landing the 9:00 slot (meaning that the best outcome is canon) and Cliff's green fire trick.
* References to other Age of Water stories appear in both, including Jameson Enterprises opening a facility in Patmos (a central plot point in //The Sunshine Crew// and the 2015 version of //The Fabulist//) and a competition called Trivia Master at Northwest High (the central event in //Nerd World//).]
[[Next->AtG6]]
[[Previous->AtG4]]
[[Top->About the Game]] (align:"=><=")+(size: 2)[Licensing]
(size: 0.9)[//TAGBS// is a Creative Commons work. Specifically, it is licensed as follows:
(align:"=><=")[''CC BY-NC-SA'']
In short, you can repost, reuse, reference, excerpt and modify this work, so long as:
* What you release is also Creative Commons
* You include my name (and ideally, a link back to where you found this)
* You don't try to make money off it.
It's a slightly more restrictive license than I've used in the past, but that's because I'm not yet sure what I'm going to do with it. Even so, I invite you to make use of this story, repost it where you wish and snip chunks out of it. If you're up for a challenge, you can try to untangle the mess of code that keeps this thing lurching forward (keeping in mind, //TAGBS// was not made my a trained programmer).
This applies to the game itself. I'm less concerned about its constituent elements, such as characters and places. If you're an artist and you want to shove Lord Vаlravyn's freaky ass into something you're working on, knock yourself out. All I ask is that my name be attached to it.
If you have any questions about reuse, are interested in using my work commercially, or if you've turned this into something cool and want to brag a little, you can contact me at:]
(align:"=><=")[''dmjohnston@outlook.com'']
[[Previous->AtG5]]
[[Top->About the Game]] {(set: $stat_active to 1)
(set: $stressBase to 1.6)(set: $ali to 0, $stress to 0, $aware to 0, $valRep to 0, $spade to 0, $club to 0, $heart to 0, $diam to 0, $week to 0, $therapist to 0, $outfit to 0, $known_parties to 0, $nextEv to 0, $songwriting to 0, $legendary_album to 0, $album_finished to 0, $requiem_redux to 0, $told_lisa to 0, $lied_to_lisa to 0, $told_ellen to 0, $told_rachel to 0, $rose_event to 0, $parents_aware to 0, $stayed_silent to 0, $no_practice to 0, $chalType to 0, $chalReward to 0, $xp to 0, $MEvent to 0, $drama to 0, $stoic to 0, $merchant to 0, $bank to 0, $active_sq to 0, $doug_sq to 0, $lindsay_sq to 0, $cliff_sq to 0, $rick_sq to 0, $sq_type to "None", $doug_prep to 0, $linz_note to 0, $obey to 0, $bully to 0, $trait_gf to 0, $trait_tw to 0, $trait_rf to 0, $trait_ip to 0, $curse_a to 0, $curse_p to 0, $curse_t to 0, $curse_f to 0, $curse_s to 0, $dread to 0, $counter_rev to 0, $counter_alb to 0, $trait_asp to 0, $gender to "None", $4mod to 1, $stMod to $stressBase, $sq_progress to 0, $posAli to 1, $negAli to 1, $gorgon to 0, $currKC to 0, $tempAli to 0, $early_end to 0, $pth to 0, $doug_op to 0, $linz_op to 0, $rick_op to 0, $cliff_op to 0, $tarot_win to 0, $rick_bonus to 0, $d_bird to 0, $s_bird to 0, $h_bird to 0, $c_bird to 0, $bird_test to 0, $bird_bonus to 0, $awMod to 1.1, $luck to 0, $dom to 0, $p_cha to 0, $p_lie to 0, $stressChange to 0, $midnight to 0, $antibully to 1, $gothic to 24, $guitar to 0, $collection to 0, $cTemp to 0, $duet to 0, $bTrust to 0, $rep_risk to 0, $leroy to 0, $lb_countdown to 0, $gloves_off to 0, $math to 0, $hardmode to 0, $strange_event to 0, $memory to 0, $raven_mark to 0, $ghost to 0, $system to 0, $cruel to 0, $lance_knows to 0, $trans to 0, $kc_power to 1, $told_parents to 0, $used_fireworks to 0)(set: $kc to (a: 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
(set: $kc2 to (a:
"Baby Bat",
"Devil's Gambit",
"Ghoul's Respite",
"Hex Majestik",
"Gaze of the Deceiver",
"Flight of the Full Moon",
"Black Cat's Stroll",
"Pallid Thorns",
"Gorgon's Mystique",
"Twilight Masque",
"Fractured Ankh",
"Kiss of Eternity",
"13th Star",
"Lupine Dirge",
"Poisoned Passion",
"The Reaper's Race",
"Curse of Morpheus"))
(set: $band_mem to (shuffled: 1,2,3,4))
(set: $awareTest to 9 + ((random: 1,-1) * 0.5))
(forget-visits: 1000)(forget-visits: -1000)(forget-visits: -1)(forget-visits: 1)}(save-game:"B")
(goto: "Opening")(text-colour:#d6d6d6)+(text-size: 1.5)+(align: "=><=")[//Daily Event//]
There have been some changes since you agreed to bring Lindsay's friend on as your dedicated makeup girl. Freed from some of her more mundane tasks, Lindsay has been spending her time dreaming up new looks for Lord Vаlravyn. She has just called you over to her house to test out a design - after all, a drawing can't reflect how it looks on an actual face.
You aren't as psyched as Lindsay. In truth, you hate makeup - the feel of it against your skin is a subtle torture and you aren't anywhere near getting used to it. You can tolerate it for shows, but not in your free time. Still, you've been finding it hard to say no to Lindsay...and she is being very reasonable.
[[Reluctantly let L inday work on you->RMakeup1]]
(if: $diam >6)[[[Encourage L indsay to go all out->RMakeup2]]](else:)[(text-colour:grey)[Encourage L indsay to go all out] (text-colour:#cdf4f4)[(Ambition)]]
(if: $club >8)[[[Flatly refuse->RMakeup3]]](else:)[(text-colour:grey)[Flatly refuse] (text-colour:#ccb4e4)[(Assertiveness)]](save-game:"A")(set: $repChange to 0)(set: $repChange to 10 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $aware to it + $gorgon, $stressChange to $stMod * 10)One day, you'll get better at turning these requests down.
''($stressFinal:)''
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
[[Continue->Week Start]] (save-game:"A")(set: $repChange to 0)(set: $repChange to 25 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $aware to it + $gorgon, $stressChange to $stMod * 13, $linz_op to it +1, $outfit to it +1, $heart to it +1, $spade to it -1)Enduring a little temporary discomfort is a small price to pay to advance the band's future, right?
''($stressFinal:)''
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
[[Continue->Week Start]] (save-game:"A")(set: $linz_op to it -1, $heart to it -1, $spade to it +1)You've done all the compromising thus far. Lindsay can give some ground this time.
[[Continue->Week Start]] (align:"=><=")+(size: 1.5)[So Who Is This Guy?]
(size: 0.9)[My name is Andrew Johnston. If you know me as anything, then you're probably lying. If you do know me, though, it might be from my video game writing. Since 2021, I have written essays and reviews for Superjump Magazine, home to my yearly State of Indie report/survey. Since November 2023, I have also turned some of those essays, reports and reviews into videos on the Find the Fabulist YouTube channel.
Prior to this, I was a fiction writer for over a decade. I was the most common type of fiction writer - the frustrated one who's sick of being lied to by everyone. Specifically, I wrote a series of novels starting in 2012 that were consistently rejected by the entire industry. Starting in 2017, I expanded to short fiction to open up a new world of rejection.
None of this is my job, mind. Some people have this weird assumption that if they see you on the internet, if you have a YouTube channel or a book on KDP, then it means that it's your job and you must be stacking up the fat racks. Believe it or not, you are allowed to be on the internet without being a major celebrity, and you can start an account for reasons other than quick profit.
On this side of the screen, I work as an ESL instructor in Chinese universities, specializing in spoken and written English. I'd go into more detail, but whenever I bring up my work and life on anything that's even vaguely video game related, the well-adjusted young men who consume that content lose their shit and start roaring with fury like spending a minute learning about another country is the worst thing that's ever happened to them.
So let's spare them the aneurysm and me, the clean-up.
Short version: I write about indie games and occasionally put out a novel that gets a bunch of upturned noses from the industry people.]
[[Next->AtG1]]
[[Top->About the Game]] (text-size: 1.5)+(align: "=><=")[//Sidequest?//]
It seems like everyone's too busy to bother with their own petty issues. You'd better get your head in the game, too.
[[Continue->Week Start]](size: 1.5)[''~1.2 (12/12/25)'']
Content
* Early in your first run, you'll find a very special (and familiar) notebook. This will track your progress across runs, unveiling more of the backstory as you play the game, see endings and view content.
* Play long enough and things get $weird[strange]...earn enough points from completing runs and earning achievements to unlock "Strange Happenings" mode, with different versions of events you've seen already.
* There's now an optional fight against an old villain. You can find him if you finish Cliff's sidequest early and then show some boldness later. Good luck...
* Added an additional mini-event in Act I. Have you ever wanted to see the logistical inner workings of a band? Of course not, but now you can.
* Added an additional mini-event in Act III. You won't see it right away - anything this (text-colour:magenta)[trivial] needs to wait a run or two until you //really// know the game.
* Added some assorted pseudoevents and random events.
* Lots of random events have alternate descriptions based on the game state
Interface
* Added (text-colour:green)[(PASS)] and (text-colour:red)[(FAIL)] indicators for gambits
* The message for reputation gain now (color: (mix: 0.3, #dc19e5, 0.7, white))[changes] (color: (mix: 0.6, #dc19e5, 0.4, white))[color] to indicate greater increases.
QoL
* The Ending Viewer, Trophy Room and Lore pages have all been moved into a shared subsection along with the new storyline features.
* The player will receive a warning before starting a new game. This is to prevent accidentally overwriting a save with progress
* Having the ''Gloves Off'' achievement will allow the player to skip fights in Cliff's sidequest, provided that the player isn't in hard mode or strange mode. The strange equivalent of that achievement will allow for skipping the strange fights - again, provided the player isn't in hard mode.
* Unlocking the Storyteller's Notebook also reveals the requirements for all non-strange trophies. Reaching 15000 STP also reveals requirements for strange trophies.
* Added more stress and alignment descriptors to make it easier to estimate and differentiate current levels
Balance
* Ending a chapter with extremely low reputation now puts the player at risk for an early ending. You will receive a warning the first time and a Game Over if it happens again. Easy and hard mode affect this threshold.
* Made some adjustments to the way suspicion works in the early game. It will tend to grow faster in Act I than in later acts.
* Stress modifications have been tweaked to make stress levels fluctuate more dramatically. All stress gains are 30% higher, but stress reductions are also 20% stronger.
* Deferred Brilliance has been removed from the XP Shop. In its place, the player will gain 25% interest on unspent XP. Oh, random personality gain was also removed, but I doubt anyone will miss that one (I know I won't).
* XP costs for basic stress reduction, band reputation and alignment adjustment scale up slightly faster
* Easy and hard modes now affect the fights in Cliff's sidequest. The player has more life, enemies have less life and the timeout bar moves slower in easy mode. This is inverted in hard mode.
* Black Cat's Stroll now has a less significant alignment swing (50% instead of 100%) and grants more bonus XP
* Changed the conditions for some endings to make them less common
* Encounters in the Act II mini-event are now randomized and are no longer timed
* The Titanium Will trait (and its strange equivalent) also stops negative stress from decaying
* Tweaked some of the purchaseable traits to make them more appealing. Aspirations of Stardom and Intensive Practice are slightly cheaper and Stoicism and Drama Queen are more powerful
(size: 1.5)[''~1.1 (11/03/25)'']
Bugs
* Fixed a bug that would sometimes cause the game to hang on a blank screen when turning down a sidequest in Act IV
* Fixed a bug that would cause the game to hang on a blank screen when encountering the goth girl event with low reputation
* The Raven's Flight trait now properly gives reputation at the end of an act
* Fixed a bug that was making Black Cat's Stroll break with a non-perfect result
* Fixed a bug causing Reaper's Race to give out too much XP
* The game will now properly reset the Act I mini-event status on a new game
* Fixed some broken code in some of the Homecoming outcomes
* Corrected some display errors in the Insight menu
Content
* Added two new options to the XP Shop
* Added several ending vignettes to the band member section, as well as a few ultra-rare endings for extreme playthroughs
QoL
* Added a few features to the XP Shop to reduce clicking for players with a lot of XP
* Adjusted the descriptors for stress changes to make them more nuanced
* Adjusted some UI elements
Balance
* Increased the stress gain from using fireworks in the Act I main event
* Increased the rewards for the radio interview random event
* Having a panic attack in the Act IV main event will now make it harder to conceal your identity
* Changed the Curse of Morpheus keychain so that the effect is more impactful and more accurate to the description
* Gain a small XP bonus for getting a perfect outcome in the Act III mini-event
Miscellaneous
* Added some story-related pseudoevents that may help achieve rare endings
* Clarified the effects of some keychains
* Cleaned up assorted typos
(size: 1.5)[''~1.0 (10/31/25)'']
* Initial public release
[[Return to Title->Title Screen]](set: $xp to it -(16 + ($MEvent * 2) - ($d_bird * 2)))(set: $repChange to 0)(set: $repChange to 55 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)]When you love what you do, it doesn't feel like work.
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
(if: $xp >=(16 + ($MEvent * 2) - ($d_bird * 2)))[[[Purchase again->XPRep2]]](else:)[(text-colour:grey)[Purchase again]]
[[Return->XP Shop]]Doug has a letter for you. There's no postmark on this one - apparently it was hand-delivered by Rachel Fillon, Sylvia's cousin, which means it probably came from Sylvia. The chibi skeleton stationery gives it away even before you see her signature:
(text-colour:#b40fff)[//It's late coming, but I really wanted to thank you for showing up on such notice to do the Paradise Gardens gig. I could sense some discomfort, but you're really growing into that role. Stick with it. You can learn a lot from experiences like these.(if: $second_show >8)[
I can tell that you're already gaining some confidence from this. You really owned the stage at that show, won the audience over to you in a big way. With that kind of charisma, there's not a lot you can't pull off.](if: $legendary_album is 1)[
Incidentally, one of my fans turned me on to that album you recorded. Getting ambitious, aren't we? Well, cut a few more like that and you'll be bigger than us. Maybe a collaboration is in order?](else-if: $hc_performance is 1)[
Incidentally, one of my many distant relatives was at your last Homecoming thing and showed me a tape of your performance. I might have been wasting you in that backing role. A proper duet might be in order.](else-if: $duet is in (range:20,22))[
Incidentally, Otto caught your mask-off show with Doug, and he was really impressed. His exact words, I think: "Man, Doug's holding him back. We oughta see him with some A-tier accompaniment." Hey, you know how competitive guitarists can be.]
Anyway, hope you can get up to Paradise Gardens again soon. The boys can show you the town, give you the lay of the land. You'd like it here, I think.//]
The subtext is pretty clear here - Sylvia wants you to come play with Requiem again. She can't be serious, though. It would never work...right?
''You have unlocked a new XP Shop option: Sylvia's Daring''
[[Continue->Week Start]] (set: $xp to it -(18 - ($d_bird * 3)))(set: $repChange to 0)(set: $repChange to 80 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)(set: $aware to it +(6 * ((100 - $ali)/100 + $spin)) * $awMod)(set: $amina_aware to it +1)](set: $gothic to it +1)Sylvia thinks you'd have a place in her world, culturally and musically. Maybe it's just because she wants something out of you, but there's part of you that really wants to believe that she's right. Perhaps another conversation with her is in order...
($repGain:)
''Northwest is growing (text-style: "outline")+(text-colour:red)[suspicious] of you.''
[[Return->XPStress]] (if: $valRep < ((250 + ($hardmode * 100)) * $MEvent) and $rep_risk is 0)[(set: $rep_risk to 1)(text-colour:gray)+(text-size: 1.5)+(align: "=><=")[☠ ''Losing the Fans'' ☠]
Your band reputation is treacherously low. If this keeps up, you might lose what passes for your fanbase.
''Boost your reputation in the next act, or it's the end of the line...''
[[Continue->Set Challenge]]](else-if: $valRep < ((250 + ($hardmode * 100)) * $MEvent) and $rep_risk >0)[(set: $early_end to 1, $easy_on to 1, $valravyn_end to 0)(text-colour:gray)+(text-size: 1.5)+(align: "=><=")[☠ ''The Fans Jump Ship'' ☠]
The great Valravyn experiment ended not with a bang, but with a whimper. It was your flair for drama that fed the rumor mill and kept people asking questions. Your penchant for playing it safe has made all of that go away. No one cares enough about Lord Vаlravyn to care who he is. It may be comforting that you don't have to worry about hiding anymore, but it does mark the end of your music career.
[[Your journey has come to a close.->Ending Start]]](else:)[(goto: "Set Challenge")](text-colour:#d6d6d6)+(text-size: 1.5)+(align: "=><=")[//Mini-Event//]
Now that you've nailed down the geography, it's time to get to work.
Not practice - that's going to be a long-term thing. Rather, it's time for your first band meeting. This is the mundane side of music, those long discussions about finances, schedules, set lists, transportation, artwork, advertising, and the occasional spark of internal drama. Even a dark lord of the night still needs to keep his logistics straight.
Doug has promised you that your role in this side will be minimal, but you're already sensing friction. Plus, with five of you, you anticipate a lot of split decisions. It might be wise to get involved early.
(text-colour:orange)[This is a flavor event that may have some minor effects on the story down the line.]
[[Join in->BM01]]
[[Let D oug handle the details (Skip event)->Week Start2]](text-colour:#eeeebf)+(size: 2)+(align: "=><=")[Mini-Event:
Band Meeting]
You settle into a far corner as your bandmates begin what's sure to be the first of many sessions of bickering.
(text-colour:#cdf4f4)[D OUG:] So I've been thinking we start off with a Halloween show, it fits the theme and everything. So first thing we have to do is get a practice schedule worked out-
(text-colour:#d6f5b7)[L INDSAY:] Hold it, you're getting ahead of yourself. What's the set list? I mean, we can't practice if we don't know what the songs are yet.
(text-colour:#ccb4e4)[C LIFF:] I've been meaning to ask about that too. It's one thing if it's shit I kinda know already, but this isn't a lot of time to work out new material.
(text-colour:#cdf4f4)[D OUG:] Yeah, I get that. So I have a couple sets I'm kicking around, they're going to be mostly covers right now, some of Requiem's stuff if Sylvia's cool with that, and the rest of it shit that the kids are already into.
(text-colour:#ccb4e4)[C LIFF:] Nope, have to object to that. We are not going to be one of those busted ass bands who only do covers, living off of someone else's fame.
(text-colour:#cdf4f4)[D OUG:] Everyone does covers, man. I mean, we've got two months to Halloween, it's not like we have enough time to write a bunch of new ones.
(text-colour:#ccb4e4)[C LIFF:] All I'm saying is we need to stick with our actual songs. You know, the Chaos Engine shit. It won't be that hard to goth 'em up. Tune them into a minor key, throw a bunch of distortion on top, maybe kick up the tempo a notch, and you're good to go. And none of these losers will recognize them anyway.
(text-colour:#fcc)[R ICK:] Works for me. You want me to put together some new fills? I can play this as fast as you need it.
(text-colour:#d6f5b7)[L INDSAY:] Whoa, hold it. I know a thing or two about these subculture crowds, and they aren't going to go for that indie-altie crap you guys normally play, I don't care how much distortion you put on it.
(text-colour:#ccb4e4)[C LIFF:] Who asked you? You're barely in the band at all, makeup girl.
(text-colour:#d6f5b7)[L INDSAY:] Yeah, big talk from the guy who dropped out of the last band like three times.
(text-colour:#cdf4f4)[D OUG:] Cool it down. Cliff, man...I don't know, I think I'm with Lindsay on this one. It sounds cool, I get it, but this isn't the old audience. We need shit that these kids will like, and Lindsay would understand that better than us.
A 2-2 split already. You could settle this now. So what do you think - will your soft rock anthems sound as good with the heavy instruments as Cliff thinks?
(text-colour:#de8400)[Helping, siding with or disappointing your bandmates will change their opinions of you over time. This will affect some story elements down the line.]
[[Side with D oug and L indsay->BM01a]]
[[Side with C liff and R ick->BM01b]](if: $strange is true and $leroy_active is 1)[(goto: "Leroy Strange")](set: $pHealth to 10)(set: $eHealth to 20)(set: $enemyStage to 0)(set: $pAct to 0)(set: $eAct to 0)(set: $phase to "D")(set: $outcome to "Undecided")(set: $eAct to (random: 1,3))(set: $leroy_active to 1)(text-colour: #de8400)+(text-size: 1.5)+(align: "=><=")[☠ //L eroy// ☠]
There's a change in the air as class ends for the day. It's a feeling you were well acquainted with in your childhood - a sense of foreboding, an unspoken knowledge that pain was going to come soon.
//"Here's the man I wanted to see."//
There's something strange about the person waiting for you behind the school as you leave. Not his look - the stubbly jaw, the blunt features, the shark's grin, they're all familiar. What's odd is that they are familiar. The face is familiar though you've never seen it. It's like an ancestral memory, something stitched into your brain from another existence.
"We haven't met. I'm Leroy." He gives you a little half-serious salute. "Of course, I know you. You're the boy who knows it all. The one with the answers in his head before the questions are asked. Brilliant, humble, quiet. That's why everyone thinks you're a freak, because you don't talk yourself up like everyone else. That's why these other assholes go after you and why I never did.
"That's why I'm disappointed. You never boasted about your achievements, and yet you win three sad little fights and you broadcast it to the entire world. Oh, those cavemen aren't my friends. Friends are equals. Those boys followed instructions. Couldn't do anything else, but they did that very well. I don't care that you embarrassed them, but the bragging...that's another issue.
"The bragging means that you're not as smart as I thought that you were. I can't let you get away with that, because it makes me look bad. So I'm going to teach you a lesson in humility. Go on, tough guy. Let's see what you can manage."
[[Begin the fight->Leroy Defense]](if: $currKC is 18)[
(text-colour: (mix: 0.35, navy, 0.65, red))[[[Return his debt->Leroy Debt]]]]Health: $pHealth
{
(set: $timer to 4 - ((20 - $eHealth) * 0.15))
(live: 0.01s)[
(if: $timer <= 0)[
(stop:)
(set: $pAct to -1)
(goto: "Leroy Resolution")
]
(else: )[
(set: $timer to it - 0.01)
]
]
}
(if: $eAct is 1)[He grins and cracks his knuckles.](else-if: $eAct is 2)[He studies your movements carefully.](else-if: $eAct is 3)[He leads off with his right foot.]
(link-reveal-goto: "Block", "Leroy Resolution")[(set: $pAct to 1)]
(link-reveal-goto: "Dodge", "Leroy Resolution")[(set: $pAct to 2)]
(link-reveal-goto: "Counter", "Leroy Resolution")[(set: $pAct to 3)]
(meter: bind $timer, 4 - ((20 - $eHealth) * 0.15), "X", (gradient: 90, 0, red, 1, green)){
(if: $phase is "A")[
(if: $pAct is 1)[
(if: $eAct is 1)[(set: $pHealth to it -1)He raises his arms as you start to move. You throw two quick punches, but he swats them aside and then jabs you square in the face for (text-color: red)[1] damage.]
(else-if: $eAct is 2)[(set: $eHealth to it -1)You throw two quick punches. He dodges one of them, but you catch him with the other, inflicting (text-color: cyan)[1] damage. The pain seems to invigorate him...]
(else-if: $eAct is 3)[(set: $eHealth to it -3)He moves into shove you but you are too quick, hitting him with two quick punches for (text-color: cyan)[3] damage. The pain seems to invigorate him...]]
(else-if: $pAct is 2)[
(if: $eAct is 1)[(set: $eHealth to it -3)He tries to protect his face, but you hit him in the stomach as hard as you can, inflicting (text-color: cyan)[3] damage. The pain seems to invigorate him...]
(else-if: $eAct is 2)[(set: $pHealth to it -1)You try to hit him in the stomach, but he brushes you aside and follows up with a rabbit punch for (text-color: red)[1] damage.]
(else-if: $eAct is 3)[(set: $eHealth to it -1)You try to hit him in the stomach. He pushes you away but you still land a glancing blow for (text-color: cyan)[1] damage. The pain seems to invigorate him...]]
(else-if: $pAct is 3)[
(if: $eAct is 1)[(set: $eHealth to it -1)You charge into him with your elbow raised. He blocks the worst of it, but you still cause (text-color: cyan)[1] damage. The pain seems to invigorate him...]
(else-if: $eAct is 2)[(set: $eHealth to it -3)He dodges back, and is shocked when you charge straight into him. You knock him into a wall, causing (text-color: cyan)[3] damage. The pain seems to invigorate him...]
(else-if: $eAct is 3)[(set: $pHealth to it -1)You charge straight at him, but he sidesteps and hip checks you into a wall, dealing (text-color: red)[1] damage.]]
(else-if: $pAct is -1)[(set: $pHealth to it -1)With a laugh, he strolls up to you and delivers a backhanded slap for (text-color: red)[1] damage.]]
(else-if: $phase is "D")[
(if: $pAct is 1)[
(if: $eAct is 1)[He launches a flurry of punches. Each strike sends a shock through your arms, but you manage to stop all of them.]
(else-if: $eAct is 2)[(set: $pHealth to it -3)You anticipate a punch. Instead, he grabs you and slams you into the ground, causing (text-color: red)[3] damage.]
(else-if: $eAct is 3)[(set: $pHealth to it -1)He lashes out with a high kick. You block the worst of it, but still take (text-color: red)[1] damage.]]
(else-if: $pAct is 2)[
(if: $eAct is 1)[(set: $pHealth to it -1)He launches a flurry of punches, far too many to dodge all of them. You catch a few stray blows, taking (text-color: red)[1] damage.]
(else-if: $eAct is 2)[He swoops in and reaches for you. You dodge away just in time to stay out of reach.]
(else-if: $eAct is 3)[(set: $pHealth to it -3)He charges straight at you with a high kick. You manage to dodge into his foot, taking (text-color: red)[3] damage.]]
(else-if: $pAct is 3)[
(if: $eAct is 1)[(set: $pHealth to it -3)You don't even see his first jab coming. He follows up with a brutal flurry, causing (text-color: red)[3] damage.]
(else-if: $eAct is 2)[(set: $pHealth to it -1)He swoops in and grabs you. You shove him away but fall as you do, taking (text-color: red)[1] damage.]
(else-if: $eAct is 3)[He charges straight at you with a high kick, but you see it coming and deflect the attack to one side.]]
(else-if: $pAct is -1)[(set: $pHealth to it -3)While you are pondering, he dives in and delivers a two-handed overhead smash for (text-color: red)[3] damage.]]
}(if: $enemyStage is 1 and $phase is "A")[(set: $pHealth to it -1)
(either: "Someone rushes up behind you and punches you in the back of the head, causing (text-color: red)[1] damage.", "Something hard sails through the air and hits you in the shoulder, causing (text-color: red)[1] damage.", "You take a step and an unseen person trips you. You fall and take (text-color: red)[1] damage.")](if: $eHealth <11 and $enemyStage is 0)[(set: $enemyStage to 1)
Leroy grins. "So you aren't a total wimp. I'll have to take this more seriously. And just so you don't run..."
He snaps his fingers, and you sense movement behind you...]
(if: $pHealth <= 0)[(set: $outcome to "Fail")The last blow knocks you to your knees. You're in no shape to fight...
[[Continue->Leroy EoF]]](else-if: $eHealth <=0)[(set: $outcome to "Win")Leroy cracks his neck. "You should have just taken the beating. It would have been quicker. Now I'll have to pay you back extra for causing me so much trouble..."
[[Continue->Leroy EoF]]]
{
(else:)[
(if: $phase is "A")[
(set: $phase to "D")
(set: $eAct to (random: 1,3))[[Next phase->Leroy Defense]]]
(else-if: $phase is "D")[
(set: $phase to "A")
(set: $eAct to (random: 1,3))[[Next phase->Leroy Attack]]]]
}Health: $pHealth
{
(set: $timer to 4 - ((20 - $eHealth) * 0.15))
(live: 0.01s)[
(if: $timer <= 0)[
(stop:)
(set: $pAct to -1)
(goto: "Leroy Resolution")
]
(else: )[
(set: $timer to it - 0.01)
]
]
}
(if: $eAct is 1)[He puts a thumb to his lips and sneers.](else-if: $eAct is 2)[He opens his arms and mocks you.](else-if: $eAct is 3)[He stays where he is and watches you.]
(link-reveal-goto: "Jab Combo", "Leroy Resolution")[(set: $pAct to 1)]
(link-reveal-goto: "Body Blow", "Leroy Resolution")[(set: $pAct to 2)]
(link-reveal-goto: "Shoulder Charge", "Leroy Resolution")[(set: $pAct to 3)]
(meter: bind $timer, 4 - ((20 - $eHealth) * 0.15), "X", (gradient: 90, 0, red, 1, green))(save-game:"A")(if: $outcome is "Win")[(set: $stress to -1500, $stMod to 0.12, $xp to it +15, $X47 to 1, $leroy to -1)Leroy pauses at the sound of voices behind him. There are eyes on you - from the people coming out of the exit, from the windows above, even from some drivers who are slowing to a crawl to gawk. There's a fast-growing crowd, mostly students but staff are likely to follow.
"I hate having an audience." Leroy points at you. "We're done for now, but not for good. When the time is right, we'll end it."
The crowd parts before Leroy as he saunters away. You can't help but feel lucky, though there's some perverse part of you that wants to see him try to make good on his threat, just so you can teach him a lesson of your own.
''You have gained 15 XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]]
''You have acquired a new trait: The Endless March''
(align:"<==")+(box:"XXXXX==")[You can no longer lose from having high stress.]](else-if: $outcome is "Fail")[(set: $club to it -10, $diam to it -5, $aware to it + $gorgon, $stressChange to $stMod * 35, $antibully to it +0.2)Leroy is true to his word. Having proven his physical superiority to you, he proceeds to brutalize and humiliate you for as long as he has free rein. You have, indeed, learned a lesson about running your mouth. Hopefully, it will be the last one.
''($stressFinal:)'']
[[Continue->Week Start]] (text-colour:red)+(text-size: 1.5)+(align: "=><=")[☠ //Trouble Brewing// ☠]
As you enter the building one morning, someone grabs you by the arm and pulls you around a corner. //"So what, you let all this goth shit get to your head, make you think maybe death's the best way to go?"//
Cliff's the one interrogating you, and he doesn't wait for an answer. "Why the hell have you been going around bragging about what a badass you are? What, you win a couple fights and you think you're invincible?"
It's like you're in the middle of a conversation you didn't remember starting, but this has to be about your encounters with Cliff's neighbors. You haven't been bragging, though. Maybe some people saw you fight those kids and gave you praise. Maybe you weren't quite as humble and self-effacing as you usually are, and you accepted that praise.
Maybe some of those onlookers told everyone. It's not your fault.
"You can't talk like that, it's a challenge to the whole goddamn world," says Cliff. "There are people...so those kids we were dealing with? Punks. Tough in a pack, not by themselves. But you don't know about the real psychos, these freaks who are into those fight videos they sell on late night TV, trying to make their own. You know what happens when you let your buddy punch you in the head a thousand times for fun? It changes what pain means to you."
"Look, let me counter this. Spread the word around the complex and the school that you're not the one saying this shit. I'll make you look like just the tiniest little bit of a pussy - they'll lay off then."
[["That's probably a good idea."->CLeroy1]]
[["Bring 'em on. I can handle myself."->CLeroy2]](save-game:"A")"Smart man. The best fight's one that never happens."
[[Continue->Week Start2]]"Think twice about that kind of talk. If this goes any further, I won't be able to save you."
[["Yeah, I lost my head. Get them off my back."->CLeroy1]]
[["Who says I need you to save me? I'll handle this."->CLeroy3]](save-game:"A")(set: $leroy to 1)Cliff shrugs. "Your life, bud. Just watch your back."
[[Continue->Week Start2]](save-game:"A")(set: $doug_op to it +1, $linz_op to it +1, $cliff_op to it -1, $rick_op to it -1)(text-colour:#cdf4f4)[D OUG:] We really have to stick with what we know will work, at least right now, Cliff, man, we can come back to this another day.
(text-colour:#ccb4e4)[C LIFF:] Yeah, yeah, I'm just the hired help.
[[Continue->BM02]](save-game:"A")(set: $doug_op to it -1, $linz_op to it -1, $cliff_op to it +1, $rick_op to it +1)(text-colour:#ccb4e4)[C LIFF:] Well, at least a few people here have some taste. Give it a week, these things will be explosive.
(text-colour:#d6f5b7)[L INDSAY:] I won't fight you on this. The subculture crowd will take care of that.
[[Continue->BM02]](text-colour:#d6f5b7)[L INDSAY:] Look, old songs and covers aren't how we're breaking out. We need some originals.
(text-colour:#cdf4f4)[D OUG:] Yeah, man, I agree all the way. I'm kicking around a few ideas already, doing some sonic research-
(text-colour:#d6f5b7)[L INDSAY:] I'm ahead of you.
(text-colour:#cdf4f4)[D OUG:] You wrote a song?
(text-colour:#d6f5b7)[L INDSAY:] I wrote like eight songs, but I didn't want to frighten you off by showing you all of them at once.
(text-colour:#cdf4f4)[D OUG:] Whoa, time out here. I appreciate this but we can't add new songs now. Not yet.
(text-colour:#d6f5b7)[L INDSAY:] Well, look at them first, I've got parts for everyone on the two easiest ones.
(text-colour:#fcc)[R ICK:] You have tabs already? Even for the drums?
(text-colour:#d6f5b7)[L INDSAY:] Hey, I can play all these instruments, just not as well as you.
(text-colour:#ccb4e4)[C LIFF:] Give me a break.
(text-colour:#fcc)[R ICK:] Come on, we have to give it a shot.
(text-colour:#d6f5b7)[L INDSAY:] That's the attitude. I hope these parts aren't too tough for you, I saw that solo you did a couple years back and I figured you were down for a challenge.
(text-colour:#fcc)[R ICK:] Hey, I'm on these things two hours a day besides band practice. It's nothing I can't work out.
(text-colour:#ccb4e4)[C LIFF:] You are shitting me. So we can't do our own songs, but you pull a bunch of copies out of your ass and we're supposed to get right on it? Doug, is this your band or not?
(text-colour:#cdf4f4)[D OUG:] Look, I'm down to add some songs in later, but first, we don't have time. Second...yeah, it's my band. When we start doing new songs, I want to have a hand in them, I want my old friend - who's really putting himself out for this - I want him to have a hand in them.
(text-colour:#d6f5b7)[L INDSAY:] Well, as long as he is putting himself out, maybe he should have his say?
It might be nice to see the lyrics to those new songs or (even better) hear them in practice, but everyone is looking at you and they're not going to accept your usual nuance and reservation. They want to hear your opinion.
[[Side with L indsay and R ick->BM02a]]
[[Side with C liff and D oug->BM02b]](save-game:"A")(set: $doug_op to it -1, $linz_op to it +1, $cliff_op to it -1, $rick_op to it +1)(text-colour:#d6f5b7)[L INDSAY:] It's just one song to start, guys. I'm not taking over here, just giving my expertise.
(text-colour:#cdf4f4)[D OUG:] No one thinks you're trying to take over.
(text-colour:#ccb4e4)[C LIFF:] Speak for yourself.
That pretty much wraps it up for the spicy moments. The rest isn't worth remembering.
[[Continue->BM03]](save-game:"A")(set: $doug_op to it +1, $linz_op to it -1, $cliff_op to it +1, $rick_op to it -1)(text-colour:#fcc)[R ICK:] I can still practice these on my own, though, right?
(text-colour:#ccb4e4)[C LIFF:] Geez, Rick, get some nuts to go with those toms.
That pretty much wraps it up for the spicy moments. The rest isn't worth remembering.
[[Continue->BM03]](save-game:"A")Over many rounds of high-volume negotiations, your bandmates finally settle the great set list fracas, or at least reach a truce. The rest of the discussions are too dull to merit much discussion and they hardly involve you...or rather they're entirely about you, but no one feels the need to get your take.
Your main takeaway is that your own issues aren't the only ones at play. You are now surrounded by four unpredictable personalities, and you could well end up managing them as well.
(text-colour:orange)[Your bandmates will occasionally offer you sidequests. There are no penalties for turning them down, but accepting them might help you down the line.]
[[Continue->Week Start]] You spot a folded-up piece of paper protruding from the gap around your locker door. It's not Cliff's handiwork - someone shoved this in with great haste. As you pull it out, you notice a simple sketch of a raven and your heart drops ten stories.
You cram it into your pocket and race to the relative solitude of the library, where you carefully open it. The contents are very brief:
(text-colour:#e61978)[I had fun at the party, but I'm sure you did, too. You were a real blast.
~Ellen
P.S. Don't worry, I can keep a secret :)]
She knows? This changes things. You have an in to talk to her now...it's a shame that she's never alone.
[[Continue->Prom Intro]] You spot a folded-up piece of paper protruding from the gap around your locker door. It's not Cliff's handiwork - someone shoved this in with great haste. As you pull it out, you notice a simple sketch of a raven and your heart drops ten stories.
You cram it into your pocket and race to the relative solitude of the library, where you carefully open it. The contents are very brief:
(text-colour:#d20596)[I knew you were one of us deep down. Don't ever be ashamed of that.
~Rose
P.S. We really need to hang out more.]
Rose...the girl from the party. There's some definite subtext here...you should really take her up on that offer.
[[Continue->Prom Intro]] ($trophyMod:)[[Basic Lore->Lore]]
(align:"<==")+(box:"XXXXX==")[Learn background information about characters and places in the story.]
[[Ending Viewer->Password Input]]
(align:"<==")+(box:"XXXXX==")[Enter a valid ending code to relive the memories.]
[[Trophy Room]]
(align:"<==")+(box:"XXXXX==")[Check out your pretty achievements from previous runs.]
(if: $storyteller is 1)[[[Kevin's Thoughts->Storyteller]]
(align:"<==")+(box:"XXXXX==")[Peek in on the protagonist's thoughts and feelings on the story.]](else:)[(text-colour:grey)[-Play to the end of Act II to unlock...-
]](if: $storyteller is 1 and $stpFinal >9999)[[[Storyteller's Vault->Vault]]
(align:"<==")+(box:"XXXXX==")[Use achievements and STP to unlock background information on the story.]]
[[Return to Title->Title Screen]](set: $storyteller to 1)You receive a belated gift a day later - something from a distant relative, a third cousin once removed or someone like that. Whomever it is, they have some idea of what to buy for you. It's the perfect thing for an aspiring writer: A leather-bound notebook and a gold-plated pen.
They must have bought it used, though, because some of the pages are already filled in...with your handwriting? That's really weird.
''Kevin's Thoughts are now available in the Lore section.''
(text-colour:orange)[You can now earn Storyteller Points (STP) by gaining reputation and earning achievements. STP unlocks various narrative features outside of the game and changes events inside of the game.]
[[Continue->Week Start]] (text-colour: #deac00)+(size: 2)+(align: "=><=")[Kevin's Thoughts]
You have earned $stpFinal STP.
(if: $stpFinal >499)[[[Fame, a wretched curse->ST01]] - (if: $stpFinal >2499)[COMPLETE](else:)[(floor: ($stpFinal/500)) / 5 passages unlocked]](else:)[(text-colour:grey)[-LOCKED-]]
(if: $stpFinal >2999)[[[Darkly inclined after all->ST02]] - (if: $stpFinal >4999)[COMPLETE](else:)[(floor: (($stpFinal - 2500)/500)) / 5 passages unlocked]](else:)[(text-colour:grey)[-LOCKED-]]
(if: $stpFinal >5499)[[[All the people I shouldn't trust->ST03]] - (if: $stpFinal >7999)[COMPLETE](else:)[(floor: (($stpFinal - 5000)/500)) / 6 passages unlocked]](else:)[(text-colour:grey)[-LOCKED-]]
(if: $stpFinal >8499)[[[Becoming the raven->ST04]] - (if: $stpFinal >10499)[COMPLETE](else:)[(floor: (($stpFinal - 8000)/500)) / 5 passages unlocked]](else:)[(text-colour:grey)[-LOCKED-]]
(if: $stpFinal >11499)[[[Chasing a ghost->ST05]] - (if: $stpFinal >13999)[COMPLETE](else:)[(floor: (($stpFinal - 10500)/500)) / 7 passages unlocked]](else:)[(text-colour:grey)[-LOCKED-]]
(if: $stpFinal >13999)[[[The world inside my mind->ST06]] - (if: $stpFinal >16999)[COMPLETE](else:)[(floor: (($stpFinal - 14000)/500)) / 6 passages unlocked]](else:)[(text-colour:grey)[-LOCKED-]]
[[Return to Hub->Story Hub]] ''Powerful Opening:'' Get a good reaction from the crowd at the Halloween show. (text-colour:#bee65a)[Moderate.] (350 STP)
''Natural Showman:'' Get a good reaction from the crowd at the New Year's show. (text-colour:#bee65a)[Moderate.] (350 STP)
''In the Lair of My Enemies:'' Get a good reaction from the crowd at the Granger party. (text-colour:#bee65a)[Moderate.] (350 STP)
''The End is Only the Beginning:'' Reach Solfest. (text-colour:#bee65a)[Moderate.] (350 STP)
''Foreshadowing:'' Rejoin Fatal Requiem at Solfest. (text-colour:#e65019)[Hard.] (1500 STP)
''The Illusionist:'' Keep your identity secret for the entire year. (text-colour:#e6be19)[Challenging.] (1200 STP)
''The Stately Raven:'' Reveal your identity before the largest of crowds. (text-colour:#e6be19)[Challenging.] (1200 STP)
''The Gang's All Here:'' Keep the band together. (text-colour:#e6be19)[Challenging.] (1000 STP)
''Emperor of the Night:'' Eclipse Fatal Requiem. (text-colour:#e65019)[Hard.] (2500 STP)
''Young Love:'' End the year with Ellen as your girlfriend. (text-colour:#bee65a)[Moderate.] (500 STP)
''An Adorable Midnight Couple:'' Turn Ellen goth. (text-colour:#e65019)[Hard.] (2500 STP)
''Not a People Person:'' Make an enemy out of Ellen. (text-colour:#96e696)[Easy.] (250 STP)
''All Thorns, No Petals:'' End the year with Rose as your girlfriend. (text-colour:#e6be19)[Challenging.] (900 STP)
''Maybe a Little Too Good At This:'' Reach the end of Solfest in hard mode. (text-colour:red)[Insane.] (3500 STP)
''The Exploiter of Empires:'' Become Emperor of the Night in hard mode. (text-colour:red)[Insane.] (3500 STP)
''Rising Soloist:'' Complete Doug's sidequest. (text-colour:#96e696)[Easy.] (200 STP)
''Absolute Virtuosity:'' Get the best outcome for Doug's sidequest. (text-colour:#e6be19)[Challenging.] (600 STP)
''Chase the Raven:'' Complete Lindsay's sidequest by obeying her. (text-colour:#96e696)[Easy.] (200 STP)
''Nobody's Pet:'' Complete Lindsay's sidequest by defying her. (text-colour:#96e696)[Easy.] (200 STP)
''The Art of Small Talk:'' Complete Rick's sidequest. (text-colour:#96e696)[Easy.] (200 STP)
''Amateur Interrogator:'' Get at least one secret out of Rick's friends. (text-colour:#bee65a)[Moderate.] (200 STP)
''Fight or Flight:'' Complete Cliff's sidequest. (text-colour:#96e696)[Easy.] (200 STP)
''Gloves Off:'' Beat all three opponents in Cliff's sidequest. (text-colour:#bee65a)[Moderate.] (200 STP)
''Down With This Sort of Thing:'' Gain a significant reputation boost by provoking the Trinity United protesters. (text-colour:#e6be19)[Challenging.] (750 STP)
''Careful Now:'' Convince Bethany to cancel the Trinity United protest. (text-colour:#e6be19)[Challenging.] (750 STP)
''Just Like the Old Days:'' Get the best outcome in the duet min-event. (text-colour:#e6be19)[Challenging.] (750 STP)
''My Way or the Highway:'' Get the dominant outcome in the encounter with Principal Ward. (text-colour:#e6be19)[Challenging.] (750 STP)
''All According to Plan:'' Get the manipulative outcome in the encounter with Principal Ward. (text-colour:#e6be19)[Challenging.] (750 STP)
''Clearly the Good Guy:'' Get the charismatic outcome in the encounter with Principal Ward. (text-colour:#e6be19)[Challenging.] (750 STP)
''A Night to Remember:'' Get one of the best outcomes in the Prom mini-event. (text-colour:#e6be19)[Challenging.] (750 STP)
''Proud Nonconformist:'' Deliberately reveal your identity to someone. (text-colour:cyan)[Trivial.] (100 STP)
''The Poet's Craft:'' Write an excellent song. (text-colour:#e6be19)[Challenging.] (1250 STP)
''Starting the Myth:'' Cut a legendary album. (text-colour:#e6be19)[Challenging.] (1250 STP)
''Celtic Cross:'' Complete a Tarot challenge. (text-colour:#96e696)[Easy.] (120 STP)
''Arcanist:'' Complete five Tarot challenges across any number of runs. (text-colour:#bee65a)[Moderate.] (400 STP)
''Only Children Fear the Dark:'' Encounter the Dread Merchant. (text-colour:#bee65a)[Moderate.] (500 STP)
''Added Flair:'' Gain at least 10 XP from your persona in a single run. (text-colour:#bee65a)[Moderate.] (600 STP)
''Dedicated Follower of Fashion:'' Perfect Lord Vаlravyn's look. (text-colour:#bee65a)[Moderate.] (600 STP)
''The Wise Child:'' Take a meeting with a timid fan. (text-colour:#bee65a)[Moderate.] (500 STP)
''Conqueror:'' Defeat Leroy Brigg. (text-colour:red)[Insane.] (2500 STP)
''Beyond Hot Topic:'' Reveal Baby Bat's true form. (text-colour:#bee65a)[Moderate.] (750 STP)
''Lucky Tabby:'' Get the best result from the Black Cat's Stroll. (text-colour:#e65019)[Hard.] (1600 STP)
''Dead Man's Hand:'' Use Devil's Gambit to earn at least 30 XP from a major event. (text-colour:#e6be19)[Challenging.] (1250 STP)
''Danse Macabre:'' Earn at least 10 XP by running the Reaper's Race. (text-colour:#e6be19)[Challenging.] (1250 STP)
''A Bit Too Much Pondering:'' Use the Fractured Ankh to skip the final XP Shop. (text-colour:cyan)[Trivial.] (100 STP)
''Completionist Collector:'' Get every keychain in a single run. (text-colour:#e65019)[Hard.] (1500 STP)
''Again?!?:'' Get ten keychain duplicates across any number of runs. (text-colour:cyan)[Trivial.] (50 STP)
''The Temporal Bank:'' Have at leasr 150 XP at once. (text-colour:#bee65a)[Moderate.] (750 STP)
''From Another Planet:'' Reach the secret lowest alignment level. (text-colour:#96e696)[Easy.] (250 STP)
''Be the Change:'' Reduce the number of bullying incidents to less than 15 in any act. (text-colour:#e65019)[Hard.] (1800 STP)
''Rebuilding the Flock:'' Grow the Northwest gothic community to 50 people. (text-colour:#96e696)[Easy.] (150 STP)
''Land of Thought and Memory:'' Grow the Northwest gothic community to 120 people. (text-colour:#e65019)[Hard.] (1600 STP)
''Burtonesque Doesn't Begin to Describe It:'' Grow the Northwest gothic community to 200 people. (text-colour:red)[Insane.] (4000 STP)
''Your Phylacetry is Ready:'' Become immune to Game Overs. (text-colour:#e65019)[Hard.] (2000 STP)(if: $gloves_off is 1)[(set: $lb_countdown to it +1)]
(if: $week is 13 or 23)[{
(if: $band_mem's 1st is 1)[(goto: "Doug Status")]
(else-if: $band_mem's 1st is 2)[(goto: "Linz Status")]
(else-if: $band_mem's 1st is 3)[(goto: "Cliff Status")]
(else-if: $band_mem's 1st is 4)[(goto: "Rick Status")]
}]
(else-if: $week is 15.5 or 26.5)[{
(if: $band_mem's 2nd is 1)[(goto: "Doug Status")]
(else-if: $band_mem's 2nd is 2)[(goto: "Linz Status")]
(else-if: $band_mem's 2nd is 3)[(goto: "Cliff Status")]
(else-if: $band_mem's 2nd is 4)[(goto: "Rick Status")]
}]
(else-if: $week is 18 or 29)[{
(if: $band_mem's 3rd is 1)[(goto: "Doug Status")]
(else-if: $band_mem's 3rd is 2)[(goto: "Linz Status")]
(else-if: $band_mem's 3rd is 3)[(goto: "Cliff Status")]
(else-if: $band_mem's 3rd is 4)[(goto: "Rick Status")]
}]
(else-if: $week is 20.5 or 32.5)[{
(if: $band_mem's 4th is 1)[(goto: "Doug Status")]
(else-if: $band_mem's 4th is 2)[(goto: "Linz Status")]
(else-if: $band_mem's 4th is 3)[(goto: "Cliff Status")]
(else-if: $band_mem's 4th is 4)[(goto: "Rick Status")]
}]
(else-if: $week is 28 and $stpFinal >6999)[(goto: "Trivia Intro")]
(else-if: $lb_countdown >4 and (visited: "CLeroy") is not true)[(goto: "CLeroy")]
(else-if: $currKC is 18 and $week is 15)[(goto: "Child of Pain")]
(else-if: $currKC is 18 and $week is 25)[(goto: "Child of Pain")]
(else-if: $currKC is 18 and $week is 35)[(goto: "Child of Pain")]
(else-if: $week is 35.5 and $cruel >1)[(goto: "Cruel Game Over")]
(else:)[(goto: "Week Start2")]As you're headed home at the end of the day, you pass Doug. After a quick glance around to make sure no one's watching, he pulls you aside.
(if: $trait_gf >0)[(set: $diam to it +1)(set: $repChange to 0)(set: $repChange to 10 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)]//"Just the man I was looking for! I worked up a new solo. I heard from everyone else - Rick thinks it owns, Cliff gave me shit, Lindsay looked bored, the usual response. But I want to hear what you have to say about it. Five minutes? You got that much time, right?"//
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]](else-if: $duet is in (range:20,22))[(set: $diam to it +1)(set: $repChange to 0)(set: $repChange to 10 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)]//"Just the man I was looking for! I don't know if you've heard the buzz, but these people are loving that duet show we put on. Hey, we might have a side project on our hands! What do you think - you want to wow these people under two names?"//
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]](else-if: $doug_op >6)[(set: $diam to it +1)(set: $repChange to 0)(set: $repChange to 10 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)]//"Just the man I was looking for! You know, now that everything's going smooth, we should get together for something that's not about band shit. Get some friends, some pizza, hit the movies...something normal, like in the old days. Man, I miss being four years old sometimes, don't you?"//
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]](else-if: $doug_op >3)[(set: $diam to it +1)//"Hey, man! I was meaning to ask you if you've got any free time coming up. Not for band shit, I thought you might want to hang out like in the old days. Man, I miss being four years old sometimes, don't you?"//](else-if: $doug_op <0)[(set: $aware to it + ($gorgon/2), $stressChange to $stMod * 2)(set: $diam to it -1)//"Hey, man. Uh...I know it hasn't been going great lately with the band, but we can pull this back, make this work. I mean, we can make it work if that's what you want. You are still down for that, right?"//
($stressFinal:)](else:)[//"Hey, man! Surprised to see you outside of practice. So what's up? You got any ideas for how we can make the act better?"//]
[[Continue->Week Start2]](if: $currKC is 18)[
(text-colour: (mix: 0.25, navy, 0.75, cyan))[[[Bear his burden->Doug Burden]]]]On the way to class, you pass by Lindsay. It looks like she's waiting for someone, but she's by herself for the moment.
(if: $trait_rf is 1)[(set: $spade to it +1)(set: $ali to it -$negAli * (5 * $aliMod), $amina_loss to it +1)//"How you feeling, m'lord? Having a good time now that you're letting your freak flag fly a little higher? One of these days, you're going to come in and tell everyone who you really are. I hope you'll call me first - I want to be there."//
''Your alignment has shifted toward (text-colour:#eebd8c)[Nonconformist].''](else-if: $trait_rf is -1)[(set: $spade to it +1)(set: $ali to it +$posAli * (5 * $aliMod), $amina_gain to it +1)//"Look, I'm sorry if I was being judgy and all. I get that you're new to this, but I really think that you could enjoy the darker side if you just let it happen. As far as I'm concerned, you're with us already even if you don't sport the colors."//
''Your alignment has shifted toward (text-colour:#bdbdf4)[Mainstream].''](else-if: $linz_op >3)[(set: $spade to it +1)//"How you feeling today, m'lord? Are you in a dark mood? You know, I've got a few friends who'd like to hang out with you...the 'other you,' I mean. As soon as you quit hiding the real you, I think I can pump up your social life."//](else-if: $linz_op <0)[(set: $aware to it + ($gorgon/2), $stressChange to $stMod * 2)(set: $spade to it -1)//"Willing to talk to me out in the open, huh? And here I was getting the idea that you were too good for me. Later, huh? I'm not in the mood to chat."//
($stressFinal:)](else:)[//"You need something? Is this about your look? I have a few new ideas, but this maybe isn't the best time and place...unless you're changing your mind about this whole charade?"//]
[[Continue->Week Start2]](if: $currKC is 18)[
(text-colour: (mix: 0.25, navy, 0.75, cyan))[[[Bear her burden->Linz Burden]]]]As you're headed home one afternoon, you pass Cliff in the parking lot finishing off his first pack of the day. He throws a glance in your direction.
(if: $leroy is 1)[(set: $club to it +2)//"Give me some space, huh? One of those local psychos is looking for you, and don't think I'll have your back when he finds you."//](else-if: $leroy is -1)[(set: $club to it +2)(set: $repChange to 0)(set: $repChange to 10 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)]//"I heard what went down. You fought that freak to a standstill? Shit, I'm sorry I ever doubted you."//
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]](else-if: $trait_tw is 1)[(set: $club to it +1)(set: $stressChange to -(($stressBase * 0.75) - $curse_t) * 2)//"There's the ever-friendly ass kicker. Still riding high? Well, savor it while it lasts. Knocking heads is only fun when you don't get your own nose bloodied."//
(if: $curse_t is ($stressBase * 0.75))[(color: purple)[You are too drained to relax...]](else:)[($stressFinal:)]](else-if: $cliff_op >3)[(set: $club to it +1)//"How are thing going on your end, my man? Because I feel great. I should be really thanking you more - wouldn't be doing any of this if you weren't a magic man. I'm meeting someone, but find me next week and we'll cause some chaos together."//](else-if: $cliff_op <0)[(set: $aware to it + ($gorgon/2), $stressChange to $stMod * 2)(set: $club to it -1)//"Oh, it's you. Expecting a nice chat or something? Bud, I'm just riding this out because I promised Doug. I never wanted you along for the ride in the first place. Now scurry off home."//
($stressFinal:)](else:)[//"Never knew you to strike up a conversation. So what's up? You wanna talk about the stage show? I got ideas, friend. Big, exciting, loud ideas."//]
[[Continue->Week Start2]](if: $currKC is 18)[
(text-colour: (mix: 0.25, navy, 0.75, cyan))[[[Bear his burden->Cliff Burden]]]]You pass by Rick as you're entering the building one morning. The way he's looking around, you figure he must be waiting for one of his many admirers.
(if: $rick_pos is 2)[(set: $heart to it +1)(set: $ali to it +$posAli * (5 * $aliMod), $amina_gain to it +1)//"You don't like getting compliments, do you? I think I understand. Usually, I don't either, but sometimes it's nice to hear someone just come out and say that you're great. Is that vanity? I don't know, but I guess we all like it. I bet even you like it, deep down."//
''Your alignment has shifted toward (text-colour:#bdbdf4)[Mainstream].''](else-if: $rick_neg is 2)[(set: $heart to it +1)(set: $ali to it -$negAli * (5 * $aliMod), $amina_loss to it +1)//"I've been thinking - you really don't know what anyone's thinking, huh? Everyone says the right things, the nice things. You think that's for the best? I wouldn't want to say what I'm thinking all the time...not that I'm thinking anything bad about you, of course."//
''Your alignment has shifted toward (text-colour:#eebd8c)[Nonconformist].''](else-if: $rick_op >3)[(set: $heart to it +1)//"Hey! I was hoping to see you around this morning. You know, lots of people are starting to ask about...you know, your character. We're really flowing these days. I feel like the two of us are really in sync - you get that feeling? Maybe it's just me."//](else-if: $rick_op <0)[(set: $aware to it + ($gorgon/2), $stressChange to $stMod * 2, $heart to it -1)//"Ah...yeah. I can't help you right now, no matter what you want. I'm waiting for someone, and maybe...y'know, maybe you wouldn't want to hang around? It wouldn't look right. So...could you get going?"//
($stressFinal:)](else:)[//"Oh, hey there. I haven't heard anything new, if that's why you're here. Or did Doug send you for something? Well, either way, I'm meeting someone, so...yeah. Catch you at practice?"//]
[[Continue->Week Start2]](if: $currKC is 18)[
(text-colour: (mix: 0.25, navy, 0.75, cyan))[[[Bear his burden->Rick Burden]]]](set: $xp to it -40, $X51 to 1)You send away for your special prize and you wait. And you wait. Weeks pass - or maybe it was just days and it felt like weeks.
Finally, you come home from school to find a large box waiting for you. You eagerly tear it open to find the cheapest plastic trophy you've ever seen in your life, one so ill-made that you can't even figure out what it's supposed to represent.
Well, that was a waste. At least you can do something with the box.
[[Return->XP Shop]](set: $xp to it -30, $X52 to 1, $strange_event to it +1)You send away for your special prize and you wait. And you wait. Weeks pass - or maybe it was just days and it felt like weeks.
Finally, you come home from school to find a large box waiting for you. You eagerly tear it open to find a strange device - a tiny screen maybe seven inches across. It vaguely resembles a portable television, but there are no controls and the surface is entirely smooth.
As you are studying the device, it switches itself on. There's a flash of static and then the Jameson Enterprises logo appears for a moment.
After that, anarchy erupts.
There is a town consumed by riots, a people counting down their final minutes on earth in rage and terror. There is a sundering of reality as the sky catches fire and every building - every object, every thing of substance - is ripped apart down to the atoms. There is ash that was once flesh, the bodies of those who lived in hope. There is death.
There is a desert. There is a new world. And in that new world, there is yet innocence. There is optimism amid the wastes, human dignity in a world of killers and slavers.
You are hypnotized, shorn of your ability to move your eyes away from the screen. You barely even notice as the device starts to smoke and smolder. There is a flash of sparks and the screen goes dead, but in the moments before that happens, you see a short cryptic message for a moment: $wText[ 13 = E ].
Damn. It might be time to quit ordering these mystery gifts.(if: $memory is 1)[
//Funny, you're getting a sense of deja vu...//
(set: $xp to it +1)''You have gained 1 XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]]]
[[Return->XP Shop]](text-colour:#d6d6d6)+(text-size: 1.5)+(align: "=><=")[//Mini-Event//]
Scholar's Bowl is a nationwide trivia team competition. Conventionally, a school would hand-pick the teams out of their gifted programs. However, a few more forward-thinking schools have turned the selection process into a public competition available to the entire student body.
The Trivia Master event at Northwest High is one of the most famous/notorious of such competitions. There are few schools that have ever exhibited the competitive zeal shown by the kids at Northwest. The geeks take over the school for a few weeks, offering not just a shot at academic glory, but a rare chance to rise through the high school hierarchy.
You were planning on skipping it this year, but it seems like your peers aren't going to let you pass it up without an argument.
(text-colour:orange)[Answer a series of trivia questions based on //The Amazing Goth Band Simulator//. Depending on how well you do and what approach you want to take, you stand to earn a range of fabulous prizes.]
[[Enter the competition->Trivia Start]]
[[Skip event->Week Start2]](set: $X61 to 1)(forget-visits: 1000)(text-colour:lime)[NEMESIS session complete. Exit protocol will now commence.]
(after: 1s)[(text-colour:lime)[Terminating neurophysical backlinks...]](after: 3s)[(text-colour:yellow)[Done.]]
(after: 3.5s)[(text-colour:lime)[Closing temporospatial connection...]](after: 5.5s)[(text-colour:yellow)[Done.]]
(after: 6s)[(text-colour:lime)[Logging technician sensory record...]](after: 8s)[(text-colour:yellow)[Done.]]
(after: 8.5s)[(text-colour:lime)[Thank you for your contribution. ]]
(after: 9.5s)[(go-to: "True End")](text-colour:lime)+(font: "Courier New")[NEMESIS Backend
Greetings, Technician R. Butler]
(text-colour:orange)+(font: "Courier New")[AA access authorized.]
(text-colour:grey)[Consult NEMESIS database]
(if: (visited: "Submit") is not true)[[[Secure communication->Submit]]](else:)[(text-colour:grey)[Secure communication]]
(if: (visited: "Submit") is true)[[[Nemesis Email->Email]]](else:)[(text-colour:grey)[Nemesis email->Email]]
(text-colour:grey)[Lock screen]
(text-colour:grey)[Log into Doorframe]
(text-colour:grey)[Log out of NEMESIS](set: $triviaReward to 0, $trivia_score to 0, $TManswer to 0, $TMquestion to 0, $team_name to 0)(text-colour: cyan + green)+(size: 2)+(align: "=><=")[Mini-Event:
Trivia Master]
You are plotting out possible teams when Cliff comes up to you.
"Hey, heard the news that you're doing Trivia Master again, so I went ahead and got a form for us. I mean, we're obviously doing this thing - remember middle school? We're the best at what we do.
"Anyway, I'm trying to figure out who to go with for these other two slots, and there's a couple ways to do it. We could always bring in Doug on this, but you gotta know that people will talk. If you want to make a really serious attempt, I could grab a couple of the spreadsheet-making virgins out of the gifted room. Or we could just free-wheel it - get a couple random kids, because we're doing all the real work.
"So what's your plan, friend?"
[[Pull in your bandmates->TriviaStart01]]
(align:"<==")+(box:"XXXXX==")[Increase your suspicion, but gain band reputation based on your performance.]
[[Get some more smart kids and make a serious effort->TriviaStart02]]
(align:"<==")+(box:"XXXXX==")[Increase your stress, but gain XP based on your performance.]
[[Do it for the love of trivia alone->TriviaStart03]]
(align:"<==")+(box:"XXXXX==")[The adulation of the fans is all you need.](if: $ali <100)[(set: $amina_aware to it +1, $stress to it -$dom, $aware to it +(6 * ((100 - $ali)/100 + $spin)) * $awMod)](set: $triviaReward to 1, $team_name to "Nevermore")Cliff recruits not just Doug but Rick, meaning that your team has three-fifths of the (known) members of Valravyn. You're not the only team with a dark name and there are ways to talk around your presence, but this really isn't helping your efforts to stay incognito.
Doug is thrilled, though.
(if: $ali <100)[(if: $raven_mark is 1)[The king's glare (text-style: "outline")+(text-colour:red)[rests upon you].](else:)[Northwest is growing (text-style: "outline")+(text-colour:red)[suspicious] of you.]]''
[[Continue->Trivia Rules]](set: $aware to it + $gorgon, $stressChange to $stMod * 7)(set: $triviaReward to 2, $team_name to "The Raging Nerds")It's easy to forget that, underneath it all, Cliff is a prodigy himself. The two students he wrangles are the among the biggest losers you've ever met (exceeding even yourself), but they are psyched to join what they're sure will be a winning team.
They're so psyched to win that they insist on doing warm-ups before the official rounds. That's just what you need - more practice.
($stressFinal:)
[[Continue->Trivia Rules]](set: $triviaReward to 0, $team_name to "Sorry For Wasting Your Time")Freed from the need to actually accomplish anything, Cliff finds a few mutual friends to fill out those slots. He's right - they're basically ballast. Ultimately, this is going to be a duel between you and the sorry bastards in your way.
Just the way it's supposed to be.
[[Continue->Trivia Rules]](set: $questionOrder to (shuffled: ... (range: 1,24)))(set: $trivia_prog to 0)(text-colour:lime)[Of course, being a perennial Trivia Master competitor, you don't need the rules explained to you - but here they are anyway.]
You will receive a question about the game. Type in your answer as quickly as you can, then hit answer. Responses are not case sensitive, but make sure you spell everything correctly. Take too long to answer, and the other team will steal the answer from you!
More points means a better reward, so try your best!
[[Continue->Team Intro]](set: $trivia_prog to it +1){(if: $trivia_prog is 7)[(goto: "The Big Moment")]
(else-if: $questionOrder's $trivia_prog is 1)[(set: $TManswer to "crane lake", $TMquestion to "Where exactly is Solfest held?")]
(else-if: $questionOrder's $trivia_prog is 2)[(set: $TManswer to "otto", $TMquestion to "What is the first name of Fatal Requiem's guitarist?")]
(else-if: $questionOrder's $trivia_prog is 3)[(set: $TManswer to "mansion park", $TMquestion to "The New Year's Eve Show is called the ______ Gala.")]
(else-if: $questionOrder's $trivia_prog is 4)[(set: $TManswer to "cobalt sky", $TMquestion to "What is the name of Adam Rode's band?")]
(else-if: $questionOrder's $trivia_prog is 5)[(set: $TManswer to "inhuman", $TMquestion to "There's a secret lowest alignment level. What's it called?")]
(else-if: $questionOrder's $trivia_prog is 6)[(set: $TManswer to "transcendent", $TMquestion to "Having negative stress gives you the ______ status.")]
(else-if: $questionOrder's $trivia_prog is 7)[(set: $TManswer to "chaos engine", $TMquestion to "What was the name of Doug's first band?")]
(else-if: $questionOrder's $trivia_prog is 8)[(set: $TManswer to "rachel", $TMquestion to "What's the first name of Sylvia's cousin?")]
(else-if: $questionOrder's $trivia_prog is 9)[(set: $TManswer to "curse of morpheus", $TMquestion to "The 17th and final keychain in your collection is called ______.")]
(else-if: $questionOrder's $trivia_prog is 10)[(set: $TManswer to "drama queen", $TMquestion to "What's the trait that accelerates alignment shift?")]
(else-if: $questionOrder's $trivia_prog is 11)[(set: $TManswer to "amanda", $TMquestion to "What is the first name of Northwest's principal?")]
(else-if: $questionOrder's $trivia_prog is 12)[(set: $TManswer to "invisible", $TMquestion to "What's the lowest suspicion level?")]
(else-if: $questionOrder's $trivia_prog is 13)[(set: $TManswer to "baby bat", $TMquestion to "The first keychain in your collection is called ______.")]
(else-if: $questionOrder's $trivia_prog is 14)[(set: $TManswer to "amina", $TMquestion to "What is the first name of the Tarot reader?")]
(else-if: $questionOrder's $trivia_prog is 15)[(set: $TManswer to "trinity", $TMquestion to "Bethany's church is called ______ United.")]
(else-if: $questionOrder's $trivia_prog is 16)[(set: $TManswer to "urbain", $TMquestion to "What is the last name of the founder of Fatal Requiem?")]
(else-if: $questionOrder's $trivia_prog is 17)[(set: $TManswer to "titanium will", $TMquestion to "What trait is granted for winning Cliff's sidequest?")]
(else-if: $questionOrder's $trivia_prog is 18)[(set: $TManswer to "grand finale", $TMquestion to "What trait is granted for winning Doug's sidequest?")]
(else-if: $questionOrder's $trivia_prog is 19)[(set: $TManswer to "lance", $TMquestion to "Who does Lindsay bring you to meet at the end of her sidequest?")]
(else-if: $questionOrder's $trivia_prog is 20)[(set: $TManswer to "the spot", $TMquestion to "Where did you first perform as Lord Vаlravyn?")]
(else-if: $questionOrder's $trivia_prog is 21)[(set: $TManswer to "intuition", $TMquestion to "Completing Rick's sidequest unlocks the XP shop option: Rick's ______.")]
(else-if: $questionOrder's $trivia_prog is 22)[(set: $TManswer to "fractured ankh", $TMquestion to "Which keychain forces you to skip the XP shop?")]
(else-if: $questionOrder's $trivia_prog is 23)[(set: $TManswer to "13th star", $TMquestion to "Which keychain converts your XP into reputation?")]
(else-if: $questionOrder's $trivia_prog is 24)[(set: $TManswer to "dream merchant", $TMquestion to "To whom do you speak if you want to lower your suspicion?")](goto: "The Main Event")}{
(set: $timer to 12)
(live: 0.01s)[
(if: $timer <= 0)[
(stop:)
(set: $topic to "timeout")
(goto: "Judgment")
]
(else: )[
(set: $timer to it - 0.01)
]
]
}(text-colour: cyan + green)[$team_name:] $trivia_score
(align:"==>")[(if: $trivia_score > 4)[(text-colour:purple)[vs. Full Moon Furies]](else-if: $trivia_score > 2)[(text-colour:cyan)[vs. From the North]](else-if: $trivia_score > 0)[(text-colour:yellow)[vs. The Brainrattlers]](else:)[(text-colour:#bababa)[vs. The Speed Bumps]]]
(size: 1.5)[Question $trivia_prog]
(print: $TMquestion)
(input: bind $topic)
[[Answer->Judgment]]
(meter: bind $timer, 12, "X", (gradient: 90, 0, red, 1, green))(save-game:"A")(if: $topic matches (p-ins: "timeout"))[You didn't answer in time...](else:)[You answered "$topic"...]
(if: $topic matches (p-ins: $TManswer))[(set: $trivia_score to it +1)(size: 2)+(color:green)[Correct!]
//(either: "That's yet another point for the pile!", "You're really banging on all cylinders today!", "How long can you keep this streak going?", "No one stands against against this legend!", "Look at the crowd! They're loving you!", "You're burning brighter than ever!")//](else-if: $topic matches (p-ins: "timeout"))[(size: 2)+(color:red)[Too late!]
The correct answer was "$TManswer."
//(either: "The battle is lost, but the war keeps going!", "You knew that one - you were just nervous, is all!", "Take a deep breath, shrug it off, and keep going!", "Don't worry, the audience still loves you!", "You'll turn it around yet! Keep going!")//](else:)[(size: 2)+(color:red)[Incorrect!]
The correct answer was "$TManswer."
//(either: "The battle is lost, but the war keeps going!", "You knew that one - you were just nervous, is all!", "Take a deep breath, shrug it off, and keep going!", "Don't worry, the audience still loves you!", "You'll turn it around yet! Keep going!")//]
(if: $trivia_prog >5)[[[That's all she wrote!->The Big Moment]]](else:)[[[Next question->Trivia Passthrough]]](size: 2)+(align: "=><=")[Judgment]
(if: $trivia_score >5)[''It's all over! You are the Trivia Master!'' Take a victory lap and drink in your achievement, because tomorrow you will be a mere mortal once more.
(if: $triviaReward is 1)[(set: $repChange to 0)(set: $repChange to ($trivia_score * 10) * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]](else-if: $triviaReward is 2)[(set: $xp to it + $trivia_score)''You have gained $trivia_score XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]]](else-if: $triviaReward is 0)[(set: $X53 to 1)As you are leaving the stage, you hear a mushy thump next to you. A pudgy little boy - no more than six or seven - jogs up to you, tripping over his feet with every alternate step. He's so worked up that it looks like he could joyfully explode at any moment. //"You were, uh...you, uh...I saw it, and it was so COOL! SO COOL!"//
A teenage girl runs up and takes him by the arm. "Come on Kenny, let's go. These boys are busy."]](else-if: $trivia_score >4)[''You reached the finals.'' Just a hair short of victory! Next year, you're a lock.
(if: $triviaReward is 1)[(set: $repChange to 0)(set: $repChange to ($trivia_score * 10) * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]](else-if: $triviaReward is 2)[(set: $xp to it + $trivia_score)''You have gained $trivia_score XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]]]](else-if: $trivia_score >2)[''You reached the semifinals.'' Not a bad outcome for a team you threw together at the last minute, but still a little underwhelming.
(if: $triviaReward is 1)[(set: $repChange to 0)(set: $repChange to ($trivia_score * 10) * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]](else-if: $triviaReward is 2)[(set: $xp to it + $trivia_score)''You have gained $trivia_score XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]]]](else-if: $trivia_score >0)[''You reached the quarterfinals.'' At least you made it to the public stage, but that's the best you can say.
(if: $triviaReward is 1)[(set: $repChange to 0)(set: $repChange to ($trivia_score * 10) * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]](else-if: $triviaReward is 2)[(set: $xp to it + $trivia_score)''You have gained $trivia_score XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]]]](else:)[''You didn't even qualify for the public event!'' Well, you had other things on your mind. Better luck next time!]
[[Continue->Week Start2]](size: 2)+(align: "=><=")[Fame, a wretched curse]
(if: $stpFinal >499)[I think I was three years old the first time I was thrust in front of a crowd. It was some kind of pageant-type thing - the memory is a little confusing after all this time. Most kids break down crying in a situation like that. I wasn't any different. Your first taste of fame is wretched, yet we spend the rest of our lives craving that awful flavor.](if: $stpFinal >999)[
I bet I've been shoved in front of a crowd fifty times in my life. It started with spelling bees, then school plays, Math Olympiad, speech club, Trivia Master...it would be even more if I counted all of the public events, the science fairs, all of that nonsense. Did I ever enjoy it? When I won, I guess. It never felt like the win was worth the effort.](if: $stpFinal >1499)[
I've lived half my life in front of a crowd and I always hated it. Why do people want to be famous? It's such a miserable fate if you really think about it. Maybe it's different if you're famous for something you're genuinely proud of. People told me that I should care about those academic events but I never did. I think I could come to really care about the music.](if: $stpFinal >1999)[
Without that passion, what do you have? The obsession of the crowd? It must be so alluring to people who've never known it. People have been obsessed with me for years - the smart kid, the bastard, the freak, the vocalist, now the raven. They talk about me, but never to me. That's what fame is, it's what people long for. Let them have it.](if: $stpFinal >2499)[
Some people dream of stardom, but I don't think I could handle it. I never wanted wealth or fame or power, I just want what everyone else gets. I'm not going to get it. I might have to become a legend just to enjoy a simple life. So be it - I have the talent, all I need to do is figure out the angles. Well, that and survive the process.](if: $stpFinal <2500)[
(text-colour:grey)[-Earn more STP to unlock the rest of this passage-]](else:)[
(text-colour:yellow)[PASSAGE COMPLETE]]
[[Return->Storyteller]] (size: 2)+(align: "=><=")[Darkly inclined after all]
(if: $stpFinal >2999)[I've been hearing a lot from the subculture kids, mostly the ones who've figured out who I am (or at least suspect it). It's all hints and innuendo, but I can grab the gist of it. They've decided that I'm one of them under the surface, even if I don't dress the part. There's always the hint that I'd be happier if I admitted to the Lord Valravyn ruse and just started sporting the colors openly - that this is the "real me."](if: $stpFinal >3499)[
Truth is, I never liked standing out. A good day for me has always been one that ended without a lot of eyes coming to rest on me. It's the real reason I could never be one of them, no matter how much I might empathize. I'm too self-conscious for that sort of thing, and all the Edgar Allen Poe I've read never changed my mind on that point.](if: $stpFinal >3999)[
Even so, I do have some kind of affinity for them. There are times when I wish that I had the diligence and the boldness to take on a style. That's even the one I'd pick because they're not all the way wrong. I am dark on the inside, and that's something I've known for years. It comes naturally when you've been abused by the problem children while your purported guardians stand by and watch.](if: $stpFinal >4499)[
It's just that I never thought of myself as a freak. Am I such an obvious outsider? I do what I'm told. I've always obeyed the adults in my life. I don't think I've broken a single rule, and what's my reward for that? They ignore my pleas for help and crack down on me for the slightest of infractions - or even nothing. I'll never be more than a shitty asshole teen in their eyes, no matter how I behave.](if: $stpFinal >4999)[
Maybe it's not worth it for me to try and be normal - people think I'm a freak no matter what. They deny it because it's not something they willingly choose. No one wants to hate or fear me, but there's some tiny thing in me - the look in my eye or the way I walk or talk - that activates those emotions. Whatever it is, they can't describe it and I don't know that I'm doing it. If I have to live with that, I could at least give them a reason to fear me. I could be the freak they always thought I was.](if: $stpFinal <5000)[
(text-colour:grey)[-Earn more STP to unlock the rest of this passage-]](else:)[
(text-colour:yellow)[PASSAGE COMPLETE]]
[[Return->Storyteller]] (size: 2)+(align: "=><=")[All the people I shouldn't trust]
(if: $stpFinal >5499)[I'm just now realizing that every relationship I have is transactional. People want things from me, and when they need something they come on very warm. Afterwards, they forget I ever existed. I'm not a man, I'm an appliance, and an appliance is supposed to sit quietly in the closet when you don't need it. Is that how Doug has been treating me? I don't want to think about it like that, but it's probably true.](if: $stpFinal >5999)[
It's stupid how long it's been since I've had anything to do with Doug. Maybe that's just childhood - your best friend is the person who lives next to you, and all it takes is the slightest bit of distance to end that forever. We're in different classrooms some thirty feet apart, and we might as well be living on opposing coasts.](if: $stpFinal >6499)[
But I can't be mad at Doug, no matter what. He is my oldest friend, after all. So we drifted apart in elementary school - you can't hold a grudge against someone for what they did at age nine. Can you be envious, though? Doug has had an entire life since then, but what about me? I've been stuck in a holding pattern, turning into a homework robot, a school zombie. That's all I am.](if: $stpFinal >6999)[
I know people wonder what it's like to be me, to be this smart. I wonder what it's like to be normal, to not have that fear I can't even explain. What must it be like to just talk to someone and not have to psych yourself into it, or spend an hour afterward scrutinizing everything you said? I wish I could be more like Rick. He's not a loud voice, but everyone loves him. He's quiet and normal and that's all that I want.](if: $stpFinal >7499)[
I'd be okay with being a freak if it wasn't for the rampant cruelty. Some shrink once claimed that I had no empathy - why? Because I didn't smile much? Give me a reason. Sharks smile, it doesn't mean they're compassionate. And frankly, a whole lot of people smile before they fuck me over. Showing teeth doesn't mean you're nice, it just means you're playing the part.](if: $stpFinal >7999)[
I'd be okay with being a freak if it wasn't for the rampant cruelty. Some shrink once claimed that I had no empathy - why? Because I didn't smile much? Give me a reason. Sharks smile, it doesn't mean they're compassionate. And frankly, a whole lot of people smile before they fuck me over. Showing teeth doesn't mean you're nice, it just means you're playing the part.](if: $stpFinal <8000)[
(text-colour:grey)[-Earn more STP to unlock the rest of this passage-]](else:)[
(text-colour:yellow)[PASSAGE COMPLETE]]
[[Return->Storyteller]] (size: 2)+(align: "=><=")[Becoming the raven]
(if: $stpFinal >8499)[When I was little, I was scared of having bad dreams more than anything. It wasn't even what I might see in those dreams, it was just the fact that they happened and that I was out of control when they started. So I had this ritual that I thought would make them go away. It was a chant, or maybe an affirmation. I would whisper it to myself again and again and wouldn't stop.](if: $stpFinal >8999)[
And now I've turned into one of those nightmares I used to have. Lord Valravyn - the thing I feared in the night. I covered my head so that such a creature wouldn't attack me, and kept my eyes shut tight because I couldn't tolerate even seeing him. Now I wear his face as I stand before an audience of my peers, inviting them to celebrate my own terror. Life comes full circle.](if: $stpFinal >9499)[
It's torture when Lindsay applies the brush to my face, and I don't think she really understands that. The feel of those powders and liquids are like living things squirming around on my skin, trying to get underneath. But that's part of the magic of the whole thing. Kevin would never allow himself to be painted like this - but Lord Valravyn would. That's the key.](if: $stpFinal >9999)[
In my head, he's not a fiction anymore. Lord Valravyn is as real as anyone I've ever met. I know how his father reacted the first time he came in at two in the morning. I know how many times he's been jumped, and how many of those fights he won. These are stories as real as my own memories, and when I push those images to the front of my mind, I also know exactly what Lord Valravyn will say - and I can say the same.](if: $stpFinal >10499)[
I'm good at playing the role because it's not new for me. I've been bluffing and bullshitting my way through social situations for a long time. This one's more dramatic, it's more intense, but on a fundamental level it's the same thing. Lord Valravyn is a lie, but so is the Kevin that most people know. Maybe he's more than a construct. Maybe that's how I can play him so well.](if: $stpFinal <10500)[
(text-colour:grey)[-Earn more STP to unlock the rest of this passage-]](else:)[
(text-colour:yellow)[PASSAGE COMPLETE]]
[[Return->Storyteller]] (size: 2)+(align: "=><=")[Chasing a ghost]
(if: $stpFinal >10999)[My body is a history book that I can never open. Inside these cells is a story told by two anonymous authors. Neither one can tell me about that story - one because he never knew of his contribution, the other because she perished too soon. I spent three years chasing a ghost. It's not fair at all, but it's how the world shook out, and I have to deal with it.](if: $stpFinal >11499)[
How do you mourn for someone you never knew? Is it right to cry over someone when you've only read what other people have to say about them? I mean, to mourn you have to know the person. In a case like that, all you have to go off of is their artifacts, the physical things they left behind. That letter from my mother is a physical memory and I shouldn't have to justify keeping it to myself.](if: $stpFinal >11999)[
That's what no one understands, and not just assholes like Principal Ward or any of those goons or shitbag teachers. Everyone wants me to share, to live with my head wide open and all of my memories and feelings on display. I'm not allowed any secrets. Sharing is supposed to help, but what are they going to do? Pat me on the head and tell me that it's all right to be sad? Nothing I don't already know. Besides, I have my own way to cope.](if: $stpFinal >12499)[
I've lived many other lives in my head. Lord Valravyn is one of the more colorful ones, but the lives that are more banal are more interesting to me. I imagine a timeline with one divergence and follow it to its end. Even a tiny change can completely shift your life, but what if the most significant event in your life never happened? What if she hadn't given me away? It's something I consider just about every day.](if: $stpFinal >12999)[
One decision goes the other way and my life diverges, and not just on the outside. Same factory presets, completely new users. Would I be a different person with a different life? I guess I'll never know. My life would be more like Cliff's, I suppose. Perhaps I'd be more like Cliff in that other life, but it's hard to picture that. Maybe I'd still be like this, but with a new set of coping mechanisms, a new set of skills - a better left hook.](if: $stpFinal >13499)[
It's idle pleasure, but it's a hell of a lot more meaningful than anything that shrink is going to give me. In here, in my house, I can recreate anything. I can recreate the thing I'll never experience - the reunion. And in the recreation of that moment, I can decide for myself what I should feel and what kind of impact it would or wouldn't have had. The last thing I need are a bunch of strangers manhandling my stories.](if: $stpFinal >13999)[
But the thing is that I do want to share some of these divergences. I want the world to see them, but then I have to endure their scrutiny. I have to let them jam their greasy, smooth fingers into my wounds and judge the sounds of my pain. It's easier to keep it all to myself. It's better for me to give the usual trash to the gatekeepers and the snoopers and keep my hand-crafted memories out of view.](if: $stpFinal <14000)[
(text-colour:grey)[-Earn more STP to unlock the rest of this passage-]](else:)[
(text-colour:yellow)[PASSAGE COMPLETE]]
[[Return->Storyteller]] (size: 2)+(align: "=><=")[The world inside my mind]
(if: $stpFinal >14499)[Doug wasn't really my closest friend when I was little. I got along much better with the girls in my neighborhood, especially the one who lived across the street. Angela was the name. She was so obsessed with maturity, the kind of kid who starts thinking about being full-grown once she's old enough to cross the street alone. She was the one who decided when we couldn't be friends anymore.](if: $stpFinal >14999)[
It was so matter-of-fact with her. One day, she just said that I couldn't come over any more, that girls should only be friends with girls and boys should only be friends with boys. Then they all did it. Why? Well, those are the rules. That was the end of my happiness, and when the violence and harassment began. All because someone far above us decided that this was how it had to be.](if: $stpFinal >15499)[
None of these subculture kids acknowledge these arbitrary social rules. The boys wear makeup and nail polish and aren't worried about looking effeminate. And then there are girls like Rose, who sport the dresses and jewels like any good girl, but top it off with spikes and leather and an intense attitude. In that world, masculinity and femininity are a spectrum and a choice.](if: $stpFinal >15999)[
It would be easy to believe the religious fanatics, but they are such a small part of this. This is a hypocrite country, one where we say that we celebrate being yourself but have a narrow idea of what that means. I can be my authentic self as long as that authentic self is vain and egocentric and loud - and smiling all the time. That's essential.](if: $stpFinal >16499)[
Smiling is so important to them. It excuses sins - it even excuses violence. If you torture a smaller child with a big grin on your face, then it's "horseplay" and they look the other way. But if you don't smile - maybe because you're being tortured every day - then some shrink says you're a monster. It's a social sickness. The truth is, we love bullies - we think they're the best.](if: $stpFinal >16999)[
I wish I could repeat my life as a girl. Maybe I wouldn't fit in any more than I do now. Maybe I'd merely be a freak for a different set of reasons. But maybe I'd get some understanding of these bullshit rules, and why every adult in my life decided long ago that it was okay for me to be brutalized but why Angela and her friends got to feel safe.](if: $stpFinal <17000)[
(text-colour:grey)[-Earn more STP to unlock the rest of this passage-]](else:)[
(text-colour:yellow)[PASSAGE COMPLETE]]
[[Return->Storyteller]] (align: "=><=")+(size: 1.3)[(text-colour: cyan + green)[Your team is $team_name.]]
You still have to finish a non-public qualifier round before you can take the stage in front of your classmates.
------
{(text-colour:#fcc)[Club Heartbreak]
(align: "=><=====")[______]
(text-colour:orange)[The Wild Ones]
(align: "===><=")[______]
(text-colour:purple)[Full Moon Furies]
(align: "=><=====")[______]
(text-colour:magenta)[The Specters]
(align:"==>")[______]
(text-colour:cyan)[From the North]
(align: "=><=====")[______]
(text-colour:lime)[Powered Up]
(align: "===><=")[______]
(text-colour:yellow)[The Brainrattlers]
(align: "=><=====")[______]
(text-colour: cyan + green)[???]}
------
Only six questions sit between you and glory. Good luck.
[[Enough dicking around, let's get to it!->Trivia Passthrough]](if: $apocalypse is 1)[(goto: "Act Start")](else:)[(set: $apocalypse to 1)Funny...you don't remember acquiring this particular keychain. It's not all that unusual, featuring two cryptic and wily ravens perched in a dead tree. The only thing making that stand out is that there are multiple blackbirds instead of just one.
But there's some sort of force sitting just under the surface of this one, almost as though it's haunted - almost as though it's alive. You feel like a superstitious idiot thinking that, but given that it abruptly appeared in your collection, it is at least an idea worth entertaining.
That's not the only new notion that popped into your head when you touched it. A story manifests before your senses, one of a soul bucking beneath the weight of the world's cruelties.
It was an agony he willfully accepted, and his grim privilege to (text-colour: (mix: 0.25, navy, 0.75, cyan))[bear more of the burden] if he chose to do so. But mercy was only one aspect of his personality. Rage was another, and by will he could (text-colour: (mix: 0.35, navy, 0.65, red))[return the pain debt] to the wicked and unworthy, forcing them to endure what they had given to others.
A terrible burden...one wonders what you might do with the same gifts.
There's something carved into the back of the keychain: $wText[ 08 = S ]
[[Continue->Act Start]]](text-colour:#eeeebf)+(size: 2)+(align: "=><=")[Mini-Event:
King of Kings]
Something's off as you enter Principal Ward's office - $weird[starting with the fact that Principal Ward isn't there].
The man sitting at her desk is a real presence, the kind of person whom you've never met but know by reputation. He's plain in appearance, but something tells you that his drab suit costs more than your house. It's still less impressive than the little avuncular smile he's sporting - an expression of total self-confidence, of a man with nothing to prove yet everything to say.
He rises as you enter. "Good morning, son. My name is Joshua Jameson and I'd like to speak to you if that's all right."
The only reason you don't bolt out of the room is that you're too stunned. You've never been face to face with true power - and now power has come to find you.
"I'm sorry, I've taken you completely off guard," he says with a chuckle. "I didn't come all this way just to see you - I happened to have business in town. I do have deep ties to the surrounding community, I like to engage personally and I like to keep tabs. In particular, I always keep notified of young men of promise. That's you - but you're also troubled, maybe despairing."
"Why don't we talk it through? Take a seat, let's have a discussion."
[[Uh...okay.->Jameson01]]{
(set: $timer to 50)
(live: 0.05s)[
(if: $timer <= 0)[
(stop:)
(goto: "Jameson02")
]
(else: )[
(set: $timer to it - 0.05)
]
]
}(text-colour:orange)[You have 50 seconds to respond.]
(text-colour:cyan)["Of course, I've read about you. You are quite the overachiever. Perhaps you know that I'm something of a fan of Northwest's trivia contest? You were one of the best competitors I ever saw - maybe even as good as Jerry Mara."
"But I also know that you are troubled. I can't profess to understand everything about you - after all, I never knew the shame of illegitimacy or the pain of being abandoned by my parents. I certainly can't imagine what it must be like for your mother to die without you ever having experienced her love. A terrible loss, made all the worse for what you don't know."]
(link: "Chastize him for his insensitivity")[(text-colour:orange)[He doesn't seem like the kind of person you want to piss off!]]
(link: "Force yourself to cry in front of him")[(text-colour:orange)[His calm demeanor disarms you! You tricks won't work!]]
(link: "Beseech him for help")[(text-colour:orange)[He's a billionaire - why would he help you at all?]]
[[Meekly agree with him->Jameson02]]
(meter: bind $timer, 50, "X", (gradient: 90, 0, red, 1, green))(save-game:"A")(text-colour:lime)["I appreciate that, sir."]
''You have taken a timid approach.''
[[Continue->Jameson03]]{
(set: $timer to 45)
(live: 0.05s)[
(if: $timer <= 0)[
(stop:)
(goto: "Jameson04")
]
(else: )[
(set: $timer to it - 0.05)
]
]
}(text-colour:orange)[You have 45 seconds to respond.]
(text-colour:cyan)["Son, this is all according to plan. You know, there's something I believe firmly and truly, and it's that God never gives you more than you can handle. Your pain, these humiliations - they're just the fire that hones the edge of the blade. Maybe this won't give you comfort today, but there will come a day where you see this as something that made you stronger."
"Why don't we pray on it?"]
(link: "Mock his hypocritical piety")[(text-colour:orange)[You just don't have the nerve to do that!]]
(link: "Tell him you're Jewish")[(text-colour:orange)[The man knows everything - the best liar on Earth couldn't manage this!]]
(link: "Question the legality of what he's asking")[(text-colour:orange)[Men like this make their own laws - you know that!]]
[[Say nothing and let him pray->Jameson04]]
(meter: bind $timer, 45, "X", (gradient: 90, 0, red, 1, green))(save-game:"A")(text-colour:lime)["Okay, sir."]
''You have taken a timid approach.''
[[Continue->Jameson05]](set: $misses to it -1, $rick_bonus to 1, $strange_event to it +1)Alex cocks his head. "Who?"
"Yeah, there's no one called..." Adam trails off. "...Well, at Northwest, there isn't. But you know, $weird[I think I heard someone talking about a Caleb something-or-other the other day]."
"What, in a dream?" says Delia.
"Come to think of it, maybe it was a dream. We were-" Adam abruptly falls silent. "...You know."
"I'm sorry, were we talking about something?" says Alex.
Delia scratches her head. "...The (text-style: "underline")+(text-colour:magenta)[''band'']?"
Your brain clouds. Your eyes drift down toward the table, resting on a carving in the surface: $wText[ 11 = O ].
You have time for $misses more question(s).
(input: bind $topic)
[[Ask another question->RickInq]]
[[End the sequence now->RickEnd]](save-game:"A")(set: $strange_event to it +1, $X55 to 1, $dom to (12 * (1 - $curse_t)), $raven_mark to 1, $antibully to it -0.12)This is one of those situations where the outcome was never in your control. Guys like Jameson get what they want, and they sure as hell don't get taken down by wiseass teenagers. The best thing for you was to do what always came naturally - keep your head down, agree with everything, and wait for it to end.
"I hope this was somewhat comforting to you," says Joshua. "Life is difficult, especially without guidance. If, when you're older, you aren't sure where to go, we might be able to find a home for you in Jameson Enterprises. I have a feeling you'd be a perfect fit. Until then, perhaps these people could give you some comfort."
Joshua puts a pamphlet in front of you - Trinity United, a booklet full of serene-looking people along with locations and times of services. It would figure that he'd try to proselytize you while he was here. You also spot something written at the bottom of the page: $wText[ 14 = N ].(if: $memory is 1)[
//Funny, you're getting a sense of deja vu...//
(set: $xp to it +1)''You have gained 1 XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]]]
''You have acquired a new trait: Marked by the Raven''
(align:"<==")+(box:"XXXXX==")[Lose a large amount of stress any time your suspicion increases. Don't you feel more comfortable with the Raven King's eyes on you?]
[[Continue->Week Start]](set: $bTrust to 0)(set: $strange_event to it +1)(text-colour:#ffa8a8)+(size: 2)+(align: "=><=")[Mini-Event:
The Good News]
You have a perfect memory for most things, but faces and names are definitely exempt. It feels like you have met this girl before - Bethany, that must be her name.
//"Have you heard the good news? The Storyteller will be born soon."//
...What? That's hardly what you were expecting. There's something off about the way she's talking - the tone is slightly mechanical, $weird[almost like she's in a trance].
//"It's true! Oh, we are beset at all times by the machinations of the Anheli and their terrible abuse of the creation-force Nemesis. But with the genesis of the first Storyteller, we will at last have a means of mastering that same force for the good of all humanity! The Anheli will strive to annihilate us, but the Storytellers and the Eternal Children will...ah..."//
Bethany eyes go dull for a moment. She blinks twice, then stares back at you with mild confusion.
//"What was I...protest? And Doug, I wanted you to...uh...help with...protest. I'm sorry, it slipped my mind what I wanted to say..."//
With that, she wanders off in a random direction. So much for that Trinity protest - she doesn't seem put together enough to find her next class.
You notice that she dropped one of her flyers as she walked away. There's something written on it, not once but dozens upon dozens of times: $wText[ 10 = O ]. She must have really wanted to remember that.(if: $memory is 1)[
//Funny, you're getting a sense of deja vu...//
(set: $xp to it +1)''You have gained 1 XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]]]
[[Continue->Week Start]](set: $strange_event to it +1, $X56 to 1)As you and Doug are packing up, one of the audience members approaches you.
//"Mr. Mackay, is it? Dr. Otto Richter, Jameson Enterprises. How serendipitous that I happened to encounter you today - we happened to be collecting samples out by Crane Lake when one of my colleagues asked if I wanted to take in an afternoon show."//
His story seems unlikely for several reasons, but you hold your tongue. After all, this is an honor on your behalf - anyone with an interest in science knows about Dr. Richter, one of the great pioneers in energy production.
He continues: //"I was familiar with your name. We keep an eye on exceptional young people for recruiting purposes, and well...I was well aware of your prodigious intelligence, but it's interesting that you possess a gift for music as well."// He grins. //"...A regular songbird."//
...Does he know? There's something eerie about this conversation, but you can't bring yourself to walk away.
//"Anyway, I wished to have a word with you about some new opportunities at Jameson Labs. You're too young for a proper internship, but that doesn't mean you can't get a jumpstart. We're running some tests, and I have an opening for some remote data processing. Nothing too complex, certainly within your capabilities, but it would give you some connections with our work. And believe me - connections matter. What do you say?"//
[[Accept->RichterYes]]
(align:"<==")+(box:"XXXXX==")[You no longer encounter the XP shop. Instead, all XP you earn is converted into significant amounts of reputation, stress reduction and personality stats. Disables the use of Fractured Ankh.]
[[Decline->RichterNo]](save-game:"A")(set: $system to 1)//"Excellent..."// Dr. Richter nods his head. //"Someone will be in touch with your instructions. If you need to contact me in the meantime..."//
He passes you a business card. Something is written on the back: $wText[ 12 = R ].
''You have acquired a new trait: Systematic Approach''(if: $memory is 1)[
//Funny, you're getting a sense of deja vu...//
(set: $xp to it +1)''You have gained 1 XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]]]
[[Continue->Week Start]](save-game:"A")//"Hmm...very well."// Dr. Richter nods his head. //"You are busy, I can understand. Should you change your mind - as you should - reach out."//
He passes you a business card. Something is written on the back: $wText[ 12 = R ].(if: $memory is 1)[
//Funny, you're getting a sense of deja vu...//
(set: $xp to it +1)''You have gained 1 XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]]]
[[Continue->Week Start]](save-game:"A")(set: $ghost to 1, $curse_t to it - ($stressBase * 0.75), $strange_event to it +1)"It's just tea. Seriously..." She winks as she hands you the bag. "...Sip it slow, though."
''You have acquired a new trait: Watching the Ghosts''(if: $memory is 1)[
//Funny, you're getting a sense of deja vu...//
(set: $xp to it +1)''You have gained 1 XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]]]
[[Continue->MEvent1A]](save-game:"A")"Just making the offer," she says as she strolls off into the night.
[[Continue->MEvent1A]](save-game:"A")(set: $repChange to $xp * 4 * ((100 - $ali)/100 + $nerd))(set: $stressChange to -(($stressBase * 0.75) - $curse_t) * $xp * 1.2)(set: $diam to it + (floor: ($xp / 13)), $spade to it + (floor: ($xp / 13)), $heart to it + (floor: ($xp / 13)), $club to it + (floor: ($xp / 13)))(set: $xp to 0)It's time for a report to Dr. Richter. You settle in front of the family computer and get to work. You figured you'd be collating their data, but it's actually a form asking you about what's going on in Solace and Northwest. It's doesn't make a lot of sense, but a man like Dr. Richter wouldn't waste time, right?
($repGain:)
''(if: $curse_t is ($stressBase * 0.75))[(color: purple)[You are too drained to relax...]](else:)[($stressFinal:)]''
(if: $MEvent is 4)[[[Continue->MEvent4X]]](else:)[[[Continue->Keychain Collection]]](set: $doug_op to it +3, $aware to it + ($gorgon/2), $stressChange to $stMod * 4, $X59 to 1)As he walks away, you let your hand brush against him. For a moment, a surge of emotions overtakes your mind.
(text-colour: (mix: 0.25, navy, 0.75, cyan))[Confusion. An uncertain sense of self. A longing to escape pain. A drive to appease the oppressor. Personal passions. The pursuit of fame at all costs. Passion as a tool to achieve safety. If I am big enough, they'll never touch me. If I am a legend, they'll finally respect me.]
You quickly wrench yourself away before he notices. The experience was bizarre, even painful, but you feel as though (text-colour:yellow)[it has brought you closer to him].
($stressFinal:)
[[Continue->Week Start2]](set: $linz_op to it +3, $aware to it + ($gorgon/2), $stressChange to $stMod * 4, $X59 to 1)As she walks away, you let your hand brush against her. For a moment, a surge of emotions overtakes your mind.
(text-colour: (mix: 0.25, navy, 0.75, cyan))[An invisible life. Liberty at the cost of safety. A longing to understand others. Eavesdropping. Scrutiny. A fear of being left in the dark. Power achieved through secrets. Stability at a desperate price. I will understand the world and then I will fear nothing. If I understand them, it doesn't matter that I don't understand myself.]
You quickly wrench yourself away before she notices. The experience was bizarre, even painful, but you feel as though (text-colour:yellow)[it has brought you closer to her].
($stressFinal:)
[[Continue->Week Start2]](set: $cliff_op to it +3, $aware to it + ($gorgon/2), $stressChange to $stMod * 4, $X59 to 1)As he walks away, you let your hand brush against him. For a moment, a surge of emotions overtakes your mind.
(text-colour: (mix: 0.25, navy, 0.75, cyan))[Lost sorrows. Tears that can't be cried. Longing for a stable life. The pain of absence. The pursuit of mindless pleasure. The drive to be stronger. Replacing a fear of pain with a fear of ignominy. I can't let them see weakness. They won't take advantage of me ever again.]
You quickly wrench yourself away before he notices. The experience was bizarre, even painful, but you feel as though (text-colour:yellow)[it has brought you closer to him].
($stressFinal:)
[[Continue->Week Start2]](set: $rick_op to it +3, $aware to it + ($gorgon/2), $stressChange to $stMod * 4, $X59 to 1)As he walks away, you let your hand brush against him. For a moment, a surge of emotions overtakes your mind.
(text-colour: (mix: 0.25, navy, 0.75, cyan))[The fires of youth. Talent. Praise. The longing for accolades. Feelings of smallness, of solitude. A desperate fear of loneliness. An audience that always grows. People captivated by my mastery. If I am good enough, they won't leave me. If I impress them, they will stay by my side.]
You quickly wrench yourself away before he notices. The experience was bizarre, even painful, but you feel as though (text-colour:yellow)[it has brought you closer to him].
($stressFinal:)
[[Continue->Week Start2]]You've been pondering that story about the suffering soul, the one that entered your head when you picked up that weird keychain. There's a symmetry to it, a similarity to your own life and times that you haven't been able to shake off.
Standing in the halls of Northwest High, surrounded by classmates who've never been anything but cruel to you, that story has a new meaning. Why are they so vile to you...and to each other? Perhaps it's a manifestation of their own pain, a pain that you could more easily endure. Then again, maybe your willingness to suffer for them is why they feel no guilt in their sadism.
It's mad, but in your heart you know that you could sway their hearts. So what's it going to be? Ease their pain, or amplify it to punish them?
(text-colour: (mix: 0.25, navy, 0.75, cyan))[[[Bear their burden->CoP Bear]]]
(text-colour: (mix: 0.35, navy, 0.65, red))[[[Return their debt->CoP Return]]]
[[Do nothing->Week Start2]](save-game:"A")(set: $cruel to it -1, $aware to it + $gorgon, $stressChange to $stMod * 15, $antibully to it -0.16, $gothic to it +2, $xp to it +5, $heart to it +1, $strange_event to it +1)You take a deep breath and let their suffering flow through you.
A wave of images flow across your mind's eye. They are only pictures, but they are as emotional substantial as your own memories. Every blow against a face, every funeral attended by a young child, every endless night wracked by illness, every night on the street, every moment of oblivion - they pass into you and become part of your own tale.
Only a second passes, but within you have lived lifetimes. To an uneducated eye, the world has changed. Deep down, you know better. You know that the world is now (text-colour:yellow)[a more peaceful place].
($stressFinal:)
''You have gained 5 XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]](if: $memory is 1)[
//Funny, you're getting a sense of deja vu...//
(set: $xp to it +1)''You have gained 1 XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]]]
[[Continue->Week Start2]](save-game:"A")(set: $cruel to it +1, $stressChange to -(($stressBase * 0.75) - $curse_t) * 25, $club to it +2, $heart to it -1, $strange_event to it +1)You take a deep breath and send a surge of fell energy through the area.
You've never understood their brutality, how these "normal" children can harm others with no trace of guilt. The willingness of the authorities to look the other way - to coddle the worst monsters among their ranks as they prey upon the innocent - is even more inexplicable.
You've always wanted to show them what they're doing. Now, you can.
The effects aren't obvious to the uneducated observer, but you can see the proof of it in their eyes. It's a stray tear, a tremble, a pause in their endless vacuous speech as their filthy words catch in their throats. Your burden eases, and they again know some fraction of the pain that they have caused.
(if: $cruel <2)[The strain on your mind eases as your suffering passes to your classmates. You could get used to this...](else:)[It's all you can do to stop from laughing. You wonder how much of your torment these assholes can take before it breaks them.
''You have acquired a new trait: Casual Cruelty''
(align:"<==")+(box:"XXXXX==")[This wickedness will not go unavenged!]](if: $memory is 1)[
//Funny, you're getting a sense of deja vu...//
(set: $xp to it +1)''You have gained 1 XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]]]
($stressFinal:)
[[Continue->Week Start2]](save-game:"A")(text-colour:green)+(text-size: 1.5)+(align: "=><=")[//✦ Merchant's Bane ✦//]
(set: $valRep to it -1000)You look up from your desk. There's something strange about the geometry in your room - it's not right, maybe not even possible. Are you sleeping? You don't recall drifting off, but the haze in your head has no other explanation.
The rear wall of your bedroom is gone, and beyond is a great and expansive forest, with ochre-trunked trees sporting scarlet leaves. Between you and the forest is a new figure, one who resembles the Dream Merchant but exudes a more savage aura. His eyes glow with amber light and his fingers end in talons.
He grumbles, and the haze in your mind coalesces into words. //Given a magnificent gift, you squandered it on vindictive ends.// He lifts a hand, and you see one of your keychains - (color: (mix: 0.8, purple, 0.2, red))[Thought and Memory] - dangling from his talon. //You who were tortured, how effortlessly you torture others! It is clear that you are not suitable to bear the raven's blessing. Failure awaits you, but for your surpreme wickedness, you do not deserve even that measure of closure. The mediocre never receive an ending, and neither shall you.//
He rests his eyes on you - predator's eyes, devoid of fury or fear, reflecting only a savage instinct. You should feel dread, but you feel nothing. A word passes through your mind - Solfest - and then turns to ash. Your story has halted...
''Valravyn's reputation has declined apocalyptically.''
[[Your journey has come to a close.->Ending Start]](set: $strange_event to it +1)Lindsay leads you a few blocks away to an ill-kept park with a name that eludes you. There's a group of goth kids sitting in an overgrown shelter at the center of it - unfamiliar, older, definitely rougher-looking than the ones you're met at shows.
(size: 0.95)["Time to meet the king of the ](size: 0.9)[freaks," says Lindsay. ](size: 0.85)["You know, it's not like there's a ](size: 0.8)[single goth clique ](size: 0.75)[like in some cheesy sitcom, ](size: 0.7)[there are different little friend circles. ](size: 0.65)[The people you've met? They're from the ](size: 0.6)[nicer ones. But this guy ](size: 0.55)[Lance, he's...I guess he's like ](size: 0.5)[the Lisa Granger of the rejects. ](size: 0.45)[Real prick, ](size: 0.4)[but you ](size: 0.35)[have to ](size: 0.3)[meet him ](size: 0.25)[even](size: 0.2)[tual](size: 0.2)[ly."]
(after: 3s)[(t8n: "dissolve")[You feel alone...$weird[and disconnected].
Lance rises slowly from his seat. "I thought those losers would never leave."
(text-colour:cyan)+(size: 0.5)+(align:"==>")[//Kevin? Are you still with me?//]
The park is empty...or is it? There's something off about the air here. The world is still around you, but something is blocking you from experiencing any of it - any of it, that is, except for the shelter and Lance.
"I've been wanting to talk to you, poser," says Lance. "So you think a normie like you is worthy to become the herald of the raven? Please. You're just some prick who fell into a role."
(text-colour:cyan)+(size: 0.2)+(align:"==>")[//Goddamn it, where are you?//]
Lance puts a finger to his lips. "Or am I wrong? I keep hearing that you're more hardcore than I think, more in tune with the real truth. Now that the brat's left us alone, let's test that a little bit."
[[Continue->Lance01]]]]Lance produces a thick sheaf of papers seemingly from nowhere. "What's the matter, snob, didn't think I could read? I've been keeping tabs on you ever since you started your pathetic little act."(if: $strange_event >1)[(if: $lance_knows is 1)[
"Isn't it weird that a massive company like Jameson Enterprises would pay so much attention to a dumpy, boring school like this? That's reason enough to get paranoid, don't you think?"](if: (visited: "Jameson Start") is true)[
"So you've met Jameson himself! The fucking nerve of these people to call him 'Raven King.' You know he's watching you right now, don't you?"](if: (visited: "Richter") is true and $system is 1)[
"Dr. Richter...you know his history, don't you? Of course you don't, otherwise you wouldn't have agreed to become his spy. So what do you get from betraying your friends to a lunatic?"](else-if: (visited: "Richter") is true)[
"Dr. Richter...you know his history, don't you? He's got all these people snowed, thinking he's this saint who's going to end our dependence on fossil fuels. Please. He'll blow the world up first."](if: (visited: "CKey1") is true)[
"Hmm, Zhang Yanli...so you've met the dragon himself. Quite the mystery, huh? There are rumors about underworld connections. A guy as ambitious as Jameson might like to have a gangster on his payroll, huh?"](if: (visited: "XPBonus2") is true)[
"I hear that the Jameson people are making these little TVs now. Pieces of crap, not the kind of thing they should waste time on...unless they have a secret. Want to hear a crazy rumor? Some people say that they could see the future in those crappy TVs. Bleak, awful futures."](if: (visited: "Trinity Strange") is true)[
"You've heard about these weird flowers that are growing around here all of a sudden? I hear you can get really high off them...even if you're not trying to. Those fundie kids must have been exposed by accident. I bet they're not the only ones to try it without knowing about it."](if: $ghost is 1)[
"But you tried them voluntarily, huh? Tell me - what do the ghosts look like for you? I assume you've seen them. They're not going to go away, you know. Every day, there will be more of them. Is that a bad thing, though? Aren't there ghosts you want to see?"](if: (visited: "CSQ2a") is true)[
"You've met those weirdos in the masks? What's the deal with them, anyway? Some people are calling them a cult. They're obsessed with pain. Maybe they're on to something - we do learn a lot from suffering."](if: $trait_gf is 2)[
"The Baleful Chorus...oh, the way you started twitching when I said it, you must have experienced it. Incredible song, ain't it? But it's more than a song - you know that. It's a tool for justice. It's a way to punish the wicked. You think it hurts to perform it? It's a hundred times worse being in the audience."](if: $currKC is 18)[
"Oh, that's an interesting keychain. Not interesting to look at, but it has an energy, right? Have you tried it out? Do you know what it's capable of? You're lucky. I'd love to have that much mastery over suffering."](else-if: (visited: "Apocalypse") is true)[
"You found a new keychain in your things, right?. Not interesting to look at, but it has an energy, right? Have you tried it out? Do you know what it's capable of? You're lucky. I'd love to have that much mastery over suffering."]](else:)[
"Such a boring existence that you lead. The entire world is haunted and you haven't seen a single ghost? You're a waste of a life."]
[[Continue->Lance02]]Lance flicks his wrist and the papers vanish in a moment.
"I'm getting bored with this, let's get down to business. In a minute, the brat will be back and we'll be done with this chat, so I'll ask you straight and you'd better answer straight: Do you honestly think you have what it takes to be the raven?"
[["Of course I do."->Lance02a]]
[["I just want to be normal."->Lance02b]](save-game:"A")(set: $obey to 10)"You're arrogant...good. That's the first step."
Lance waves his hand, and something appears in your field of vision: $wText[ 06 = O ]. For a few seconds, it's burned into your eyesight, appearing in front of you wherever you look. Then it fades.
"Have you figured out what this means yet? Take heart, normie - you're clever enough to put the pieces together."
(text-colour: (mix: 0.2, magenta, 0.8, white))[The fog fades from your mind...](if: $memory is 1)[
//Funny, you're getting a sense of deja vu...//
(set: $xp to it +1)''You have gained 1 XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]]]
[[Continue->LQ07]](save-game:"A")(set: $obey to -10)"That's right, poser. Go back and be normal."
Lance waves his hand, and something appears in your field of vision: $wText[ 06 = O ]. For a few seconds, it's burned into your eyesight, appearing in front of you wherever you look. Then it fades.
"Have you figured out what this means yet? Take heart, normie - you're clever enough to put the pieces together."
(text-colour: (mix: 0.2, magenta, 0.8, white))[The fog fades from your mind...](if: $memory is 1)(if: $memory is 1)[
//Funny, you're getting a sense of deja vu...//
(set: $xp to it +1)''You have gained 1 XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]]]
[[Continue->LQ07]](save-game:"A")(set: $strange_event to it +1, $X63 to 1)//Offered glory and safety, and you turn them down for wisdom? The heart of the raven truly beats within you. But knowledge of this dire illusion will do you no good. Instead, I shall offer you the keys to the world beneath...//
A sudden impulse shoots through your brain, flooding your mind's eye with scenes and images. They are ghostly, dreamlike, yet they are also as solid as the outside world. There are faces, intimate and strange. There are emotions that erupt into your head and fade just as fast. They turn into a formless blur as they move, coming faster and lasting for less time.
Shortly before your senses collapse, you become aware of a set of glyphs: $wText[ 04 = D ]. You don't see them, but somehow they are within your mind.(if: $memory is 1)[
//Funny, you're getting a sense of deja vu...//
(set: $xp to it +1)''You have gained 1 XP!'']
[[Continue->Week Start]] (set: $sara_active to 1)Before you can begin to circulate, someone grabs you by the arm and pulls you into a side hallway. There's a harsh whisper in your ear: //"Mackay!"//
There's a short, stern-faced girl waving a memo book in your face. You don't exactly know her, but you recognize her from the byline: Sara Mills, the kid who told her second-grade teacher that she was going to win a Pulitzer someday.
"That's right, I know who you are," she says. "Oh, I'm not hear to blow your cover - not yet, at least. It would be a hell of a story, though - oh, they would eat it up down to the last word. But I'm not some tabloid hack, you know that. You think anyone from the Jameson family would talk to a hack? That's right - I'm legit.
"It's so strange seeing you like this, Mackay. But I'll tell you, it's not the only strange thing going on. People are acting strange. Jameson corporate bigwigs nosing around a podunk high school? Very strange! And whatever's going on down by Crane Lake is especially strange.
"But you were the first strange thing to happen, and I'm convinced that you're at the heart of all this. So I'll make you a deal: Tell me about all the strange things you've seen, and I'll keep your secret. I'll even write up the band and make you sound $weird[mysterious]."
[["That's a fair offer..."->Sara02]](set: $strange_event to it +1)(set: $repChange to 0)(set: $repChange to ($strange_event * 5) * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $stressChange to -(($stressBase * 0.75) - $curse_t) * $strange_event)You carefully recount every unusual occurence from the past few months, omitting nothing.
Sara scribbles furiously. (if: $strange_event >11)["Beautiful! Goddamn, how do you have time for the band and school and everything when you're living through all of that shit?"](else-if: $strange_event >8)["Oh, this is good. This is very, very good. You have no idea how much you're helping me out."](else:)["All right, that'll do. Appreciate your help."]
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
($stressFinal:)
"Hold on, don't take off yet." Sara fishes around in her pocket, pulling out a folded slip of paper. "I'll come straight with you: I didn't figure out your identity on my own. Someone found me - can't remember the name, can't place the face, but he said I should crash this party and talk to you. Said that I'd get one hell of a story out of it. And then he asked me to give you this. Looks like nonsense to me, but maybe you can figure it out."
You carefully unfold the paper. There's only one thing written on it: $wText[ 09 = D ].
"I'm done with you," says Sara. "Enjoy your party, raven man."(if: $memory is 1)[
//Funny, you're getting a sense of deja vu...//
(set: $xp to it +1)''You have gained 1 XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]]]
(if: $rose_event >0)[[[Continue->MEvent3E]]](else-if: $lied_to_lisa is 1)[[[Continue->MEvent3F]]](else:)[[[Continue->MEvent3G]]]Doug is unusually serious when you arrive at his house. He's leaning over some papers - sheet music by the looks of it, and $weird[nothing like what he would typically compose].
"Oh hey man. I might have a change of plans...oh no, I'm sending you away or anything like that. It's the song." He hands you the music. "It's weird. I got this anonymous letter that had sheet music and lyrics in it. Check it out."
You're not versed enough in music to know exactly what you're scrutinizing, though the scarlet-on-periwinkle color scheme seems odd. The title reads ''"The Baleful Chorus"'' in a needlessly dramatic font.
"Beats me who sent it, but it looks pretty wicked, and it's something I could play. Could be righteous man, but..." Doug scratches his head. "I don't know, you ever get a premonition of doom? You know, get the feeling that you're holding something that shouldn't exist? I mean, stop me and tell me I'm a superstitious nut."
"Anyway, you can make the call. Do we stick to the plan, or try this weird new song?"
(text-colour: (mix: 0.2, red, 0.8, blue))[[["We might as well try this new piece."->DS01]]]
[["Let's stick with the song we were working on before."->DougSQ2a]](set: $strange_event to it +1)You and Doug need to perform in sync for this song to work.
(text-colour: (mix: 1, magenta, 1, purple))[But that's not the hard part - not this time. The real challenge will be enduring until the end.]
[[Unleash the song->DS02]]{
(set: $timer to 1.5)
(live: 0.01s)[
(if: $timer <= 0)[
(stop:)
(goto: "DS03")
]
(else: )[
(set: $timer to it - 0.01)
]
]
}(text-colour: (mix: 1, magenta, 1, purple))[Doug begins to play, and you fall into a trance...]
(meter: bind $timer, 3, "X", (gradient: 90, 0, red, 1, purple)){
(set: $timer to 3)
(live: 0.25s)[
(if: $timer <= 1)[
(stop:)
(goto: "DS04")
]
(else: )[
(set: $timer to it - 0.25)
]
]
}(text-colour: (mix: 1, magenta, 1, purple))[You are mesmerized...the music flows out of you without conscious action!]
(meter: bind $timer, 3, "X", (gradient: 90, 0, red, 0.25, purple, 1, red))(set: $aware to it + ($gorgon/2), $stressChange to $stMod * 2)(transition: "rumble")[(text-color: (mix: 0.05, red, 0.95, white))[You feel a strange enervation as you complete the introduction, as though some power has passed through you and eroded your very soul as it went.
($stressFinal:)
Doug may have felt it as well. "Wow, that was...intense? I mean, it felt like more than a song. This could be our signature, but I don't know...you want to keep going?"]
(text-colour: (mix: 0.4, red, 0.6, blue))[[["I'm feeling good. Let's keep going with The Baleful Chorus."->DS05]]]
[["You know, I think we should stick with our other song."->DougSQ2a]]]{
(set: $timer to 3)
(live: 0.25s)[
(if: $timer <= 1)[
(stop:)
(goto: "DS06")
]
(else: )[
(set: $timer to it - 0.25)
]
]
}(text-colour: (mix: 1, magenta, 1, purple))[The music is growing more powerful...]
(meter: bind $timer, 3, "X", (gradient: 90, 0, red, 0.25, purple, 1, red))(set: $aware to it + $gorgon, $stressChange to $stMod * 7)(transition: "rumble")[(text-color: (mix: 0.15, red, 0.85, white))[You've never felt anything quite like this. Every note hits like a tank shell. The way your heart is going, it could rip in half any minute.
($stressFinal:)
You aren't even up to the solo proper yet. Doug is completely lost, sporting the grin of agonized madness and pouring sweat. He isn't going to stop, but you have just enough willpower left to wrench the two of you out of this.]
[[Snap out of it and quit playing->DSEnd]]
(text-colour: (mix: 0.6, red, 0.4, blue))[[[Finish the damn song at all costs->DS07]]]](save-game:"A")(set: $trait_gf to 2)(set: $doug_sq to -100, $active_sq to 0, $sq_status to 0, $sq_type to "None", $sq_progress to it +1)(set: $repChange to 0)(set: $repChange to 50 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $doug_op to it +1, $xp to it +10, $spade to it +1, $club to it +1, $heart to it +1)Your head is full of static, but you can see enough to grab Doug by the shoulder and shake him back to his good senses.
"Shit, man..." Doug drops his guitar and wipes the sweat from his face. "That was good, right? Did we actually do the solo, I kinda...lost track there? Wow, powerful riff, though...maybe we should stick with the usual plan though, huh?"
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
''You have gained 10 XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]]
''You have acquired a new trait: Grand Finale''
(align:"<==")+(box:"XXXXX==")[Gain a reputation bonus at the end of each major event based on your performance in the event.]
You give that sheet music another look, hoping to find some hint as to what could produce an effect like that. All you notice is a strange marking at the bottom, nearly illegible as it's almost the same color as the sheet: $wText[ 03 = N ].(if: $memory is 1)[
//Funny, you're getting a sense of deja vu...//
(set: $xp to it +1)''You have gained 1 XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]]]
[[Continue->Week Start]] {
(set: $timer to 3)
(live: 0.25s)[
(if: $timer <= 1)[
(stop:)
(goto: "DS08")
]
(else: )[
(set: $timer to it - 0.25)
]
]
}(text-colour: (mix: 1, magenta, 1, purple))[You let the Baleful Chorus do its worst!]
(meter: bind $timer, 3, "X", (gradient: 90, 0, red, 0.25, purple, 1, red))(set: $aware to it + $gorgon, $stressChange to $stMod * 17)(transition: "rumble")[(text-color: (mix: 0.25, red, 0.75, white))[Time flows before your eyes. This isn't music. It's something more primal, more wrathful. It is punishing you for your arrogance. It is destroying you because you were fool enough to try and perform it.
($stressFinal:)
And then...]it passes.
[[Continue->DSEnd2]]](save-game:"A")(set: $trait_gf to 2)(set: $doug_sq to -100, $active_sq to 0, $sq_status to 0, $sq_type to "None", $sq_progress to it +1)(set: $repChange to 0)(set: $repChange to 200 * ((100 - $ali)/100 + $nerd))(if: $ali <100)[(set: $amina_rep to it +1, $valRep to it + $repChange, $doug_prep to it +$repChange)](set: $doug_op to it +3, $xp to it +20, $spade to it +1, $club to it +1, $heart to it +1, $X62 to 1)There is silence. You've never appreciated the sound of it more.
"Wow, man, that was..." Doug exhales loudly. "That's it. The sound we were looking for. Goddamn, I'd love to hug whoever sent that to me. But, uh...maybe we should save that one for the really tough crowds, huh? I think a regular, everyday solo will cut it the rest of the time."
You nod. In your current state, that's about all the movement you're capable of.
(if: $ali <100)[($repGain:)](else:)[(color: navy)[Who cares about the band when there's homework to do?]]
''You have gained 20 XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]]
''You have acquired a new trait: Grand Finale''
(align:"<==")+(box:"XXXXX==")[Gain a reputation bonus at the end of each major event based on your performance in the event.]
You give that sheet music another look, hoping to find some hint as to what could produce an effect like that. All you notice is a strange marking at the bottom, nearly illegible as it's almost the same color as the sheet: $wText[ 03 = N ].(if: $memory is 1)[
//Funny, you're getting a sense of deja vu...//
(set: $xp to it +1)''You have gained 1 XP!'' (if: $system is 1)[(text-colour:#383838)[Yes! Precious data!]]]
[[Continue->Week Start]] You cut the deck and Amina draws...
(text-colour:orange)+(align: "=><=")+(size: 2)[Death]
//"Desire often leads us astray, and what we want can harm us. In such cases, the best outcome is to abandon what holds us back."//
''Objective:'' Fail to reach Solfest.
"A most misunderstood card..." Amina rubs her chin. "You've been moving through this culture for a while, so you know that we have a different understanding of death. The mainstream types think we're morbid, depressing. They fear death, they run from it and tell themselves lies to avoid thinking about it. But we see life and death as the same thing. To live, to die - it's all about transformation."
"You've changed enormously since starting this. I'm giving you a chance to transform again. I'm offering you a gift."
''Reward:'' Find a new path.
[[Accept Amina's gift and forego your quest for fame->AminaYes]]
[[Turn her down->AminaNo]](set: $trans to 1, $impressed_sylvia to 5, $gothic to it +2)Amina nods. "So it goes. As above, so below."
''You have acquired a new trait: Transmigration''
(align:"<==")+(box:"XXXXX==")[You will lose what you wanted...and find something else.]
Amina flicks her wrist and the card disappears in a purple flash, leaving just a few wisps of oddly-colored smoke. As the patterns swirl around, you could swear that you saw something: $wText[ 02 = O ].(if: $memory is 1)[
//Funny, you're getting a sense of deja vu...//
(set: $xp to it +1)''You have gained 1 XP!'']
[[Return to the dance floor->Prom 03]]Amina nods. "As you wish. As above, so below."
Amina flicks her wrist and the card disappears in a purple flash, leaving just a few wisps of oddly-colored smoke. As the patterns swirl around, you could swear that you saw something: $wText[ 02 = O ].(if: $memory is 1)[
//Funny, you're getting a sense of deja vu...//
(set: $xp to it +1)''You have gained 1 XP!'']
[[Return to the dance floor->Prom 03]](set: $strange_event to it +1)(text-colour: #de8400)+(text-size: 1.5)+(align: "=><=")[☠ //L eroy// ☠]
|1>[There's a change in the air as class ends for the day. It's a feeling you were well acquainted with in your childhood - a sense of foreboding, an unspoken knowledge that pain was going to come soon.
But nothing comes, not a punch or a shouted threat or anything to suggest menace. In fact, the parking lot is dead quiet. Deserted.
$weird[That's not normal.]
//"Here's the man I wanted to see."//
There's something strange about the person waiting for you behind the school as you leave. Not his look - the stubbly jaw, the blunt features, the shark's grin, they're all familiar. What's odd is that they are familiar. The face is familiar though you've never seen it. It's like an ancestral memory, something stitched into your brain from another existence. Somehow, you even know his name: //Leroy.//
(if: $X47 is 1)["You've made me wait for this moment," he says. "But I'm patient. And look - no audience, exactly what I wanted."](else-if: $X60 is 1)["That was an interesting trick you pulled," he says. "Honestly, I feel like I need to pay you back for the pain you caused me, but I don't think I can match that. It will be fun trying, though."](else:)["You came back," he says. "Are you here for revenge? To reclaim your honor? It was a very stupid move for someone so smart. Especially now that we've ditched the audience."]
You start to speak, but he cuts you off. "Don't bother. I finally woke up, Kevin. It all makes sense to me now. We're here to fight, and that's all there is to it. That will never change. So why break precedent? Let's end this."]
(link: "Begin the fight")[==(enchant: ?1, (color: (mix: 0.5, red, 0.5, white)))Leroy moves so fast that you don't have time to set up a defense. You blink, and his hand is around your throat, pressing you against the wall.
"You could never win," says Leroy. "I was humoring you before, but you have no hope."
He leans in closer, applying just the smallest bit of pressure against your windpipe as he does. Spots dance in front of your eyes.
"I always thought you were just another wimp," he says. "But those eyes...you have a warrior's eyes. Your body is weak, but on the inside you are a thousand times stronger than these domesticated losers.
"I should kill you. I've been having dreams about my own death lately, and I believe they're real. I'm going to die by an act by violence. It would make sense to take out anyone who might be in a position to do the same to me, and you are capable of it, I'm sure. But I can't bring myself to do it, even though you disrespected me.
"Besides, you're not the one. Even though you want it, even though you could, you won't kill me."
[[He turns you loose.->Leroy02]](if: $currKC is 18)[
(text-colour: (mix: 0.35, navy, 0.65, red))[[[Return his debt->Leroy Debt2]]]]You tumble to the ground, gasping for breath. The air that reaches your lungs feels heavy and false.
"There's something about you..." Leroy smiles. "I actually like you. Funny. That's probably why I can't kill you. I have so few friends...so few people I can respect. Maybe you're one of them."
Leroy walks away laughing to himself - or perhaps you imagined that part, the ringing in your ears makes it hard to hear much of anything. Shortly before the spots fade, you could swear that they form into figures: $wText[ 07 = U ].(if: $memory is 1)[
//Funny, you're getting a sense of deja vu...//
(set: $xp to it +1)''You have gained 1 XP!'']
[[Continue->Week Start]](save-game:"A")(set: $stress to -1500, $stMod to 0.12, $X60 to 1)As Leroy approaches you, you grab him and send a wave of fell energy into him. He freezes for a moment, his eyes distant, then he staggers back with a blank expression. No, not blank - fear, that's what you see in his eyes. Maybe for the first time in his life, he's afraid.
You grab him again and unleash an even more potent dark wave. In your mind's eye, you can see his predation - every innocent victim and every cruel act. With each flickering image, he lets out a choking sound and his limbs spasm.
You should have mercy. You don't. You aren't about to let go.
Leroy's eyes are trembling now. He must be seeing what you see, but from the other side. He's facing every broken limb, every cracked skull, every gouged eye, every cut, every burn, every moment without air. He's getting it all back with interest.
He lets out one last throttled sound and collapses. You have educated him. He finally understands how evil he is.
''You have acquired a new trait: The Endless March''
(align:"<==")+(box:"XXXXX==")[You can no longer lose from having high stress.]
[[Continue->Week Start]](save-game:"A")(set: $stress to -1500, $stMod to 0.12)You reach across, grab his arm and send a pulse of fell energy through his nerves. (if: $X60 is 1)[His eyes widen as his grip goes limp. You can read that expression: //Not again. Not this.// Fear returns again to the terror of Northwest High, as he reflects on the mistake that led him here.](else:)[Over one agonizingly long moment, his fingers go limp and he turns you loose. He freezes for a moment, his eyes distant, then he staggers back with a blank expression. No, not blank - fear, that's what you see in his eyes. Maybe for the first time in his life, he's afraid.]
You grab him again and unleash an even more potent dark wave. In your mind's eye, you can see his predation - every innocent victim and every cruel act. With each flickering image, he lets out a choking sound and his limbs spasm.
You should have mercy. You don't. You aren't about to let go.
Leroy's eyes are trembling now. He must be seeing what you see, but from the other side. He's facing every broken limb, every cracked skull, every gouged eye, every cut, every burn, every moment without air. He's getting it all back with interest.
He lets out one last throttled sound and collapses. You have educated him. He finally understands how evil he is.(set: $X60 to 1)
''You have acquired a new trait: The Endless March''
(align:"<==")+(box:"XXXXX==")[You can no longer lose from having high stress.]
As you're walking away, you find a scrap of paper that must have blown out of Leroy's pocket. It contains only a few characters: $wText[ 07= U ]. Was he supposed to give this to you?(if: $memory is 1)[
//Funny, you're getting a sense of deja vu...//
(set: $xp to it +1)''You have gained 1 XP!'']
[[Continue->Week Start]](set: $alt to 1)As the headliner act, Fatal Requiem have the run of the lake. They have a trailer set up at the far edge - lost in the shadows, perfect for a dramatic ingress. You are expected to turn up early so that they can get you ready for your role.
Your former bandmates are probably somewhere out there in the shadows. You try to catch a glimpse of them as you march toward the trailer, but there aren't many familiar faces in the firelight.
For the moment, you feel alone.
(if: $strange is true)[[[Continue->Caleb]]](else:)[[[Continue->MEventAlt]]](set: $strange_event to it +1)Your preparations are done. Lord Vаlravyn has taken your place, ready to give his greatest performance. You step outside to enjoy one last moment of peace.
Peace isn't in the cards. There's an $weird[ominous glow] at the edge of the woods, and you are compelled to investigate.
You chase the light into a small overgrown clearing where the source of the glow becomes evident. There's a small path of odd indigo flowers radiating a dim light. Bioluminescence - that's what it's called. You've never seen it looking quite like this, though.
A rustling of the underbrush announces a new arrival. You've seen this man before, but not in reality. It was a dream...yes, the dream of endless flowers that you had after the show at The Spot. After everything that's been happening, you're not surprised to see him - you were all but expecting it.
The man chuckles as he lays eyes upon you. "...Magnificent! You have stolen the symbol of your oppressor and made it your own. You have become that which torments you. This could be no coincidence. You must have some memory of the agony trapped in your cells."
"Who are you?" you say.
"You know who I am," he says. "Go on, say my name."
"I don't know your name!"
"Of course you do. Address me. You can do it."
Your mind fades into the middle distance.
[["...Caleb."->Caleb02]](set: $caleb_start to 1)"Why do I know your name?" you say.
"You're not ready to understand that. Not yet." Caleb takes a deep breath. "I had to meet you in the flesh. To imagine, that this is where the legacy began. Back when you were but a human. Back before you took on the weight of worlds. Back before the Raven King broke your soul."
"You're talking in circles."
Caleb snaps his fingers, and the pollen from the glowing flowers rises into the air. By now, you know that it's going to form into letters and numbers, and it does: $wText[ 17 = Y ].
"Have you figured it out yet? Well, there's yet time. After all, this is the beginning of the legacy." Caleb smiles. "You have a show. Don't be late."
He turns and walks into the woods.
(if: $alt is 1)[[[Continue->MEventAlt]]](else:)[[[Continue->MEvent4D]]]From: CorvoTech central admin
To: R. Butler
Subj: Welcome to Doorframe!
Mr. Butler-
Congratulations on your recent reassignment! As you may be aware, Doorframe is not just the most recent part of the larger NEMESIS project, but also the highest priority. This decision was not made idly - Dr. Phoebe Jameson had a personal hand in your selection.
This new assignment brings with it both privileges and responsibilities. To sum:
* Your access level has been raised to AA, granting you greater use of CorvoTech information. Please note that it is against company policy to share restricted information with lower level personnel; doing so may result in your termination.
* We are currently exercising information control on most aspects of Doorframe. Do not share any information on Doorframe (up to and including your involvement in the project) with members of the press or the broader public. Doing so will not only result in your termination, but potentially litigation depending on the nature of the information released.
Additional information can be found in the Doorframe policy book, which was issued to you. Please review that information if you haven't done so yet.
Good luck, and happy to have you onboard!
[[Return->Email]]From: L. Mara
To: R. Butler
Subj: RE: Initial Doorframe testing
I'd caution you against being overly optimistic, as I'm already getting reports of irregularities and inconsistencies in the results for some of our other testers. Still, I'm pleased that at least one person was able to maintain a connection for more than an hour. This thing is still riddled with bugs.
Speaking of which, I hope you did report any and all bugs you encountered.
~LM
----
Original message:
(align:"<==")+(box:"XXXXX==")[Mr. Mara-
The initial test was a complete success. We were able to maintain a long-term connection with the subject and our probability map suggests that I was able to influence the subject's actions. I will forward all of our testing data to you and the data section as soon as it is processed.
~RB]
[[Return->Email]]From: O. Richter
To: R. Butler
Subj: RE: Observations
The bastards. What are they expecting to gain out of this? Mind control? Interdimensional tourism? A doomsday device? There are less dangerous ways to turn a profit.
Mind yourself down there, and remember: Anyone can be important. Trust no one.
~OR
----
Original message:
(align:"<==")+(box:"XXXXX==")[Unfortunately, sir, your worst fears were correct. Doorframe is an applied version of your Microcosm research. They've had us testing a novel form of information transmission. The formulae are well beyond me, but the gist is that they're using the brain of a transdimensional subject as a sort of receiver.
Amazingly, it seems like it works. I was able to connect with the consciousness of the subject and influence his actions. Thankfully, my subject was a person of no global importance, though it's only a matter of time before the powers that be get ambitious.
There were some real oddities in the last test. I didn't report them all because I didn't need the bosses thinking I'm crazy, but something is awry. I'll keep an eye on it.
~RB]
[[Return->Email]]From: null
To: R. Butler
Subj: This will end badly
The ravens will never let you live with what you know, you must understand that. They will pick the flesh from your bones. It's the Jameson way.
If you are smart, you will (text-colour:red)[[[start over again and find another way.->Title Screen]]]''Inbox''
CorvoTech Admin - [[Welcome to Project Doorframe!]]
L. Mara - [[RE: Initial Doorframe testing]]
O. Richter - [[RE: Observations]]
(if: (visited: "RE: Observations") is true)[null - [[This will end badly]]]|1>[(text-colour:lime)+(font: "Courier New")[Other party is connecting...]]|2)[(text-colour:lime)+(font: "Courier New")[Connection established.]](after: 3s)[(show: ?2)(hide: ?1)]
(text-colour:yellow)[RODERICK: Dr. Jameson, I'm here.]
|2)[(text-colour:magenta)[PHOEBE: The test is complete?]
(text-colour:yellow)[RODERICK: It is. The data have been logged, and I'm sending you a separate summary as per your instructions.]
(text-colour:magenta)[PHOEBE: Very good. Is there anything else to report?]
(text-colour:yellow)[RODERICK: Is there any relevance to the term "Valravyn"?]
(text-colour:magenta)[PHOEBE: Not as far as I'm aware. This was relevant?]
(text-colour:yellow)[RODERICK: Mostly an issue of curiosity. It came up frequently. There were some other abnormalities as well, but those are listed in my report.]
(text-colour:magenta)[PHOEBE: You're holding something back.]
(text-colour:yellow)[RODERICK: Nothing of scientific relevance.]
(text-colour:magenta)[PHOEBE: I'll decide what's relevant.]
(text-colour:yellow)[RODERICK: It's just that the sensation wasn't normal. I thought I was going to merely offer suggestions to the subject, but I think information was running both ways.]
(text-colour:magenta)[PHOEBE: Sensory feedback is normal.]
(text-colour:yellow)[RODERICK: It's more than that. I was feeling his emotions.]
(text-colour:magenta)[PHOEBE: I'll make a note of that. For the moment, you should take some time off and celebrate. You are officially the first person to communicate across the dimensional expanse.]
(text-colour:grey)[Phoebe has disconnected.]
[[Return->True End]]](text-colour: #19af78)+(size: 2)+(align: "=><=")[Storyteller's Vault]
You have earned $stpFinal STP.
(if: $stpFinal >9999)[(link-repeat: "Kevin and Roderick")[(dialog:[(align: "=><=")[Kevin and Roderick]
I've never understood this desire for writers to base characters on themselves. I avoided doing so for years, until Roderick Butler in //The Dragon's Heir// (who wasn't even the protagonist). Roderick had an intentionally ambiguous history, leaving ample room for exploration. While it's not a major point here, the novel leaves it open that Kevin Mackay and Roderick Butler might be the same person.])]](else:)[(text-colour:grey)[-Earn at least 10000 STP to unlock-]]
(if: $stpFinal >10999)[(link-repeat: "Solace and Northwest High")[(dialog:[(align: "=><=")[Solace and Northwest High]
I created both Solace and Northwest for //Nerd World//, my first completed novel. These stand in for my hometown and high school, though both are scaled up in size by about 100%. Many events associated with these places - such as Trivia Master and Solfest - are analogues to events from the real places. Northwest High (a play on Southwest Elementary, which I attended as a small child) was the default high school in all of my work until //The Remnant Pieces// introduced Redgrove High, which sheds the real-world history.])]](else:)[(text-colour:grey)[-Earn at least 11000 STP to unlock-]]
(if: $X05 is 1 or $stpFinal >11999)[(link-repeat: "The Band")[(dialog:[(align: "=><=")[The Band]
All of the members of Valravyn - save Lindsay - are based on real people, playing the instruments they played in real life. They were never in the same band, though I personally performed with a non-zero number of them. By contrast, Lindsay is a convenience character, not even a composite (though I'm sure I've met someone like this at some point).])]](else:)[(text-colour:grey)[-Keep the band together OR earn 12000 STP to unlock-]]
(if: ($X04 + $X25) >1 or $stpFinal >12999)[(link-repeat: "The Raven")[(dialog:[(align: "=><=")[The Raven]
Lord Valravyn is a creature out of my nightmares, but not the ones you might imagine. I've always tried to blend in - things like uniforms or unusual clothing make me self-conscious, which is why I never went full-bore goth. Add to that my sensory processing issues, and the use of makeup is a no-go for me. The nightmare here is becoming Lord Valravyn, something that - through the eyes of 16 year old me - is alluring but harder than it might seem to many people.])]](else:)[(text-colour:grey)[-Get both the secret kept and secret revealed endings OR earn 13000 STP to unlock-]]
(if: $stpFinal >13999)[(link-repeat: "Solfest and Crane Lake")[(dialog:[(align: "=><=")[Solfest and Crane Lake]
Solfest is based on an actual event held in my hometown, and Crane Lake is based on a real location, but there's no real life connection between the two. The real event was held in a park during a dismally hot part of the summer and never attracted more than forty or fifty people, all locals and friends of the acts. To my shame, I never performed there, and the savage weather made me disinclined to attend. I wasn't a good music fan as a teen.])]](else:)[(text-colour:grey)[-Earn at least 14000 STP to unlock-]]
(if: $X28 is 1 or $stpFinal >14999)[(link-repeat: "Keychains")[(dialog:[(align: "=><=")[Keychains]
Keychains are among the things I've collected in my life. Conservatively, I have around 200 of them, most of them from my preteen years. Throughout middle and high school, I attached keychains to anything that would hold one and cycled through them on a regular basis. In spite of this, I have never referenced keychains in anything I've done, a massive oversight that I finally corrected.])]](else:)[(text-colour:grey)[-Collect all keychains in one run OR earn 15000 STP to unlock-]]
(if: $X03 is 1 or $stpFinal >15999)[(link-repeat: "Sylvia and Fatal Requiem")[(dialog:[(align: "=><=")[Sylvia and Fatal Requiem]
Fatal Requiem is another artifice, a band I created for another project because I needed a band. My music discovery channel had been offering me tons of dark, 2000s-style music, I already had a female gothic vocalist floating around in my head from yet another unfinished project, so it was an easy fit. The band was originally called "Final Requiem" which simply wasn't 2000s edgy enough.])]](else:)[(text-colour:grey)[-Surpass Fatal Requiem OR earn 16000 STP to unlock.-]]
(if: $X55 is 1 or $stpFinal >16999)[(link-repeat: "The Jamesons")[(dialog:[(align: "=><=")[The Jamesons]
The Jamesons are easily the most important characters in my works, with a presence hanging over everything that happens. The first (appearing in //Paradise Gardens//) was Benjamin, Joshua's wayward heir who was based both on the character Jia Baoyu from //Dream of the Red Chamber// and a person I met at the University of Kansas. Joshua himself has evolved from a self-righteous gentry figure to a major player and recurring antagonist. Earlier works depicted him as misguided and manipulated by more sinister figures, but he's become far more grandiose with time.])]](else:)[(text-colour:grey)[-Meet Joshua Jameson OR earn 17000 STP to unlock-]]
(if: $X57 is 1 or $stpFinal >17999)[(link-repeat: "The China Connection")[(dialog:[(align: "=><=")[The China Connection]
Given how long I've lived in mainland Asia, I've always felt justified in cramming Chinese culture into absolutely everything. Only one novel - //The Dragon's Heir// - actually goes there, but there have been plenty of Chinese characters. This began with Lidia Zhang who, like everyone else in //Paradise Gardens//, is an analog to someone from //Dream of the Red Chamber// (in this case, Wang Xifeng). Zhang Yanli, Lidia's father, has also gradually become a frequent antagonist. Over time, he's gone from Joshua Jameson's slightly shady acquaintence to a genuinely sinister figure.])]](else:)[(text-colour:grey)[-Meet Zhang Yanli OR earn 18000 STP to unlock.-]]
(if: $X53 is 1 or $stpFinal >18999)[(link-repeat: "Trivia Master")[(dialog:[(align: "=><=")[Trivia Master]
My middle school had a public competition to select its team for the Scholar's Bowl competition. It was special for me, as it was one of the few times I wasn't invisible and I wasn't a victim - people really wanted to be my friend for a few weeks. For //Nerd World//, my first novel, I speculated on what might happen if such a competition was elevated to a farcical extreme. This is still one of my favorites among my own works, giving rise to Solace, Northwest High, and villainous nerd Aaron Baines Bellamy, perhaps my favorite antagonist.])]](else:)[(text-colour:grey)[-Win Trivia Master for the love of it OR earn 19000 STP to unlock.-]]
(if: ($X47 + $X60) >0 or $stpFinal >19999)[(link-repeat: "Leroy, the Firstborn")[(dialog:[(align: "=><=")[Leroy, the Firstborn]
I've really come to hate that whole "the villain is the hero of his own story" fluff, not the least of which because it's often uttered by people who are full of praise for generic dead-eyes sociopath bad guys. Leroy Brigg, the Conqueror of the Southern Wastes, is my antidote to all of that. He is the most unapologetically evil villain in my roster - a childhood horror, an elemental figure defined by strength and brutality. He's the kind of man who doesn't give villain speeches because that would imply that he cares what the protagonist thinks.])]](else:)[(text-colour:grey)[-Find a way to defeat Leroy Brigg OR earn 20000 STP to unlock.-]]
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